BluebellGnoll the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +12 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +4 hand crossbow of evasion (62, 1, D) a book of Callings (63, 1, D) a +0 trident (68, 1, D) a +2 chain mail of cold resistance (69, 1, D) a disc of storms (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +0 buckler of fire resistance (73, 2, D) the Reference Book on the Compass Spells Type Level a - Recall Summoning/Translocation 3 b - Teleport Other Translocation 3 c - Summon Forest Summoning/Translocation 5 (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (70, 3, D) a +1 demon trident of venom (74, 3, D) a +0 trident (75, 3, D) a +0 trident (3, 4, D) 1000 sling bullets (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight (61, 5, D) a +0 short sword a +0 leather armour (62, 5, D) a +0 rapier (7, 6, D) 3 scrolls of blinking (10, 6, D) an uncursed staff of energy a crystal ball of energy (61, 6, D) a cursed -1 scimitar a +0 leather armour (4, 7, D) a +3 large shield a +3 shield a +3 buckler (7, 7, D) 5 potions of haste 2 potions of berserk rage (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) an Akashic Record (63, 9, D) Qepuponk's Guide on Aerial Battle Magic Spells Type Level a - Repel Missiles Charms/Air 2 b - Throw Flame Conjuration/Fire 2 c - Static Discharge Conjuration/Air 3 d - Sticky Flame Conjuration/Fire 4 e - Tornado Air 9 (70, 9, D) an uncursed ring of see invisible (71, 9, D) the +2 helmet "Pnaffe" {Str+2 Int+4} It affects your strength (+2). It affects your intelligence (+4). (62, 10, D) a +1 plate armour of magic resistance (70, 10, D) a +0 helmet of see invisible (61, 17, D) the amulet "Smyegil" {Faith +Inv Dex+6} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+6). It lets you turn invisible. (62, 17, D) a book of Flames (63, 17, D) a +2 shadow dragon armour (71, 17, D) a +1 trident of venom (73, 17, D) a +2 rapier of draining (63, 18, D) a +6 arbalest of evasion (64, 18, D) a +0 dagger (71, 20, D) a +5 spear of venom (62, 21, D) a cursed -3 club an orc skeleton (63, 21, D) the +5 quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). a +0 robe a +0 dagger a +0 robe a +0 flail a +0 plate armour (64, 21, D) a +0 dagger a +0 robe (71, 21, D) a +0 vampiric rapier (72, 21, D) the cursed -1 hunting sling "Mieroedu" {flame, rPois+ rN+} It turns projectiles fired from it into bolts of flame. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (62, 22, D) a +0 leather armour (64, 22, D) a +1 scimitar of electrocution a +0 chain mail (61, 27, D) a +9 blowgun (62, 27, D) a book of Unlife (63, 27, D) the cursed +2 quarterstaff of Blood {crush, -Cast Noisy rPois+ rF++ rC+ Int+3 Dex+5} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+5). It greatly protects you from fire. It protects you from cold. It protects you from poison. It may make noises in combat. It prevents spellcasting. It has a curse placed upon it. (65, 27, D) a plain deck of changes (73, 27, D) the +6 dire flail "Orb Guardian's Curse" {crush, rN+ Str+3 Int+2 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+2). It affects your dexterity (+3). It protects you from negative energy. (62, 28, D) an uncursed amulet of faith (63, 28, D) a +2 lajatang of electrocution (64, 28, D) a +2 spear of flaming (71, 28, D) an uncursed staff of fire (72, 28, D) an uncursed ring of sustain abilities (73, 28, D) a book of Party Tricks (70, 32, D) a +0 arbalest 18 bolts (71, 32, D) a +2 great sword of draining a +0 plate armour (72, 32, D) a +0 war axe a +0 plate armour a +0 shield (73, 32, D) a +0 longbow 16 arrows (64, 33, D) 3 poisonous chunks of flesh (72, 33, D) 6 bolts (72, 34, D) a bolt (60, 37, D) an uncursed amulet of the gourmand (61, 37, D) a +2 pair of gloves of dexterity (62, 37, D) a manual of Earth Magic (69, 37, D) an uncursed ring of fire (73, 37, D) a +5 hunting sling of flaming (59, 38, D) the +1 robe of Miracles {HP+9 Int+2} It affects your intelligence (+2). It affects your health (+9). (60, 38, D) an uncursed staff of power (61, 38, D) a plain deck of wonders (62, 38, D) an uncursed staff of death (63, 38, D) an uncursed staff of wizardry (71, 38, D) a +1 bardiche of freezing (72, 38, D) a +1 robe (73, 38, D) a +3 hand axe of chopping (71, 42, D) a +4 whip of draining a cursed -2 ring of protection a hell hound corpse (60, 44, D) a +0 long sword (unseen)