BluebellGnoll the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +2 plate armour of poison resistance (62, 1, D) an uncursed staff of fire (63, 1, D) a +2 helmet of see invisible (67, 1, D) a +4 demon blade of electrocution (68, 1, D) an uncursed staff of cold (69, 1, D) a +0 hand axe of chopping (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) an uncursed staff of conjuration (75, 2, D) a +0 robe a +0 mace (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight (63, 5, D) a cursed +1 falchion a +0 robe (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +1 halberd of distortion (62, 9, D) a +2 robe of the Archmagi (63, 9, D) a +0 dagger of venom (70, 9, D) an uncursed staff of conjuration (71, 9, D) the Reference Book on Gliding Good Luck Spells Type Level a - Swiftness Charms/Air 2 b - Sure Blade Hexes/Charms 2 c - Ozocubu's Armour Charms/Ice 3 d - Flight Charms/Air 3 e - Deflect Missiles Charms/Air 6 (72, 9, D) an uncursed staff of poison (62, 10, D) a book of Beasts (72, 10, D) the +10 plate armour of Awko {rN+ Int+4} It affects your intelligence (+4). It protects you from negative energy. (61, 17, D) a Young Poisoner's Handbook (62, 17, D) a +0 arbalest of flaming (63, 17, D) a +2 falchion of holy wrath (64, 17, D) an uncursed staff of poison (71, 17, D) the Almanac of Mutagenic Bewitchment Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Slow Hexes 2 c - Enslavement Hexes 4 d - Blade Hands Transmutation 5 e - Statue Form Transmutation/Earth 6 (72, 17, D) the cursed -3 cloak of the Seven Lies {-Tele +Fly rF+ Dex+2} It affects your dexterity (+2). It protects you from fire. It lets you fly. It prevents most forms of teleportation. It has a curse placed upon it. (62, 18, D) a tome of Destruction (64, 18, D) the cursed -2 falchion of Imminent Death {venom, +Rage +Inv rF+ MR+ Str+3 Stlth+} It poisons the flesh of those it strikes. It affects your strength (+3). It protects you from fire. It affects your resistance to hostile enchantments. It lets you turn invisible. It lets you go berserk. It makes you more stealthy. It has a curse placed upon it. (71, 18, D) a +1 spear of freezing (72, 18, D) a book of Clouds (73, 18, D) an uncursed staff of earth (71, 21, D) a +3 quarterstaff of chaos a +0 cloak (71, 22, D) a +0 scythe a +2 robe of magic resistance a +0 short sword (72, 22, D) a +0 long sword a +0 robe (74, 22, D) a +0 dagger a +0 robe (63, 23, D) a +1 quarterstaff of speed (72, 23, D) a +0 robe (50, 26, D) an uncursed staff of power (51, 26, D) a lantern of shadows (52, 26, D) a +2 dire flail of holy wrath (53, 26, D) a +3 ring mail of fire resistance (61, 27, D) the cursed -1 long sword of Starshine {flame, rPois} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It has a curse placed upon it. (62, 27, D) a +2 leather armour of fire resistance (64, 27, D) an uncursed staff of earth (65, 27, D) a +1 shortbow of velocity (71, 27, D) a +5 ring of strength (72, 27, D) a book of Battle a book of Spatial Translocations (73, 27, D) a +2 hunting sling of flaming (62, 28, D) an uncursed ring of magical power (63, 28, D) an uncursed staff of wizardry (71, 28, D) the +10 shadow dragon armour of the Big Bang {-Cast +Fly rC+ Stlth++++} It protects you from cold. It lets you fly. It prevents spellcasting. It makes you much more stealthy. (73, 28, D) an uncursed staff of death (51, 33, D) a wolf spider corpse (51, 34, D) a +2 lajatang of electrocution the cursed -8 leather armour of the Lotus Blossom {rPois rF++ MR++ Int+3} It affects your intelligence (+3). It greatly protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. an uncursed ring of positive energy (49, 37, D) an uncursed ring of poison resistance (51, 37, D) a +1 morningstar of venom (52, 37, D) an uncursed staff of cold (53, 37, D) the cursed +2 trident "Hojiud" {elec, +Rage +Fly rElec Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It insulates you from electricity. It lets you fly. It lets you go berserk. It has a curse placed upon it. (54, 37, D) a Grand Grimoire (59, 37, D) an uncursed staff of fire (60, 37, D) a legendary deck of changes (61, 37, D) a +2 chain mail of fire resistance (62, 37, D) a crystal ball of energy (63, 37, D) the +3 cloak of Flash {+Fly EV+4} It affects your evasion (+4). It lets you fly. (70, 37, D) an uncursed staff of conjuration (71, 37, D) an uncursed ring of flight (72, 37, D) a +3 mace of holy wrath (73, 37, D) a +2 ring of intelligence (49, 38, D) a book of Spatial Translocations (50, 38, D) an uncursed ring of stealth (51, 38, D) a book of Envenomations (52, 38, D) an uncursed staff of conjuration (59, 38, D) the cursed -5 robe of Misfortune {-Cast Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- Curse} It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It causes random teleportation. It may recurse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. (61, 38, D) the +7 greatsling "Punk" {freeze, rC+} It turns projectiles fired from it into bolts of frost. It protects you from cold. (62, 38, D) a plain deck of summoning (70, 38, D) a lantern of shadows (71, 38, D) a +5 antimagic battleaxe (72, 38, D) the +0 chain mail "Gry Cepo" {HP+9 Int+4} It affects your intelligence (+4). It affects your health (+9). (73, 38, D) a +0 chain mail of cold resistance (60, 43, D) a +0 longbow a +0 club 8 arrows (61, 43, D) a +0 spear (62, 43, D) a dryad skeleton (60, 44, D) a +0 robe (61, 44, D) an arrow (62, 44, D) a cursed -2 quarterstaff a +0 robe a spriggan skeleton (61, 45, D) an uncursed staff of poison a +0 robe 2 arrows (62, 45, D) a +0 robe a +0 buckler