BluebellGnoll the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (62, 1, D) a crystal ball of energy (67, 1, D) an uncursed staff of cold (68, 1, D) an uncursed staff of energy (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 rapier a +5 dagger (7, 2, D) a +5 quick blade (62, 2, D) the +5 arbalest "Dragon's Death Toll" {elec, +Inv Int+4 Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+4). It lets you turn invisible. It makes you more stealthy. (75, 2, D) the cursed -3 chain mail of the Hills {rN+ MR+ rCorr} It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It has a curse placed upon it. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) the +0 ring mail "Gijid" {*Tele +Inv HP+5 Str+4 Slay+5} It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It affects your health (+5). It lets you turn invisible. It causes random teleportation. (62, 9, D) the +5 shortbow of Xiurace {freeze, rPois HP+5} It turns projectiles fired from it into bolts of frost. It protects you from poison. It affects your health (+5). (62, 10, D) the amulet of Bliram {Inacc Stlth+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It makes you more stealthy. (49, 13, D) a fan of gales (50, 13, D) the Compendium of Supportive Conjuration Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Call Canine Familiar Summoning 3 c - Summon Ice Beast Ice/Summoning 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Irradiate Conjuration/Transmutation 5 (51, 13, D) a box of beasts (52, 13, D) a book of the Sky (53, 13, D) a crystal ball of energy (54, 13, D) an uncursed ring of magical power (55, 13, D) the amulet "Thoohigg" {Stasis +Inv MP+5 Dex+5 SInv} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your dexterity (+5). It affects your magic capacity (+5). It enhances your eyesight. It lets you turn invisible. (50, 14, D) a +1 lightning rod (10/10) (51, 14, D) 2 potions of haste (52, 14, D) a +2 morningstar of venom (53, 14, D) a phantom mirror (54, 14, D) an ornate deck of summoning (55, 14, D) a +0 broad axe of chopping (61, 17, D) a +2 ring mail of positive energy (62, 17, D) a +2 battleaxe of flaming (63, 17, D) a +2 hunting sling of evasion (64, 17, D) a crystal ball of energy (71, 17, D) the +0 robe of Psukheih {rElec rPois} It insulates you from electricity. It protects you from poison. (72, 17, D) a plain deck of wonders (73, 17, D) a plain deck of changes (62, 18, D) a +6 ring of strength (71, 18, D) a book of Dreams (72, 18, D) a +2 ring of protection (73, 18, D) the +9 Staff of Wucad Mu (51, 21, D) a +0 battleaxe (71, 21, D) a +2 arbalest of freezing a +0 great mace of protection 12 bolts a +0 chain mail a +0 halberd a +0 plate armour (72, 21, D) a +0 arbalest 16 bolts (71, 22, D) 2 bolts (72, 22, D) a troll hide (72, 23, D) a +2 dire flail of holy wrath a +0 chain mail (72, 24, D) 3 bolts (49, 25, D) a box of beasts (50, 25, D) a +4 broad axe of electrocution (51, 25, D) a +3 battleaxe of electrocution (52, 25, D) a +3 war axe (54, 25, D) an uncursed ring of poison resistance (55, 25, D) the cursed -3 scale mail of the Burgomaster {+Blink +Inv rC+ MP+5} It protects you from cold. It affects your magic capacity (+5). It lets you turn invisible. It lets you blink. It has a curse placed upon it. (50, 26, D) a book of Maledictions (51, 26, D) a +0 trident (52, 26, D) a +1 scale mail of magic resistance (53, 26, D) an uncursed staff of earth (54, 26, D) a +0 dagger of venom (52, 27, D) a sack of spiders {used: 8} (61, 27, D) a cursed ring of loudness (62, 27, D) an uncursed staff of power (63, 27, D) the cursed ring "Mofoidaz" {+Rage +Fly MR+ AC-2} [ring of protection] It affects your AC (-2). It affects your resistance to hostile enchantments. It lets you fly. It lets you go berserk. It has a curse placed upon it. the Volume of Flying Displacement Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Flight Charms/Air 3 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Phase Shift Translocation 5 f - Freezing Cloud Conjuration/Ice/Air 6 (65, 27, D) a crystal ball of energy (71, 27, D) the +4 longbow of Earthquakes {flame, +Blink +Inv} It turns projectiles fired from it into bolts of flame. It lets you turn invisible. It lets you blink. (72, 27, D) an uncursed staff of energy (60, 28, D) a +0 shortbow 22 arrows (62, 28, D) a +0 shortbow 11 poisoned arrows (63, 28, D) a +0 arbalest 18 bolts (64, 28, D) a +0 shortbow the +6 scythe of the Spheres {drain, Noisy +Rage MR++} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. It lets you go berserk. It may make noises in combat. 11 poisoned arrows (71, 28, D) a +0 mace a +0 dire flail (72, 28, D) a book of Flames (73, 28, D) a tome of Destruction (50, 29, D) the -1 halberd of Dominance {freeze, *Tele +Blink SInv Stlth++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It enhances your eyesight. It lets you blink. It causes random teleportation. It makes you much more stealthy. a +0 robe (62, 29, D) 3 large rocks (63, 29, D) a +0 arbalest 14 bolts (64, 29, D) a +0 arbalest 18 bolts (65, 29, D) a large rock (71, 29, D) a +0 scimitar (72, 29, D) a +1 broad axe of draining (73, 29, D) a cursed -2 trident (50, 30, D) a +0 trident a +0 robe (48, 31, D) a +0 robe (49, 31, D) a +0 trident (48, 32, D) a cursed -1 long sword a +0 robe (50, 33, D) a +4 scimitar of draining a +0 plate armour (63, 34, D) 2 large rocks 3 poisoned arrows 5 bolts 2 arrows (49, 37, D) a +4 bardiche of venom (52, 37, D) a +2 great mace of protection (53, 37, D) a +1 long sword of protection (54, 37, D) a book of Frost (60, 37, D) 23 bolts the +8 hand crossbow of Trial by Ordeal {penet, rF+ rN+ Int+5 Dex+3} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+5). It affects your dexterity (+3). It protects you from fire. It protects you from negative energy. an uncursed staff of cold (61, 37, D) an uncursed staff of poison (62, 37, D) the +1 ring mail of Responsibility {+Inv rPois Stlth+} It protects you from poison. It lets you turn invisible. It makes you more stealthy. (63, 37, D) a disc of storms (69, 37, D) a book of Unlife (70, 37, D) a +2 hand axe of freezing (71, 37, D) the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. a +2 cloak of poison resistance (49, 38, D) a +2 arbalest of freezing (50, 38, D) a +1 cloak of magic resistance (53, 38, D) a book of Dreams a book of Ice a +6 ring of strength (59, 38, D) an uncursed staff of earth (61, 38, D) a +0 arbalest (62, 38, D) a +0 battleaxe (63, 38, D) a +1 short sword of speed (70, 38, D) the +2 robe of Claustrophobia {+Inv +Fly rF+ rN+ MP+5} It protects you from fire. It protects you from negative energy. It affects your magic capacity (+5). It lets you turn invisible. It lets you fly. (71, 38, D) a plain deck of wonders (72, 38, D) a tome of Destruction (59, 40, D) a large rock (61, 42, D) a +0 chain mail a +0 plate armour a +0 battleaxe a +0 plate armour a +0 battleaxe (51, 43, D) a +2 battleaxe of freezing (61, 43, D) a +0 chain mail a +0 glaive (59, 44, D) a +0 plate armour a +0 great mace (61, 44, D) a +0 plate armour a +0 great sword a +0 chain mail a +0 battleaxe (61, 45, D) a large rock