Dungeon Sprint DCSS version 0.16-a0-3706-g5dff784 (webtiles) character file. 214 BluebellGnoll the Basher (level 6, 41/44 HPs) Began as a Formicid Gladiator on Jan 19, 2015. Quit the game in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:03:04 (425 turns). BluebellGnoll the Basher (Formicid Gladiator) Turns: 425, Time: 00:03:04 Health: 41/44 AC: 28 Str: 27 XL: 6 Next: 14% Magic: 8/8 EV: 1 Int: 7 God: Gold: 0 SH: 27 Dex: 18 Spells: 0 memorised, 5 levels left rFire . . . SeeInvis + r - +6 shillelagh "Devastator" rCold . . . Clarity . m - +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (curse) rNeg + . . SustAb . n - +18 shield of the gong {rElec rN+ MR+ EV-5} rPois . Gourm . (helmet unavailable) rElec + Spirit . (no cloak) rCorr + Warding . (no gloves) rMut . Stasis + (no boots) MR ++... NoCast + (no amulet) Stlth .......... p - +6 ring of strength l - +6 ring of dexterity @: very resistant to hostile enchantments, extremely unstealthy A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons o - the -1 Mace of Variability {chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. q - the +7 great mace "Firestarter" {flame, rF++} (You found it in the Dungeon) It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. r - the +6 shillelagh "Devastator" (weapon) (You found it in the Dungeon) I - a +5 demon whip J - a +5 great mace Missiles d - 3 throwing nets (quivered) Armour b - a +0 leather armour m - the cursed +15 Maxwell's patent armour (worn) {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. n - the +18 shield of the gong (worn) {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. H - a +5 gold dragon armour Jewellery l - a +6 ring of dexterity (left hand) p - a +6 ring of strength (right hand) Magical devices c - a wand of disintegration (7) h - a wand of fire (5) j - a wand of cold (5) k - a wand of draining (5) Scrolls t - 4 scrolls of amnesia u - 3 scrolls of recharging v - 7 scrolls of fog w - a scroll of holy word x - 5 scrolls of identify y - 5 scrolls of remove curse z - 2 scrolls of fear Potions e - 10 potions of curing g - 10 potions of heal wounds i - 7 potions of magic A - 2 potions of brilliance B - 2 potions of invisibility C - 2 potions of restore abilities D - 4 potions of resistance F - 5 potions of agility G - 6 potions of might Miscellaneous E - a fan of gales Comestibles a - 42 fruits f - 5 bread rations s - 4 meat rations Skills: - Level 2.1 Fighting + Level 9.9 Maces & Flails Level 3.0 Polearms - Level 1.5 Throwing - Level 8.0 Armour - Level 2.6 Dodging You had 5 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head (SInv). Message History GONNNNG! Things that are here: a dagger; a robe; a potion of might You sock the orc wizard! You kill the orc wizard! You have reached level 6! Your experience leads to an increase in your attributes! Your base attributes are Str 21, Int 7, Dex 11. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. Things that are here: a war axe; a +2 hunting sling of flaming; a runed leather armour G - 6 potions of might (gained 1) Things that are here: a dagger; a robe Things that are here: a +4 rapier of draining; a robe You see here an uncursed dagger of electrocution. You start resting. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓ {{ ▓..@..▓.....▓ { ▓..)..▓.)...▓ ▓..)).▓...).▓ ▓.....▓.....▓ ▓.....▓.....▓ ▓.....▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ { {{{ There were no monsters in sight! Vanquished Creatures A deep elf fighter (D) An orc priest (D) 2 orc wizards (D) A fungus (D) 5 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | BluebellGnoll, the Formicid Gladiator, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 0 | D | Found a viscous altar of Jiyva. 0 | D | Found a corrupted altar of Lugonu. 0 | D | Found a white marble altar of Elyvilon. 2 | D | Found a sparkling altar of Nemelex Xobeh. 2 | D | Found a burning altar of Makhleb. 3 | D | Found a deep blue altar of Sif Muna. 3 | D | Found a bloodstained altar of Trog. 6 | D | Found an iron altar of Okawaru. 17 | D | Found a radiant altar of Vehumet. 45 | D | Found a basalt altar of Yredelemnul. 55 | D | Found a shimmering altar of Xom. 61 | D | Reached skill level 8 in Armour 61 | D | Reached XP level 2. HP: 22/22 MP: 3/3 65 | D | Entered arena 1. 65 | D | Noticed a deep elf fighter 72 | D | Killed a deep elf fighter 72 | D | Reached XP level 3. HP: 7/27 MP: 4/4 72 | D | Reached XP level 4. HP: 8/33 MP: 5/5 72 | D | Reached XP level 5. HP: 9/38 MP: 7/7 308 | D | Entered arena 2. 308 | D | Noticed an orc wizard 308 | D | Noticed an orc wizard 308 | D | Noticed an orc priest 313 | D | Killed an orc wizard 316 | D | Killed an orc priest 316 | D | Reached skill level 9 in Maces & Flails 318 | D | Killed an orc wizard 318 | D | Reached XP level 6. HP: 26/44 MP: 8/8 425 | D | Quit the game Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Great mace | 6 | 2 || 8 Shillelagh | | 7 || 7 Use: Potion | 1 | || 1