BluebellGnoll the Dungeon (7, 1, D) a wand of draining (5) a +0 war axe a +0 leather armour (10, 1, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Elyvilon opposes the use of such an evil item. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. Elyvilon opposes the use of such an unholy item. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois+ rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. Elyvilon opposes the use of such an evil item. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. Elyvilon opposes the use of such an evil item. the +0 Sword of Power the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Elyvilon disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (63, 1, D) an uncursed staff of earth (67, 1, D) the cursed -4 pair of gloves "Ghume Xyad" {+Fly rC- rN+ Dex+3 Stlth+} It affects your dexterity (+3). It makes you vulnerable to cold. It protects you from negative energy. It lets you fly. It makes you more stealthy. It has a curse placed upon it. (69, 1, D) the Disquisition on Boosting Execration Spells Type Level a - Corona Hexes 1 b - Shroud of Golubria Charms/Translocation 2 c - Regeneration Charms/Necromancy 3 d - Dazzling Spray Conjuration/Hexes 3 e - Discord Hexes 8 (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) an uncursed amulet of rage (75, 2, D) a +0 war axe of flaming (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (68, 3, D) a +2 morningstar of protection a +1 hand crossbow of freezing a +0 mace (69, 3, D) a +0 dagger (74, 3, D) a cursed -2 dagger a +0 robe (75, 3, D) a cursed -3 whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a crystal ball of energy (63, 9, D) a +4 glaive of flaming (71, 9, D) a +5 blowgun (72, 9, D) a +0 club (62, 10, D) a +0 morningstar of crushing (70, 10, D) the +0 chain mail "Aciop" {Int+7 Stlth+} It affects your intelligence (+7). It makes you more stealthy. (72, 10, D) a +3 chain mail of fire resistance (70, 12, D) an uncursed staff of cold a +0 scale mail (71, 12, D) a +0 dagger a cursed +0 robe a +0 whip a +0 dagger a +0 ring mail (72, 13, D) a +0 dagger a +0 robe (61, 17, D) a book of Control (62, 17, D) an uncursed staff of death (63, 17, D) a +1 plate armour of positive energy (71, 17, D) the cursed +0 quarterstaff "Dinwil" {crush, +Rage rElec MR- Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you go berserk. It has a curse placed upon it. (72, 17, D) a +4 rapier of venom (62, 18, D) a +1 lajatang of venom (64, 18, D) an uncursed ring of flight (73, 18, D) a +5 antimagic whip (61, 27, D) a plain deck of wonders (62, 27, D) the Reference Book on Evil Spells Type Level a - Pain Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Vampiric Draining Necromancy 3 d - Cigotuvi's Embrace Necromancy 5 e - Death Channel Necromancy 6 Elyvilon opposes the use of such an evil item. (63, 27, D) a Necronomicon (64, 27, D) a +2 falchion of holy wrath (73, 27, D) an uncursed staff of power (63, 28, D) a plain deck of changes (64, 28, D) a +2 plate armour of fire resistance (66, 28, D) a +0 trident (73, 28, D) a +0 helmet (62, 30, D) a +0 trident (63, 30, D) a +0 shortbow 16 arrows (62, 31, D) a +0 trident (63, 32, D) a hippogriff corpse (skeletalised by now) (63, 34, D) an arrow (51, 37, D) a +3 scale mail of poison resistance (59, 37, D) a +2 battleaxe of freezing (60, 37, D) an uncursed amulet of clarity (61, 37, D) a +1 chain mail of poison resistance (62, 37, D) a +0 battleaxe of electrocution (63, 37, D) the +1 ice dragon armour of the Ancient Blessings {rF- rC++ rN+ Str+5} It affects your strength (+5). It makes you vulnerable to fire. It greatly protects you from cold. It protects you from negative energy. (67, 37, D) a +0 dagger a +0 robe a chunk of flesh a spriggan skeleton (69, 37, D) a +1 ring mail of poison resistance (70, 37, D) the +10 great sword of the Seven Souls {freeze, *Rage Str+4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It may make you go berserk in combat. It makes you more stealthy. (71, 37, D) a +3 leather armour of cold resistance (72, 37, D) a +1 scimitar of protection (73, 37, D) the Disquisition on the Escort Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Lightning Spire Summoning/Air 4 c - Summon Mana Viper Hexes/Summoning 5 d - Shadow Creatures Summoning 5 e - Summon Demon Summoning 5 (49, 38, D) an uncursed staff of summoning (50, 38, D) the +4 robe of Night {+Inv MR+ SInv Stlth+} It affects your resistance to hostile enchantments. It enhances your eyesight. It lets you turn invisible. It makes you more stealthy. (51, 38, D) 5 large rocks (still there?) a Fen Folio (still there?) (52, 38, D) 4 large rocks (still there?) an uncursed ring of protection from fire (still there?) (59, 38, D) an uncursed staff of wizardry (60, 38, D) a plain deck of wonders (61, 38, D) an uncursed staff of death (62, 38, D) a crystal ball of energy (63, 38, D) a crystal ball of energy (70, 38, D) an uncursed staff of cold (71, 38, D) an uncursed staff of poison (72, 38, D) the +12 hunting sling of the Lonely Orbs {venom, Int+2} It poisons the ammo it fires. It affects your intelligence (+2). (73, 38, D) a lantern of shadows (71, 40, D) a black bear skeleton (70, 43, D) a +0 quarterstaff a +0 robe (71, 43, D) a +0 quarterstaff a +0 robe a spriggan corpse (51, 45, D) 4 arrows of flame 3 bolts 3 large rocks 5 javelins 4 silver javelins