BluebellGnoll the Dungeon (7, 1, D) a +0 robe a +0 mace (10, 1, D) the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +14 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +0 war axe of freezing (20, 1, D) a +2 vampiric spear (21, 1, D) a +6 ring of evasion (22, 1, D) the +3 short sword of Qivex {freeze, Contam *Tele +Fly MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your magic capacity (+9). It lets you fly. It causes random teleportation. It causes magical contamination when unequipped. (23, 1, D) a book of Necromancy (25, 1, D) a +2 trident of venom (26, 1, D) a scroll of brand weapon (27, 1, D) the +7 hand axe "Liumal" {freeze, +Blink +Inv rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It lets you turn invisible. It lets you blink. (29, 1, D) a +2 ring of protection (35, 1, D) a +0 flail of holy wrath (37, 1, D) an uncursed staff of conjuration (40, 1, D) a +2 broad axe of venom (41, 1, D) a +2 pair of boots of stealth (42, 1, D) a book of Annihilations (49, 1, D) a book of Hinderance (52, 1, D) a book of Unlife (54, 1, D) a manual of Short Blades (55, 1, D) a +1 shortbow of freezing (62, 1, D) a book of Party Tricks a +0 great sword (67, 1, D) an uncursed staff of earth (69, 1, D) a +1 broad axe of chopping (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) the cursed -1 dagger of Departure {venom, Contam +Rage +Fly rN+ HP+9 Stlth++} It poisons the flesh of those it strikes. It protects you from negative energy. It affects your health (+9). It lets you fly. It lets you go berserk. It causes magical contamination when unequipped. It makes you much more stealthy. It has a curse placed upon it. (21, 2, D) an uncursed ring of protection from magic a +6 ring of dexterity (22, 2, D) a +2 ring mail of magic resistance (23, 2, D) a +2 dagger of freezing (25, 2, D) the Tome of Conjuration Spells Type Level a - Searing Ray Conjuration 2 b - Throw Icicle Conjuration/Ice 4 c - Force Lance Conjuration/Translocation 4 d - Fireball Conjuration/Fire 5 e - Iskenderun's Battlesphere Conjuration/Charms 5 (26, 2, D) the +2 cloak of the Crypt {*Tele Str-3 SInv} It affects your strength (-3). It enhances your eyesight. It causes random teleportation. (27, 2, D) a +2 spear of piercing (28, 2, D) a plain deck of changes (29, 2, D) a book of Callings (37, 2, D) an uncursed staff of energy (38, 2, D) the +6 broad axe "Chelonio" {drain, rPois HP+9 Str-4 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-4). It protects you from poison. It affects your health (+9). It enhances your eyesight. (39, 2, D) a plain deck of changes (42, 2, D) a +3 ring of intelligence (50, 2, D) a book of Hinderance (51, 2, D) a scroll of brand weapon (52, 2, D) an uncursed staff of fire (53, 2, D) a +6 morningstar of protection an uncursed staff of wizardry (55, 2, D) a book of Beasts (73, 2, D) a +3 leather armour of poison resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (53, 3, D) 2 scrolls of brand weapon (62, 3, D) a +5 bardiche of flaming a +0 plate armour (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a disc of storms (53, 4, D) a +4 ring of strength a +6 ring of strength a cursed staff of energy (61, 4, D) a +0 arbalest an uncursed staff of fire 19 bolts (63, 4, D) a +0 club a +0 robe (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight (63, 5, D) a bolt (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (52, 8, D) an uncursed staff of energy (51, 9, D) an uncursed staff of power (53, 9, D) a +0 quarterstaff a +0 leather armour (61, 9, D) a tome of Destruction (62, 9, D) the +8 quarterstaff of Xoroh {speed, +Fly rPois MR-} Attacks with this weapon are significantly faster. It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. (63, 9, D) Nuatiusa's Almanac of Supportive Bewitchment Spells Type Level a - Summon Small Mammal Summoning 1 b - Confusing Touch Hexes 2 c - Slow Hexes 2 d - Summon Guardian Golem Hexes/Summoning 4 e - Enslavement Hexes 4 f - Summon Demon Summoning 5 (71, 9, D) a book of Battle (72, 9, D) a manual of Staves (72, 10, D) an uncursed staff of fire (25, 13, D) a +4 scimitar of flaming a +2 great sword of flaming a +2 scimitar of flaming a +0 great sword of flaming (26, 13, D) a +2 scimitar of flaming (27, 13, D) a +3 scimitar of flaming (49, 13, D) the Tome of Shape Shifting and Snow Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Spider Form Transmutation/Poison 3 d - Condensation Shield Ice 4 e - Ice Form Ice/Transmutation 4 f - Ozocubu's Refrigeration Ice 6 (50, 13, D) a +0 falchion of venom (52, 13, D) a +0 dagger (53, 13, D) a +0 dire flail (54, 13, D) a +0 mace (55, 13, D) a book of Frost (25, 14, D) a fire dragon hide a fire dragon hide a fire dragon skeleton (27, 14, D) a fire drake skeleton (30, 14, D) an uncursed ring of fire (51, 14, D) a crystal ball of energy (52, 14, D) an uncursed ring of see invisible (53, 14, D) a +2 hand crossbow of freezing (55, 14, D) an uncursed staff of energy (35, 15, D) a +1 scale mail of fire resistance (36, 15, D) a +1 vampiric glaive (37, 15, D) Phamitas' Disquisition on Torrid Augmentations Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Song of Slaying Charms 2 c - Shroud of Golubria Charms/Translocation 2 d - Spectral Weapon Hexes/Charms 3 e - Ignite Poison Fire/Transmutation 5 f - Haste Charms 6 (39, 15, D) an uncursed staff of cold (40, 15, D) a +4 war axe of chopping (41, 15, D) a +2 hand crossbow of flaming (42, 15, D) a plain deck of summoning (43, 15, D) an uncursed staff of summoning (35, 16, D) the +6 hand axe of the Demagogue {chop, Contam Stlth++} It inflicts extra damage upon your enemies. It causes magical contamination when unequipped. It makes you much more stealthy. (36, 16, D) an uncursed staff of earth (37, 16, D) a +0 battleaxe of venom (38, 16, D) a +2 long sword of holy wrath (39, 16, D) a +4 morningstar of protection (40, 16, D) a +2 leather armour of poison resistance (41, 16, D) a book of Cantrips (43, 16, D) a +2 falchion of slicing (19, 17, D) a book of Annihilations (20, 17, D) the cursed -2 ring mail of Subjectivity {rC+ rN+ rCorr} It protects you from cold. It protects you from negative energy. It protects you from acid and corrosion. It has a curse placed upon it. (22, 17, D) a book of Party Tricks (24, 17, D) a +0 long sword of holy wrath (25, 17, D) a +3 chain mail of fire resistance (26, 17, D) a phantom mirror (62, 17, D) an uncursed staff of air (63, 17, D) a +3 plate armour of poison resistance (64, 17, D) the +5 quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (71, 17, D) a +0 long sword (72, 17, D) the cursed -3 helmet "Woneni" {+Rage Regen+ Int+5 Stlth+} It affects your intelligence (+5). It lets you go berserk. It increases your rate of regeneration. It makes you more stealthy. It has a curse placed upon it. (73, 17, D) the Incunabulum of Helpful Arcane Weapons Spells Type Level a - Regeneration Charms/Necromancy 3 b - Control Teleport Charms/Translocation 4 c - Bolt of Fire Conjuration/Fire 6 d - Delayed Fireball Conjuration/Fire 7 (19, 18, D) a +1 lajatang of pain (21, 18, D) a box of beasts (22, 18, D) the +8 mace of the Eggplant {freeze, Int+2 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (+2). (23, 18, D) Lehudib's Almanac of Earth Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Passwall Transmutation/Earth 3 c - Iron Shot Conjuration/Earth 6 (24, 18, D) a +1 long sword of holy wrath (26, 18, D) the +3 shortbow of Satyriasis {venom, +Blink +Fly rF+ MP-9 Str-4 Stlth++} It poisons the ammo it fires. It affects your strength (-4). It protects you from fire. It affects your magic capacity (-9). It lets you fly. It lets you blink. It makes you much more stealthy. (27, 18, D) a book of Maledictions (52, 18, D) a +0 dagger a +0 robe the cursed -3 battleaxe "Rolunosy" {freeze, Contam *Rage +Blink} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you blink. It may make you go berserk in combat. It causes magical contamination when unequipped. It has a curse placed upon it. a +0 robe (62, 18, D) a tome of Destruction (63, 18, D) a book of Changes (64, 18, D) a book of Power (71, 18, D) an uncursed staff of earth (72, 18, D) a +0 short sword (73, 18, D) a book of Death (23, 19, D) an uncursed staff of conjuration (24, 19, D) a +6 blowgun (25, 19, D) the +3 fire dragon armour of the Invisible Hand {+Rage rF++ rC- Regen+ Slay+6} It affects your accuracy and damage with ranged weapons and melee attacks (+6). It greatly protects you from fire. It makes you vulnerable to cold. It lets you go berserk. It increases your rate of regeneration. (unseen) (63, 19, D) a +0 shortbow a +0 long sword 14 arrows (20, 20, D) a shapeshifter corpse (52, 20, D) a cursed -1 dagger a +0 robe (53, 20, D) a +0 battleaxe a +0 chain mail (52, 21, D) a +3 dagger a +0 robe (53, 21, D) a +2 executioner's axe of chopping (63, 21, D) a +0 scimitar (71, 21, D) the +6 halberd "Thouf" {freeze, rElec rF- SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It insulates you from electricity. It enhances your eyesight. (25, 22, D) an uncursed staff of cold (52, 22, D) a +0 war axe a +0 plate armour (53, 22, D) a +2 great mace of protection (62, 22, D) a +0 long sword a +0 long sword (63, 22, D) a +0 scimitar an arrow (71, 22, D) the +7 rapier of Qazlal's Favour {pierce, +Inv rPois HP+9} It inflicts extra damage upon your enemies. It protects you from poison. It affects your health (+9). It lets you turn invisible. (72, 22, D) a +0 scimitar (18, 23, D) a glowing shapeshifter corpse (73, 23, D) a +0 long sword (34, 24, D) a quokka corpse (skeletalised by now) a giant frog corpse (skeletalised by now) (49, 25, D) the Papyrus of Supportive Shape Shifting Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Recall Summoning/Translocation 3 d - Ice Form Ice/Transmutation 4 e - Shadow Creatures Summoning 5 (50, 25, D) a +1 battleaxe of chopping (52, 25, D) a book of Death (53, 25, D) an uncursed staff of wizardry (55, 25, D) a +0 shortbow of flaming (50, 26, D) a +2 helmet of see invisible (51, 26, D) a +2 bardiche of protection (52, 26, D) the +7 Sceptre of Torment (53, 26, D) a +0 great mace of holy wrath (54, 26, D) an uncursed staff of death (61, 27, D) Sif Muna's Catalogue of Curses Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Tukima's Dance Hexes 3 d - Discord Hexes 8 (62, 27, D) Ghythru's Almanac of Moulding and Venom Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Spider Form Transmutation/Poison 3 e - Alistair's Intoxication Transmutation/Poison 4 f - Dragon Form Transmutation 7 (63, 27, D) a +1 hunting sling of flaming (64, 27, D) an uncursed staff of death (65, 27, D) the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Slay+3 Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may recurse itself when equipped. It has a curse placed upon it. (72, 27, D) a +0 glaive of venom (62, 28, D) a book of Maledictions (63, 28, D) the +2 helmet of the Lives {-Cast rF+ rN++ MR++ HP+9} It protects you from fire. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It affects your health (+9). It prevents spellcasting. (64, 28, D) a cursed ring of loudness (72, 28, D) a +3 dire flail of protection (73, 28, D) the +4 quarterstaff "Newtbane" {drain, +Inv MR+ MP+9 Int+2 Stlth++} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you turn invisible. It makes you much more stealthy. (34, 29, D) a plain deck of defence (37, 29, D) an uncursed staff of cold (38, 29, D) a +6 ring of intelligence a +6 ring of intelligence a +1 ring of protection (39, 29, D) a +5 short sword of draining (40, 29, D) an uncursed staff of wizardry (41, 29, D) a +2 pair of boots of running (42, 29, D) the ring of Dischord {*Rage +Rage Stlth-} [ring of loudness] It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (43, 29, D) a +4 ring of protection (44, 29, D) a +2 trident of venom (35, 30, D) a plain deck of changes (36, 30, D) a disc of storms (37, 30, D) the Reference Book on Fiery Battle Magic Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Stone Arrow Conjuration/Earth 3 c - Sticky Flame Conjuration/Fire 4 d - Fireball Conjuration/Fire 5 e - Bolt of Fire Conjuration/Fire 6 (38, 30, D) a +3 war axe of flaming (39, 30, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (40, 30, D) the +4 glaive "Giantbane" {venom, Contam rF- rC+ Int+2 Stlth+} It poisons the flesh of those it strikes. It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from cold. It causes magical contamination when unequipped. It makes you more stealthy. (41, 30, D) a +0 plate armour of poison resistance (43, 30, D) a +4 hand axe of draining (53, 32, D) a +0 demon trident (51, 33, D) a +0 robe a cursed +1 flail (34, 36, D) a ghoul corpse (49, 37, D) a +1 battleaxe of venom (50, 37, D) an uncursed staff of conjuration (51, 37, D) an uncursed staff of wizardry (52, 37, D) an uncursed staff of wizardry (53, 37, D) a +1 chain mail of cold resistance (59, 37, D) a disc of storms (60, 37, D) the +6 scimitar of Flaming Death {flame, rPois rF++ rC- MR+} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (62, 37, D) an uncursed staff of fire (63, 37, D) a disc of storms (70, 37, D) a book of Unlife (72, 37, D) a +1 glaive of freezing (73, 37, D) a crystal ball of energy (49, 38, D) a Grand Grimoire (50, 38, D) the +2 pair of fencer's gloves {EV+3 Dex+6 Slay+2} It affects your evasion (+3). It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (51, 38, D) an uncursed staff of fire (52, 38, D) the +2 chain mail "Mneek" {+Blink rF++ Regen+ Int+4} It affects your intelligence (+4). It greatly protects you from fire. It lets you blink. It increases your rate of regeneration. (53, 38, D) a +2 leather armour of fire resistance (63, 38, D) the cursed +1 flail of Twozagom {freeze, rF++ Str+3 Int+2 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (+2). It affects your dexterity (+2). It greatly protects you from fire. It has a curse placed upon it. (71, 38, D) a cursed ring of loudness (72, 38, D) a +1 pair of boots of running (73, 38, D) a +0 trident an uncursed staff of earth (71, 39, D) a +0 glaive (70, 42, D) a +0 glaive (71, 42, D) a +0 mace