BluebellGnoll the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Elyvilon opposes the use of such an evil item. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. Elyvilon opposes the use of such an unholy item. (11, 1, D) a +1 robe (still there?) a +1 robe (still there?) the +7 great mace "Firestarter" {flame, rF++} (still there?) It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" (still there?) the +14 plutonium sword {Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois+ rF+ AC+5} (still there?) It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. Elyvilon opposes the use of such an evil item. the cursed +13 Scythe of Curses {drain, Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. Elyvilon opposes the use of such an evil item. the +0 Sword of Power (still there?) the -4 Mace of Variability {chaos} (still there?) Each time it hits an enemy it has a different, random effect. Elyvilon disapproves of the use of such an item. the +7 longbow "Piercer" {penet, EV-2} (still there?) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (20, 1, D) an uncursed staff of power (21, 1, D) a +0 whip (22, 1, D) a stone of tremors the cursed ring of Gudgho {Contam +Blink rPois+ rF+ Str-3 Int-4 Dex+2 SInv} [ring of strength] It affects your strength (-3). It affects your intelligence (-4). It affects your dexterity (+2). It protects you from fire. It protects you from poison. It enhances your eyesight. It lets you blink. It causes magical contamination when unequipped. It has a curse placed upon it. (23, 1, D) the cursed +2 falchion "Kaetsyto" {slice, +Blink} It inflicts extra damage upon your enemies. It lets you blink. It has a curse placed upon it. (24, 1, D) a book of Ice (25, 1, D) a book of Callings (26, 1, D) a +3 ring mail of cold resistance (27, 1, D) a +1 shortbow of flaming (29, 1, D) an uncursed amulet of guardian spirit (35, 1, D) the +6 long sword of the Vendetta {freeze, rPois- rC+ rN++ MR+ Str-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It protects you from cold. It makes you vulnerable to poison. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (36, 1, D) an uncursed ring of ice (39, 1, D) a +1 scale mail of fire resistance (40, 1, D) a +2 executioner's axe of electrocution (41, 1, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. (42, 1, D) a book of Geomancy (50, 1, D) a plain deck of changes (51, 1, D) an uncursed staff of energy (53, 1, D) a book of Dreams (54, 1, D) an uncursed staff of wizardry (61, 1, D) the +0 leather armour of the Accordion {rC- Int+9} It affects your intelligence (+9). It makes you vulnerable to cold. (68, 1, D) the +7 Singing Sword a +2 scale mail of poison resistance (69, 1, D) the +0 robe "Nyit Sely" {MR+ SInv} It affects your resistance to hostile enchantments. It enhances your eyesight. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) the +2 pair of boots of Impressiveness {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). (25, 2, D) the amulet "Thamapp" {rPois+ Regen+ Dex+5} [amulet of regeneration] It affects your dexterity (+5). It protects you from poison. It increases your rate of regeneration. (29, 2, D) the +1 morningstar of Cokuyrgh {holy, rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from negative energy. (37, 2, D) a book of Conjurations (39, 2, D) the -5 ring mail "Ojuene" {rF- rN+ Regen+ rCorr Dex+4 Stlth-} It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from negative energy. It increases your rate of regeneration. It protects you from acid and corrosion. It makes you less stealthy. (49, 2, D) an uncursed staff of summoning (50, 2, D) a sack of spiders (51, 2, D) a +2 ring mail of fire resistance (52, 2, D) 4 scrolls of enchant weapon (53, 2, D) a box of beasts (54, 2, D) a +0 rapier (55, 2, D) a plain deck of wonders (75, 2, D) a cursed amulet of inaccuracy (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (54, 3, D) the +27 Lear's hauberk a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight (50, 5, D) a javelin (61, 5, D) a +0 dagger (62, 5, D) a +0 mace (63, 5, D) an uncursed staff of energy (10, 6, D) an uncursed staff of energy a crystal ball of energy (19, 6, D) an uncursed staff of cold the cursed -5 robe of Qazlal's Castigation {+Blink Str+2 Dex-5 SInv} It affects your strength (+2). It affects your dexterity (-5). It enhances your eyesight. It lets you blink. It has a curse placed upon it. (63, 6, D) a +0 mace (4, 7, D) a +3 large shield a +3 shield a +3 buckler (10, 7, D) a wand of draining (5) (52, 7, D) a +0 trident (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (21, 8, D) an uncursed staff of fire the +0 leather armour of Hysteria {rF- MR+ Stlth+} It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It makes you more stealthy. (51, 8, D) a +0 trident a +0 robe a +0 trident 4 tomahawks a +1 spear of freezing 10 javelins a +0 leather armour (50, 9, D) a +1 rapier of electrocution a +0 robe (51, 9, D) a +0 spear of flaming 19 javelins a +0 leather armour a +0 rapier a +0 robe a +1 rapier of holy wrath a +0 robe (61, 9, D) an uncursed staff of air (62, 9, D) a +0 short sword (70, 9, D) a book of Dreams (71, 9, D) a +3 dagger of venom (72, 9, D) a book of Geomancy (50, 10, D) 8 javelins (51, 10, D) a +0 spear a +0 leather armour 5 javelins (52, 10, D) 5 javelins (72, 10, D) the amulet of Twilight {Regen+ MP-9 Str+5 Dex+4} [amulet of regeneration] It affects your strength (+5). It affects your dexterity (+4). It affects your magic capacity (-9). It increases your rate of regeneration. (62, 12, D) a +0 trident a +1 hand crossbow of flaming (63, 12, D) the +5 glaive "Mofe" {venom, rC+ Int+2 Dex-2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It affects your dexterity (-2). It protects you from cold. (2, 13, D) a +3 leather armour of poison resistance (3, 13, D) a book of Transfigurations (4, 13, D) a manual of Long Blades (5, 13, D) Cigotuvi's Reference Book on Evil Rites Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Animate Dead Necromancy 4 d - Simulacrum Ice/Necromancy 6 e - Death Channel Necromancy 6 Elyvilon opposes the use of such an evil item. (6, 13, D) a fan of gales (8, 13, D) a +0 glaive (9, 13, D) the Tome of Poison and Air Spells Type Level a - Cure Poison Poison 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Spider Form Transmutation/Poison 3 d - Deflect Missiles Charms/Air 6 e - Freezing Cloud Conjuration/Ice/Air 6 (10, 13, D) 2 royal jellies (12, 13, D) an uncursed staff of power (49, 13, D) a +5 rod of destruction (14/14) (50, 13, D) the +5 chain mail of Dyspraxia {MP-9 Dex+8} It affects your dexterity (+8). It affects your magic capacity (-9). (51, 13, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (52, 13, D) a +1 long sword of slicing (53, 13, D) a +3 ring mail of fire resistance (54, 13, D) a +2 robe of magic resistance (62, 13, D) a +0 mace (71, 13, D) a +0 flail (4, 14, D) a plain deck of escape (5, 14, D) a +1 short sword of venom (6, 14, D) an ornate deck of changes (7, 14, D) a +0 falchion of slicing (8, 14, D) an uncursed staff of conjuration (9, 14, D) a +0 chain mail (11, 14, D) a +0 falchion of protection (12, 14, D) a plain deck of wonders (50, 14, D) an uncursed staff of conjuration (51, 14, D) the ring "Rumacryo" {Ice rPois+ rN+ MR+ MP+9 Str-5 Int+3 Dex+3 Slay-3 Stlth+} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (-5). It affects your intelligence (+3). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you more stealthy. (52, 14, D) a +0 falchion of protection (53, 14, D) a +0 pair of boots of stealth (62, 14, D) a +0 hand axe (2, 15, D) a +0 arbalest of velocity (3, 15, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It enhances your eyesight. (4, 15, D) a +1 bardiche of flaming a +0 chain mail a +0 great mace a +0 chain mail a plain deck of changes (5, 15, D) 5 large rocks a +4 rapier of protection (6, 15, D) a book of Dreams (8, 15, D) a +0 war axe (9, 15, D) a box of beasts (12, 15, D) the cursed -1 long sword of Gallantry {flame, +Rage rPois+ MR+ MP+9 Str-5} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-5). It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you go berserk. It has a curse placed upon it. (35, 15, D) a +4 plate armour of magic resistance (36, 15, D) the Compendium of Calling Spells Type Level a - Summon Small Mammal Summoning 1 b - Recall Summoning/Translocation 3 c - Call Canine Familiar Summoning 3 d - Summon Ice Beast Ice/Summoning 4 (38, 15, D) a +0 trident (39, 15, D) a +3 rapier (40, 15, D) a +3 scale mail of fire resistance (41, 15, D) a book of Beasts (42, 15, D) a +0 robe (43, 15, D) an uncursed ring of stealth (2, 16, D) 3 large rocks (35, 16, D) a book of Necromancy (37, 16, D) a +1 mace of crushing (38, 16, D) Sif Muna's Catalogue of Supportive Ignition Spells Type Level a - Summon Butterflies Summoning 1 b - Inner Flame Hexes/Fire 3 c - Call Canine Familiar Summoning 3 d - Bolt of Fire Conjuration/Fire 6 e - Ring of Flames Charms/Fire 7 (40, 16, D) an uncursed staff of conjuration (41, 16, D) a Fen Folio (42, 16, D) an uncursed staff of poison (43, 16, D) a book of Alchemy (19, 17, D) the +4 quarterstaff "Merefol" {pain, rPois+ rF++ rC+ Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It greatly protects you from fire. It protects you from cold. It protects you from poison. Elyvilon opposes the use of such an evil item. (20, 17, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (22, 17, D) a +3 hand crossbow of evasion (23, 17, D) a +0 great sword of holy wrath (24, 17, D) a +0 vampiric rapier (25, 17, D) a +6 broad axe of flaming (26, 17, D) the +9 chain mail "Loibb" {+Blink +Inv rElec rPois- rF+ Int-5 Slay+2 Stlth+} It affects your intelligence (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It insulates you from electricity. It makes you vulnerable to poison. It lets you turn invisible. It lets you blink. It makes you more stealthy. (27, 17, D) the +10 triple sword of Jokhlid {holy, +Rage rElec Str+4 Dex+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It affects your dexterity (+5). It insulates you from electricity. It lets you go berserk. (28, 17, D) an uncursed staff of wizardry (29, 17, D) a +2 falchion of slicing (61, 17, D) a +1 arbalest of velocity (62, 17, D) an uncursed ring of stealth (63, 17, D) an uncursed staff of summoning (71, 17, D) an uncursed staff of fire (72, 17, D) a book of Spatial Translocations (73, 17, D) a +3 plate armour of cold resistance (19, 18, D) a +1 long sword of flaming (20, 18, D) a book of Conjurations (21, 18, D) a +1 rapier of venom (22, 18, D) a cursed +0 giant club (23, 18, D) an uncursed staff of power (25, 18, D) a +4 rapier of venom (26, 18, D) a +1 morningstar of holy wrath (27, 18, D) a +1 cloak of invisibility (64, 18, D) an uncursed staff of power (71, 18, D) a +2 flail of protection (73, 18, D) the Disquisition on Augmentations Spells Type Level a - Swiftness Charms/Air 2 b - Song of Slaying Charms 2 c - Flight Charms/Air 3 (0, 19, D) 3 large rocks (23, 19, D) the Reference Book on Poisonous Moulding Spells Type Level a - Sting Conjuration/Poison 1 b - Spider Form Transmutation/Poison 3 c - Alistair's Intoxication Transmutation/Poison 4 d - Statue Form Transmutation/Earth 6 (24, 19, D) The Arcane Secrets of Theurgy Spells Type Level a - Spellforged Servitor Conjuration/Summoning 7 b - Orb of Destruction Conjuration 7 c - Darkness Hexes 7 d - Dragon Form Transmutation 7 (25, 19, D) a +1 battleaxe of flaming (-1, 21, D) a +0 chain mail a +0 battleaxe a +0 chain mail the +3 morningstar of the Moth {venom, Contam rPois+ rC+ MR+ Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. a +0 chain mail a +0 large shield (0, 21, D) a +0 long sword a +3 plate armour a +0 arbalest 14 bolts (2, 21, D) a +0 bardiche a +0 plate armour a +4 ring of dexterity (34, 21, D) 16 poisoned javelins a +0 leather armour the +2 glaive of the Spider Nest {antimagic, Int+2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+2). a +0 robe (-1, 22, D) 6 bolts 8 large rocks (0, 22, D) a large rock a +0 chain mail a +0 long sword a +0 chain mail a +0 shield a +0 great sword a +0 plate armour (1, 22, D) a +5 rod of the swarm (13/13) a +0 halberd a +0 plate armour an uncursed ring of fire (34, 22, D) a +0 spear a +0 greatsling 13 sling bullets a +3 trident of venom a +0 robe (49, 22, D) a cursed -3 trident (unseen) (-1, 23, D) a +0 great sword the +4 leather armour of Psoekoj {rN+ Regen+ Dex+2 Stlth+} It affects your dexterity (+2). It protects you from negative energy. It increases your rate of regeneration. It makes you more stealthy. (0, 23, D) a +0 arbalest an uncursed staff of poison 23 bolts a +1 great sword of slicing a +0 chain mail (1, 23, D) a +0 glaive a +0 plate armour (33, 23, D) a +0 trident a +0 leather armour 2 large rocks (71, 23, D) a +0 giant spiked club (72, 23, D) a +0 giant club (73, 23, D) a +0 giant spiked club (0, 24, D) 6 large rocks a +0 arbalest 6 bolts an uncursed amulet of warding (33, 24, D) a +5 trident of venom a +0 leather armour (71, 24, D) a +0 giant club (73, 24, D) a +0 giant club a +0 giant club a +0 giant spiked club (0, 25, D) a +0 great sword a +0 plate armour (35, 25, D) a +1 rapier of electrocution a throwing net (49, 25, D) a scroll of brand weapon (50, 25, D) a crystal ball of energy (51, 25, D) a book of Necromancy (52, 25, D) the +8 chain mail of Untruth {+Blink rF- rC+} It makes you vulnerable to fire. It protects you from cold. It lets you blink. (55, 25, D) a Grand Grimoire (50, 26, D) the +8 triple sword "Xelicref" {venom, Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). (52, 26, D) the cursed +1 hand axe of Certain Death {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It has a curse placed upon it. (53, 26, D) a +2 antimagic rapier (54, 26, D) a book of Power (62, 27, D) a +3 chain mail of poison resistance (64, 27, D) a plain deck of changes (65, 27, D) a +6 shortbow of flaming (72, 27, D) a +4 flail of protection (73, 27, D) a +6 ring of dexterity (62, 28, D) a +0 trident (63, 28, D) Sif Muna's Incunabulum of Fire Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Ignite Poison Fire/Transmutation 5 c - Ring of Flames Charms/Fire 7 (64, 28, D) an uncursed staff of earth (71, 28, D) a +0 arbalest of flaming (73, 28, D) the +9 quarterstaff "Mies" {elec, Noisy SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It enhances your eyesight. It may make noises in combat. (34, 29, D) 3 royal jellies (37, 29, D) a +1 shortbow of freezing (39, 29, D) a +5 quick blade (40, 29, D) a +1 pair of boots of flying (42, 29, D) the +0 robe "Ysaptuaf" {+Fly rElec rPois- rC+ Str-4 Dex+3} It affects your strength (-4). It affects your dexterity (+3). It protects you from cold. It insulates you from electricity. It makes you vulnerable to poison. It lets you fly. (44, 29, D) a +3 scale mail of cold resistance (35, 30, D) a +2 morningstar of flaming (36, 30, D) a book of Air (37, 30, D) a book of Geomancy (38, 30, D) a +2 pair of gloves of archery (39, 30, D) a +6 great sword of holy wrath (40, 30, D) a +5 quick blade (41, 30, D) a lantern of shadows (42, 30, D) 4 scrolls of amnesia an uncursed ring of poison resistance (43, 30, D) the Collected Works on Doomed Boosts Spells Type Level a - Animate Skeleton Necromancy 1 b - Song of Slaying Charms 2 c - Sure Blade Hexes/Charms 2 d - Flight Charms/Air 3 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Dispel Undead Necromancy 5 (64, 30, D) a +2 shortbow of flaming 17 arrows (63, 31, D) a +0 trident (1, 32, D) a +8 rod of the swarm (13/13) (2, 32, D) a +3 blowgun (3, 32, D) a cursed staff of energy (4, 32, D) an uncursed staff of cold (5, 32, D) an uncursed staff of poison (6, 32, D) a book of Unlife (9, 32, D) a sack of spiders {used: 2} (10, 32, D) a sack of spiders (11, 32, D) an uncursed staff of fire (12, 32, D) an uncursed staff of energy (13, 32, D) a +2 short sword of venom (61, 32, D) the cursed +2 war axe "Brup" {chop, Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It has a curse placed upon it. (62, 32, D) a +0 trident (63, 32, D) a +0 trident (1, 33, D) a plain deck of defence (2, 33, D) an uncursed staff of energy (4, 33, D) the Grimoire of Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shock Conjuration/Air 1 c - Throw Flame Conjuration/Fire 2 d - Poisonous Cloud Conjuration/Poison/Air 6 (6, 33, D) an uncursed staff of wizardry (7, 33, D) a plain deck of changes (8, 33, D) a book of Transfigurations (12, 33, D) a +1 whip of freezing (14, 33, D) an uncursed ring of see invisible (19, 33, D) a +4 mace of protection (20, 33, D) the +5 battleaxe of the Little People {elec, rElec rPois+ Dex+3 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It insulates you from electricity. It protects you from poison. It makes you more stealthy. (21, 33, D) a +1 chain mail of fire resistance (22, 33, D) the +4 robe of Night {+Inv MR+ SInv Stlth+} It affects your resistance to hostile enchantments. It enhances your eyesight. It lets you turn invisible. It makes you more stealthy. (23, 33, D) a +0 long sword of holy wrath (24, 33, D) a +3 ring mail of cold resistance (25, 33, D) an uncursed amulet of warding (26, 33, D) a +3 hunting sling of flaming (27, 33, D) a +4 shortbow of flaming (28, 33, D) a book of Geomancy (29, 33, D) the cursed -1 quarterstaff "Sois" {antimagic, Int+2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+2). It has a curse placed upon it. (1, 34, D) a scroll of brand weapon (3, 34, D) Jonnoh's Handbook of Talismans Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Sure Blade Hexes/Charms 2 d - Iskenderun's Battlesphere Conjuration/Charms 5 (4, 34, D) a plain deck of summoning (5, 34, D) a crystal ball of energy (6, 34, D) a +0 dire flail (7, 34, D) a sack of spiders {used: 7} (8, 34, D) a +0 long sword (9, 34, D) a crystal ball of energy (10, 34, D) the ring of Onwisk {+cTele rN- MR++ Dex+2 Slay-3} [ring of teleport control] It can be evoked for teleport control. It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It makes you vulnerable to negative energy. It affects your resistance to hostile enchantments. (12, 34, D) an uncursed staff of fire (19, 34, D) the ring "Belib" {rPois+ Stlth+} [ring of stealth] It protects you from poison. It makes you more stealthy. (20, 34, D) an uncursed staff of fire (21, 34, D) the cursed -3 pair of gloves of Oblivion {rF+ Regen+ SInv} It protects you from fire. It enhances your eyesight. It increases your rate of regeneration. It has a curse placed upon it. (22, 34, D) an uncursed ring of fire (23, 34, D) a +0 scythe of venom (24, 34, D) an uncursed staff of power (25, 34, D) an uncursed staff of conjuration (26, 34, D) a box of beasts (27, 34, D) a +1 hand crossbow of velocity (28, 34, D) the Tome of Darkness Spells Type Level a - Animate Skeleton Necromancy 1 b - Vampiric Draining Necromancy 3 c - Excruciating Wounds Charms/Necromancy 5 d - Cigotuvi's Embrace Necromancy 5 e - Dispel Undead Necromancy 5 Elyvilon opposes the use of such an evil item. (29, 34, D) a book of the Sky (63, 34, D) an arrow (3, 35, D) a +3 rod of the swarm (13/14) (21, 35, D) a book of Battle (22, 35, D) an uncursed staff of poison (25, 35, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a book of Callings (26, 35, D) a +1 storm dragon armour (1, 36, D) an uncursed staff of power a +0 arbalest 21 bolts a +2 robe of cold resistance (4, 36, D) 5 large rocks (0, 37, D) a bolt (49, 37, D) the +5 arbalest of Utta {venom, rF- rN+ MR+ Str+4 Int-3} It poisons the ammo it fires. It affects your strength (+4). It affects your intelligence (-3). It makes you vulnerable to fire. It protects you from negative energy. It affects your resistance to hostile enchantments. (50, 37, D) Sif Muna's Reference Book on Black Rituals and Transformation Spells Type Level a - Sticks to Snakes Transmutation 2 b - Control Undead Necromancy 4 c - Alistair's Intoxication Transmutation/Poison 4 d - Agony Necromancy 5 e - Cigotuvi's Embrace Necromancy 5 Elyvilon opposes the use of such an evil item. (51, 37, D) an uncursed staff of poison (52, 37, D) a scroll of brand weapon (53, 37, D) the Grimoire of Shape Shifting Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Ice Form Ice/Transmutation 4 d - Petrify Transmutation/Earth 4 (59, 37, D) an uncursed staff of air (60, 37, D) the cursed -3 ring mail of the Accordion {rPois+ Regen+} It protects you from poison. It increases your rate of regeneration. It has a curse placed upon it. (61, 37, D) a crystal ball of energy (62, 37, D) a cursed ring of loudness (63, 37, D) the Collected Works on the Birds and Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Silence Hexes/Air 5 d - Poisonous Cloud Conjuration/Poison/Air 6 (70, 37, D) a +2 leather armour of poison resistance (71, 37, D) a +3 trident of venom (72, 37, D) a +3 morningstar of freezing (73, 37, D) the +8 flail of the Stork {venom, *Rage rPois+ rN+ MR+ Str+3 Dex+3} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your dexterity (+3). It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It may make you go berserk in combat. (50, 38, D) a +0 chain mail of cold resistance (51, 38, D) an ornate deck of changes (52, 38, D) the +8 hand crossbow "Qeafin" {penet, rElec rPois+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It insulates you from electricity. It protects you from poison. (53, 38, D) a +0 short sword of holy wrath (59, 38, D) an uncursed staff of air (60, 38, D) a +0 broad axe (61, 38, D) a book of Envenomations (62, 38, D) a book of Geomancy (70, 38, D) a +0 scale mail of fire resistance (71, 38, D) the cursed +0 executioner's axe "Smihumaj" {vamp, +Inv rN- Int+6 Dex+7} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your dexterity (+7). It makes you vulnerable to negative energy. It lets you turn invisible. It has a curse placed upon it. Elyvilon opposes the use of such an evil item. (72, 38, D) a +1 scimitar of flaming (73, 38, D) an uncursed staff of cold (1, 39, D) 2 bolts (2, 39, D) a bolt (3, 39, D) a large rock (0, 40, D) 3 bolts (1, 40, D) a +0 great sword a +0 plate armour (-1, 41, D) 5 bolts (0, 41, D) 3 bolts (1, 41, D) a bolt (-1, 42, D) a bolt (0, 42, D) a +0 broad axe the cursed +2 hunting sling of Modesty {velocity, rC+ Str+3} Any stone fired from it inflicts extra damage. It affects your strength (+3). It protects you from cold. It has a curse placed upon it. a +0 chain mail a +0 shield the ring of Adoblil {rPois- rF+ rC+ rN+ MP+9 Str+4} [ring of protection from cold] It affects your strength (+4). It protects you from fire. It protects you from cold. It makes you vulnerable to poison. It protects you from negative energy. It affects your magic capacity (+9). (1, 42, D) a +0 dire flail of crushing a +0 chain mail (2, 42, D) a +5 executioner's axe of electrocution a +0 arbalest a +0 bardiche a +4 hand crossbow of freezing a +0 plate armour 20 bolts (4, 43, D) 4 large rocks (59, 43, D) a +0 long sword a +0 chain mail a +0 war axe a +0 plate armour (60, 43, D) a +0 battleaxe a +0 chain mail (62, 43, D) a +0 glaive a +0 chain mail (72, 43, D) a +0 scimitar of flaming (-1, 44, D) a +0 arbalest 20 bolts 4 large rocks (1, 44, D) an uncursed staff of poison a +0 arbalest 25 bolts (38, 44, D) a +0 trident (59, 44, D) a +0 battleaxe a +0 chain mail a +3 glaive of protection a +0 chain mail (61, 44, D) a +0 great sword a +0 plate armour (70, 44, D) a +2 broad axe of chopping (0, 45, D) a cursed -1 battleaxe a +0 chain mail the ring of Dadiqadu {rN+ Int+3 Stlth+} [ring of stealth] It affects your intelligence (+3). It protects you from negative energy. It makes you more stealthy. a +0 battleaxe a cursed +0 chain mail (1, 45, D) a +0 long sword a +0 chain mail (61, 45, D) a +0 battleaxe a +0 arbalest of velocity a +0 chain mail (-1, 47, D) a +6 long sword of holy wrath a +0 chain mail a +0 great sword a +0 chain mail a bolt a +2 long sword of holy wrath a +0 plate armour a +0 war axe a +0 chain mail a +0 shield (0, 47, D) a +0 arbalest 13 bolts a +3 battleaxe a +0 chain mail (1, 47, D) a +0 battleaxe a +0 chain mail a +0 arbalest an uncursed staff of wizardry 11 bolts (58, 47, D) an uncursed amulet of regeneration (-1, 48, D) a bolt (0, 48, D) a +0 great sword a +0 chain mail a large rock a +0 arbalest 22 bolts (2, 48, D) a +0 great mace (unseen) (59, 48, D) a plain deck of changes (61, 48, D) a +1 chain mail of fire resistance (65, 48, D) a sack of spiders {used: 3} a cursed amulet of inaccuracy (67, 48, D) a book of Unlife (69, 48, D) a plain deck of wonders (72, 48, D) a scroll of brand weapon (74, 48, D) a +1 ice dragon armour (75, 48, D) a +0 plate armour of cold resistance (18, 49, D) a scroll of holy word (20, 49, D) a +2 helmet of intelligence (22, 49, D) an uncursed ring of fire (23, 49, D) a book of Burglary (24, 49, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (25, 49, D) a lantern of shadows (26, 49, D) a +1 robe of fire resistance (27, 49, D) a plain deck of destruction a plain deck of wonders {drawn: 1} an ornate deck of wonders (28, 49, D) a manual of Necromancy (29, 49, D) a +1 blowgun of evasion (31, 49, D) a crystal ball of energy (32, 49, D) a +0 quarterstaff of speed (33, 49, D) the +0 scale mail "Psuixyrghor" {Str+2 Int+2} It affects your strength (+2). It affects your intelligence (+2). (34, 49, D) the Volume of Attacks and Summoning Spells Type Level a - Sting Conjuration/Poison 1 b - Summon Butterflies Summoning 1 c - Recall Summoning/Translocation 3 d - Summon Ice Beast Ice/Summoning 4 e - Irradiate Conjuration/Transmutation 5 f - Iron Shot Conjuration/Earth 6 (38, 49, D) a +3 spear of piercing (39, 49, D) a scroll of brand weapon (40, 49, D) a +0 leather armour (41, 49, D) a +0 leather armour (42, 49, D) the ring "Diozuerch" {MP+9 Str+3 Dex+7} [ring of magical power] It affects your strength (+3). It affects your dexterity (+7). It affects your magic capacity (+9). (44, 49, D) a scroll of brand weapon (45, 49, D) an uncursed staff of summoning (46, 49, D) a +0 spear (50, 49, D) the +5 hand crossbow "Yleasai" {freeze, MR++} It turns projectiles fired from it into bolts of frost. It affects your resistance to hostile enchantments. (58, 49, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (59, 49, D) an uncursed staff of earth (61, 49, D) a Young Poisoner's Handbook (62, 49, D) a book of Battle (63, 49, D) an uncursed ring of fire (65, 49, D) a sack of spiders (66, 49, D) the +4 long sword "Weiwaf" {holy, +Rage rElec rPois+ Str-2 Int+3 Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-2). It affects your intelligence (+3). It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. It lets you go berserk. (67, 49, D) a +3 scale mail of fire resistance (70, 49, D) a +6 giant spiked club (19, 50, D) a lantern of shadows (20, 50, D) a Necronomicon (21, 50, D) a book of Clouds (22, 50, D) a sack of spiders (23, 50, D) a +6 ring of strength (24, 50, D) the amulet of Sku Khar {Ward +Blink +Inv rC- rN+ MP+9 Int-2 Stlth+} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your intelligence (-2). It makes you vulnerable to cold. It protects you from negative energy. It affects your magic capacity (+9). It lets you turn invisible. It lets you blink. It makes you more stealthy. (25, 50, D) a +5 hand crossbow (26, 50, D) an uncursed staff of earth (27, 50, D) a cursed ring of loudness (28, 50, D) a scroll of brand weapon (29, 50, D) an uncursed staff of wizardry (31, 50, D) a plain deck of changes (32, 50, D) the ring of Twiokhlerr {rPois+ rN+ MR- Dex+4} [ring of poison resistance] It affects your dexterity (+4). It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (38, 50, D) an ornate deck of changes (39, 50, D) a +0 spear (45, 50, D) a +0 leather armour (46, 50, D) a +9 giant club (47, 50, D) a scroll of brand weapon (50, 50, D) a plain deck of changes (51, 50, D) the +10 greatsling of the Pyrrhic Victory {velocity, rPois+ rC+ rN+ Str+4 Dex-4} Any stone fired from it inflicts extra damage. It affects your strength (+4). It affects your dexterity (-4). It protects you from cold. It protects you from poison. It protects you from negative energy. (58, 50, D) an uncursed ring of wizardry (59, 50, D) a +5 shortbow of flaming (63, 50, D) a +2 glaive of protection (64, 50, D) the +6 mace of Bagref {venom, Noisy rElec rF- MR- Dex+7 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (+7). It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It may make noises in combat. It makes you more stealthy. (65, 50, D) a +0 flail (68, 50, D) 2 throwing nets (70, 50, D) the Tome of Augmentations and Lightness Spells Type Level a - Infusion Charms 1 b - Ozocubu's Armour Charms/Ice 3 c - Flight Charms/Air 3 d - Excruciating Wounds Charms/Necromancy 5 e - Deflect Missiles Charms/Air 6 (71, 50, D) the +9 chain mail of Makhleb's Delight {rC- rN- Regen+ rCorr Int+3} It affects your intelligence (+3). It makes you vulnerable to cold. It makes you vulnerable to negative energy. It increases your rate of regeneration. It protects you from acid and corrosion. (72, 50, D) the +7 greatsling "Punk" {freeze, rC+} It turns projectiles fired from it into bolts of frost. It protects you from cold. (73, 50, D) a legendary deck of summoning (74, 50, D) a book of Cantrips (75, 50, D) a book of Spatial Translocations (0, 51, D) a sack of spiders (1, 51, D) a +2 robe of positive energy (2, 51, D) an uncursed ring of wizardry (3, 51, D) a plain deck of changes (4, 51, D) a +4 shortbow of flaming (5, 51, D) an uncursed staff of conjuration (6, 51, D) 2 potions of brilliance (7, 51, D) 4 scrolls of enchant weapon (9, 51, D) the +0 plate armour of Oblivion {-Cast Str+2 Int+2 SInv} It affects your strength (+2). It affects your intelligence (+2). It enhances your eyesight. It prevents spellcasting. (10, 51, D) a +4 flail of protection (11, 51, D) a +2 dire flail of protection (12, 51, D) a +1 hand crossbow of velocity (13, 51, D) a +2 morningstar of protection (14, 51, D) a +3 chain mail of fire resistance (18, 51, D) a +2 spear of freezing (19, 51, D) an uncursed staff of summoning (20, 51, D) a +0 pair of gloves of archery (21, 51, D) a +4 antimagic great sword (22, 51, D) a +4 greatsling of flaming (23, 51, D) a +0 short sword of flaming (24, 51, D) a +4 dagger of pain (25, 51, D) an uncursed ring of sustain abilities (26, 51, D) a crystal ball of energy (27, 51, D) an uncursed amulet of rage (28, 51, D) a book of Unlife (29, 51, D) an uncursed staff of death (30, 51, D) the ring "Gykob" {rC+ Int+4 Dex-4 SInv} [ring of see invisible] It affects your intelligence (+4). It affects your dexterity (-4). It protects you from cold. It enhances your eyesight. (31, 51, D) the +0 scale mail of the Pink Corner {Int-4 Dex+4 SInv} It affects your intelligence (-4). It affects your dexterity (+4). It enhances your eyesight. (32, 51, D) an ornate deck of changes (33, 51, D) an uncursed amulet of clarity an uncursed ring of fire (34, 51, D) an uncursed amulet of faith (38, 51, D) an uncursed ring of fire (40, 51, D) the +1 pair of gloves "Xiazied" {+Blink Regen+ Int-2 Stlth+} It affects your intelligence (-2). It lets you blink. It increases your rate of regeneration. It makes you more stealthy. (41, 51, D) a +2 rapier of speed (42, 51, D) a Grand Grimoire (43, 51, D) an uncursed staff of cold (45, 51, D) a box of beasts (47, 51, D) an uncursed staff of energy (51, 51, D) a +2 ring mail of fire resistance (53, 51, D) 4 scrolls of enchant weapon (54, 51, D) a +1 hand crossbow of velocity (58, 51, D) a +1 hand axe of flaming the +2 robe "Batuklev" {rPois+ MR++} It protects you from poison. It affects your resistance to hostile enchantments. (63, 51, D) a +2 great sword of slicing (64, 51, D) a cursed -2 ring of evasion (66, 51, D) a plain deck of summoning {drawn: 2} (69, 51, D) a +2 scimitar of holy wrath (0, 52, D) a +3 leather armour of fire resistance (1, 52, D) a sack of spiders {used: 10} a +2 halberd of holy wrath (2, 52, D) an uncursed staff of wizardry (3, 52, D) the +5 blowgun "Ymokyhi" {evade, MR+ Stlth+} It affects your evasion (+5 to EV). It affects your resistance to hostile enchantments. It makes you more stealthy. (4, 52, D) a +4 hand axe of flaming (5, 52, D) a plain deck of destruction (6, 52, D) an uncursed staff of death (8, 52, D) an uncursed staff of wizardry (9, 52, D) the +9 morningstar of Magnificence {speed, Stlth+} Attacks with this weapon are significantly faster. It makes you more stealthy. (11, 52, D) a book of Cantrips (12, 52, D) a plain deck of wonders (13, 52, D) a +0 chain mail of magic resistance (14, 52, D) a book of Ice (39, 52, D) 3 large rocks a +0 arbalest 6 bolts (40, 52, D) 7 large rocks (41, 52, D) 5 large rocks (42, 52, D) a +0 shortbow 6 arrows (46, 52, D) the +8 blowgun "Skuzeuh" {evade, +Blink MR- Int+2} It affects your evasion (+5 to EV). It affects your intelligence (+2). It affects your resistance to hostile enchantments. It lets you blink. (47, 52, D) a disc of storms (58, 52, D) a +3 morningstar of draining (66, 52, D) a +1 quarterstaff of crushing (1, 53, D) an uncursed amulet of stasis (3, 53, D) a +2 rapier of freezing (4, 53, D) the Incunabulum of Torrid Attacks Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Delayed Fireball Conjuration/Fire 7 (5, 53, D) the +4 leather armour of Ethics {rPois+ SInv Stlth+} It protects you from poison. It enhances your eyesight. It makes you more stealthy. (6, 53, D) a book of Ice (8, 53, D) a +1 chain mail of cold resistance (9, 53, D) the cursed +3 hunting sling "Duymnieg" {velocity, rF- rC- rN+ Dex+8} Any stone fired from it inflicts extra damage. It affects your dexterity (+8). It makes you vulnerable to fire. It makes you vulnerable to cold. It protects you from negative energy. It has a curse placed upon it. (10, 53, D) a wand of fire (11) (11, 53, D) a box of beasts (12, 53, D) an uncursed staff of power (14, 53, D) a book of Minor Magic (37, 53, D) a +0 longbow a cursed -2 leather armour a +0 longbow 21 arrows a cursed +0 leather armour 15 poisoned arrows (38, 53, D) a +0 longbow a +0 leather armour 39 arrows a +0 spear a +0 leather armour (39, 53, D) a +0 longbow 33 arrows a +0 leather armour (40, 53, D) a large rock (41, 53, D) a +4 spear of venom 14 silver javelins a +0 leather armour an uncursed ring of ice (0, 54, D) a steam dragon hide (1, 54, D) a steam dragon hide (9, 54, D) a quicksilver dragon hide (59, 54, D) a +0 quarterstaff a cursed +0 leather armour (39, 55, D) a javelin a +0 shortbow of evasion 8 arrows (41, 55, D) an uncursed staff of conjuration a +0 arbalest 8 bolts of flame a +0 longbow 23 arrows (42, 55, D) an uncursed staff of wizardry a +0 arbalest 22 bolts 2 arrows (41, 56, D) an arrow (37, 57, D) a +0 shortbow 21 arrows (40, 57, D) a +0 shortbow a +1 pearl dragon armour 18 arrows (6, 58, D) a gold dragon hide (18, 59, D) a shadow dragon hide (37, 59, D) 2 poisoned arrows 3 javelins 2 bolts of flame 3 silver javelins 4 arrows of flame 2 large rocks 10 arrows 3 bolts (38, 59, D) a +0 shortbow (39, 59, D) a +0 shortbow 5 arrows of frost 2 javelins the +7 hand axe of Rubbish {flame, rElec Str-4 Int+4 SInv} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-4). It affects your intelligence (+4). It insulates you from electricity. It enhances your eyesight. a +0 shortbow 17 arrows (37, 60, D) an arrow (38, 60, D) 2 arrows an arrow of frost (39, 60, D) a cursed -3 shortbow 9 arrows (40, 60, D) an arrow (57, 60, D) a +3 quarterstaff of speed (58, 60, D) a +2 quarterstaff of protection a +0 robe (37, 61, D) 14 javelins a +0 leather armour a poisoned arrow (38, 61, D) a cursed -2 shortbow 17 arrows (60, 61, D) a +5 executioner's axe of chopping (37, 62, D) a bolt (38, 62, D) a +0 longbow 41 arrows a +0 leather armour an uncursed ring of stealth (39, 62, D) a +0 shortbow 21 arrows (40, 62, D) a +1 spear of flaming a cursed +0 leather armour a bolt (41, 62, D) a bolt (58, 62, D) the ring "Duskelag" {rC+ MR- Str+3} [ring of strength] It affects your strength (+3). It protects you from cold. It affects your resistance to hostile enchantments. an uncursed staff of poison (62, 62, D) an uncursed staff of death (37, 63, D) a +0 longbow the +3 plate armour of Ladders and Snakes {rElec MR+ rCorr Int-3 Dex-4} It affects your intelligence (-3). It affects your dexterity (-4). It insulates you from electricity. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. 2 bolts 31 arrows (38, 63, D) a +0 arbalest a +4 ring of protection 16 bolts an arrow (57, 63, D) the +8 mithril axe "Arga" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. (58, 63, D) a +3 spear of venom a +3 arbalest of flaming (63, 63, D) a +4 demon blade of venom (37, 64, D) a +0 shortbow a large rock 12 arrows (38, 64, D) a large rock 3 javelins 2 arrows (39, 64, D) an arrow the +8 arbalest of Wehin {flame, Int+2} It turns projectiles fired from it into bolts of flame. It affects your intelligence (+2). 16 poisoned bolts (60, 64, D) a javelin of penetration (37, 65, D) a +0 longbow a +0 leather armour a +0 spear 19 javelins of returning a +0 leather armour an uncursed amulet of regeneration a +0 longbow a +0 leather armour a javelin 65 arrows (38, 65, D) a +1 spear of venom a +0 leather armour 3 large rocks 7 javelins 2 bolts a +0 long sword of slicing a +0 shortbow 19 arrows (39, 65, D) an arrow the +6 falchion of Amorality {drain, rC+ Str+2 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It protects you from cold. It enhances your eyesight. Elyvilon opposes the use of such an evil item. a +0 arbalest 7 bolts 3 javelins (37, 66, D) a cursed -3 shortbow a +2 spear of flaming 9 arrows of dispersal 6 arrows a large rock (38, 66, D) a +0 longbow a +2 ring mail of cold resistance a +0 mace of crushing a +0 arbalest a +0 leather armour a +0 mace of protection a +0 arbalest 19 arrows a javelin 15 bolts (39, 66, D) a +0 spear of piercing a +0 leather armour a cursed -1 arbalest 2 large rocks 6 javelins 13 bolts (40, 66, D) a +0 longbow a +0 leather armour a +0 shortbow a +1 troll leather armour a large rock 54 arrows an uncursed staff of power a +0 arbalest a +2 robe of magic resistance 21 bolts (41, 66, D) 3 large rocks (37, 67, D) 5 large rocks 9 bolts 5 javelins 14 arrows (38, 67, D) an uncursed staff of cold a +0 arbalest 6 bolts a +0 arbalest an arrow (40, 67, D) 2 javelins (43, 67, D) a javelin