BluebellGnoll the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (62, 1, D) a +0 dagger (68, 1, D) a +3 scimitar of protection (69, 1, D) a +2 scale mail of fire resistance (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade (unseen) (73, 2, D) a +2 pair of boots of running (75, 2, D) a cursed staff of fire (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (62, 3, D) a +2 dagger of speed (74, 3, D) a +0 giant club a +0 giant club (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (62, 4, D) a +0 war axe (63, 4, D) an uncursed staff of poison (74, 4, D) a +0 giant club a +0 giant club (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) an uncursed ring of flight (62, 5, D) a +0 hand axe (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) the ring "Opuurih" {rF- Str+3 Dex+4} [ring of strength] It affects your strength (+3). It affects your dexterity (+4). It makes you vulnerable to fire. (70, 9, D) a cursed -3 club a +0 robe an uncursed amulet of stasis (71, 9, D) a +0 chain mail of magic resistance (72, 9, D) a +0 long sword (62, 10, D) an uncursed staff of earth (70, 10, D) a +3 quarterstaff of chaos a +0 cloak an uncursed staff of air (71, 10, D) a +0 scythe a +0 robe (72, 10, D) a +3 demon blade of electrocution a +0 robe a +0 dagger (72, 11, D) an uncursed staff of air a +1 robe of cold resistance (62, 17, D) an uncursed staff of air (64, 17, D) a Grand Grimoire (73, 17, D) a +4 short sword of electrocution (62, 18, D) a wand of random effects (30) a +1 ring of protection a book of Callings an Akashic Record a book of Flames a +0 hand axe a +0 plate armour of magic resistance (63, 18, D) a Young Poisoner's Handbook (64, 18, D) a crystal ball of energy (70, 18, D) a +0 arbalest 17 bolts (71, 18, D) an uncursed staff of summoning (72, 18, D) a +4 mace of crushing a +0 robe a +0 club (73, 18, D) a +4 hand axe of electrocution (64, 19, D) a +0 long sword (72, 20, D) a +0 battleaxe a +0 plate armour (73, 20, D) a +2 long sword of holy wrath a cursed +0 plate armour a +0 shield (72, 23, D) a +0 war axe a cursed +0 chain mail a +0 shield (62, 27, D) a +3 chain mail of magic resistance (63, 27, D) a +2 broad axe of flaming (65, 27, D) an uncursed ring of see invisible (71, 27, D) a +0 club a +0 chain mail (72, 27, D) a +0 hand axe (73, 27, D) a +0 dagger a +0 robe a +2 rapier of venom (62, 28, D) a +0 dagger a cursed +0 robe the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (63, 28, D) a +2 plate armour of fire resistance (64, 28, D) a +1 flail of protection (71, 28, D) a +0 short sword a +0 plate armour (72, 28, D) a +0 hand axe a +0 plate armour a +6 hand axe of distortion (73, 28, D) a +0 club a +2 spear of distortion (49, 37, D) a book of Death (50, 37, D) an uncursed staff of poison (51, 37, D) a +5 great sword of holy wrath (52, 37, D) a disc of storms (53, 37, D) an uncursed ring of see invisible (54, 37, D) a phial of floods (61, 37, D) a +3 ring mail of cold resistance (62, 37, D) a +0 halberd (63, 37, D) a +1 long sword of draining (69, 37, D) a +2 plate armour of magic resistance (71, 37, D) a +2 longbow of flaming (72, 37, D) an uncursed staff of air (73, 37, D) a +5 dagger of venom (49, 38, D) the +4 scale mail "Lorrasm" {rElec Str+4 Dex+4 SInv} It affects your strength (+4). It affects your dexterity (+4). It insulates you from electricity. It enhances your eyesight. (50, 38, D) a +0 crystal plate armour (51, 38, D) a +6 ring of protection (52, 38, D) a +5 rod of the swarm (14/14) (53, 38, D) a +2 great sword of electrocution (59, 38, D) a +0 dagger (61, 38, D) a Young Poisoner's Handbook (62, 38, D) a +1 war axe of flaming a +0 robe an uncursed staff of energy (70, 38, D) an uncursed ring of ice (71, 38, D) a +2 arbalest of evasion (72, 38, D) a +0 halberd of protection (61, 39, D) a potion of blood (61, 40, D) a necrophage skeleton (59, 42, D) a +5 demon whip of electrocution a +0 robe (61, 43, D) a +4 dagger of pain a +0 robe (51, 44, D) a hell hound corpse (50, 45, D) a +0 flail