BluebellGnoll the Dungeon (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois+ rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +0 Sword of Power the +3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Elyvilon disapproves of the use of such an item. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (20, 1, D) a plain deck of war (21, 1, D) a +2 short sword of flaming (22, 1, D) a +2 battleaxe of holy wrath (23, 1, D) a +0 leather armour (28, 1, D) a book of Dreams (29, 1, D) the +4 whip of Action {slash, Noisy rElec Int+2 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+2). It insulates you from electricity. It may make noises in combat. (35, 1, D) a +4 dagger of protection (37, 1, D) a scroll of brand weapon (38, 1, D) the ring "Ghetuil" {rElec rN+ Int+7 Dex-4} [ring of positive energy] It affects your intelligence (+7). It affects your dexterity (-4). It insulates you from electricity. It protects you from negative energy. (39, 1, D) the +9 hunting sling "Oniolayrch" {flame, rPois+ rC- Dex+3} It turns projectiles fired from it into bolts of flame. It affects your dexterity (+3). It makes you vulnerable to cold. It protects you from poison. (40, 1, D) Roxanne's Almanac of the Rocks Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Statue Form Transmutation/Earth 6 d - Shatter Earth 9 4 scrolls of amnesia a +6 ring of strength an uncursed ring of positive energy (41, 1, D) a disc of storms (42, 1, D) a book of Control (49, 1, D) a book of Maledictions (51, 1, D) an uncursed staff of earth (52, 1, D) a +2 robe of magic resistance (53, 1, D) a book of Envenomations (55, 1, D) the Almanac of Helpful Bewitchment Spells Type Level a - Corona Hexes 1 b - Confusing Touch Hexes 2 c - Sure Blade Hexes/Charms 2 d - Enslavement Hexes 4 e - Deflect Missiles Charms/Air 6 (61, 1, D) an uncursed staff of cold (62, 1, D) an uncursed staff of poison (63, 1, D) an uncursed ring of wizardry (67, 1, D) a +3 blowgun (68, 1, D) a +1 flail of protection (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (7, 2, D) a +1 robe (still there?) a +1 robe (still there?) the +7 Singing Sword (still there?) (20, 2, D) 3 large rocks an uncursed staff of energy (21, 2, D) a book of Conjurations (22, 2, D) a +0 leather armour of cold resistance (23, 2, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +2 ring of evasion (24, 2, D) a +0 leather armour (25, 2, D) a box of beasts (27, 2, D) the +8 longbow "Itoliori" {flame, rElec rF+ rN+ Dex+4 SInv} It turns projectiles fired from it into bolts of flame. It affects your dexterity (+4). It protects you from fire. It insulates you from electricity. It protects you from negative energy. It enhances your eyesight. (34, 2, D) a +0 dagger a cursed +0 robe (36, 2, D) the amulet "Shreryokli" {Spirit rElec rC+ MP+9 Str+4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+4). It protects you from cold. It insulates you from electricity. It affects your magic capacity (+9). a cursed +0 scythe a +0 robe (37, 2, D) the cursed -1 scythe of the Old World {elec, rElec MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (38, 2, D) a +2 robe of the Archmagi (39, 2, D) a +0 short sword (40, 2, D) a +2 giant club (41, 2, D) the cursed -2 chain mail "Itotaoh" {rElec rN- Dex+2} It affects your dexterity (+2). It insulates you from electricity. It makes you vulnerable to negative energy. It has a curse placed upon it. (42, 2, D) a +4 chain mail of magic resistance (52, 2, D) the Handbook of Gliding Arcane Weapons Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shock Conjuration/Air 1 c - Static Discharge Conjuration/Air 3 d - Sticky Flame Conjuration/Fire 4 e - Silence Hexes/Air 5 f - Poisonous Cloud Conjuration/Poison/Air 6 (53, 2, D) an uncursed ring of invisibility (54, 2, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It enhances your eyesight. It prevents most forms of teleportation. (62, 2, D) a +2 halberd of distortion (75, 2, D) a book of Control (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (18, 3, D) 7 arrows of frost a +0 shortbow (20, 3, D) 34 bolts a +0 arbalest a cursed +0 arbalest the +10 hand axe of Midnight {venom, Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (21, 4, D) 13 bolts a +1 arbalest of freezing (23, 4, D) 3 large rocks (33, 4, D) a +0 halberd a +2 robe of positive energy (34, 4, D) a +0 club (35, 4, D) a +0 quarterstaff a +0 hunting sling 11 sling bullets a +0 leather armour a large rock (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight (34, 5, D) a +0 long sword of holy wrath a cursed +0 leather armour (35, 5, D) a +1 battleaxe of flaming a cursed +0 plate armour (36, 5, D) a +0 long sword a +0 plate armour a +0 large shield a +4 quarterstaff of chaos a cursed +0 cloak (67, 5, D) a +0 dagger a +0 robe (68, 5, D) a +0 hand axe (69, 5, D) a +0 hand axe the +5 blowgun of Fury {evade, rElec rN+ Stlth-} It affects your evasion (+5 to EV). It insulates you from electricity. It protects you from negative energy. It makes you less stealthy. (10, 6, D) an uncursed staff of energy a crystal ball of energy (20, 6, D) a large rock (4, 7, D) a +3 large shield a +3 shield a +3 buckler (10, 7, D) a wand of draining (5) (17, 7, D) 12 bolts a +0 arbalest (18, 7, D) 24 bolts a +0 arbalest (19, 7, D) 18 arrows an uncursed staff of fire a +0 shortbow a centaur corpse (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (17, 8, D) an arrow of frost (still there?) 3 arrows (still there?) (18, 8, D) 15 arrows a +0 shortbow a +4 morningstar of protection a centaur skeleton (20, 8, D) 2 bolts 2 arrows (17, 9, D) 5 arrows of flame 31 arrows 8 arrows of frost 18 bolts 13 large rocks (18, 9, D) a +0 arbalest an uncursed ring of stealth a +2 arbalest of flaming 4 large rocks a throwing net 24 bolts 3 arrows (33, 9, D) a sling bullet (61, 9, D) the ring "Nulygric" {AC+5 Str+3 Dex-4} [ring of protection] It affects your AC (+5). It affects your strength (+3). It affects your dexterity (-4). (62, 9, D) a +0 trident (63, 9, D) the +6 rapier of the Boiling Point {pierce, +Blink rN- Str+6 Int-3} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your intelligence (-3). It makes you vulnerable to negative energy. It lets you blink. (70, 9, D) a +1 glaive of chopping (71, 9, D) a +0 great sword of slicing (72, 9, D) a +1 great sword of electrocution (17, 10, D) the +7 hand axe "Crimein" {venom, -Cast rElec rC+ rN+ Str-2 Int-5 Dex+4 Stlth+} (still there?) It poisons the flesh of those it strikes. It affects your strength (-2). It affects your intelligence (-5). It affects your dexterity (+4). It protects you from cold. It insulates you from electricity. It protects you from negative energy. It prevents spellcasting. It makes you more stealthy. a bolt (still there?) (18, 10, D) an uncursed staff of fire a +0 shortbow a centaur skeleton (70, 10, D) the +11 whip of Xiesots {slash, rElec Stlth-} It inflicts extra damage upon your enemies. It insulates you from electricity. It makes you less stealthy. (72, 10, D) a +5 greatsling of flaming (62, 11, D) a +2 hand axe of flaming (49, 13, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (50, 13, D) an uncursed staff of poison (52, 13, D) an uncursed ring of protection from fire (53, 13, D) the +8 hunting sling "Dragonslayer" {freeze, -Cast rPois+ rC+ rN+} It turns projectiles fired from it into bolts of frost. It protects you from cold. It protects you from poison. It protects you from negative energy. It prevents spellcasting. (54, 13, D) a crystal ball of energy (55, 13, D) a +4 rod of clouds (14/14) (50, 14, D) a book of the Tempests (52, 14, D) an uncursed staff of fire (54, 14, D) a +0 arbalest of freezing (55, 14, D) a book of Enchantments (62, 14, D) a tomahawk (36, 15, D) a +0 leather armour of fire resistance (37, 15, D) a book of Envenomations (38, 15, D) an uncursed staff of earth (39, 15, D) a manual of Crossbows (40, 15, D) a +0 quarterstaff (41, 15, D) a cursed -3 ring of dexterity (42, 15, D) a cursed amulet of inaccuracy (43, 15, D) the +1 plate armour "Osau" {rF- rCorr Int-3 Dex+6 Stlth+} It affects your intelligence (-3). It affects your dexterity (+6). It makes you vulnerable to fire. It protects you from acid and corrosion. It makes you more stealthy. (35, 16, D) a +8 bardiche of freezing (37, 16, D) a +2 ring of intelligence (39, 16, D) the +6 dagger of Proxai Carei {elec, rN+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from negative energy. (40, 16, D) the +7 short sword of Conversion {pierce, Str+6 Int-3 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your intelligence (-3). It affects your dexterity (+4). (43, 16, D) a +1 falchion of flaming (61, 17, D) a +3 plate armour of cold resistance (62, 17, D) the +10 flail "Hyenioph" {crush, rElec rF+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from fire. It insulates you from electricity. (63, 17, D) a book of the Warp (64, 17, D) a +1 long sword of electrocution (71, 17, D) a +1 buckler of reflection (72, 17, D) the +5 ring mail of Stasosme {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). (62, 18, D) Sif Muna's Collected Works on Heat and Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Inner Flame Hexes/Fire 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Ignite Poison Fire/Transmutation 5 (64, 18, D) the +4 plate armour "Suewnyj" {rPois+} It protects you from poison. (71, 18, D) the +4 greatsling "Acer" {speed, rElec rPois- rF++ Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It greatly protects you from fire. It insulates you from electricity. It makes you vulnerable to poison. (72, 18, D) a book of Flames (73, 18, D) the +5 scale mail of Forking Paths {rPois+ Dex+4} It affects your dexterity (+4). It protects you from poison. (73, 19, D) a +0 shortbow 12 arrows (34, 20, D) an uncursed staff of death (73, 20, D) 2 arrows (21, 23, D) a hell hound corpse (72, 24, D) 5 arrows (49, 25, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (50, 25, D) a manual of Summonings (52, 25, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (53, 25, D) a plain deck of wonders (55, 25, D) a +1 plate armour of poison resistance (50, 26, D) Qiadoicw's Catalogue of Fiery Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Freezing Cloud Conjuration/Ice/Air 6 c - Bolt of Fire Conjuration/Fire 6 d - Delayed Fireball Conjuration/Fire 7 (51, 26, D) a +4 mace of holy wrath (52, 26, D) an uncursed staff of poison (53, 26, D) a +6 halberd of chopping (54, 26, D) a +0 hunting sling of freezing (27, 27, D) a +4 scimitar of flaming (61, 27, D) an uncursed staff of poison (62, 27, D) a disc of storms (62, 28, D) an uncursed staff of earth (63, 28, D) a +4 hand crossbow of freezing (64, 28, D) a plain deck of wonders (72, 28, D) a cursed +4 ring of strength (73, 28, D) 3 large rocks 4 arrows the +1 robe of Hedyiv {rCorr MP+9 Str+4} It affects your strength (+4). It affects your magic capacity (+9). It protects you from acid and corrosion. (22, 29, D) a +2 great sword of flaming (unseen) (24, 29, D) a hell hog corpse (26, 29, D) a fire drake corpse (34, 29, D) a sack of spiders (35, 29, D) a +1 rapier of draining (36, 29, D) an uncursed staff of power (37, 29, D) an uncursed amulet of guardian spirit (38, 29, D) a +0 pair of gloves of archery (39, 29, D) a potion of mutation a +1 robe of magic resistance (42, 29, D) a +4 short sword of venom (62, 29, D) an arrow (64, 29, D) a tomahawk (25, 30, D) a +2 demon whip of freezing (unseen) (26, 30, D) a +1 great sword of flaming a fire giant corpse (35, 30, D) the cursed +0 dagger of Offence {freeze, MR++ Str+3 Int-4 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (-4). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 robe (36, 30, D) a +1 shield of protection (37, 30, D) a scroll of brand weapon (38, 30, D) a +1 quarterstaff of protection (39, 30, D) a +2 plate armour of poison resistance (40, 30, D) the +9 whip of Dim Light {flame, *Rage Str+4} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It may make you go berserk in combat. (41, 30, D) a +1 scimitar of flaming (42, 30, D) a plain deck of defence (43, 30, D) a +0 robe (62, 32, D) 2 arrows (63, 33, D) an arrow (63, 34, D) 10 arrows 3 tomahawks (72, 34, D) 4 large rocks a bolt 5 arrows (58, 36, D) a +2 chain mail of magic resistance (51, 37, D) a +0 dagger (52, 37, D) a +2 dagger of flaming (53, 37, D) the cursed -2 rapier of Mosel {pierce, rElec Str+2 Int+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+2). It insulates you from electricity. It has a curse placed upon it. (54, 37, D) a plain deck of wonders (59, 37, D) the Collected Works on Aid Spells Type Level a - Iskenderun's Battlesphere Conjuration/Charms 5 b - Haste Charms 6 c - Ring of Flames Charms/Fire 7 (61, 37, D) a plain deck of wonders (62, 37, D) the ring of the Raven {rPois- Str+6 SInv} [ring of see invisible] It affects your strength (+6). It makes you vulnerable to poison. It enhances your eyesight. (69, 37, D) an uncursed staff of cold (70, 37, D) a scroll of brand weapon (49, 38, D) a +2 broad axe of flaming a +0 robe a +3 trident of venom (50, 38, D) the +4 long sword of Gallantry {flame, Dex+2} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). (51, 38, D) a +0 dagger (52, 38, D) a disc of storms (53, 38, D) a +2 rapier of distortion (60, 38, D) an ornate deck of wonders (61, 38, D) the +1 broad axe "Proigeel" {chop, rC+ Str-5 Int+10} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your intelligence (+10). It protects you from cold. (62, 38, D) a book of Conjurations (63, 38, D) an uncursed ring of magical power (70, 38, D) an uncursed staff of power (71, 38, D) a book of the Sky (72, 38, D) the +5 captain's cutlass {speed} Attacks with this weapon are significantly faster. (37, 39, D) a storm dragon hide