BluebellGnoll the Dungeon (10, 1, D) a +0 shield a +0 scale mail a +0 war axe the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 1, D) a book of Burglary (21, 1, D) a scroll of brand weapon (22, 1, D) a +0 rapier of venom (23, 1, D) a +3 leather armour of cold resistance (24, 1, D) the Incunabulum of the Frostbite Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Condensation Shield Ice 4 c - Ozocubu's Refrigeration Ice 6 (25, 1, D) an uncursed staff of earth (26, 1, D) the cursed -1 hand crossbow "Stroanuff" {elec, Contam +Inv +Fly rF+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from fire. It lets you turn invisible. It lets you fly. It causes magical contamination when unequipped. It has a curse placed upon it. (27, 1, D) a +1 leather armour of magic resistance (28, 1, D) an uncursed staff of conjuration (29, 1, D) a +2 plate armour of cold resistance (35, 1, D) an uncursed staff of power (36, 1, D) a legendary deck of summoning (37, 1, D) the ring of Roud {-Cast +Fly MR+ HP+5 Stlth-} [ring of loudness] It affects your resistance to hostile enchantments. It affects your health (+5). It lets you fly. It prevents spellcasting. It makes you less stealthy. (39, 1, D) the ring "Owky" {-Cast rPois rF+} [ring of protection from fire] It protects you from fire. It protects you from poison. It prevents spellcasting. a disc of storms (40, 1, D) a +1 spear of freezing (41, 1, D) an uncursed staff of power (42, 1, D) a +6 triple crossbow of flaming (50, 1, D) a fan of gales (51, 1, D) an uncursed staff of cold (52, 1, D) the +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. a lantern of shadows (53, 1, D) a +2 ring mail of poison resistance (54, 1, D) a +0 centaur barding of stealth (55, 1, D) Jimarisy's Disquisition on Confrontation and Heat Spells Type Level a - Magic Dart Conjuration 1 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Fireball Conjuration/Fire 5 d - Bolt of Fire Conjuration/Fire 6 (62, 1, D) an uncursed staff of summoning (68, 1, D) a +0 ring mail of fire resistance (69, 1, D) an uncursed staff of wizardry (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) an uncursed staff of wizardry (20, 2, D) the cursed -5 chain mail "Retof" {rElec rF- Str+5} It affects your strength (+5). It makes you vulnerable to fire. It insulates you from electricity. It has a curse placed upon it. (21, 2, D) a +2 buckler of positive energy (22, 2, D) an uncursed ring of protection from fire (23, 2, D) the Papyrus of Air and Aid Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Flight Charms/Air 3 d - Lightning Bolt Conjuration/Air 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (24, 2, D) a +1 falchion of electrocution (26, 2, D) an uncursed staff of energy (27, 2, D) the amulet "Geilet" {Inacc +Inv rF+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from fire. It lets you turn invisible. (29, 2, D) an ornate deck of defence (36, 2, D) a +2 glaive of chopping (37, 2, D) an uncursed staff of summoning (38, 2, D) an uncursed staff of death (39, 2, D) a +3 leather armour of positive energy (40, 2, D) the Tome of the Oath Spells Type Level a - Enslavement Hexes 4 b - Summon Mana Viper Hexes/Summoning 5 c - Mass Confusion Hexes 6 (41, 2, D) a plain deck of defence (42, 2, D) a +2 scale mail of fire resistance (50, 2, D) an uncursed staff of earth (51, 2, D) a +2 hunting sling of flaming (52, 2, D) a +4 quarterstaff of crushing (53, 2, D) an uncursed staff of energy (54, 2, D) the +7 glaive of a bazaar {chop, +Rage MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you go berserk. (62, 2, D) a Necronomicon (68, 2, D) a +0 scythe a +0 robe (73, 2, D) the Volume of Flight Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Airstrike Air 4 (75, 2, D) a +5 great sword of holy wrath (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (61, 3, D) a +0 halberd a +0 robe (67, 3, D) a +0 dagger a +0 robe (68, 3, D) a +0 trident a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction a disc of storms (18, 4, D) a +0 mace a +0 robe (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (21, 6, D) a +0 trident a +0 robe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (17, 7, D) a +2 glaive of pain an uncursed ring of magical power (18, 7, D) a +0 spear (19, 7, D) a +0 halberd a +0 robe (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (19, 8, D) a +0 mace (61, 9, D) the Incunabulum of Darkness Spells Type Level a - Pain Necromancy 1 b - Corpse Rot Necromancy 2 c - Vampiric Draining Necromancy 3 d - Excruciating Wounds Charms/Necromancy 5 e - Cigotuvi's Embrace Necromancy 5 (62, 9, D) the +5 ring mail of Oscham {rCorr MP+5} It affects your magic capacity (+5). It protects you from acid and corrosion. (63, 9, D) the cursed +3 dire flail "Psinkann" {venom, *Rage +Rage +Inv MP+5 Int+5} It poisons the flesh of those it strikes. It affects your intelligence (+5). It affects your magic capacity (+5). It lets you turn invisible. It lets you go berserk. It may make you go berserk in combat. It has a curse placed upon it. (70, 9, D) a +0 trident of freezing (72, 9, D) an uncursed staff of conjuration (17, 10, D) a +0 halberd of freezing (62, 10, D) a +4 plate armour of poison resistance (70, 10, D) the Grimoire of Talismans Spells Type Level a - Flight Charms/Air 3 b - Spectral Weapon Hexes/Charms 3 c - Control Teleport Charms/Translocation 4 d - Deflect Missiles Charms/Air 6 (71, 10, D) a +0 trident a throwing net (72, 10, D) a +0 trident (70, 11, D) a +0 trident 2 throwing nets (71, 11, D) a +0 trident 4 tomahawks (70, 12, D) the cursed +3 long sword "Comukk" {slice, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It has a curse placed upon it. (71, 12, D) a +4 rapier of protection (2, 13, D) a +0 trident (3, 13, D) an uncursed ring of protection from cold (4, 13, D) a +0 hand axe of electrocution (5, 13, D) a +0 mace (8, 13, D) a phantom mirror (9, 13, D) the +9 Staff of Wucad Mu (10, 13, D) a plain deck of defence (49, 13, D) a scroll of brand weapon (50, 13, D) a +0 rapier of protection (51, 13, D) a +1 crystal plate armour (52, 13, D) a +0 rapier (53, 13, D) a tome of Destruction (54, 13, D) a +0 trident (55, 13, D) the Disquisition on Warped Protection Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Control Teleport Charms/Translocation 4 d - Excruciating Wounds Charms/Necromancy 5 e - Ring of Flames Charms/Fire 7 (71, 13, D) a tomahawk (3, 14, D) an uncursed staff of poison (5, 14, D) a +0 war axe (6, 14, D) a +0 mace (7, 14, D) an uncursed staff of poison (9, 14, D) a box of beasts (11, 14, D) an uncursed staff of summoning (50, 14, D) a +0 vampiric battleaxe (51, 14, D) a +0 spear (52, 14, D) an uncursed staff of poison (53, 14, D) a +2 trident of piercing (54, 14, D) an uncursed amulet of faith (55, 14, D) an uncursed staff of cold (71, 14, D) a tomahawk (2, 15, D) a book of Summonings (3, 15, D) a +0 long sword (6, 15, D) a +4 mace of crushing (8, 15, D) a plain deck of wonders (9, 15, D) a +0 robe (10, 15, D) the +6 spear "Gyadaab" {antimagic, +Fly SInv} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It enhances your eyesight. It lets you fly. (11, 15, D) a +2 scale mail of cold resistance (12, 15, D) a sack of spiders (35, 15, D) a box of beasts (36, 15, D) a +5 glaive of venom (37, 15, D) a tome of Destruction (38, 15, D) a +0 long sword (40, 15, D) a disc of storms (41, 15, D) an uncursed staff of wizardry (42, 15, D) an uncursed staff of summoning (43, 15, D) a manual of Bows (52, 15, D) a potion of decay the +8 hand axe of the Madman {chop, MR++ SInv Stlth+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It enhances your eyesight. It makes you more stealthy. (36, 16, D) a +0 short sword of draining (37, 16, D) a +3 ring of protection (38, 16, D) a +0 vampiric short sword (39, 16, D) a +0 war axe (40, 16, D) a +0 chain mail (42, 16, D) a +0 chain mail (19, 17, D) an uncursed staff of conjuration (22, 17, D) a book of Clouds (23, 17, D) a scroll of brand weapon (24, 17, D) a lantern of shadows (25, 17, D) an uncursed staff of wizardry (26, 17, D) an uncursed staff of cold (27, 17, D) a box of beasts (28, 17, D) a disc of storms (61, 17, D) a +1 scale mail of fire resistance (62, 17, D) a +4 halberd of flaming (63, 17, D) the -1 scimitar of Secs {holy, +Blink +Rage rC+ MR+ MP-5 Str-4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-4). It protects you from cold. It affects your resistance to hostile enchantments. It affects your magic capacity (-5). It lets you blink. It lets you go berserk. (64, 17, D) a book of Death (73, 17, D) an uncursed staff of conjuration (19, 18, D) a +4 ring of protection (20, 18, D) a book of Death (21, 18, D) a book of Control (23, 18, D) an uncursed staff of death (24, 18, D) a +1 spear of flaming (25, 18, D) a +0 buckler of cold resistance (27, 18, D) an uncursed staff of power (28, 18, D) an uncursed staff of fire (29, 18, D) a book of Minor Magic (37, 18, D) a +0 arbalest (unseen) (63, 18, D) a +5 glaive of venom (64, 18, D) a +1 hunting sling of flaming (72, 18, D) the +5 scale mail of the Morning {*Rage +Blink rC- Slay+3 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to cold. It enhances your eyesight. It lets you blink. It may make you go berserk in combat. (24, 19, D) Sif Muna's Papyrus of the Arsonist and the Voyage Spells Type Level a - Blink Translocation 2 b - Conjure Flame Conjuration/Fire 3 c - Inner Flame Hexes/Fire 3 d - Portal Projectile Translocation 3 e - Passage of Golubria Translocation 4 f - Fireball Conjuration/Fire 5 (25, 19, D) a +1 short sword of freezing (51, 19, D) a +4 scimitar of freezing (52, 19, D) a +2 vampiric battleaxe a +0 robe (36, 20, D) a +1 scythe of venom a +0 plate armour (53, 20, D) a +1 quarterstaff of draining a +0 leather armour (10, 21, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It enhances your eyesight. It lets you go berserk. a cursed +0 robe (29, 21, D) a +4 iron rod (9/9) 4 scrolls of amnesia (33, 21, D) a +0 dire flail a +0 plate armour a +0 arbalest a +0 mace of crushing a +0 arbalest 42 bolts 4 large rocks (34, 21, D) a +0 battleaxe a +0 plate armour a +0 battleaxe a +0 plate armour a +0 great mace a +0 chain mail of fire resistance (35, 21, D) a +0 war axe a +0 plate armour a +0 long sword a +0 chain mail a +0 long sword a +2 ring mail of cold resistance a +0 shield (36, 21, D) a +0 glaive a +1 crystal plate armour 2 large rocks (50, 21, D) a +3 demon trident of venom a +0 robe (53, 21, D) a +7 spear of venom a +0 robe (64, 21, D) a +0 quarterstaff a +0 robe (33, 22, D) the +4 quarterstaff of Urhic {vamp, *Rage rElec Dex+5 SInv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+5). It insulates you from electricity. It enhances your eyesight. It may make you go berserk in combat. a +0 plate armour (34, 22, D) a bolt (36, 22, D) 2 large rocks (50, 22, D) a +0 greatsling a +0 club 7 exploding sling bullets (52, 22, D) a throwing net (53, 22, D) a +0 trident (54, 22, D) 3 javelins a +0 leather armour (55, 22, D) 8 javelins (33, 23, D) a large rock (8, 24, D) a +1 flail of crushing a +0 plate armour (49, 25, D) an uncursed staff of conjuration (50, 25, D) the +0 ring mail of Liberty {Contam +Blink +Fly rF- Dex+4} It affects your dexterity (+4). It makes you vulnerable to fire. It lets you fly. It lets you blink. It causes magical contamination when unequipped. (51, 25, D) a +2 short sword of venom (53, 25, D) a +4 scale mail of fire resistance (54, 25, D) a disc of storms (7, 26, D) a +2 glaive of chopping a +0 scale mail of poison resistance (8, 26, D) an uncursed ring of ice (9, 26, D) a +0 morningstar a cursed +0 robe a +1 war axe of electrocution a +0 robe (50, 26, D) an uncursed staff of power (51, 26, D) a +1 falchion of protection (52, 26, D) a +3 leather armour of poison resistance (53, 26, D) the Disquisition on the Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Demon Summoning 5 c - Dragon's Call Summoning 9 (54, 26, D) an uncursed amulet of regeneration (7, 27, D) the amulet "Khiapnuth" {Faith +Rage} [amulet of faith] It allows you to gain divine favour quickly. It lets you go berserk. a +5 bardiche of venom the +6 morningstar of Satyriasis {venom, +Fly rPois rC- Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It makes you vulnerable to cold. It protects you from poison. It lets you fly. (8, 27, D) a +0 dagger a +0 robe the cursed +2 long sword of Diput {speed, *Rage rF- rN+ Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from negative energy. It may make you go berserk in combat. It has a curse placed upon it. (9, 27, D) a +0 dagger a +0 robe a +2 flail of protection a +4 plate armour of fire resistance a +0 great mace a +0 chain mail (52, 27, D) a +6 ring of intelligence a +6 ring of intelligence (61, 27, D) a plain deck of defence (62, 27, D) a Necronomicon (63, 27, D) an uncursed staff of earth (64, 27, D) an uncursed staff of conjuration (65, 27, D) a +2 short sword of venom (71, 27, D) an uncursed staff of death (72, 27, D) a wand of flame (13) a +0 morningstar (7, 28, D) a +0 long sword a +1 hunting sling of flaming a +0 plate armour (8, 28, D) the amulet of Kuvebbiu {Stasis rF+} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It protects you from fire. an uncursed ring of fire a +0 great sword a +0 robe a +0 dire flail a +2 short sword a cursed +2 mace a +0 robe (9, 28, D) an ornate deck of summoning {drawn: 2} (63, 28, D) an uncursed staff of death (64, 28, D) an uncursed staff of poison (71, 28, D) an uncursed staff of conjuration (72, 28, D) a +3 plate armour of poison resistance (73, 28, D) a +0 arbalest of freezing (6, 29, D) a +1 shortbow of flaming the +2 robe of the Evening {rElec Slay+3 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It enhances your eyesight. (8, 29, D) a +5 scimitar of flaming a +0 plate armour (34, 29, D) a +2 great sword of holy wrath (35, 29, D) a +0 pearl dragon armour (37, 29, D) a box of beasts {used: 3} (41, 29, D) a +4 broad axe of venom (42, 29, D) an uncursed staff of conjuration (43, 29, D) an uncursed amulet of resist corrosion (44, 29, D) a +1 plate armour of poison resistance (35, 30, D) a +0 pair of boots of stealth (36, 30, D) a Grand Grimoire (37, 30, D) a book of Dreams (38, 30, D) an uncursed ring of wizardry (40, 30, D) a +0 long sword (41, 30, D) the +2 flail "Spiderbane" {vamp, +Inv MR+ Int+5} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+5). It affects your resistance to hostile enchantments. It lets you turn invisible. (43, 30, D) a +0 flail of draining (1, 32, D) a +2 flail of protection (2, 32, D) a +0 short sword of electrocution (3, 32, D) a +0 morningstar of holy wrath (4, 32, D) the +4 ring mail of the Bells {+Fly rC+ Regen+ rCorr Dex+3} It affects your dexterity (+3). It protects you from cold. It lets you fly. It increases your rate of regeneration. It protects you from acid and corrosion. (6, 32, D) the +2 dagger "Cieb" {freeze, *Rage rElec HP+10 Int+4 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It insulates you from electricity. It affects your health (+10). It enhances your eyesight. It may make you go berserk in combat. (7, 32, D) the ring "Wurphah" {rC+ MP+5 Str-6} [ring of protection from cold] It affects your strength (-6). It protects you from cold. It affects your magic capacity (+5). 2 potions of brilliance a +2 robe of cold resistance (8, 32, D) a legendary deck of changes (9, 32, D) a +0 hand axe (10, 32, D) the cursed -1 helmet "Nohaxih" {MR+ Stlth+} It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (11, 32, D) an uncursed ring of wizardry (12, 32, D) a plain deck of war (13, 32, D) a +2 flail of crushing (62, 32, D) a cursed +1 war axe of freezing a +0 robe (71, 32, D) a +0 dire flail a +0 dire flail (72, 32, D) a +0 falchion a +0 scale mail (73, 32, D) a +0 long sword a +0 chain mail (1, 33, D) a +0 spear of venom (2, 33, D) a +2 spear (3, 33, D) a book of Air (5, 33, D) a Young Poisoner's Handbook (6, 33, D) a scroll of brand weapon (7, 33, D) a plain deck of summoning (8, 33, D) the +6 mace of Ruination {flame, -Cast MR+ Dex-5} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-5). It affects your resistance to hostile enchantments. It prevents spellcasting. (9, 33, D) an uncursed ring of ice (10, 33, D) the +10 rapier "Ugof" {pierce, *Rage Noisy rN++} It inflicts extra damage upon your enemies. It greatly protects you from negative energy. It may make noises in combat. It may make you go berserk in combat. (12, 33, D) a +6 blowgun (19, 33, D) an uncursed staff of summoning (22, 33, D) an uncursed staff of power (24, 33, D) a book of Death (26, 33, D) an uncursed staff of power (27, 33, D) a book of Air (29, 33, D) a plain deck of wonders (71, 33, D) a +4 hand axe of draining a +0 ring mail (1, 34, D) a +4 long sword of holy wrath (2, 34, D) the +2 ring mail "Kerir" {rF+ MR+ HP+5 Int+5} It affects your intelligence (+5). It protects you from fire. It affects your resistance to hostile enchantments. It affects your health (+5). (3, 34, D) a plain deck of escape (6, 34, D) a scroll of brand weapon (7, 34, D) a +0 great mace of protection (8, 34, D) a +2 falchion of freezing (9, 34, D) a plain deck of changes (11, 34, D) a +4 ring mail of cold resistance (12, 34, D) a book of the Tempests (13, 34, D) a scroll of brand weapon (24, 34, D) an uncursed ring of see invisible (27, 34, D) the +3 robe of Ekkur {+Fly rF+ MR+} It protects you from fire. It affects your resistance to hostile enchantments. It lets you fly. (5, 35, D) an uncursed amulet of resist corrosion (19, 35, D) a +0 helmet of see invisible (22, 35, D) the +5 great mace "Hell-Harrower" {drain, +Blink rC++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from cold. It lets you blink. (25, 35, D) an uncursed staff of fire (39, 35, D) the +3 scimitar "Qostreseaq" {slice, Contam Noisy +Inv Str-4 SInv} It inflicts extra damage upon your enemies. It affects your strength (-4). It enhances your eyesight. It lets you turn invisible. It may make noises in combat. It causes magical contamination when unequipped. a +0 robe a +5 ring of strength (37, 37, D) an uncursed staff of death (unseen) (49, 37, D) a +5 greatsling of freezing (50, 37, D) a +4 scimitar of protection (51, 37, D) an uncursed amulet of faith (52, 37, D) the +2 rapier "Plep" {venom, +Fly rElec rN++ Stlth++} It poisons the flesh of those it strikes. It insulates you from electricity. It greatly protects you from negative energy. It lets you fly. It makes you much more stealthy. (53, 37, D) an uncursed staff of death (54, 37, D) the +5 scale mail "Silasm" {+Rage rC+ rN+ MR+} It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (59, 37, D) a +0 spear (60, 37, D) a book of Unlife (61, 37, D) an uncursed staff of fire (62, 37, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (69, 37, D) the +2 scythe "Ryguphel" {flame, rC+ MR+} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It affects your resistance to hostile enchantments. (70, 37, D) a +2 trident of venom (71, 37, D) a +3 leather armour of magic resistance (72, 37, D) a plain deck of wonders (3, 38, D) a +1 morningstar of draining a +0 robe (40, 38, D) a +0 scythe of flaming (49, 38, D) an uncursed amulet of guardian spirit (50, 38, D) an uncursed staff of summoning (51, 38, D) an uncursed amulet of faith (52, 38, D) an uncursed ring of see invisible (53, 38, D) an uncursed staff of cold (59, 38, D) an uncursed staff of wizardry (60, 38, D) a +3 chain mail of positive energy (62, 38, D) an uncursed staff of power (63, 38, D) a book of Geomancy (70, 38, D) an uncursed staff of energy (72, 38, D) a +2 scale mail of poison resistance (73, 38, D) a +2 troll leather armour (3, 39, D) a +4 halberd of chopping a +0 robe an uncursed ring of see invisible (39, 39, D) a +1 dagger of venom (-1, 40, D) a +0 scimitar a +1 cloak of poison resistance (70, 40, D) 4 large rocks (0, 41, D) a +4 ring of strength a +4 lightning rod (14/14) the ring "Teri" {Noisy +Rage rF+ Str+7 Dex+3} [ring of protection from fire] It affects your strength (+7). It affects your dexterity (+3). It protects you from fire. It lets you go berserk. It may make noises in combat. (51, 41, D) a +0 battleaxe (52, 41, D) a +0 trident (69, 41, D) a +0 giant club a +0 giant club a +0 giant club a +0 giant club (70, 41, D) a +0 dire flail a +0 giant club (71, 41, D) a +0 giant spiked club a +0 giant club a cursed -3 giant club a +0 giant club (51, 42, D) a +0 halberd (70, 42, D) a large rock (71, 42, D) a +0 giant spiked club a +2 dire flail of protection a +0 giant spiked club (49, 43, D) a +0 flail a +0 robe (50, 43, D) a +0 whip a +0 robe (51, 43, D) a +0 spear (52, 43, D) a +0 short sword a +0 robe (60, 43, D) 2 steel javelins a tomahawk (61, 43, D) 4 steel javelins a +0 leather armour (62, 43, D) a tomahawk (63, 43, D) a +0 trident (71, 43, D) a +0 giant spiked club (61, 44, D) 7 steel javelins (61, 45, D) 3 steel javelins 2 tomahawks (18, 49, D) a +1 war axe of distortion (19, 49, D) a +4 falchion of freezing (20, 49, D) a +2 ring mail of positive energy (21, 49, D) a book of the Tempests (22, 49, D) an uncursed ring of protection from magic (23, 49, D) a +6 giant spiked club (24, 49, D) an ornate deck of summoning (25, 49, D) a +0 shortbow of flaming (26, 49, D) an uncursed staff of fire (27, 49, D) a +1 vampiric whip (28, 49, D) a phial of floods (29, 49, D) a plain deck of wonders (30, 49, D) a book of Frost (31, 49, D) an uncursed amulet of the gourmand (32, 49, D) a +2 scimitar of flaming (33, 49, D) a +1 scimitar of slicing (34, 49, D) a +0 long sword of slicing (38, 49, D) an uncursed staff of cold (39, 49, D) a plain deck of summoning (42, 49, D) a book of Cantrips (46, 49, D) a +3 hunting sling of velocity (47, 49, D) a disc of storms (48, 49, D) a +0 leather armour (49, 49, D) an uncursed staff of summoning (53, 49, D) a +0 leather armour (58, 49, D) a book of Ice (18, 50, D) a +2 flail of pain (19, 50, D) a +2 crystal plate armour (20, 50, D) the +3 shortbow "Wiliu" {flame, +Twstr rF- Str+3 SInv} It turns projectiles fired from it into bolts of flame. It affects your strength (+3). It makes you vulnerable to fire. It enhances your eyesight. It can be evoked to create a twister. (21, 50, D) an uncursed amulet of resist mutation (22, 50, D) a crystal ball of energy (23, 50, D) a book of Maledictions (24, 50, D) an uncursed amulet of resist corrosion (25, 50, D) an uncursed ring of fire (26, 50, D) a +2 scale mail of poison resistance (27, 50, D) a book of Frost (28, 50, D) a +3 dagger of venom (29, 50, D) an uncursed ring of sustain abilities (30, 50, D) a +1 vampiric trident (31, 50, D) a plain deck of changes (32, 50, D) the cursed +3 hunting sling of Death's Door {speed, +Fly rPois MP+5 Str+5} Attacks with this weapon are significantly faster. It affects your strength (+5). It protects you from poison. It affects your magic capacity (+5). It lets you fly. It has a curse placed upon it. (34, 50, D) a +0 glaive (43, 50, D) an uncursed staff of energy (46, 50, D) a +0 leather armour (48, 50, D) a +0 leather armour (50, 50, D) a plain deck of defence (53, 50, D) an uncursed ring of positive energy (58, 50, D) a +5 double sword of flaming (59, 50, D) a +2 hunting sling of flaming (60, 50, D) an uncursed staff of power (61, 50, D) a book of the Dragon (0, 51, D) a +4 shortbow of freezing (1, 51, D) a +2 plate armour of poison resistance (2, 51, D) an uncursed ring of flight (3, 51, D) a +1 ring of intelligence (4, 51, D) the Reference Book on Changing Spells Type Level a - Sticks to Snakes Transmutation 2 b - Stoneskin Transmutation/Earth 2 c - Passwall Transmutation/Earth 3 (5, 51, D) the cursed -1 trident of Arbitration {freeze, +Inv HP+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your health (+5). It lets you turn invisible. It has a curse placed upon it. (6, 51, D) the -2 chain mail of Vawuxkae {+Blink +Fly rC+ Int+3} It affects your intelligence (+3). It protects you from cold. It lets you fly. It lets you blink. (7, 51, D) an uncursed ring of protection from magic the ring "Fekekkaa" {+Blink +Fly rElec} [ring of flight] It insulates you from electricity. It lets you fly. It lets you blink. an uncursed staff of air (8, 51, D) an uncursed ring of flight (9, 51, D) a book of Frost (10, 51, D) a +1 short sword of venom (11, 51, D) a +2 vampiric trident (12, 51, D) the +11 war axe of Calamity {drain, +Rage rElec rF- HP+10 Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It makes you vulnerable to fire. It insulates you from electricity. It affects your health (+10). It lets you go berserk. (13, 51, D) an uncursed staff of poison (18, 51, D) a +1 helmet of intelligence (19, 51, D) a plain deck of changes (21, 51, D) the Disquisition on the Shifting Snowflakes Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ice Form Ice/Transmutation 4 d - Ozocubu's Refrigeration Ice 6 e - Statue Form Transmutation/Earth 6 (22, 51, D) a +1 rapier of venom (23, 51, D) an ornate deck of changes (24, 51, D) a +1 robe (25, 51, D) a +3 ring of dexterity (26, 51, D) a +1 quarterstaff of speed (28, 51, D) an uncursed ring of flight (29, 51, D) an uncursed staff of summoning (30, 51, D) a crystal ball of energy (31, 51, D) an uncursed amulet of resist mutation (32, 51, D) the +8 hunting sling of Disharmony {freeze, rF++ rC+ MR+ HP+5} It turns projectiles fired from it into bolts of frost. It greatly protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. It affects your health (+5). (33, 51, D) an uncursed staff of energy (34, 51, D) a legendary deck of defence (38, 51, D) 23 bolts a +0 arbalest a book of Alchemy (39, 51, D) 58 arrows a +0 shortbow a +0 leather armour a +0 longbow the Disquisition on Battle Magic Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Bolt of Draining Conjuration/Necromancy 5 c - Fireball Conjuration/Fire 5 d - Spellforged Servitor Conjuration/Summoning 7 a +2 great mace of holy wrath (40, 51, D) a book of Maledictions an arrow a large rock (42, 51, D) the ring of Shaolin {EV+8} [ring of evasion] It affects your evasion (+8). (45, 51, D) a book of Death (46, 51, D) a book of Annihilations (48, 51, D) a disc of storms (51, 51, D) a +3 long sword of slicing (0, 52, D) a +2 scale mail of cold resistance (1, 52, D) a tome of Destruction (2, 52, D) a +0 morningstar of protection (3, 52, D) an uncursed ring of protection from cold (4, 52, D) a +1 scythe of venom (5, 52, D) the Catalogue of the Mutagenic Mountains Spells Type Level a - Sandblast Earth 1 b - Stoneskin Transmutation/Earth 2 c - Iron Shot Conjuration/Earth 6 d - Statue Form Transmutation/Earth 6 (6, 52, D) a +2 robe (7, 52, D) a +2 scythe of freezing (8, 52, D) an uncursed amulet of warding (9, 52, D) Sif Muna's Handbook of Transmigration Spells Type Level a - Sticks to Snakes Transmutation 2 b - Passwall Transmutation/Earth 3 c - Petrify Transmutation/Earth 4 d - Blade Hands Transmutation 5 (10, 52, D) a book of Summonings (11, 52, D) a +2 ring of dexterity (12, 52, D) a +1 broad axe of electrocution (13, 52, D) a plain deck of changes (14, 52, D) a book of Battle (37, 52, D) a +0 leather armour 12 javelins a +2 vampiric spear a merfolk skeleton (38, 52, D) 25 arrows a +0 shortbow 19 bolts of frost a +0 arbalest of evasion a +4 great sword of holy wrath an uncursed amulet of resist mutation a centaur skeleton (39, 52, D) a bolt (40, 52, D) 3 large rocks (43, 52, D) 17 arrows a +0 shortbow a +1 hand axe of freezing (48, 52, D) a +6 plate armour of ponderousness (0, 53, D) a crystal ball of energy (1, 53, D) a +3 morningstar of venom (2, 53, D) a +1 ring of evasion (3, 53, D) an ornate deck of defence (4, 53, D) a book of Transfigurations (5, 53, D) an uncursed staff of wizardry (8, 53, D) a book of Control (9, 53, D) a cursed amulet of inaccuracy (10, 53, D) a +2 halberd of flaming (11, 53, D) an uncursed ring of positive energy (12, 53, D) a +0 plate armour of cold resistance (13, 53, D) an uncursed staff of energy (14, 53, D) a legendary deck of changes (37, 53, D) 2 large rocks (39, 53, D) a bolt 4 large rocks (40, 53, D) an arrow (41, 53, D) 17 poisoned arrows a +0 shortbow an uncursed staff of poison (43, 53, D) 17 arrows a +0 shortbow (45, 53, D) a +6 ring of strength an uncursed amulet of the gourmand a wand of disintegration (7) (37, 54, D) 19 bolts a +0 arbalest 5 large rocks (39, 54, D) a +0 leather armour 8 javelins of returning a +1 spear of piercing (40, 54, D) a +0 leather armour 36 poisoned arrows a +0 longbow a large rock (41, 54, D) a bolt (42, 54, D) a +0 arbalest an uncursed staff of conjuration 14 bolts a poisoned arrow (43, 54, D) 11 arrows of dispersal a +0 shortbow 2 arrows (44, 54, D) 2 arrows (40, 55, D) a +0 shortbow 9 arrows of frost a cursed -4 ring of intelligence a javelin (42, 55, D) a bolt 2 large rocks 13 arrows a +0 longbow a +1 great sword of holy wrath (43, 55, D) 23 arrows 6 large rocks a +2 shortbow of flaming an uncursed ring of poison resistance a cyclops skeleton (44, 55, D) a +0 shortbow an uncursed staff of cold the ring "Hownuy" {Ice Stlth+} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It makes you more stealthy. 25 arrows of flame a +0 shortbow a +0 great sword of freezing a centaur skeleton (1, 56, D) (unseen) (39, 56, D) 19 arrows a +0 longbow a +0 leather armour 25 javelins a +0 spear a +0 leather armour a +3 spear of venom a +1 quarterstaff of protection a +5 arbalest of velocity a +3 ring of intelligence (40, 56, D) a +0 arbalest 19 bolts a +2 robe of positive energy a poisoned arrow (41, 56, D) 2 arrows of frost a poisoned arrow 5 large rocks a +0 leather armour a +0 longbow 25 bolts a +1 arbalest of evasion a +3 broad axe of freezing 22 arrows (42, 56, D) a bolt a large rock (43, 56, D) an arrow of flame a large rock (44, 56, D) a large rock a +0 arbalest the +7 scimitar of the Ghost {freeze, +Rage rElec Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It insulates you from electricity. It lets you go berserk. 10 bolts (1, 57, D) (unseen) (17, 57, D) a +0 hand axe (19, 57, D) a +4 scimitar of protection a +0 hunting sling of evasion (37, 57, D) 4 arrows of frost 7 large rocks 4 poisoned arrows 8 arrows (38, 57, D) 20 arrows a +0 shortbow a +2 dagger of venom a centaur corpse (skeletalised by now) (39, 57, D) a +0 leather armour 16 arrows of frost a +0 longbow a +0 leather armour a +0 longbow 59 arrows a +0 shortbow (40, 57, D) a cursed +0 leather armour 22 poisoned arrows a +0 longbow 4 bolts an arrow (41, 57, D) an arrow of frost a bolt 8 poisoned bolts a +0 arbalest an uncursed staff of fire a yaktaur corpse (skeletalised by now) (42, 57, D) 19 bolts a +0 arbalest an uncursed staff of fire (43, 57, D) an arrow of flame a +0 leather armour a +0 longbow a +0 shortbow 17 javelins a +3 spear of venom a +2 scale mail of positive energy a +3 ring of strength 49 arrows (44, 57, D) a +5 spear of freezing a +0 arbalest 22 bolts a +0 arbalest a +4 rod of shadows (7/10) an uncursed ring of ice (45, 57, D) 18 bolts a +0 arbalest a +4 flail of protection (-1, 58, D) (unseen) (18, 58, D) a shadow dragon hide (37, 58, D) a large rock (38, 58, D) a bolt 4 arrows 3 javelins 3 arrows of frost (39, 58, D) a +0 leather armour 17 javelins a +2 spear of pain a merfolk corpse (skeletalised by now) (40, 58, D) 14 arrows of dispersal a +0 longbow a +2 plate armour of poison resistance (41, 58, D) a bolt 4 large rocks 2 poisoned bolts (42, 58, D) a large rock 2 silver javelins a +0 leather armour a bolt 3 javelins a +3 war axe of flaming the +8 hunting sling of Departure {freeze, +Blink rElec rPois Int+4} It turns projectiles fired from it into bolts of frost. It affects your intelligence (+4). It insulates you from electricity. It protects you from poison. It lets you blink. a merfolk corpse (skeletalised by now) (43, 58, D) a bolt 17 javelins a +1 spear of piercing 3 arrows a +2 scale mail of fire resistance a merfolk corpse (skeletalised by now) (45, 58, D) a +0 leather armour 10 arrows of flame a +0 longbow a cursed ring of loudness (-1, 59, D) (unseen) (37, 59, D) a poisoned arrow a large rock a bolt (38, 59, D) an arrow a poisoned arrow 2 bolts (39, 59, D) 5 large rocks a silver javelin 2 bolts 3 arrows 2 javelins a stone giant corpse (skeletalised by now) (42, 59, D) a silver javelin (43, 59, D) 10 silver javelins a +0 spear a +1 chain mail of poison resistance a merfolk corpse (skeletalised by now) (44, 59, D) an arrow of flame (59, 59, D) an uncursed ring of stealth (0, 60, D) (unseen) (1, 60, D) (unseen) (37, 60, D) a poisoned arrow a bolt (40, 60, D) a silver javelin (41, 60, D) a bolt a silver javelin (42, 60, D) 2 silver javelins (0, 61, D) (unseen) (37, 61, D) an arrow a large rock (39, 61, D) a javelin a bolt (40, 61, D) a large rock 2 javelins a silver javelin a bolt (43, 61, D) a bolt an arrow of frost (60, 62, D) a +1 scythe of slicing (57, 63, D) a +0 trident (38, 65, D) 3 javelins of penetration