BluebellGnoll the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) a +0 animal skin a +0 flail the +7 great mace "Firestarter" {flame, inner flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois+ rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +1 mace of protection (63, 1, D) a +3 lajatang of speed (68, 1, D) a book of Spatial Translocations (69, 1, D) a +0 chain mail of magic resistance (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a book of Party Tricks (73, 2, D) a disc of storms (75, 2, D) a cursed -2 ring of protection (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (73, 3, D) a +0 short sword an elf corpse (skeletalised by now) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a book of Unlife (62, 9, D) the Incunabulum of Sinister Rituals Spells Type Level a - Control Undead Necromancy 4 b - Agony Necromancy 5 c - Cigotuvi's Embrace Necromancy 5 d - Death Channel Necromancy 6 (63, 9, D) a book of Changes (70, 9, D) a +1 ring mail of poison resistance (71, 9, D) an Akashic Record (72, 9, D) Further Steps in Wizardry Spells Type Level a - Force Lance Conjuration/Translocation 4 b - Iskenderun's Mystic Blast Conjuration 4 c - Throw Icicle Conjuration/Ice 4 d - Enslavement Hexes 4 e - Summon Guardian Golem Hexes/Summoning 4 f - Ice Form Ice/Transmutation 4 (70, 10, D) a +2 whip of venom (72, 10, D) the +8 falchion of Gaimics {freeze, -Tele rPois+ rF+ rN+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (61, 11, D) a +0 trident (62, 11, D) a +0 trident (63, 11, D) a +0 trident 7 tomahawks a merfolk skeleton (69, 11, D) a +0 short sword a +0 chain mail (70, 11, D) a +2 short sword of holy wrath a +0 ring mail an elf skeleton (71, 11, D) a +1 long sword of protection a +0 shortbow 10 arrows a +0 leather armour (62, 12, D) a +0 trident (71, 14, D) an arrow (61, 17, D) a cursed amulet of inaccuracy (62, 17, D) a disc of storms (63, 17, D) a +2 plate armour of cold resistance (72, 17, D) the +5 plate armour "Shref" {Stlth+} It makes you more stealthy. (73, 17, D) a +2 ring mail of fire resistance (64, 18, D) a lamp of fire (71, 18, D) an uncursed staff of fire (72, 18, D) a +2 flail of protection (62, 27, D) an uncursed staff of cold (64, 27, D) the +5 great sword of Ambiguity {pain, -Tele rElec rN++} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It greatly protects you from negative energy. It prevents most forms of teleportation. (65, 27, D) a +2 hand axe of chopping (71, 27, D) a +2 robe of cold resistance (72, 27, D) the +6 quarterstaff "Qygis" {crush, Int-3 Dex+5} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It affects your dexterity (+5). (63, 28, D) a +0 hand axe of flaming (71, 28, D) a Necronomicon (72, 28, D) an uncursed staff of energy (73, 28, D) a cursed ring of loudness (63, 29, D) a porcupine skeleton (74, 30, D) a +4 scimitar of flaming (73, 31, D) a +3 scimitar of flaming (63, 32, D) an adder skeleton (71, 33, D) a +0 scimitar of flaming (72, 33, D) a +4 scimitar of flaming a hell hound skeleton (69, 37, D) a scroll of brand weapon (70, 37, D) an uncursed amulet of resist mutation (73, 37, D) an uncursed amulet of warding (70, 38, D) a book of Conjurations (71, 38, D) a +2 plate armour of fire resistance (72, 38, D) a wand of heal wounds (2) (69, 41, D) the +9 quarterstaff of the Wasp {venom, +Fly Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It lets you fly. (70, 41, D) an uncursed staff of wizardry