BluebellGnoll the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois+ rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) an uncursed staff of energy (20, 1, D) a +2 battleaxe of chopping (21, 1, D) the +5 falchion "Yraophiw" {vamp, Str-5 Dex+5} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (-5). It affects your dexterity (+5). (22, 1, D) a cursed staff of death (23, 1, D) a +1 falchion of slicing (24, 1, D) a +1 pair of boots of stealth (25, 1, D) a +3 leather armour of positive energy (26, 1, D) a +3 morningstar of holy wrath (27, 1, D) an uncursed staff of earth (28, 1, D) the ring "Steuz" {AC+3 Str+2 SInv} [ring of protection] It affects your AC (+3). It affects your strength (+2). It enhances your eyesight. (35, 1, D) a +0 dagger of protection (36, 1, D) the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). a +6 ring of dexterity (37, 1, D) the amulet "Tweijis" {Faith rElec rC+ rN+ MR+} [amulet of faith] It allows you to gain divine favour quickly. It protects you from cold. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (39, 1, D) a +0 glaive of chopping (40, 1, D) the ring of Nehal {rPois+ SInv} [ring of see invisible] It protects you from poison. It enhances your eyesight. (41, 1, D) the +6 shortbow of Annoyance {speed, rPois- MR+ Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It makes you vulnerable to poison. It affects your resistance to hostile enchantments. (42, 1, D) a +5 ring of dexterity (49, 1, D) a +6 arbalest of flaming (50, 1, D) an uncursed amulet of regeneration (51, 1, D) an uncursed ring of wizardry (52, 1, D) a +2 robe (53, 1, D) a +4 morningstar of pain (55, 1, D) a +2 war axe of electrocution (61, 1, D) an uncursed staff of summoning (62, 1, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It enhances your eyesight. (63, 1, D) a manual of Polearms (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a +3 war axe of chopping (20, 2, D) a +2 scythe of venom (21, 2, D) a +1 cloak of magic resistance (23, 2, D) a cursed staff of earth (24, 2, D) the cursed +1 blowgun "Khittula" {evade, rElec} It affects your evasion (+5 to EV). It insulates you from electricity. It has a curse placed upon it. (25, 2, D) the +5 glaive "Gexol" {chop, Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). (26, 2, D) a +5 spear of venom (27, 2, D) a +2 vampiric hand axe (28, 2, D) an ornate deck of wonders {drawn: 1} a +1 quarterstaff of crushing (29, 2, D) a +1 cloak of invisibility (36, 2, D) a scroll of brand weapon (37, 2, D) a +2 halberd of holy wrath (39, 2, D) a plain deck of wonders (40, 2, D) a +2 robe (41, 2, D) an uncursed staff of poison (42, 2, D) the ring "Khofiz" {+cTele rElec Int-2 Dex+4} [ring of teleport control] It can be evoked for teleport control. It affects your intelligence (-2). It affects your dexterity (+4). It insulates you from electricity. (49, 2, D) a +5 ring of dexterity (50, 2, D) a +2 hand axe of venom (51, 2, D) the +5 dire flail "Tugh" {flame, rF+} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. (52, 2, D) a +2 quarterstaff of crushing (53, 2, D) a plain deck of changes (54, 2, D) a +4 ring of dexterity (55, 2, D) an uncursed staff of power (62, 2, D) a manual of Short Blades (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (22, 3, D) a +4 antimagic mace (53, 3, D) 8 tomahawks of returning (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of flight (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (34, 7, D) a +4 eveningstar of venom (4, 8, D) a +0 mace a +0 animal skin a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (63, 9, D) an uncursed staff of poison (70, 9, D) the +6 spear of the Botono {reap, Hex rPois+ rN+ HP-6} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It protects you from poison. It protects you from negative energy. It affects your health (-6). (71, 9, D) a +6 ring of dexterity (72, 9, D) a +0 dagger of draining (52, 10, D) a +1 morningstar of crushing a +4 dire flail of holy wrath (70, 10, D) the cursed +2 great sword of Hetrah {slice, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It has a curse placed upon it. (72, 10, D) an uncursed staff of poison (71, 11, D) a +0 falchion a +0 chain mail (72, 11, D) a +0 flail (71, 12, D) a cursed -2 club a +0 leather armour (72, 12, D) a +0 dagger a +1 robe of resistance (51, 13, D) a +0 chain mail of fire resistance (71, 13, D) a +5 flail of protection (50, 14, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (51, 14, D) an uncursed staff of fire (53, 14, D) a +3 leather armour of poison resistance (55, 14, D) a +0 hand axe of chopping (35, 15, D) a +2 quarterstaff of crushing (37, 15, D) a +1 robe of fire resistance (38, 15, D) the +4 blowgun "Bare Sofy" {speed, rElec Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It insulates you from electricity. (39, 15, D) a +3 antimagic dire flail a +2 antimagic morningstar (41, 15, D) a +6 scimitar of protection (42, 15, D) a +0 great mace of crushing (43, 15, D) a +2 vampiric war axe (35, 16, D) a +0 hand axe of venom (36, 16, D) a +0 hand crossbow of flaming (37, 16, D) an uncursed staff of power (38, 16, D) a +3 leather armour of cold resistance (42, 16, D) a +3 dagger of venom (43, 16, D) a +0 dagger of protection (19, 17, D) a scroll of brand weapon (21, 17, D) a +1 ring mail of fire resistance (25, 17, D) an uncursed amulet of rage (27, 17, D) a +1 rapier of protection (39, 17, D) a plain deck of wonders 2 potions of brilliance (61, 17, D) the +4 war axe of Infinite Pain {pain, rF++ rN+ Str-5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-5). It greatly protects you from fire. It protects you from negative energy. (62, 17, D) a +3 plate armour of magic resistance (63, 17, D) a +2 glaive of flaming (64, 17, D) a +1 lajatang of electrocution (72, 17, D) a +0 spear (73, 17, D) a +0 spear (19, 18, D) a +5 quarterstaff of speed (21, 18, D) a +4 scale mail of cold resistance (23, 18, D) a cursed -2 ring of evasion (24, 18, D) a disc of storms (25, 18, D) a +2 halberd of freezing (26, 18, D) the +2 robe "Muvaupp" {+Inv rElec Regen+ Str-3 SInv} It affects your strength (-3). It insulates you from electricity. It enhances your eyesight. It lets you turn invisible. It increases your rate of regeneration. (28, 18, D) a +0 rapier of flaming (29, 18, D) a +2 scythe of venom (64, 18, D) the ring "Ylaemp" {Fire +Blink rElec Str-4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (-4). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It lets you blink. (22, 19, D) a stone of tremors (23, 19, D) a stone of tremors (24, 19, D) a +0 shield of fire resistance (25, 19, D) a +2 antimagic morningstar a +5 antimagic morningstar the ring of Shadows {Umbra +Inv rN+ SInv} [ring of invisibility] It protects you from negative energy. It enhances your eyesight. It lets you turn invisible. (24, 20, D) a cursed ring of positive energy 5 poisoned javelins (51, 20, D) a cursed -2 dagger a +0 robe a +2 war axe of draining a +0 robe (60, 20, D) a cursed -3 giant spiked club a +0 giant spiked club (71, 20, D) a +2 morningstar of crushing (73, 20, D) a +0 dagger a +0 robe (22, 21, D) a +0 scythe of freezing (36, 21, D) a fire drake corpse (skeletalised by now) (50, 21, D) a +5 vampiric halberd (51, 21, D) a cursed +0 war axe a +0 robe (52, 21, D) a +0 mace a +0 robe (60, 21, D) a +0 giant club a +0 giant club a +0 giant spiked club (61, 21, D) a +3 antimagic flail a +0 giant club a +0 giant spiked club (72, 21, D) a +0 spear (50, 22, D) a +4 morningstar of holy wrath (52, 22, D) a +0 hand axe (61, 22, D) a +0 giant club a +0 giant club a +5 antimagic dire flail (72, 22, D) a +6 antimagic trident (17, 23, D) a +2 scythe of flaming (18, 23, D) a +0 halberd a +3 ring mail of cold resistance (19, 23, D) a +2 scythe of venom (21, 23, D) a +0 long sword (38, 23, D) a +5 hand crossbow of freezing (71, 23, D) a +2 double sword of slicing (18, 24, D) a shard shrike skeleton (19, 24, D) a +0 halberd a +2 ring mail of poison resistance (38, 24, D) a +3 antimagic morningstar 8 steel tomahawks (71, 24, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (17, 25, D) a +2 greatsling of flaming (49, 25, D) a +3 ring of protection (50, 25, D) an uncursed staff of air (51, 25, D) a +1 demon blade of draining (52, 25, D) a +4 quarterstaff of draining (18, 26, D) a shard shrike skeleton (37, 26, D) a +5 antimagic flail (50, 26, D) a +5 flail of holy wrath (51, 26, D) an uncursed staff of poison (53, 26, D) a plain deck of wonders (54, 26, D) a +0 hand axe of chopping (50, 27, D) a +6 mace of crushing (63, 27, D) an uncursed staff of air (64, 27, D) a +1 arbalest of freezing (65, 27, D) a +0 executioner's axe of chopping (72, 27, D) an uncursed staff of conjuration (73, 27, D) a +0 fire dragon armour (36, 28, D) a +0 battleaxe of freezing (63, 28, D) an uncursed staff of fire (71, 28, D) an uncursed ring of stealth (73, 28, D) a +2 scale mail of magic resistance (34, 29, D) a +1 war axe of draining (35, 29, D) an uncursed ring of flight (36, 29, D) an uncursed amulet of resist mutation (37, 29, D) a +0 leather armour of cold resistance (38, 29, D) an uncursed staff of summoning (39, 29, D) an uncursed staff of wizardry (40, 29, D) a +0 mace of draining (41, 29, D) a +1 chain mail of fire resistance (42, 29, D) a +3 eveningstar of protection a +6 glaive of chopping (43, 29, D) the ring "Aruot" {+Fly rElec rC+ Str-3 Int+4 Dex+4 Stlth+} [ring of intelligence] It affects your strength (-3). It affects your intelligence (+4). It affects your dexterity (+4). It protects you from cold. It insulates you from electricity. It lets you fly. It makes you more stealthy. (44, 29, D) a plain deck of changes (35, 30, D) a +2 antimagic rapier a +2 mace of holy wrath (36, 30, D) a +4 scimitar of holy wrath (37, 30, D) a +4 short sword of speed (38, 30, D) a +2 scimitar of holy wrath (39, 30, D) an uncursed staff of death (41, 30, D) a +2 leather armour of cold resistance (42, 30, D) an uncursed staff of cold (43, 30, D) a plain deck of wonders (71, 31, D) a +0 shortbow 16 arrows (70, 32, D) a +4 antimagic mace (72, 32, D) 3 arrows of flame an arrow (52, 33, D) a +0 hand axe (71, 33, D) a +0 shortbow 12 arrows of flame (72, 33, D) an arrow (19, 34, D) a cursed staff of wizardry (20, 34, D) a +3 rod of destruction (12/12) (21, 34, D) a lantern of shadows (52, 34, D) a +1 morningstar of protection (72, 34, D) an arrow of flame an arrow (17, 35, D) a javelin of penetration (21, 35, D) a plain deck of defence (22, 35, D) a +4 spear of venom (19, 36, D) 2 javelins of penetration (22, 36, D) a large rock (20, 37, D) a large rock (21, 37, D) a javelin of penetration (50, 37, D) an uncursed ring of magical power (51, 37, D) a +2 short sword of protection (54, 37, D) an uncursed ring of poison resistance (59, 37, D) a +0 chain mail of cold resistance (60, 37, D) the cursed +3 short sword "Z" {elec, +Inv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It lets you turn invisible. It has a curse placed upon it. (61, 37, D) a +0 hand axe (62, 37, D) a +3 ring of dexterity (63, 37, D) the +7 arbalest of the Illusory Stars {speed, Int+3 Dex+5 Stlth+} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It affects your dexterity (+5). It makes you more stealthy. (69, 37, D) the +9 dagger of Chilly Death {freeze, rPois+ rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (71, 37, D) the +13 mace of Courage {speed, Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). (72, 37, D) an uncursed staff of wizardry (20, 38, D) 2 large rocks (49, 38, D) a +3 ring of dexterity (51, 38, D) a sack of spiders (52, 38, D) a +1 robe of resistance (53, 38, D) a +6 blowgun (59, 38, D) a disc of storms (61, 38, D) a lantern of shadows (62, 38, D) a plain deck of changes (63, 38, D) a +0 leather armour of poison resistance (70, 38, D) the +6 large shield of Disaster {Contam +Blink rElec rC+ Str+2} It affects your strength (+2). It protects you from cold. It insulates you from electricity. It lets you blink. It causes magical contamination when unequipped. (73, 38, D) the +3 pair of gauntlets of War {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (51, 40, D) a +1 vampiric lajatang (18, 41, D) a +2 vampiric scythe (70, 41, D) a cursed -1 long sword (71, 41, D) a +0 longbow 19 arrows (72, 41, D) a +0 short sword a +0 long sword (73, 41, D) a +5 longbow of flaming (still there?) a +5 longbow of flaming (still there?) a +0 longbow (still there?) an uncursed staff of energy (still there?) 13 arrows (still there?) a +0 leather armour (still there?) (17, 42, D) a +0 dire flail (18, 42, D) a death drake corpse (70, 42, D) a +0 dagger a +0 leather armour (71, 42, D) 3 large rocks (17, 43, D) 5 silver tomahawks (61, 43, D) the +10 giant club of Trog's Righteous Fury {crush, +Rage Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It lets you go berserk. a +0 trident a +0 robe (60, 44, D) a +0 scimitar a cursed +0 robe (61, 44, D) a +0 halberd a +0 robe (60, 45, D) a +1 short sword of electrocution (61, 45, D) a +5 mace of crushing