BluebellGnoll the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) a book of Summonings (63, 1, D) an uncursed staff of conjuration (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 rapier a +5 dagger (62, 2, D) an uncursed staff of fire (73, 2, D) an uncursed staff of air (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (74, 3, D) a cursed -2 whip a +0 chain mail (75, 3, D) a +0 dagger a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 plate armour (61, 9, D) an uncursed staff of summoning (62, 9, D) a +0 spear of flaming (70, 9, D) a +3 quarterstaff of protection (72, 9, D) a +3 quarterstaff of chaos the +4 shortbow of a sewer {freeze, rN+ MR++ Str+3 Dex+4 SInv} It turns projectiles fired from it into bolts of frost. It affects your strength (+3). It affects your dexterity (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It enhances your eyesight. a +0 dagger Lee's Papyrus of Blistering Conjuration Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Dazzling Spray Conjuration/Hexes 3 c - Static Discharge Conjuration/Air 3 d - Venom Bolt Conjuration/Poison 5 e - Bolt of Fire Conjuration/Fire 6 (62, 10, D) a +0 giant club the +7 Sceptre of Torment (70, 10, D) the +10 battleaxe of Famine {drain, rPois HP+9 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It protects you from poison. It affects your health (+9). (71, 10, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a +0 robe a book of Clouds a book of Flames (61, 11, D) a +0 giant club a +0 giant club (72, 12, D) a +0 scythe a +0 robe a +0 hand axe a +0 robe (62, 13, D) a troll hide (72, 13, D) a +0 dagger (63, 14, D) a +0 giant club (61, 16, D) 3 large rocks (61, 17, D) the amulet of Anarchy {Faith rN+ MR+} [amulet of faith] It allows you to gain divine favour quickly. It protects you from negative energy. It affects your resistance to hostile enchantments. (62, 17, D) the +7 hunting sling "Saff" {venom, HP+9 Stlth+} It poisons the ammo it fires. It affects your health (+9). It makes you more stealthy. (66, 17, D) a +0 arbalest 18 bolts (71, 17, D) a +0 mace (still there?) the +1 hat of Foskacul {rPois rCorr Slay+5} (still there?) It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from poison. It protects you from acid and corrosion. (72, 17, D) an uncursed amulet of resist corrosion (62, 18, D) a Necronomicon (63, 18, D) a disc of storms (64, 18, D) a +3 leather armour of magic resistance (71, 18, D) a crystal ball of energy (72, 18, D) a +0 halberd the +9 long sword of Patience {antimagic, rPois MR+ Stlth-} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from poison. It affects your resistance to hostile enchantments. It makes you less stealthy. (61, 19, D) a +0 arbalest of velocity 14 bolts of frost (62, 19, D) a +0 shortbow 20 arrows (63, 19, D) 3 large rocks a +0 spear of venom a +0 shortbow 18 arrows (72, 19, D) a +0 mace a naga corpse (skeletalised by now) (63, 20, D) 3 large rocks (63, 24, D) 2 bolts 4 bolts of frost 2 large rocks an arrow (62, 27, D) a book of Ice (63, 27, D) a +0 long sword a +0 buckler (64, 27, D) a +2 arbalest of velocity (62, 28, D) a cursed -2 dagger (64, 28, D) a +0 scimitar (71, 28, D) a cursed amulet of inaccuracy (73, 28, D) a manual of Transmutations (62, 29, D) a +0 long sword a +0 ring mail (63, 29, D) a +0 ring mail (67, 29, D) a +0 long sword a +0 leather armour an elf skeleton (63, 30, D) a book of Party Tricks a potion of lignification a wand of teleportation (3) an uncursed staff of summoning a +5 broad axe of venom a +0 robe of fire resistance (64, 31, D) a +0 short sword (65, 34, D) a +0 short sword of draining (71, 37, D) a +0 mace of holy wrath (72, 37, D) a scroll of holy word (73, 37, D) a fan of gales (72, 38, D) a book of Fire (73, 38, D) a +0 plate armour of fire resistance (71, 44, D) a bolt of frost 2 bolts