BluebellGnoll the Dungeon (18, 0, D) a steam dragon skeleton (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +10 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +2 rod of ignition (10/10) (20, 1, D) the +5 captain's cutlass {speed} Attacks with this weapon are significantly faster. (21, 1, D) the +3 war axe of Uncomfortable Rashes {chop, *Rage +Inv rC+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from cold. It lets you turn invisible. It may make you go berserk in combat. (22, 1, D) a lantern of shadows (23, 1, D) a plain deck of summoning (24, 1, D) the cursed -1 quarterstaff "BluebellGnoll's Peril" {crush, rElec rPois rF+ rN+ Str-4} It inflicts extra damage upon your enemies. It affects your strength (-4). It protects you from fire. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (25, 1, D) a +3 ring mail of poison resistance (26, 1, D) a book of Conjurations (27, 1, D) the ring of Taokig {rPois MR+ Int+2 Dex+3} [ring of poison resistance] It affects your intelligence (+2). It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. (28, 1, D) the +5 blowgun of Exquisite Death {speed, rF+} Attacks with this weapon are significantly faster. It protects you from fire. (29, 1, D) an uncursed staff of cold (36, 1, D) a book of Fire (37, 1, D) a +1 hand axe of chopping (38, 1, D) the Compendium of Earthen Ice Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Stone Arrow Conjuration/Earth 3 e - Passwall Transmutation/Earth 3 f - Simulacrum Ice/Necromancy 6 (39, 1, D) a +2 great mace of draining (40, 1, D) an uncursed staff of air (41, 1, D) a book of Changes (42, 1, D) a +2 short sword of flaming (51, 1, D) a +10 plate armour of ponderousness (52, 1, D) a +0 dagger a +0 robe a +0 short sword (53, 1, D) an uncursed staff of summoning (54, 1, D) an uncursed staff of earth (55, 1, D) a +0 dagger (63, 1, D) a sack of spiders (67, 1, D) an uncursed staff of summoning (69, 1, D) an uncursed staff of wizardry (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a stone of tremors (20, 2, D) a book of the Earth (21, 2, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It enhances your eyesight. It prevents most forms of teleportation. (22, 2, D) a +0 leather armour of poison resistance (23, 2, D) a +1 scythe of freezing (24, 2, D) the +9 halberd "Priut" {elec, Noisy +Rage rN+ MP+9 Int+7} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+7). It protects you from negative energy. It affects your magic capacity (+9). It lets you go berserk. It may make noises in combat. (26, 2, D) an uncursed staff of wizardry (27, 2, D) an uncursed ring of wizardry (28, 2, D) a +3 ring of intelligence (29, 2, D) a plain deck of defence (36, 2, D) a book of Annihilations (38, 2, D) a lantern of shadows (40, 2, D) a +2 chain mail of poison resistance (41, 2, D) a +2 ring mail of magic resistance (42, 2, D) a stone of tremors (50, 2, D) a +0 hand axe of chopping (53, 2, D) a +0 mace (still there?) a +2 vampiric dagger (still there?) (54, 2, D) a +0 ring mail (73, 2, D) an uncursed staff of conjuration (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (54, 3, D) a +1 dagger of venom (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (52, 4, D) 7 large rocks (54, 4, D) 2 large rocks (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of strength (18, 5, D) a fire drake skeleton a swamp drake corpse (skeletalised by now) (52, 5, D) a +0 chain mail (53, 5, D) a +0 chain mail (10, 6, D) an uncursed staff of energy a crystal ball of energy (17, 6, D) a death drake corpse (skeletalised by now) (18, 6, D) a swamp dragon skeleton a fire drake corpse (skeletalised by now) a mottled dragon corpse (skeletalised by now) (19, 6, D) a fire drake skeleton (4, 7, D) a +3 large shield a +3 shield a +3 buckler (50, 7, D) a +0 war axe a +0 plate armour (52, 7, D) a cursed -1 giant spiked club (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (20, 8, D) a mottled dragon hide (50, 8, D) a +0 short sword the +6 plate armour "Taxacw" {rF+ rCorr Int+2 Dex-5 Slay+3} It affects your intelligence (+2). It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It protects you from acid and corrosion. a cursed -1 club a +4 hand crossbow of flaming a +0 leather armour (61, 9, D) a book of Air (62, 9, D) the Guide on Creative Dark Rites Spells Type Level a - Summon Small Mammal Summoning 1 b - Sublimation of Blood Necromancy 2 c - Vampiric Draining Necromancy 3 d - Recall Summoning/Translocation 3 e - Abjuration Summoning 3 f - Simulacrum Ice/Necromancy 6 (70, 9, D) the +6 mace of Trauma {holy, rC+ MP+9 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. It affects your magic capacity (+9). It makes you less stealthy. (72, 9, D) Lehudib's Collected Works on Arcane Weapons Spells Type Level a - Magic Dart Conjuration 1 b - Shock Conjuration/Air 1 c - Sting Conjuration/Poison 1 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Irradiate Conjuration/Transmutation 5 f - Bolt of Magma Conjuration/Fire/Earth 5 (52, 10, D) a large rock (62, 10, D) the +6 scale mail "Onoang" {rC+ Regen+ Int-4 Dex+3} It affects your intelligence (-4). It affects your dexterity (+3). It protects you from cold. It increases your rate of regeneration. (70, 10, D) a manual of Fire Magic (72, 10, D) a +0 shortbow of velocity (49, 13, D) the Grimoire of Ashen Transmigration Spells Type Level a - Beastly Appendage Transmutation 1 b - Stoneskin Transmutation/Earth 2 c - Sticks to Snakes Transmutation 2 d - Passwall Transmutation/Earth 3 e - Ignite Poison Fire/Transmutation 5 (50, 13, D) a +2 falchion of holy wrath (51, 13, D) a +2 leather armour of fire resistance (52, 13, D) a +1 glaive of protection (54, 13, D) an uncursed staff of wizardry (55, 13, D) an uncursed ring of invisibility (50, 14, D) the Tome of Transformation Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Blade Hands Transmutation 5 c - Statue Form Transmutation/Earth 6 (51, 14, D) a cursed ring of ice (52, 14, D) a Young Poisoner's Handbook (54, 14, D) a book of Geomancy (55, 14, D) a +2 ring of slaying (35, 15, D) an uncursed staff of cold (37, 15, D) a cursed staff of poison (38, 15, D) the cursed +3 quarterstaff of Criajaj {crush, rPois rC+ Int-2} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It protects you from cold. It protects you from poison. It has a curse placed upon it. (39, 15, D) a +4 plate armour of cold resistance (40, 15, D) a cursed staff of fire (41, 15, D) a +0 vampiric spear (42, 15, D) an uncursed ring of teleport control (43, 15, D) a +3 rapier of venom (35, 16, D) an Akashic Record (36, 16, D) a book of Geomancy (37, 16, D) a scroll of brand weapon an uncursed ring of fire (38, 16, D) a stone of tremors (40, 16, D) an uncursed staff of conjuration (41, 16, D) the +7 chain mail of Creativity {rElec rC- rN++ Str+3} It affects your strength (+3). It makes you vulnerable to cold. It insulates you from electricity. It greatly protects you from negative energy. (42, 16, D) the Tome of the Escort and Displacement Spells Type Level a - Apportation Translocation 1 b - Call Canine Familiar Summoning 3 c - Passage of Golubria Translocation 4 d - Summon Mana Viper Hexes/Summoning 5 e - Summon Forest Summoning/Translocation 5 (43, 16, D) an uncursed staff of earth (61, 17, D) a +3 vampiric scimitar (62, 17, D) a +1 hand axe of chopping (63, 17, D) an uncursed staff of death (72, 17, D) a +3 leather armour of poison resistance (62, 18, D) a +0 flail of distortion (63, 18, D) an uncursed staff of cold (64, 18, D) the cursed -2 plate armour "Papy" {Contam rPois Int+3 Slay+2} It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It causes magical contamination when unequipped. It has a curse placed upon it. (71, 18, D) a book of Control (72, 18, D) a +1 hand axe of venom (73, 18, D) the cursed -1 shield "Mecush" {rElec rPois Str-2 Slay+6} It affects your strength (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (72, 20, D) a +0 club a +0 leather armour (73, 20, D) a +0 short sword a +0 chain mail a cursed +0 dagger a +0 robe (71, 21, D) a +0 leather armour (73, 21, D) a cursed -3 dagger a +0 robe (33, 22, D) a crocodile corpse (skeletalised by now) a steam dragon corpse (skeletalised by now) a hound corpse (skeletalised by now) a yak corpse (skeletalised by now) a crocodile corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (34, 22, D) an elephant corpse (skeletalised by now) a blink frog corpse (skeletalised by now) (62, 22, D) (unseen) (71, 22, D) a +0 greatsling of evasion (34, 24, D) a crocodile corpse (skeletalised by now) (50, 25, D) a +3 chain mail of fire resistance (51, 25, D) a plain deck of changes (52, 25, D) a +2 robe of resistance (53, 25, D) the +6 dagger "Imp's Demise" {pain, rC+ Str+7 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+7). It protects you from cold. It enhances your eyesight. (54, 25, D) a +0 quarterstaff of draining (55, 25, D) an uncursed staff of power (50, 26, D) a book of Battle (51, 26, D) an uncursed staff of earth (52, 26, D) a book of the Tempests (53, 26, D) a +1 war axe (61, 27, D) an uncursed staff of power (63, 27, D) a +5 ring of intelligence (64, 27, D) the +1 scale mail of Temperance {rCorr Int+5 Stlth-} It affects your intelligence (+5). It protects you from acid and corrosion. It makes you less stealthy. (65, 27, D) an uncursed staff of fire (71, 27, D) a cursed staff of summoning (72, 27, D) the +8 falchion "Jeonit Emoss" {holy, MR+ Str+2 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It affects your resistance to hostile enchantments. It makes you more stealthy. (73, 27, D) a +3 antimagic flail (53, 28, D) a +1 trident of venom (62, 28, D) a +2 scimitar of slicing (63, 28, D) the +4 trident of the Extremes {flame, rPois MR- Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from poison. It affects your resistance to hostile enchantments. (64, 28, D) a +2 shortbow of flaming (71, 28, D) a lantern of shadows (73, 28, D) a book of Cantrips (34, 29, D) a +0 dagger of venom (35, 29, D) a +2 ring of intelligence (36, 29, D) a +5 hunting sling of flaming (37, 29, D) a +2 pair of gloves of archery (38, 29, D) a cursed staff of air (39, 29, D) an uncursed staff of air (41, 29, D) a +3 leather armour of fire resistance (42, 29, D) a manual of Translocations (43, 29, D) the +7 dire flail of the Five Curses {crush, *Rage rPois Str+6 Int+4} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your intelligence (+4). It protects you from poison. It may make you go berserk in combat. (44, 29, D) Shrisyriu's Grimoire of the Entourage Spells Type Level a - Summon Small Mammal Summoning 1 b - Recall Summoning/Translocation 3 c - Summon Forest Summoning/Translocation 5 (35, 30, D) a +0 battleaxe (36, 30, D) a +0 swamp dragon armour (37, 30, D) a +2 plate armour of fire resistance (38, 30, D) a cursed amulet of inaccuracy (39, 30, D) an uncursed staff of fire (42, 30, D) a book of Annihilations (50, 30, D) a +0 halberd (51, 30, D) a +1 scythe of pain (33, 32, D) a cursed -2 spear a +0 large shield (37, 32, D) a +0 glaive a +0 robe an uncursed ring of fire a naga corpse (skeletalised by now) (39, 32, D) 4 scrolls of amnesia 2 potions of brilliance a +0 leather armour (51, 32, D) an uncursed staff of cold (33, 33, D) a +3 vampiric great sword (34, 33, D) a +0 flail (35, 33, D) a cursed -2 flail the ring "Blall" {rPois rF- MP+9 EV+5 Int+6 Dex-4} [ring of evasion] It affects your evasion (+5). It affects your intelligence (+6). It affects your dexterity (-4). It makes you vulnerable to fire. It protects you from poison. It affects your magic capacity (+9). (36, 34, D) a +0 long sword a +0 robe an uncursed ring of protection from cold a +0 hand axe (49, 37, D) a +6 vampiric rapier (51, 37, D) an uncursed staff of death (52, 37, D) a book of Cantrips (53, 37, D) a +4 vampiric hand axe (54, 37, D) an uncursed staff of power (59, 37, D) a +8 giant spiked club (60, 37, D) Sif Muna's Collected Works on Evil Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Vampiric Draining Necromancy 3 c - Animate Dead Necromancy 4 d - Olgreb's Toxic Radiance Poison 4 e - Alistair's Intoxication Transmutation/Poison 4 (61, 37, D) a lantern of shadows (62, 37, D) the Catalogue of Feathers Spells Type Level a - Shock Conjuration/Air 1 b - Freezing Cloud Conjuration/Ice/Air 6 c - Tornado Air 9 (71, 37, D) a +2 ring of intelligence (73, 37, D) a +4 long sword of distortion (49, 38, D) a book of Geomancy (50, 38, D) an uncursed staff of air (51, 38, D) a book of Conjurations (52, 38, D) an uncursed staff of energy (53, 38, D) a +2 spear of piercing (59, 38, D) a +2 ring of evasion (60, 38, D) a plain deck of summoning (61, 38, D) a +3 leather armour of positive energy (62, 38, D) a +3 ring of strength (63, 38, D) a sack of spiders (70, 38, D) a book of Changes (72, 38, D) a +0 dire flail (70, 41, D) a +0 arbalest a +2 war axe of electrocution 19 bolts (71, 41, D) a +0 battleaxe of freezing (72, 41, D) a bolt (73, 41, D) a +0 dire flail a +2 hunting sling of evasion a +0 plate armour a +0 war axe a cursed +0 plate armour a +0 shield (60, 42, D) a +0 spear a +0 robe (62, 42, D) a +2 spear of venom (63, 42, D) a +0 trident a +0 robe (72, 42, D) 3 bolts (73, 42, D) the +8 hand axe of Change {holy, Str-3 Dex+9 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-3). It affects your dexterity (+9). It makes you less stealthy. a +0 plate armour (73, 43, D) a +0 spear a +0 robe of positive energy