BluebellGnoll the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) a +2 greatsling of freezing (62, 1, D) a +0 short sword a +0 robe (63, 1, D) a +0 dagger a +0 robe a tome of Destruction (67, 1, D) an uncursed staff of death (68, 1, D) an uncursed staff of earth (69, 1, D) the +2 robe of the Furies {-Cast +Blink +Inv rF-} It makes you vulnerable to fire. It lets you turn invisible. It lets you blink. It prevents spellcasting. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) a +2 pair of boots of running (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (74, 4, D) a +0 long sword (75, 4, D) a +0 long sword of protection (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) a +6 blowgun (70, 9, D) a +4 bardiche of venom (71, 9, D) a Necronomicon (62, 10, D) an uncursed staff of energy (70, 10, D) the +2 helmet of Greed {MR- MP+5 Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). It affects your resistance to hostile enchantments. It affects your magic capacity (+5). a necrophage corpse (72, 10, D) a +1 battleaxe of chopping (71, 17, D) a +4 whip of venom (71, 18, D) an uncursed staff of air (72, 18, D) a crystal ball of energy (73, 18, D) a jackal skeleton (72, 27, D) a +0 trident (73, 27, D) a +4 rapier of flaming (71, 28, D) a +0 shortbow (unseen) (72, 28, D) a box of beasts (73, 28, D) a manual of Stealth (73, 29, D) 3 large rocks (72, 34, D) 2 tomahawks a throwing net 3 arrows