BluebellGnoll the Dungeon (10, 0, D) a +0 flail a +0 leather armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois+ rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a book of Minor Magic (62, 1, D) a +3 antimagic scimitar (63, 1, D) a book of Conjurations (69, 1, D) a +0 morningstar of protection (70, 1, D) a poisonous chunk of flesh (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +4 chain mail of fire resistance (73, 2, D) a wand of hasting (2) (75, 2, D) a cursed ring of loudness (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (67, 4, D) a +1 greatsling of flaming (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight (64, 5, D) a giant mite corpse a scorpion corpse (7, 6, D) 3 scrolls of blinking (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (7, 7, D) 5 potions of haste 2 potions of berserk rage (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a book of Unlife (62, 9, D) an uncursed ring of magical power (63, 9, D) a disc of storms (70, 9, D) a lamp of fire (71, 9, D) an uncursed amulet of faith (72, 9, D) a cursed -2 ring of strength (62, 10, D) a disc of storms (70, 10, D) a +0 arbalest (72, 10, D) a plain deck of summoning (61, 11, D) a +0 leather armour (62, 11, D) a +0 dagger a +0 robe (63, 11, D) a +0 short sword a +0 leather armour (63, 12, D) a +0 mace (71, 12, D) 2 poisoned arrows (71, 13, D) an arrow a poisoned arrow (71, 14, D) a bolt an arrow (72, 14, D) a bolt