BluebellGnoll the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 1, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It enhances your eyesight. It prevents most forms of teleportation. (20, 1, D) Noirrit's Incunabulum of Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Icicle Conjuration/Ice 4 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Irradiate Conjuration/Transmutation 5 e - Fireball Conjuration/Fire 5 (21, 1, D) an uncursed ring of poison resistance (22, 1, D) a +3 leather armour of fire resistance (23, 1, D) the +6 hand axe of Conscience {chop, rPois+ Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It protects you from poison. (24, 1, D) an uncursed amulet of clarity (25, 1, D) a +2 rapier of venom (26, 1, D) the +10 Black Knight's horse barding {ponderous, rPois+ rN+} It protects you from poison. It protects you from negative energy. (28, 1, D) the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. (29, 1, D) a plain deck of changes (35, 1, D) a book of the Sky (36, 1, D) a book of Alchemy (37, 1, D) a +3 chain mail of fire resistance (39, 1, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (40, 1, D) a crystal ball of energy (41, 1, D) a +3 shortbow of flaming (49, 1, D) a legendary deck of changes (50, 1, D) a +1 hand crossbow of flaming (51, 1, D) a +4 blowgun (52, 1, D) a +1 battleaxe of draining (53, 1, D) an uncursed staff of power (54, 1, D) a book of Callings (55, 1, D) an uncursed staff of energy (61, 1, D) the cursed -1 chain mail of the Black Moon {rCorr HP+9 Int-3} It affects your intelligence (-3). It affects your health (+9). It protects you from acid and corrosion. It has a curse placed upon it. (62, 1, D) the +9 morningstar of Badeiwk {venom, +Blink rN++} It poisons the flesh of those it strikes. It greatly protects you from negative energy. It lets you blink. (63, 1, D) a +0 scale mail of fire resistance (69, 1, D) the cursed -3 scale mail of Keit Rop {rElec rF+ Stlth+} It protects you from fire. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a +2 double sword of electrocution (22, 2, D) a book of Callings (23, 2, D) a +4 war axe of flaming (24, 2, D) an uncursed ring of magical power (25, 2, D) a +3 chain mail of poison resistance (26, 2, D) a scroll of brand weapon (27, 2, D) an uncursed ring of stealth (28, 2, D) a +2 blowgun of evasion (29, 2, D) the amulet "Smollyam" {+Rage +Inv rN- Str-3} [amulet of rage] It affects your strength (-3). It makes you vulnerable to negative energy. It lets you turn invisible. It lets you go berserk. (37, 2, D) a +1 centaur barding of stealth (38, 2, D) the +3 shortbow "Killer Bee's Death" {venom, Contam rF+ MP+9 Dex+4} It poisons the ammo it fires. It affects your dexterity (+4). It protects you from fire. It affects your magic capacity (+9). It causes magical contamination when unequipped. (39, 2, D) a +4 mace of protection (40, 2, D) a +2 quarterstaff of distortion an uncursed staff of cold (41, 2, D) a +2 vampiric spear (42, 2, D) a +1 long sword of holy wrath (49, 2, D) a +2 plate armour of cold resistance (50, 2, D) a +2 ring of evasion (51, 2, D) a +6 ring of dexterity (52, 2, D) a +1 vampiric hand axe (53, 2, D) a cursed staff of summoning (54, 2, D) an uncursed staff of fire (55, 2, D) a +0 halberd of protection (62, 2, D) a book of Summonings (73, 2, D) a Necronomicon (75, 2, D) an uncursed ring of wizardry (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (7, 3, D) a +0 leather armour a +0 war axe (21, 3, D) a plain deck of summoning {drawn: 2} the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (67, 3, D) a +0 shortbow 21 poisoned arrows (68, 3, D) a +0 shortbow 22 arrows (69, 3, D) a cursed -2 arbalest 3 bolts (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) a +6 ring of strength a +6 ring of intelligence an uncursed ring of flight (68, 5, D) an arrow a poisoned arrow (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (18, 7, D) (unseen) (52, 7, D) a +0 battleaxe (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (18, 8, D) (unseen) (61, 9, D) a +7 quick blade (62, 9, D) a +3 plate armour of cold resistance (70, 9, D) an uncursed ring of stealth (71, 9, D) a +0 dagger (72, 9, D) a +0 flail (62, 10, D) a +1 rapier of freezing (70, 10, D) an uncursed staff of power (69, 12, D) an uncursed staff of energy (70, 12, D) a +0 short sword (71, 12, D) a +0 battleaxe (2, 13, D) a Young Poisoner's Handbook (3, 13, D) a book of Alchemy (5, 13, D) a scroll of brand weapon (6, 13, D) an uncursed ring of teleport control (7, 13, D) a +0 short sword (8, 13, D) an uncursed staff of death (9, 13, D) the Handbook of Quantum Ice Spells Type Level a - Freeze Ice 1 b - Shroud of Golubria Charms/Translocation 2 c - Throw Icicle Conjuration/Ice 4 d - Summon Ice Beast Ice/Summoning 4 e - Gell's Gravitas Hexes/Translocation 6 (10, 13, D) a scroll of brand weapon (12, 13, D) a +0 dagger (50, 13, D) a +0 rapier of draining (51, 13, D) the cursed -5 robe of Misfortune {-Cast Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- Curse} It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It causes random teleportation. It may recurse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. (53, 13, D) a book of Transfigurations (55, 13, D) the +0 Staff of Olgreb {rPois+} It protects you from poison. (71, 13, D) a +0 short sword (4, 14, D) a disc of storms (5, 14, D) a +1 ring mail of poison resistance (8, 14, D) an uncursed staff of power (10, 14, D) a book of Maledictions (12, 14, D) a +0 long sword (50, 14, D) a book of Envenomations (51, 14, D) a book of Ice (52, 14, D) a book of Summonings (53, 14, D) a +2 ring mail of positive energy (54, 14, D) a book of the Dragon (55, 14, D) an uncursed ring of protection from fire (1, 15, D) a +0 scimitar (2, 15, D) a +0 dagger an arrow a +6 rapier of protection (3, 15, D) a +0 dagger an uncursed ring of ice a +1 chain mail of cold resistance (4, 15, D) a +0 short sword (6, 15, D) a +0 short sword (7, 15, D) a +0 scale mail (8, 15, D) a +2 cloak of magic resistance (9, 15, D) a book of Alchemy (36, 15, D) a book of the Earth (37, 15, D) an uncursed staff of earth (38, 15, D) a +3 ring of strength (39, 15, D) 3 scrolls of brand weapon (40, 15, D) a book of the Warp (41, 15, D) an uncursed ring of wizardry (42, 15, D) an uncursed staff of poison (43, 15, D) a +4 flail of protection (50, 15, D) a +0 robe a +0 quarterstaff (53, 15, D) the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (0, 16, D) an arrow (1, 16, D) a +0 longbow 52 arrows a +0 leather armour (2, 16, D) an arrow a +0 rapier a +0 rapier a +0 leather armour a cursed ring of loudness (3, 16, D) a +0 short sword a +0 short sword a +0 leather armour (35, 16, D) a lantern of shadows (37, 16, D) a book of Hinderance (39, 16, D) a lantern of shadows (40, 16, D) the +9 dagger of Chilly Death {freeze, rPois+ rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (41, 16, D) the Handbook of Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Magic Dart Conjuration 1 c - Bolt of Fire Conjuration/Fire 6 d - Orb of Destruction Conjuration 7 (43, 16, D) an uncursed staff of power (4, 17, D) an arrow (19, 17, D) the Tome of Evil Arts Spells Type Level a - Sublimation of Blood Necromancy 2 b - Vampiric Draining Necromancy 3 c - Control Undead Necromancy 4 d - Excruciating Wounds Charms/Necromancy 5 e - Simulacrum Ice/Necromancy 6 (20, 17, D) a book of Summonings (21, 17, D) a book of Minor Magic (22, 17, D) a +3 ring of slaying (23, 17, D) a +1 long sword of slicing (24, 17, D) a plain deck of defence (25, 17, D) a plain deck of changes (26, 17, D) a +2 war axe of freezing (27, 17, D) a +1 dagger of electrocution (28, 17, D) a cursed amulet of inaccuracy (37, 17, D) a +0 club (unseen) (61, 17, D) a +0 quarterstaff (62, 17, D) a +5 scimitar of holy wrath (63, 17, D) a +5 ring of dexterity (64, 17, D) an uncursed staff of summoning (71, 17, D) the cursed -3 buckler of the Original Sin {Contam rN+ MP+9 Int+3} It affects your intelligence (+3). It protects you from negative energy. It affects your magic capacity (+9). It causes magical contamination when unequipped. It has a curse placed upon it. (0, 18, D) a +0 rapier (1, 18, D) a cursed -3 longbow a +0 rapier a +0 shortbow a +0 long sword 35 arrows (2, 18, D) a +0 long sword (3, 18, D) a +0 short sword a +3 scale mail of cold resistance (19, 18, D) a +3 short sword of venom (20, 18, D) a book of Hinderance (21, 18, D) the ring of Khuloes {+Blink rN+ MP-9 EV+3 Dex+4 Slay-5 SInv Stlth-} [ring of evasion] It affects your evasion (+3). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from negative energy. It affects your magic capacity (-9). It enhances your eyesight. It lets you blink. It makes you less stealthy. (22, 18, D) a +4 hunting sling of freezing (23, 18, D) the +6 mace of Duweepad {flame, Dex+3} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). (24, 18, D) a scroll of brand weapon (25, 18, D) a +3 trident of freezing (27, 18, D) a +1 ring of dexterity (28, 18, D) Vehumet's Catalogue of Confrontation Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Flame Conjuration/Fire 2 c - Sticky Flame Conjuration/Fire 4 d - Iron Shot Conjuration/Earth 6 (29, 18, D) the +2 ring mail of Broken Taboos {rF+ Dex+4} It affects your dexterity (+4). It protects you from fire. (34, 18, D) the ring "Zyisu" {+Blink rPois+ MR- Str+6 Dex+4} [ring of poison resistance] It affects your strength (+6). It affects your dexterity (+4). It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. an arrow a +0 rapier a +0 animal skin (35, 18, D) a +0 longbow a +0 club 30 arrows a +0 quarterstaff a +0 animal skin (36, 18, D) a +0 robe (55, 18, D) a +0 quarterstaff a cursed +0 leather armour (62, 18, D) the +12 falchion of Wiapuidae {speed, rElec rC+} Attacks with this weapon are significantly faster. It protects you from cold. It insulates you from electricity. (64, 18, D) a crystal ball of energy (71, 18, D) a +2 mace of protection (73, 18, D) a +0 quarterstaff of crushing (-1, 19, D) a +0 longbow 16 arrows a +0 leather armour (0, 19, D) 2 arrows (1, 19, D) a +2 trident of flaming (2, 19, D) a +0 rapier a +0 chain mail a +2 spear of piercing a +2 halberd of flaming (3, 19, D) a +0 long sword an uncursed ring of ice a cursed -3 scimitar an uncursed amulet of guardian spirit (4, 19, D) a +0 longbow 28 arrows a +0 leather armour (5, 19, D) a +0 short sword (23, 19, D) a cursed -2 ring of dexterity (24, 19, D) a plain deck of summoning (38, 19, D) an arrow of flame a stone (0, 20, D) 2 arrows (2, 20, D) an arrow (3, 20, D) a +0 long sword a +0 scale mail 2 arrows (4, 20, D) 2 arrows (62, 20, D) a +1 quarterstaff of speed a +0 robe (0, 21, D) a cursed +0 rapier a cursed -3 rapier a +0 leather armour (1, 21, D) a +1 mace of protection a cursed +0 leather armour (2, 21, D) a +0 rapier a +0 shortbow a +0 long sword the ring "Qierem" {+Inv rElec rF+ rC- Str-2 Int+2 Slay+4} [ring of protection from fire] It affects your strength (-2). It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It lets you turn invisible. 12 arrows (3, 21, D) 2 arrows (4, 21, D) an arrow (33, 21, D) a +0 hunting sling a +0 spear 14 stones (-1, 22, D) 3 arrows (0, 22, D) 2 arrows (1, 22, D) a +0 long sword a +0 buckler an uncursed ring of wizardry an arrow (2, 22, D) a +0 longbow 30 arrows a +0 leather armour an uncursed ring of see invisible (36, 22, D) the +10 flail of Magnificence {flame, HP+9} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your health (+9). a +0 robe (-1, 23, D) an arrow of flame 7 arrows (0, 23, D) the +1 dagger "Sarcophage" {freeze, HP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your health (+9). (1, 23, D) the +9 hand axe "Thaimesa" {drain, +Rage rF++ Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It greatly protects you from fire. It lets you go berserk. a cursed -2 shortbow 22 arrows of flame a +0 chain mail (17, 23, D) a +2 scythe of protection (33, 23, D) an arrow a stone (37, 23, D) an arrow (0, 24, D) a +0 long sword a +5 ring of intelligence (33, 24, D) an arrow of flame (36, 24, D) 2 arrows (37, 24, D) a +0 spear a +0 longbow (34, 25, D) a +0 antimagic quarterstaff (unseen) (35, 25, D) 3 arrows 3 arrows of flame a +3 antimagic demon whip a +0 robe a +0 buckler (36, 25, D) an arrow of flame (50, 25, D) an uncursed staff of cold (51, 25, D) the cursed -5 ring mail of Twuxti {Slay+5 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It enhances your eyesight. It has a curse placed upon it. (54, 25, D) a book of Fire (55, 25, D) a +2 great mace of draining (34, 26, D) a -3 longbow a +2 quarterstaff of pain 9 arrows (51, 26, D) a +1 dagger of holy wrath (52, 26, D) the +6 scimitar "Jusm" {speed, Noisy MP+9 Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It affects your magic capacity (+9). It may make noises in combat. (53, 26, D) a +2 shortbow of flaming (54, 26, D) the +7 dagger "Uwnod" {vamp, rC++ MR- Str+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+4). It greatly protects you from cold. It affects your resistance to hostile enchantments. (47, 27, D) a +1 trident of venom (61, 27, D) a +0 spear of venom (62, 27, D) a +2 dagger of electrocution (64, 27, D) the +2 scale mail "Char" {rElec rPois+ rCorr Dex+4} It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. It protects you from acid and corrosion. (65, 27, D) an uncursed staff of wizardry (71, 27, D) a +3 scale mail of fire resistance (72, 27, D) a +6 ring of intelligence a +6 ring of dexterity (63, 28, D) a cursed staff of power (73, 28, D) the Compendium of Evil Secrets Spells Type Level a - Animate Dead Necromancy 4 b - Agony Necromancy 5 c - Death Channel Necromancy 6 (34, 29, D) a +3 battleaxe of venom (35, 29, D) the cursed +0 great sword of Dismay {venom, rElec Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It insulates you from electricity. It has a curse placed upon it. (36, 29, D) the ring "Ifim" {+Fly rF+} [ring of flight] It protects you from fire. It lets you fly. (37, 29, D) a cursed +4 rod of destruction (11/11) (38, 29, D) a disc of storms (39, 29, D) an ornate deck of wonders (40, 29, D) a plain deck of wonders (41, 29, D) an uncursed staff of wizardry (42, 29, D) a quicksilver dragon armour (43, 29, D) an uncursed ring of magical power (44, 29, D) a +0 shortbow of flaming (51, 29, D) a +1 antimagic trident a +3 shortbow of evasion (69, 29, D) a +0 hunting sling of velocity (72, 29, D) a +0 trident (35, 30, D) a book of Battle (38, 30, D) a cursed ring of loudness (40, 30, D) a sack of spiders (41, 30, D) a +0 robe (42, 30, D) a book of Air (43, 30, D) an uncursed staff of cold (52, 30, D) a +0 trident the +6 scale mail of Xisy {Int+3 Dex+5} It affects your intelligence (+3). It affects your dexterity (+5). (70, 30, D) a +0 hand axe the +8 longbow of Shra Twiapt {flame, rElec rF+ HP+9 Str+2} It turns projectiles fired from it into bolts of flame. It affects your strength (+2). It protects you from fire. It insulates you from electricity. It affects your health (+9). (71, 30, D) a +0 mace (69, 31, D) a +0 war axe (71, 31, D) a +0 war axe (unseen) (1, 32, D) an uncursed staff of conjuration (2, 32, D) a +1 hat (3, 32, D) a scroll of brand weapon (4, 32, D) a +2 robe (5, 32, D) a +2 ring mail of fire resistance (6, 32, D) an uncursed ring of see invisible (8, 32, D) a +0 cloak of magic resistance (11, 32, D) a book of Geomancy (12, 32, D) an uncursed ring of sustain abilities (13, 32, D) the Catalogue of Summoning Spells Type Level a - Summon Small Mammal Summoning 1 b - Recall Summoning/Translocation 3 c - Summon Guardian Golem Hexes/Summoning 4 d - Shadow Creatures Summoning 5 e - Spellforged Servitor Conjuration/Summoning 7 (52, 32, D) a +0 trident a +0 robe (54, 32, D) a +4 scythe of flaming (1, 33, D) the ring of Xom's Whimsicality {Dex+4 SInv} [ring of dexterity] It affects your dexterity (+4). It enhances your eyesight. (2, 33, D) a +0 helmet (3, 33, D) an uncursed staff of power (4, 33, D) a +2 chain mail of magic resistance (6, 33, D) an uncursed ring of flight (7, 33, D) an uncursed ring of protection from fire a cursed +6 rod of ignition (10/10) (8, 33, D) the ring of Intercession {+Fly rPois- rC+ MR+ Int+4 Dex+4 Stlth+} [ring of protection from cold] It affects your intelligence (+4). It affects your dexterity (+4). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. It makes you more stealthy. the +0 robe "Twieliz" {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (10, 33, D) a book of Maledictions (11, 33, D) a +3 ring of protection (19, 33, D) a +0 robe (20, 33, D) a disc of storms (21, 33, D) an uncursed staff of cold (22, 33, D) a +2 ring of slaying (23, 33, D) a book of Callings (26, 33, D) Budidwon's Papyrus of Feathery Aid Spells Type Level a - Repel Missiles Charms/Air 2 b - Regeneration Charms/Necromancy 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Excruciating Wounds Charms/Necromancy 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (27, 33, D) a +0 trident (28, 33, D) a +1 short sword of flaming (29, 33, D) a cursed staff of air (1, 34, D) a +4 ring of evasion (2, 34, D) an uncursed staff of fire (3, 34, D) the +5 quarterstaff "Edaiwk" {crush, MP+9} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). (4, 34, D) the +1 greatsling of Xudaemesh {freeze, rN+ MR+ Str+3 Int+5 Dex-3} It turns projectiles fired from it into bolts of frost. It affects your strength (+3). It affects your intelligence (+5). It affects your dexterity (-3). It protects you from negative energy. It affects your resistance to hostile enchantments. (7, 34, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (9, 34, D) the +5 arbalest of Sequestration {penet, rPois+ Int+5} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+5). It protects you from poison. (10, 34, D) a +0 mottled dragon armour (12, 34, D) an uncursed amulet of regeneration (19, 34, D) a book of Minor Magic (20, 34, D) a box of beasts (21, 34, D) the ring of Curiosity {rC+ MR+} [ring of protection from cold] It protects you from cold. It affects your resistance to hostile enchantments. Roxanne's Grimoire of Dusty Shape Shifting Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Passwall Transmutation/Earth 3 c - Ice Form Ice/Transmutation 4 d - Hydra Form Transmutation 6 (23, 34, D) a book of Cantrips (25, 34, D) a +0 rapier (26, 34, D) the Catalogue of Aerial Protection Spells Type Level a - Song of Slaying Charms 2 b - Shroud of Golubria Charms/Translocation 2 c - Flight Charms/Air 3 d - Deflect Missiles Charms/Air 6 e - Poisonous Cloud Conjuration/Poison/Air 6 (27, 34, D) Hulamixt's Disquisition on Destructive Stolen Souls Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Venom Bolt Conjuration/Poison 5 e - Agony Necromancy 5 (29, 34, D) a book of Transfigurations (39, 34, D) a +0 trident (22, 35, D) an uncursed staff of summoning (23, 35, D) a book of the Warp (26, 35, D) a +0 trident (40, 35, D) a +3 great sword a +4 plate armour of poison resistance (3, 36, D) an uncursed staff of earth (unseen) (19, 36, D) a javelin (3, 37, D) a +4 trident of protection (9, 37, D) an uncursed ring of positive energy (18, 37, D) a +0 rapier a +0 robe (20, 37, D) a +1 falchion of holy wrath a +0 spear (39, 37, D) a +0 antimagic scythe (49, 37, D) the Tome of Confrontation and Stones Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Passwall Transmutation/Earth 3 c - Force Lance Conjuration/Translocation 4 d - Sticky Flame Conjuration/Fire 4 e - Bolt of Draining Conjuration/Necromancy 5 (50, 37, D) a +3 lajatang of distortion (51, 37, D) Busywot's Reference Book on Moulding and Summoning Spells Type Level a - Sticks to Snakes Transmutation 2 b - Recall Summoning/Translocation 3 c - Statue Form Transmutation/Earth 6 d - Dragon's Call Summoning 9 (53, 37, D) an uncursed staff of wizardry (54, 37, D) an uncursed ring of positive energy 2 potions of brilliance 4 scrolls of amnesia (60, 37, D) a +0 flail a book of Beasts (61, 37, D) a +0 troll leather armour (69, 37, D) the Guide on Scorching Combat Magic Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Dazzling Spray Conjuration/Hexes 3 c - Force Lance Conjuration/Translocation 4 d - Fireball Conjuration/Fire 5 e - Bolt of Fire Conjuration/Fire 6 (70, 37, D) a book of Minor Magic (71, 37, D) a +4 quarterstaff of crushing (72, 37, D) a +1 trident of venom (17, 38, D) a +0 trident a +1 leather armour of magic resistance an uncursed amulet of the gourmand a +0 trident a +0 leather armour (19, 38, D) a +0 trident a +3 scale mail of cold resistance the ring of Juddoj {-Tele MR+ Dex+3 SInv} [ring of see invisible] It affects your dexterity (+3). It affects your resistance to hostile enchantments. It enhances your eyesight. It prevents most forms of teleportation. a +2 trident of venom a +0 robe (39, 38, D) the +10 arbalest of Yriulo {velocity, rPois+} Any bolt fired from it inflicts extra damage. It protects you from poison. (40, 38, D) a +0 hand axe a +1 plate armour of poison resistance (49, 38, D) a book of Beasts (50, 38, D) a +2 chain mail of fire resistance (52, 38, D) a +1 leather armour of fire resistance (53, 38, D) an uncursed amulet of stasis (59, 38, D) a +0 shield (61, 38, D) a +4 falchion of electrocution (62, 38, D) a +1 robe of the Archmagi (63, 38, D) the +0 scale mail "Ineof" {-Cast rC+ rN- MP+9} It protects you from cold. It makes you vulnerable to negative energy. It affects your magic capacity (+9). It prevents spellcasting. (70, 38, D) a cursed amulet of inaccuracy (71, 38, D) an uncursed staff of cold (72, 38, D) a +0 short sword (73, 38, D) a +0 flail of crushing (17, 39, D) a +2 spear of venom 8 javelins a +2 scale mail of poison resistance (21, 39, D) a +1 vampiric rapier a +0 robe (40, 39, D) a +0 dire flail (17, 40, D) a +2 trident of flaming a +0 leather armour a javelin (18, 40, D) a +0 rapier a +0 robe (20, 40, D) the +10 falchion "Peomm" {antimagic, rC+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from cold. a +0 leather armour the ring of the Philosopher {rElec rC- MR+ MP+9 Dex-2} [ring of protection from magic] It affects your dexterity (-2). It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (21, 40, D) a +3 rod of destruction (9/13) a +0 robe (61, 40, D) a +0 whip a +0 robe a +0 robe a +0 glaive (62, 40, D) a +0 robe a +0 shield (71, 40, D) an uncursed staff of conjuration (17, 41, D) 3 javelins (71, 41, D) a +4 scythe of flaming (72, 41, D) a +0 flail (20, 42, D) a +4 rapier of venom a +0 robe (72, 42, D) a +0 long sword of freezing (73, 42, D) a +4 demon trident of venom (74, 42, D) a +0 flail (34, 43, D) a +0 trident (40, 43, D) a +0 trident (43, 43, D) a +0 trident (61, 43, D) the +5 quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). a +0 robe (72, 43, D) a +0 whip (37, 44, D) a +0 demon whip a +0 chain mail (41, 44, D) a +0 dire flail (unseen) (72, 44, D) a +0 dire flail (58, 48, D) an uncursed staff of fire (59, 48, D) the +10 triple crossbow of Calculation {velocity, rF- MP+9 Stlth+} Any bolt fired from it inflicts extra damage. It makes you vulnerable to fire. It affects your magic capacity (+9). It makes you more stealthy. (60, 48, D) a stone of tremors (61, 48, D) an uncursed staff of wizardry (62, 48, D) a book of Geomancy (63, 48, D) an uncursed ring of magical power (64, 48, D) an uncursed staff of wizardry (65, 48, D) a +2 mace of holy wrath (67, 48, D) an uncursed staff of summoning (69, 48, D) a +0 battleaxe of flaming (70, 48, D) the Tome of Dislocation Spells Type Level a - Recall Summoning/Translocation 3 b - Summon Forest Summoning/Translocation 5 c - Phase Shift Translocation 5 (71, 48, D) a +2 rapier of speed (72, 48, D) a cursed amulet of inaccuracy (73, 48, D) the +6 shortbow of Fedhas {flame, rElec Str+4} It turns projectiles fired from it into bolts of flame. It affects your strength (+4). It insulates you from electricity. (74, 48, D) a +3 scale mail of cold resistance (75, 48, D) a +2 scale mail of cold resistance (18, 49, D) the +5 arbalest "Ruhuzorgh" {elec, MR+ Str-3 Int-4 Dex+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (-3). It affects your intelligence (-4). It affects your dexterity (+3). It affects your resistance to hostile enchantments. (20, 49, D) the Tome of Unholy Magic Spells Type Level a - Agony Necromancy 5 b - Dispel Undead Necromancy 5 c - Death Channel Necromancy 6 (22, 49, D) an uncursed staff of earth (24, 49, D) a sack of spiders (25, 49, D) a +0 animal skin (27, 49, D) a +2 ring mail of cold resistance (30, 49, D) a box of beasts (31, 49, D) a sack of spiders (34, 49, D) an uncursed staff of wizardry (38, 49, D) a plain deck of summoning (39, 49, D) the +8 arbalest of Rolaqoll {flame, rF+} It turns projectiles fired from it into bolts of flame. It protects you from fire. (40, 49, D) a +2 mace of crushing (41, 49, D) a scroll of brand weapon (42, 49, D) a box of beasts (43, 49, D) a +4 falchion of electrocution (44, 49, D) a scroll of brand weapon (45, 49, D) a +2 chain mail of poison resistance (46, 49, D) a +1 scale mail of positive energy (47, 49, D) a disc of storms (49, 49, D) an uncursed staff of power (50, 49, D) the Disquisition on Creation Spells Type Level a - Summon Lightning Spire Summoning/Air 4 b - Summon Mana Viper Hexes/Summoning 5 c - Summon Forest Summoning/Translocation 5 (51, 49, D) a +2 robe of magic resistance (52, 49, D) a book of Air (53, 49, D) a +5 short sword of freezing (54, 49, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (59, 49, D) an uncursed staff of conjuration (60, 49, D) a +1 plate armour of fire resistance (61, 49, D) a +3 leather armour of cold resistance (63, 49, D) the +10 scimitar of Inference {freeze, rF- Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It makes you vulnerable to fire. (64, 49, D) a +5 triple crossbow of freezing (65, 49, D) a +2 spear of piercing (66, 49, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (67, 49, D) an uncursed staff of earth (68, 49, D) the +4 long sword "Gablavua" {elec, +Rage MR+ Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). It affects your resistance to hostile enchantments. It lets you go berserk. (69, 49, D) a +2 cloak of invisibility (70, 49, D) a +4 rod of destruction (12/12) the cursed ring "Clost" {rC+ MR+ Int+3 Dex+2 SInv} [ring of protection from magic] It affects your intelligence (+3). It affects your dexterity (+2). It protects you from cold. It affects your resistance to hostile enchantments. It enhances your eyesight. It has a curse placed upon it. a wand of draining (3) a wand of disintegration (3) 4 royal jellies (72, 49, D) an uncursed staff of earth (75, 49, D) a +3 rapier of venom (19, 50, D) a +0 scale mail of positive energy (22, 50, D) a book of the Earth (26, 50, D) a +0 animal skin (28, 50, D) a +2 antimagic dagger (29, 50, D) the +1 rapier "Thomayt" {pierce, Noisy +Blink rElec rN++ HP+9 MP-9 Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It insulates you from electricity. It greatly protects you from negative energy. It affects your health (+9). It affects your magic capacity (-9). It lets you blink. It may make noises in combat. (30, 50, D) a +0 robe (31, 50, D) a +1 plate armour of fire resistance (32, 50, D) a +0 robe (33, 50, D) the ring "Vutoitt" {+Inv rF- MR+ SInv Stlth+} [ring of protection from magic] It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It enhances your eyesight. It lets you turn invisible. It makes you more stealthy. an uncursed ring of wizardry the ring of Frukki {+Inv rN+} [ring of positive energy] It protects you from negative energy. It lets you turn invisible. (34, 50, D) a +5 quick blade (38, 50, D) a +0 halberd of venom (39, 50, D) a +2 robe of the Archmagi (40, 50, D) a +0 leather armour of positive energy (41, 50, D) a +3 war axe of venom (42, 50, D) a +2 hunting sling of freezing (43, 50, D) a +2 falchion of slicing (44, 50, D) a +1 scale mail of cold resistance (45, 50, D) a stone of tremors (46, 50, D) a +1 plate armour of fire resistance (47, 50, D) the +5 dagger "Siuru Nuoph" {flame, Str+3} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). (48, 50, D) a +4 whip of electrocution (49, 50, D) a +0 morningstar of draining (50, 50, D) a book of the Warp (51, 50, D) a +2 eveningstar of protection (52, 50, D) a cursed staff of wizardry (53, 50, D) a +1 long sword of slicing (54, 50, D) a plain deck of defence (59, 50, D) a sack of spiders (61, 50, D) a book of Geomancy (62, 50, D) the +0 leather armour "Gagixaatia" {MR+ Regen+ rCorr} It affects your resistance to hostile enchantments. It increases your rate of regeneration. It protects you from acid and corrosion. (63, 50, D) the +5 scale mail of Winter {rElec rF++ Dex+2} It affects your dexterity (+2). It greatly protects you from fire. It insulates you from electricity. (64, 50, D) Otenuguw's Disquisition on Talismans Spells Type Level a - Infusion Charms 1 b - Regeneration Charms/Necromancy 3 c - Haste Charms 6 d - Ring of Flames Charms/Fire 7 (65, 50, D) a plain deck of defence (66, 50, D) the +10 hand axe of Arbitration {chop, rF++ rN+ HP+9 MP+9 Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It greatly protects you from fire. It protects you from negative energy. It affects your health (+9). It affects your magic capacity (+9). the ring of the Elephant {rN+ MP+9 Str+2} [ring of magical power] It affects your strength (+2). It protects you from negative energy. It affects your magic capacity (+9). (67, 50, D) an uncursed staff of conjuration (69, 50, D) a crystal ball of energy (71, 50, D) an uncursed staff of power (72, 50, D) a +0 long sword (73, 50, D) an uncursed staff of wizardry (74, 50, D) a +4 ring of intelligence (75, 50, D) an uncursed ring of protection from fire (1, 51, D) the cursed -5 leather armour of the Forest {Regen+} It increases your rate of regeneration. It has a curse placed upon it. (3, 51, D) a +2 quarterstaff of speed (5, 51, D) an uncursed amulet of guardian spirit (6, 51, D) the cursed -1 hunting sling "Alooping" {flame, rC+ HP-9} It turns projectiles fired from it into bolts of flame. It protects you from cold. It affects your health (-9). It has a curse placed upon it. (8, 51, D) the cursed +1 broad axe "Blaocs" {chop, rPois+ rC+ MR+ Str+3 Int-2} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (-2). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (12, 51, D) the +6 dagger "Trun" {flame, Dex+2} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). (19, 51, D) a +0 robe (21, 51, D) a +4 hunting sling of flaming (22, 51, D) a +0 spear (24, 51, D) a plain deck of wonders (25, 51, D) a box of beasts (27, 51, D) an uncursed staff of cold (30, 51, D) a book of Transfigurations (31, 51, D) a +2 leather armour of cold resistance (32, 51, D) a plain deck of changes (33, 51, D) an uncursed staff of power (34, 51, D) the Grimoire of Virous Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Stoneskin Transmutation/Earth 2 c - Sticks to Snakes Transmutation 2 d - Spider Form Transmutation/Poison 3 e - Alistair's Intoxication Transmutation/Poison 4 (38, 51, D) a book of Power (39, 51, D) a +0 trident of protection (41, 51, D) a +3 chain mail of poison resistance (42, 51, D) a plain deck of defence (43, 51, D) an uncursed ring of fire (44, 51, D) the cursed +3 robe of Folly {Archmagi, MR-- Int+5 Curse} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It may recurse itself when equipped. It has a curse placed upon it. (45, 51, D) a lantern of shadows (46, 51, D) an uncursed staff of summoning (47, 51, D) a book of the Earth (48, 51, D) the ring of the Hare {MP+9 Stlth+} [ring of magical power] It affects your magic capacity (+9). It makes you more stealthy. (50, 51, D) a sack of spiders (51, 51, D) an uncursed amulet of resist mutation (52, 51, D) a +0 long sword of freezing (53, 51, D) a +1 plate armour of poison resistance (54, 51, D) the +8 short sword "Dixugga" {venom, Stlth+} It poisons the flesh of those it strikes. It makes you more stealthy. (63, 51, D) a +1 hand crossbow of freezing (64, 51, D) a +0 robe of magic resistance (66, 51, D) a +1 falchion of electrocution (67, 51, D) a +0 flail (68, 51, D) an uncursed ring of sustain abilities (2, 52, D) the +0 battleaxe of the Abyss {chop, rF++ rC++ MP+9 Dex-2} It inflicts extra damage upon your enemies. It affects your dexterity (-2). It greatly protects you from fire. It greatly protects you from cold. It affects your magic capacity (+9). (6, 52, D) Sif Muna's Disquisition on Excruciating Ice Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Freezing Cloud Conjuration/Ice/Air 6 c - Bolt of Cold Conjuration/Ice 6 d - Ozocubu's Refrigeration Ice 6 (10, 52, D) the +8 morningstar of Doom {crush, MR++ Str-3 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your dexterity (+4). It affects your resistance to hostile enchantments. (11, 52, D) an uncursed ring of invisibility (20, 52, D) an uncursed staff of summoning a +0 robe (40, 52, D) a +0 mace (44, 52, D) a sack of spiders (45, 52, D) an uncursed staff of death (46, 52, D) a +0 pair of boots of stealth (47, 52, D) an uncursed ring of fire (48, 52, D) a +3 ring mail of cold resistance (49, 52, D) the +2 pair of boots of the Assassin {Stlth++} It makes you much more stealthy. (66, 52, D) a +4 vampiric dagger (3, 53, D) the cursed +0 scale mail of Pnipuwk {Contam +Inv Int-4 Dex+4 Slay+2} It affects your intelligence (-4). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you turn invisible. It causes magical contamination when unequipped. It has a curse placed upon it. (8, 53, D) a +6 arbalest of flaming (9, 53, D) a +1 leather armour of cold resistance (12, 53, D) the cursed ring of Niur {rElec MR+ Str+6 Int-2 Dex+2} [ring of intelligence] It affects your strength (+6). It affects your intelligence (-2). It affects your dexterity (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (61, 53, D) a +1 scythe of freezing (37, 54, D) a +0 mace (unseen) (39, 54, D) a +0 mace (61, 54, D) a +0 great sword of electrocution (unseen) (17, 55, D) a +0 quarterstaff a +0 robe (19, 55, D) a +0 antimagic rapier a +0 animal skin (20, 55, D) an arrow (39, 55, D) 6 large rocks (42, 55, D) a +0 mace (58, 55, D) a +1 scythe of slicing (59, 55, D) a +0 scythe of venom (61, 55, D) a +3 rapier of draining (unseen) (20, 56, D) an arrow (37, 56, D) 4 large rocks (38, 56, D) a large rock (58, 56, D) a +0 mace a +7 hand crossbow (37, 57, D) a large rock (40, 57, D) a large rock (17, 58, D) a +0 war axe a +0 animal skin (37, 58, D) 8 large rocks (17, 59, D) a +0 rapier a +2 robe of fire resistance a +0 robe a +3 ring of evasion (37, 59, D) 2 large rocks (38, 59, D) 3 large rocks (41, 59, D) a +0 morningstar (37, 60, D) a +0 morningstar (17, 61, D) a +0 flail a +0 buckler a +0 war axe a +0 animal skin an uncursed ring of wizardry (18, 61, D) a +0 quarterstaff a cursed +0 animal skin (22, 62, D) a +0 quarterstaff (unseen) (17, 63, D) a +0 antimagic quarterstaff a +0 animal skin (18, 63, D) a +0 robe an uncursed ring of magical power (19, 63, D) 3 arrows an uncursed staff of wizardry a +0 robe (17, 64, D) a +0 club a +0 longbow 17 arrows (18, 64, D) a +2 vampiric hand axe a +0 robe the ring of the Tarantula {MR+ Str+3 Int+2} [ring of protection from magic] It affects your strength (+3). It affects your intelligence (+2). It affects your resistance to hostile enchantments. (19, 64, D) a +1 trident of freezing a +0 robe a +0 hand axe a cursed +0 animal skin (20, 64, D) a +0 spear a +0 longbow 22 arrows (17, 65, D) a +0 trident of holy wrath a +0 animal skin a +1 vampiric whip a +0 robe a +0 broad axe a +0 animal skin a +5 quick blade a +0 robe a +0 buckler an uncursed ring of protection from cold a +0 broad axe a +0 animal skin (18, 65, D) a +0 longbow a +0 club 11 arrows a +0 robe (20, 65, D) a +0 antimagic rapier the cursed -1 robe "Ejeur" {-Tele +Fly rN+ HP-9 Int+4 Dex+2} It affects your intelligence (+4). It affects your dexterity (+2). It protects you from negative energy. It affects your health (-9). It lets you fly. It prevents most forms of teleportation. It has a curse placed upon it. a +6 ring of protection (21, 65, D) a +0 quarterstaff a +0 robe (17, 66, D) 2 arrows (18, 66, D) a +5 quick blade a +0 robe a +0 buckler (17, 67, D) a +2 rapier of speed a +2 robe of magic resistance a +2 buckler a +5 quick blade a +2 robe a +0 buckler the +6 falchion "Uhuuteaf" {venom, rF+ Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It protects you from fire. a +0 robe a +0 buckler (18, 67, D) a +2 flail of crushing a +1 hand crossbow of flaming a +0 robe a +0 buckler a +3 lajatang of speed a +0 robe