BluebellGnoll the Dungeon (10, 1, D) a +0 leather armour a +0 war axe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 1, D) a book of Changes (21, 1, D) the +5 flail "Kydabrua" {crush, rElec rC+ MP+9 Stlth+} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It affects your magic capacity (+9). It makes you more stealthy. (22, 1, D) a book of Air (23, 1, D) a +2 shortbow of freezing (24, 1, D) a +0 great mace of protection (25, 1, D) the +3 hand axe "Xetoo" {chop, rN+ MR- MP-9 Str+6 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your dexterity (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). (26, 1, D) a +1 rod of shadows (14/14) (28, 1, D) a +2 great sword of holy wrath (29, 1, D) the +12 flail "Eviscerator" {freeze, Contam *Rage rElec rC+ Dex+10} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+10). It protects you from cold. It insulates you from electricity. It may make you go berserk in combat. It causes magical contamination when unequipped. (35, 1, D) a book of Spatial Translocations (38, 1, D) an uncursed staff of summoning (39, 1, D) the +2 helmet of Xit Khoc {Int+3} It affects your intelligence (+3). (40, 1, D) an ornate deck of summoning {drawn: 2} a lantern of shadows (41, 1, D) a plain deck of defence (42, 1, D) an uncursed staff of fire (49, 1, D) a sack of spiders (50, 1, D) a +3 leather armour of fire resistance (51, 1, D) a +4 ring of evasion (52, 1, D) a plain deck of escape (53, 1, D) an uncursed staff of summoning (54, 1, D) a book of Minor Magic (55, 1, D) an uncursed staff of summoning (61, 1, D) a disc of storms (62, 1, D) a +0 centaur barding of flying (63, 1, D) a +1 leather armour of magic resistance (68, 1, D) a book of Party Tricks (69, 1, D) a +1 whip of flaming (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a book of the Dragon (20, 2, D) a book of Death (21, 2, D) a +10 plate armour of ponderousness (22, 2, D) a book of Frost (23, 2, D) a book of Flames (24, 2, D) a book of the Warp (25, 2, D) an uncursed ring of protection from magic (26, 2, D) the +8 demon trident of Orimeit {freeze, rElec rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It insulates you from electricity. (27, 2, D) a +3 leather armour of fire resistance (28, 2, D) an uncursed ring of see invisible (29, 2, D) the Collected Works on Darkness and Augmentations Spells Type Level a - Infusion Charms 1 b - Regeneration Charms/Necromancy 3 c - Animate Dead Necromancy 4 d - Excruciating Wounds Charms/Necromancy 5 e - Simulacrum Ice/Necromancy 6 (35, 2, D) a +0 shortbow 15 arrows (36, 2, D) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (37, 2, D) a book of Transfigurations (38, 2, D) a +0 short sword (39, 2, D) the Compendium of Gliding Boosts Spells Type Level a - Swiftness Charms/Air 2 b - Flight Charms/Air 3 c - Regeneration Charms/Necromancy 3 d - Conjure Ball Lightning Conjuration/Air 6 (40, 2, D) a +3 long sword of holy wrath (42, 2, D) a +2 short sword of venom (50, 2, D) a +0 vampiric war axe an uncursed ring of wizardry an uncursed ring of see invisible 2 potions of brilliance 4 scrolls of amnesia (51, 2, D) a +0 scale mail of poison resistance (54, 2, D) a crystal ball of energy (55, 2, D) an uncursed staff of death (73, 2, D) a +0 short sword of draining (75, 2, D) a book of the Earth (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (35, 3, D) an arrow (62, 3, D) a cursed +0 morningstar a cursed +0 ring mail (63, 3, D) an uncursed staff of death a +0 arbalest 17 bolts (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (63, 4, D) a +0 dagger a cursed -1 robe (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight (25, 5, D) a plain deck of wonders {drawn: 1} (35, 5, D) a +0 short sword an arrow (36, 5, D) a +0 long sword a +0 shortbow 18 arrows an uncursed ring of invisibility (62, 5, D) a bolt (10, 6, D) an uncursed staff of energy a crystal ball of energy (35, 6, D) a +0 scimitar a +0 buckler a +4 hand axe of electrocution (36, 6, D) a +0 long sword a +0 scale mail a +0 buckler a +0 dagger a +0 leather armour a +3 longbow 26 arrows of flame a cursed +0 leather armour (4, 7, D) a +3 large shield a +3 shield a +3 buckler (35, 7, D) an arrow 2 arrows of flame (36, 7, D) a +0 rapier a +0 ring mail a +0 scimitar a +0 ring mail a +0 rapier a +0 rapier a +0 leather armour (37, 7, D) a +0 short sword (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (34, 8, D) the cursed ring "Twepp" {MP+9 AC-3} [ring of protection] It affects your AC (-3). It affects your magic capacity (+9). It has a curse placed upon it. a +0 long sword a +0 ring mail an arrow (36, 8, D) a +3 war axe of chopping a +0 chain mail (52, 8, D) a +2 long sword of holy wrath a +2 leather armour of poison resistance a +0 large shield (53, 8, D) a +2 eudemon blade of holy wrath a +0 large shield a +2 whip of holy wrath a +0 robe (33, 9, D) an arrow (52, 9, D) a pearl dragon hide (61, 9, D) a +2 chain mail of cold resistance (70, 9, D) an uncursed staff of conjuration (71, 9, D) the amulet "Pnetiume" {Inacc rElec rF- rC+ Str+4 Stlth-} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+4). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It makes you less stealthy. (72, 9, D) the +5 ring mail "Xiyragye" {Contam rPois rF++ rN+ Slay-5} It affects your accuracy and damage with ranged weapons and melee attacks (-5). It greatly protects you from fire. It protects you from poison. It protects you from negative energy. It causes magical contamination when unequipped. (62, 10, D) a +2 scale mail of cold resistance (72, 10, D) a disc of storms (2, 13, D) an ornate deck of summoning (4, 13, D) an uncursed staff of wizardry (5, 13, D) the ring of the Ancient Planets {Fire rElec Str+2} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+2). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. (6, 13, D) a book of Callings (7, 13, D) a disc of storms (8, 13, D) a +2 chain mail of cold resistance (9, 13, D) a +1 naga barding of flying (10, 13, D) a +1 great sword of protection (11, 13, D) a +4 flail of crushing (12, 13, D) a +2 quarterstaff of protection (49, 13, D) an uncursed staff of power (52, 13, D) the amulet "Sostreb" {Contam +Rage rF++ Dex+7} [amulet of rage] It affects your dexterity (+7). It greatly protects you from fire. It lets you go berserk. It causes magical contamination when unequipped. (54, 13, D) an uncursed staff of earth (55, 13, D) a +4 quarterstaff of protection (61, 13, D) a cursed -3 short sword a +0 robe (62, 13, D) a +0 short sword a +0 robe (71, 13, D) a +0 flail (72, 13, D) a +0 war axe (4, 14, D) an uncursed staff of death (5, 14, D) a manual of Slings (7, 14, D) a +0 short sword (8, 14, D) a +0 chain mail of fire resistance (9, 14, D) a crystal ball of energy (10, 14, D) a phantom mirror (11, 14, D) the +0 Staff of Olgreb {rPois} It protects you from poison. (12, 14, D) a +2 rod of the swarm (9/9) (53, 14, D) the ring of the Illusory Beds {rF+ MP+9 Dex-5 Stlth+} [ring of stealth] It affects your dexterity (-5). It protects you from fire. It affects your magic capacity (+9). It makes you more stealthy. (54, 14, D) a disc of storms (3, 15, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (4, 15, D) a fan of gales (6, 15, D) a book of Battle (7, 15, D) a +2 robe of positive energy (8, 15, D) a +2 arbalest of freezing (9, 15, D) an uncursed staff of cold (10, 15, D) a +0 halberd (11, 15, D) a +5 iron rod (10/10) (12, 15, D) an uncursed ring of positive energy (35, 15, D) an uncursed staff of poison (36, 15, D) a +4 ring mail of poison resistance (37, 15, D) a +5 mace of protection (38, 15, D) a +1 rapier of venom (39, 15, D) a +0 dagger of flaming (40, 15, D) the +0 scythe of the Lame Duck {pain, Noisy +Fly rC+ Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It protects you from cold. It lets you fly. It may make noises in combat. (41, 15, D) a book of Minor Magic (42, 15, D) the +11 hand crossbow "Twehiaf" {flame, rF+ rN+ MP-9 Str+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It protects you from fire. It protects you from negative energy. It affects your magic capacity (-9). (35, 16, D) a +1 pair of gloves of dexterity (39, 16, D) an uncursed amulet of guardian spirit (40, 16, D) an uncursed staff of air (41, 16, D) an uncursed staff of death (42, 16, D) a +0 robe (43, 16, D) a book of the Sky (20, 17, D) a book of Cantrips (21, 17, D) a phial of floods (22, 17, D) an uncursed staff of air (23, 17, D) a +4 scale mail of positive energy (24, 17, D) a +0 cloak of invisibility (25, 17, D) the Tome of Dislocation and the Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Apportation Translocation 1 c - Portal Projectile Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Warp Weapon Charms/Translocation 5 f - Summon Forest Summoning/Translocation 5 (26, 17, D) an ornate deck of summoning (27, 17, D) the cursed ring of Devotion {MR++ Dex-4} [ring of dexterity] It affects your dexterity (-4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (28, 17, D) a book of Clouds (29, 17, D) the +5 broad axe "Duqym" {flame, rPois Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It protects you from poison. (36, 17, D) a +5 eudemon blade of holy wrath a +0 large shield (61, 17, D) a plain deck of wonders (62, 17, D) a book of Flames (64, 17, D) the +5 quarterstaff of Zinenom {crush, -Tele rPois Stlth+} It inflicts extra damage upon your enemies. It protects you from poison. It prevents most forms of teleportation. It makes you more stealthy. (71, 17, D) the +9 quarterstaff "Fish" {venom, Contam rPois rN+} It poisons the flesh of those it strikes. It protects you from poison. It protects you from negative energy. It causes magical contamination when unequipped. (19, 18, D) an uncursed ring of teleport control (20, 18, D) a scroll of brand weapon (21, 18, D) a plain deck of changes (26, 18, D) a +1 dagger of draining (27, 18, D) a lantern of shadows (28, 18, D) an uncursed staff of poison (29, 18, D) an Akashic Record (36, 18, D) a cursed -2 shortbow a +3 flail of flaming a +0 robe 22 arrows (71, 18, D) an uncursed staff of summoning (72, 18, D) a book of Death (73, 18, D) a +2 arbalest of velocity (23, 19, D) the Handbook of Transformation Spells Type Level a - Beastly Appendage Transmutation 1 b - Stoneskin Transmutation/Earth 2 c - Ice Form Ice/Transmutation 4 d - Dragon Form Transmutation 7 (24, 19, D) a +0 spear of piercing (25, 19, D) the +0 scale mail of Masochism {rElec rN+ MP+9 Dex-3} It affects your dexterity (-3). It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (+9). (36, 19, D) 2 arrows (-1, 20, D) a +0 hand axe a +0 hand axe (0, 20, D) a +2 battleaxe of chopping the ring "Maisaupp" {Str+3 Int+3 Stlth+} [ring of strength] It affects your strength (+3). It affects your intelligence (+3). It makes you more stealthy. (33, 20, D) a +2 whip of holy wrath a +0 robe (34, 20, D) a +2 whip of holy wrath a +0 robe (37, 20, D) a +1 sacred scourge of holy wrath a +4 scale mail of fire resistance (63, 20, D) a +4 glaive of chopping a +0 arbalest 23 bolts (-1, 21, D) the ring "Piadelux" {rN+ Dex+4} [ring of positive energy] It affects your dexterity (+4). It protects you from negative energy. a +0 glaive (0, 21, D) a +0 dagger a +0 cloak a +0 war axe (33, 21, D) an arrow (61, 21, D) 2 large rocks (62, 21, D) 2 large rocks a +3 battleaxe of freezing a +0 shortbow 19 arrows of flame (63, 21, D) a +0 shortbow 20 arrows (-1, 22, D) a +0 dire flail a +0 flail a +0 hand axe a +2 war axe of venom (0, 22, D) a +2 great mace of draining an uncursed amulet of faith (62, 22, D) the +9 great mace of Wrath {crush, rF- rC+ rN+ Str+4 Dex-5} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (-5). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. a +0 arbalest 23 bolts (63, 22, D) 5 large rocks (0, 23, D) a +0 rapier a +0 cloak a cursed -3 mace a +0 great mace of holy wrath a +0 cloak (0, 24, D) a +0 halberd (63, 24, D) an arrow of flame 3 large rocks 2 arrows (49, 25, D) the +4 chain mail "Qigogax" {Regen+ Int+3 Dex-4} It affects your intelligence (+3). It affects your dexterity (-4). It increases your rate of regeneration. (50, 25, D) the +11 arbalest of Destiny {elec, +Blink rN+ MR- Str+3 SInv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It enhances your eyesight. It lets you blink. (51, 25, D) a +2 robe of the Archmagi (53, 25, D) a +1 chain mail of fire resistance (54, 25, D) a book of the Tempests (55, 25, D) a plain deck of changes (52, 26, D) an Akashic Record (54, 26, D) a crystal ball of energy (61, 27, D) the +7 shortbow of Zuluidd {velocity, Int-5 Dex+4 Stlth+} Any arrow fired from it inflicts extra damage. It affects your intelligence (-5). It affects your dexterity (+4). It makes you more stealthy. (62, 27, D) a Necronomicon (63, 27, D) a +0 club (71, 27, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (73, 27, D) the +9 hand axe of the Assorted Realms {speed, Contam rF+ MP+9} Attacks with this weapon are significantly faster. It protects you from fire. It affects your magic capacity (+9). It causes magical contamination when unequipped. (35, 28, D) a book of Power (64, 28, D) a +2 robe of magic resistance (71, 28, D) the ring of Akkiel {-Tele MR+ Dex+6 SInv} [ring of dexterity] It affects your dexterity (+6). It affects your resistance to hostile enchantments. It enhances your eyesight. It prevents most forms of teleportation. (72, 28, D) a +0 hat (35, 29, D) a +5 dagger of venom (37, 29, D) a lantern of shadows a book of Dreams (38, 29, D) the Tome of Icy Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Sting Conjuration/Poison 1 c - Throw Flame Conjuration/Fire 2 d - Throw Icicle Conjuration/Ice 4 e - Bolt of Draining Conjuration/Necromancy 5 f - Bolt of Cold Conjuration/Ice 6 (39, 29, D) a book of Spatial Translocations (40, 29, D) a +2 chain mail of cold resistance (41, 29, D) a book of Dreams (42, 29, D) a stone of tremors (43, 29, D) a stone of tremors (44, 29, D) the +6 mace of the Hierophant {elec, rN+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from negative energy. (37, 30, D) a stone of tremors (38, 30, D) a +6 ring of strength (39, 30, D) an uncursed amulet of clarity (40, 30, D) the ring of Spite {Wiz rPois} [ring of wizardry] It improves your spell success rate. It protects you from poison. (42, 30, D) a scroll of brand weapon (43, 30, D) a book of Minor Magic (61, 30, D) a +0 flail (62, 30, D) a +0 halberd a +1 longbow of velocity 7 tomahawks a +0 plate armour (63, 30, D) a +0 dagger a +0 robe (64, 30, D) the +9 great sword of Roclin {slice, rPois Str+10 Int-3 Stlth-} It inflicts extra damage upon your enemies. It affects your strength (+10). It affects your intelligence (-3). It protects you from poison. It makes you less stealthy. a +0 ring mail (37, 31, D) a +0 plate armour (39, 31, D) a +6 ring of dexterity (62, 31, D) a +0 mace (63, 31, D) a +0 dire flail a +0 plate armour (64, 31, D) a +0 mace a +0 ring mail (1, 32, D) a lantern of shadows (2, 32, D) a +2 rapier of venom (3, 32, D) an uncursed staff of wizardry (4, 32, D) an uncursed staff of earth (5, 32, D) a +3 ring mail of fire resistance (7, 32, D) an uncursed ring of fire (9, 32, D) an uncursed ring of see invisible (10, 32, D) an uncursed staff of energy (11, 32, D) a +3 vampiric bardiche (12, 32, D) a +0 shield of fire resistance (13, 32, D) a +0 war axe of chopping (35, 32, D) a +4 halberd of distortion (51, 32, D) a +1 dagger of freezing a +1 hunting sling of flaming a +0 robe (62, 32, D) a +0 hand axe a +0 leather armour (1, 33, D) the +7 Sceptre of Torment (2, 33, D) a +1 hunting sling of freezing (3, 33, D) a sack of spiders (5, 33, D) a +1 centaur barding of flying (6, 33, D) a +3 rod of destruction (14/14) (7, 33, D) a book of Party Tricks (8, 33, D) a +6 rod of ignition (14/14) (9, 33, D) a book of Conjurations (10, 33, D) an uncursed staff of earth (11, 33, D) a +2 long sword of slicing (12, 33, D) the cursed -3 chain mail "Clyurak" {rC+} It protects you from cold. It has a curse placed upon it. (19, 33, D) a box of beasts (20, 33, D) a +3 ring mail of fire resistance (21, 33, D) a +1 chain mail of positive energy (24, 33, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (25, 33, D) a book of Dreams (27, 33, D) an uncursed staff of wizardry (28, 33, D) a +3 double sword of slicing (29, 33, D) the +11 great sword of the Hand {venom, rF+ rN+} It poisons the flesh of those it strikes. It protects you from fire. It protects you from negative energy. (36, 33, D) a +0 demon whip of venom (37, 33, D) an uncursed ring of magical power a +0 trident (38, 33, D) a +2 scythe of protection (39, 33, D) a +3 trident an uncursed amulet of regeneration (1, 34, D) a +0 scale mail the ring of the Saviour {Ice rPois rN+ Int-3} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (-3). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It protects you from negative energy. (2, 34, D) an uncursed ring of fire (3, 34, D) a book of Necromancy (4, 34, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (6, 34, D) an uncursed amulet of warding (7, 34, D) an uncursed amulet of clarity (8, 34, D) a +2 quarterstaff of speed (9, 34, D) a +3 leather armour of magic resistance (11, 34, D) an uncursed staff of conjuration (12, 34, D) an ornate deck of wonders (13, 34, D) a +2 dagger of speed (19, 34, D) an uncursed staff of death (20, 34, D) a +1 shortbow of flaming (21, 34, D) a plain deck of defence (22, 34, D) the cursed -3 ring mail of Celuaf {+Blink rF- Stlth+} It makes you vulnerable to fire. It lets you blink. It makes you more stealthy. It has a curse placed upon it. (23, 34, D) the +7 blowgun of the Hierophant {speed, +Blink rPois rF- Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from poison. It lets you blink. (24, 34, D) a plain deck of escape (25, 34, D) a plain deck of summoning (26, 34, D) the ring "Twodd" {rF+ Int+5 Slay-2 SInv} [ring of protection from fire] It affects your intelligence (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from fire. It enhances your eyesight. a +5 rod of destruction (9/9) (27, 34, D) a book of Frost (28, 34, D) an uncursed staff of conjuration (29, 34, D) a cursed -4 ring of protection (36, 34, D) a cursed +0 long sword a +0 robe (39, 34, D) a +0 trident (63, 34, D) a tomahawk (-1, 35, D) a +0 demon trident of flaming an uncursed ring of fire (3, 35, D) a +0 demon trident of electrocution a +2 leather armour of poison resistance an uncursed ring of fire (5, 35, D) a cursed +0 plate armour (19, 35, D) an uncursed staff of earth a cursed +0 robe (22, 35, D) a plain deck of defence (23, 35, D) a book of Necromancy (24, 35, D) a scroll of brand weapon (25, 35, D) a +3 leather armour of cold resistance (26, 35, D) a +2 quarterstaff of draining (27, 35, D) a Fen Folio (39, 35, D) a +1 glaive a +0 plate armour (3, 36, D) a +0 trident (18, 36, D) a +0 robe (4, 37, D) a +0 morningstar (5, 37, D) a +0 shortbow of freezing (49, 37, D) a book of Changes (50, 37, D) an uncursed staff of poison (51, 37, D) a +2 dagger of draining (52, 37, D) a +0 war axe (53, 37, D) a manual of Spellcasting (60, 37, D) the +1 leather armour "Onaug" {MR+} It affects your resistance to hostile enchantments. (61, 37, D) a book of Battle (62, 37, D) a +0 long sword (63, 37, D) a +0 dagger of venom (69, 37, D) a +0 trident (71, 37, D) the cursed -3 scale mail of the Doldrums {MR+ rCorr Str-2 Int+5} It affects your strength (-2). It affects your intelligence (+5). It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It has a curse placed upon it. (72, 37, D) an uncursed staff of air (4, 38, D) a +0 plate armour (unseen) (17, 38, D) a +0 robe a +0 robe (18, 38, D) an uncursed amulet of guardian spirit (49, 38, D) the +9 great sword of Zaent {antimagic, rF+ Str+3 Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+3). It protects you from fire. It makes you more stealthy. (50, 38, D) a book of Changes (51, 38, D) a book of Fire (52, 38, D) an uncursed staff of poison (53, 38, D) the amulet of Descent {Faith rF+ rC+ Str+4 Int-5 Dex+4} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+4). It affects your intelligence (-5). It affects your dexterity (+4). It protects you from fire. It protects you from cold. (59, 38, D) a cursed -3 ring of evasion (60, 38, D) a +0 long sword (61, 38, D) an uncursed staff of poison (62, 38, D) a +0 scale mail of fire resistance (63, 38, D) a book of the Dragon (70, 38, D) a phantom mirror (6, 39, D) a +5 longbow of freezing (70, 39, D) a cursed -1 shortbow an uncursed staff of earth 17 arrows (72, 39, D) a +0 trident (6, 40, D) a +0 demon whip of electrocution (21, 40, D) a +0 robe (69, 40, D) a +1 spear of venom (70, 40, D) a +3 hand axe of flaming a +0 shortbow 6 arrows (72, 40, D) a +0 shortbow 9 arrows (49, 41, D) a cursed -3 halberd a +3 chain mail (50, 41, D) the +7 falchion "Secret Weapon" {slice, +Inv} It inflicts extra damage upon your enemies. It lets you turn invisible. a +0 chain mail a +0 shield (51, 41, D) a cursed +0 arbalest 6 bolts of frost a +0 long sword a +0 plate armour a +0 shield (52, 41, D) a +0 dire flail a +0 chain mail 4 large rocks (61, 41, D) a +4 whip of freezing a +0 shortbow 18 arrows (62, 41, D) a +6 spear of flaming (71, 41, D) 2 arrows (72, 41, D) an uncursed staff of wizardry a cursed +0 shortbow 21 arrows (50, 42, D) a +0 great mace a +0 plate armour a +0 battleaxe a +0 plate armour (51, 42, D) a bolt of frost (52, 42, D) a +0 dire flail a +0 chain mail a +0 great mace a +0 chain mail (60, 42, D) a +0 short sword (61, 42, D) a +0 short sword a +0 leather armour the +9 great mace of Shrasoi {drain, rElec} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. (62, 42, D) a +0 long sword a +0 scimitar a +0 buckler (60, 43, D) a +0 rapier (61, 43, D) an arrow (62, 43, D) a +0 short sword a +2 short sword of speed a +0 leather armour (71, 43, D) 2 arrows (38, 44, D) a +0 trident (42, 44, D) a +0 scythe of venom (71, 44, D) 4 arrows (58, 48, D) an uncursed staff of poison (59, 48, D) a book of Clouds (60, 48, D) a book of Unlife (61, 48, D) a +3 scale mail of cold resistance (62, 48, D) a +3 glaive of venom (63, 48, D) a +3 war axe of venom (64, 48, D) a +2 broad axe of chopping (65, 48, D) the cursed -1 hand crossbow of Disintegration {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. It has a curse placed upon it. (67, 48, D) a book of Ice (68, 48, D) the +2 robe of Fraarrik {rElec rC+ MR+} It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (69, 48, D) a +3 chain mail of positive energy (70, 48, D) a book of Unlife (71, 48, D) a book of Alchemy (72, 48, D) a scroll of brand weapon (73, 48, D) a +0 halberd of flaming (74, 48, D) a book of Death (75, 48, D) a scroll of brand weapon (18, 49, D) a plain deck of changes (19, 49, D) a +4 ring mail of fire resistance (still there?) a +0 long sword of holy wrath (still there?) (20, 49, D) the Guide on Displacement and Enhancements Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Ozocubu's Armour Charms/Ice 3 d - Force Lance Conjuration/Translocation 4 e - Excruciating Wounds Charms/Necromancy 5 f - Warp Weapon Charms/Translocation 5 (22, 49, D) an ornate deck of wonders the +2 cloak of the Shore {rElec Str+2 Stlth+} It affects your strength (+2). It insulates you from electricity. It makes you more stealthy. (26, 49, D) the +5 shortbow "Giantbane" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (27, 49, D) a phial of floods (30, 49, D) a +4 rod of shadows (14/14) (31, 49, D) a plain deck of destruction (32, 49, D) a book of Debilitation (33, 49, D) the +5 longbow of Olakhlit {venom, Int+4} It poisons the ammo it fires. It affects your intelligence (+4). (34, 49, D) a +5 broad axe of chopping (38, 49, D) a book of Death (40, 49, D) a +0 vampiric demon whip (41, 49, D) the +0 buckler "Plimoter" {rCorr} It protects you from acid and corrosion. (42, 49, D) a +2 falchion of electrocution (43, 49, D) a legendary deck of summoning (44, 49, D) the cursed -2 war axe "Veajin" {antimagic, +Rage rF+ rN+ Dex+3} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+3). It protects you from fire. It protects you from negative energy. It lets you go berserk. It has a curse placed upon it. (45, 49, D) a +2 leather armour of positive energy (46, 49, D) a lamp of fire (47, 49, D) a +2 flail of protection (48, 49, D) an uncursed amulet of warding (49, 49, D) an uncursed staff of power (50, 49, D) a +1 ring mail of cold resistance (51, 49, D) an uncursed staff of conjuration (52, 49, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (53, 49, D) a +2 trident of flaming (54, 49, D) a +2 scale mail of positive energy (58, 49, D) the +9 rapier of Valuable Assets {elec, rPois Int+4 Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It affects your dexterity (+3). It protects you from poison. (59, 49, D) the +6 ice dragon armour "Favaomn" {rF- rC++ Regen+ MP+9} It makes you vulnerable to fire. It greatly protects you from cold. It affects your magic capacity (+9). It increases your rate of regeneration. (60, 49, D) an ornate deck of wonders (62, 49, D) the cursed -3 chain mail "Sein" {rC++ Str-5} It affects your strength (-5). It greatly protects you from cold. It has a curse placed upon it. (63, 49, D) a plain deck of changes (64, 49, D) an uncursed amulet of stasis (65, 49, D) a +1 scale mail of cold resistance (66, 49, D) a cursed ring of loudness (67, 49, D) a scroll of brand weapon (68, 49, D) the Guide on Dislocation and Air Spells Type Level a - Repel Missiles Charms/Air 2 b - Teleport Other Translocation 3 c - Passage of Golubria Translocation 4 d - Silence Hexes/Air 5 e - Phase Shift Translocation 5 (69, 49, D) a box of beasts (70, 49, D) a fan of gales (71, 49, D) a Young Poisoner's Handbook (72, 49, D) a +2 great mace of draining (73, 49, D) the +7 flail "Nuibroy" {crush, rN+ MR- MP+9 Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (74, 49, D) a phantom mirror (75, 49, D) a +0 glaive of protection (21, 50, D) a disc of storms (22, 50, D) a +0 robe the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. an uncursed amulet of regeneration a fan of gales (25, 50, D) an uncursed ring of fire an uncursed staff of power the Catalogue of the Escort and the Birds Spells Type Level a - Shock Conjuration/Air 1 b - Summon Small Mammal Summoning 1 c - Call Imp Summoning 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Call Canine Familiar Summoning 3 f - Tornado Air 9 an uncursed staff of cold (26, 50, D) a manual of Stealth a +1 scimitar of flaming a +1 hand axe of freezing (27, 50, D) a +0 great mace of draining (28, 50, D) an uncursed staff of conjuration (29, 50, D) a book of Changes (33, 50, D) a manual of Axes (34, 50, D) a +0 arbalest of flaming (38, 50, D) a +2 ring of evasion (40, 50, D) an uncursed staff of conjuration the +5 war axe of Ghiy {flame, MR+ Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It affects your resistance to hostile enchantments. a +2 mace of protection (43, 50, D) a +7 rod of the swarm (14/14) (44, 50, D) the +6 triple crossbow of Smossefa {freeze, rElec} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. (45, 50, D) a +0 spear of piercing (46, 50, D) a +0 buckler of cold resistance (47, 50, D) a book of Envenomations (48, 50, D) a +1 falchion of slicing (49, 50, D) a +2 quarterstaff of crushing (50, 50, D) a +1 mace of holy wrath (51, 50, D) a crystal ball of energy (52, 50, D) an uncursed staff of air (53, 50, D) an uncursed staff of energy (54, 50, D) a +2 buckler of cold resistance (58, 50, D) a lamp of fire (59, 50, D) a book of Debilitation (60, 50, D) a Young Poisoner's Handbook (61, 50, D) a manual of Stealth (62, 50, D) a plain deck of summoning a cursed staff of cold (63, 50, D) a +5 greatsling of flaming (64, 50, D) an uncursed amulet of warding (65, 50, D) a manual of Long Blades (66, 50, D) a +2 halberd of freezing (67, 50, D) a +2 quarterstaff of distortion (68, 50, D) the ring of Nemelex Xobeh's Wrath {-Cast +Inv +Fly MP+9} [ring of flight] It affects your magic capacity (+9). It lets you turn invisible. It lets you fly. It prevents spellcasting. (69, 50, D) an uncursed staff of summoning (70, 50, D) a +3 mace of crushing (71, 50, D) a book of Fire (72, 50, D) an uncursed staff of summoning (73, 50, D) a sack of spiders (74, 50, D) a plain deck of summoning (75, 50, D) a stone of tremors (0, 51, D) a +4 plate armour of positive energy (1, 51, D) a book of Unlife (2, 51, D) a book of Party Tricks (3, 51, D) an uncursed amulet of warding (4, 51, D) an uncursed ring of wizardry (6, 51, D) a scroll of brand weapon (7, 51, D) a scroll of brand weapon (8, 51, D) a lantern of shadows (9, 51, D) a +4 ring mail of magic resistance (10, 51, D) a book of Unlife (12, 51, D) a +1 battleaxe of freezing (13, 51, D) a plain deck of defence (14, 51, D) a book of Callings (18, 51, D) the +12 hunting sling "Uxox" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (20, 51, D) a crystal ball of energy (22, 51, D) an uncursed staff of cold (24, 51, D) a +5 rod of ignition (11/11) an uncursed staff of earth (26, 51, D) the +5 quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (28, 51, D) a box of beasts (29, 51, D) a +2 helmet of see invisible (31, 51, D) a +0 hand axe (32, 51, D) the +5 flail "Varenet" {venom, rElec} It poisons the flesh of those it strikes. It insulates you from electricity. (33, 51, D) an uncursed ring of protection from magic (34, 51, D) a scroll of brand weapon (38, 51, D) the +3 spear of Mnuuq {elec, *Rage rPois Int+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+5). It protects you from poison. It may make you go berserk in combat. (39, 51, D) the +8 long sword of Charity {flame, rN++ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It greatly protects you from negative energy. (42, 51, D) a lantern of shadows (43, 51, D) a +4 giant club (44, 51, D) a +1 vampiric halberd (45, 51, D) an uncursed ring of positive energy (46, 51, D) a +1 short sword of draining (47, 51, D) a +0 helmet of see invisible (48, 51, D) the +11 quarterstaff of the Boar {flame, rF+ Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It protects you from fire. (49, 51, D) the amulet of Peutzoow {Ward rN+ Dex+3} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your dexterity (+3). It protects you from negative energy. (50, 51, D) a book of the Sky (51, 51, D) a +1 morningstar of protection (52, 51, D) an uncursed staff of wizardry (53, 51, D) a +2 shortbow of velocity (54, 51, D) a book of Dreams (60, 51, D) (unseen) (64, 51, D) a +1 hand axe of flaming (65, 51, D) a plain deck of changes (66, 51, D) a +2 lajatang of distortion (still there?) a +2 lajatang of distortion (still there?) (67, 51, D) a lantern of shadows (68, 51, D) the Almanac of Translocation and Moulding Spells Type Level a - Beastly Appendage Transmutation 1 b - Shroud of Golubria Charms/Translocation 2 c - Sticks to Snakes Transmutation 2 d - Passage of Golubria Translocation 4 e - Gell's Gravitas Hexes/Translocation 5 f - Summon Forest Summoning/Translocation 5 (69, 51, D) an uncursed ring of stealth (0, 52, D) a +2 halberd of distortion a +2 morningstar of draining (1, 52, D) the cursed +2 war axe "Thuosuodd" {chop, Int-5 Dex+5} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It affects your dexterity (+5). It has a curse placed upon it. (2, 52, D) a Grand Grimoire (3, 52, D) a +4 quarterstaff of crushing (4, 52, D) an uncursed ring of poison resistance (5, 52, D) an ornate deck of summoning (6, 52, D) a +3 hand axe of electrocution (7, 52, D) the cursed -3 leather armour of Wak Brept {+Inv rF+ Dex+4} It affects your dexterity (+4). It protects you from fire. It lets you turn invisible. It has a curse placed upon it. (8, 52, D) an uncursed ring of stealth (9, 52, D) a +1 dagger of venom (10, 52, D) a +0 halberd of distortion (11, 52, D) a +10 plate armour of ponderousness (12, 52, D) a +3 scale mail of cold resistance (13, 52, D) an uncursed staff of cold (14, 52, D) a +2 robe of magic resistance (27, 52, D) a +0 pair of gloves of strength (44, 52, D) a +2 ring mail of fire resistance (45, 52, D) the ring of Kekar {rPois rN+} [ring of positive energy] It protects you from poison. It protects you from negative energy. (46, 52, D) a plain deck of summoning (47, 52, D) the +5 shortbow of Wrongful Imprisonment {velocity, rElec rPois rF+ MR+} Any arrow fired from it inflicts extra damage. It protects you from fire. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (48, 52, D) a +1 demon whip of electrocution (66, 52, D) the +4 dagger of Destiny {elec, rPois rC+ Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It protects you from cold. It protects you from poison. (2, 53, D) Ezupsung's Volume of Bewitchment Spells Type Level a - Sure Blade Hexes/Charms 2 b - Silence Hexes/Air 5 c - Summon Mana Viper Hexes/Summoning 5 d - Mass Confusion Hexes 6 (3, 53, D) an uncursed staff of power (4, 53, D) an uncursed ring of ice (5, 53, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (6, 53, D) a book of Hinderance (7, 53, D) a crystal ball of energy (8, 53, D) the amulet of the Four Lies {Faith rElec rC+ MP+9} [amulet of faith] It allows you to gain divine favour quickly. It protects you from cold. It insulates you from electricity. It affects your magic capacity (+9). (9, 53, D) a sack of spiders (10, 53, D) the Disquisition on Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Airstrike Air 4 c - Deflect Missiles Charms/Air 6 d - Poisonous Cloud Conjuration/Poison/Air 6 (11, 53, D) a +0 battleaxe of freezing (12, 53, D) a book of Conjurations (14, 53, D) an uncursed amulet of resist corrosion (23, 53, D) a +1 rapier of speed (41, 53, D) a +5 scimitar of holy wrath a +4 scale mail of cold resistance a +0 large shield an uncursed ring of invisibility (22, 54, D) a ring of the Octopus King {rC+ AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of protection from cold] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It protects you from cold. (24, 54, D) the amulet of Xom's Condemnation {Gourm rC+ Int+3 Dex+2} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+3). It affects your dexterity (+2). It protects you from cold. a +0 ring mail of fire resistance (40, 54, D) an uncursed ring of magical power (22, 55, D) a legendary deck of summoning {drawn: 5} a +1 morningstar of distortion (44, 55, D) a +2 rod of clouds (13/13) (60, 56, D) (unseen) (62, 58, D) (unseen) (0, 59, D) a +0 battleaxe of freezing a cursed -3 ring of strength (2, 59, D) a +2 rod of ignition (10/10) (7, 59, D) a +1 battleaxe of freezing (unseen) (1, 60, D) a +4 morningstar of draining (57, 63, D) 2 potions of heal wounds