BluebellGnoll the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 1, D) a +1 battleaxe of draining (36, 1, D) the ring "Chilih" {rPois rN+ MR- Str+4 Dex+4} [ring of poison resistance] It affects your strength (+4). It affects your dexterity (+4). It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (37, 1, D) a +2 shortbow of velocity (38, 1, D) an uncursed staff of summoning (39, 1, D) a +2 war axe of freezing (41, 1, D) an uncursed staff of fire (42, 1, D) a phial of floods (49, 1, D) a +0 long sword (51, 1, D) a +0 plate armour (52, 1, D) an uncursed staff of death (55, 1, D) the cursed -2 scimitar of the Seven Beggars {pain, rF+ rN+ Int+2 Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It protects you from fire. It protects you from negative energy. It makes you less stealthy. It has a curse placed upon it. (61, 1, D) a +0 mace of holy wrath (62, 1, D) a +6 ring of intelligence a +6 ring of intelligence (63, 1, D) a +0 hunting sling of flaming (67, 1, D) the +2 shortbow of Makhleb's Pride {freeze, -Tele Dex+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+5). It prevents most forms of teleportation. (68, 1, D) an uncursed staff of power (69, 1, D) a +2 great sword of slicing (74, 1, D) a +5 demon blade (3, 2, D) a +5 double sword a +5 triple sword a +5 great sword (4, 2, D) a +0 short sword a +5 dagger (37, 2, D) a crystal ball of energy (38, 2, D) the ring "Busiwye" {+Inv rF+ Str+2 Dex-4 SInv} [ring of invisibility] It affects your strength (+2). It affects your dexterity (-4). It protects you from fire. It enhances your eyesight. It lets you turn invisible. (39, 2, D) a +3 ring mail of poison resistance (40, 2, D) a +2 ring of dexterity (42, 2, D) a +5 war axe of electrocution (49, 2, D) a +2 great sword of holy wrath (50, 2, D) a +0 battleaxe (52, 2, D) the amulet of Jiydderr {Faith Str+5 SInv Stlth-} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+5). It enhances your eyesight. It makes you less stealthy. (53, 2, D) an uncursed amulet of resist corrosion (54, 2, D) a +0 chain mail (68, 2, D) the +7 Singing Sword (73, 2, D) a crystal ball of energy (75, 2, D) an uncursed staff of wizardry (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (38, 3, D) 8 needles of slowing (51, 3, D) a plain deck of wonders {drawn: 3} (55, 3, D) 8 tomahawks of dispersal (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (7, 5, D) 4 meat rations (10, 5, D) an uncursed ring of flight (51, 5, D) the +0 rapier "Nirruy Tyxka" {holy, rPois} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. a +3 antimagic short sword (55, 5, D) 6 steel tomahawks (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (53, 6, D) a +0 battleaxe a cursed +0 plate armour a bolt (54, 6, D) a +0 glaive a +2 chain mail of cold resistance (55, 6, D) a +0 great mace a +0 chain mail a +1 long sword of slicing a +1 arbalest of velocity 7 bolts a +0 great mace a +4 scale mail of poison resistance (4, 7, D) a +0 animal skin (still there?) a +0 animal skin (still there?) a +3 large shield (still there?) a +3 shield (still there?) (53, 7, D) a +0 arbalest 5 bolts (56, 7, D) a +0 halberd of flaming a +0 plate armour (57, 7, D) the +11 mace of Rihoeck {flame, Str+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). a cursed +0 plate armour (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (33, 8, D) a +2 vampiric dagger (51, 8, D) a +0 battleaxe a +0 plate armour (53, 8, D) a bolt a +0 broad axe a +0 plate armour a cursed +0 large shield (33, 9, D) a +5 antimagic rapier (53, 9, D) a cursed -2 bardiche a +0 plate armour (61, 9, D) a +0 pair of gloves of archery (62, 9, D) an uncursed staff of death (63, 9, D) a +1 chain mail of positive energy (71, 9, D) the +9 halberd of Eternal Vigilance {chop, rF- Int+2 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+3). It makes you vulnerable to fire. (72, 9, D) an uncursed staff of conjuration (52, 10, D) 2 bolts (62, 10, D) a +2 ring of intelligence (70, 10, D) a lantern of shadows (72, 10, D) a +2 falchion of protection (33, 11, D) a +4 antimagic dagger (33, 12, D) a +1 antimagic short sword (49, 13, D) the +0 steam dragon armour of the Bard {+Inv rElec Int-5 Dex+5 Stlth+} It affects your intelligence (-5). It affects your dexterity (+5). It insulates you from electricity. It lets you turn invisible. It makes you more stealthy. (50, 13, D) a stone of tremors (51, 13, D) a +0 short sword (52, 13, D) the +1 arbalest of Plehuruj {flame, rElec Str+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It insulates you from electricity. the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (54, 13, D) an uncursed staff of earth (55, 13, D) an uncursed ring of teleport control (53, 14, D) a +2 dagger of protection (54, 14, D) a +2 dagger of draining (35, 15, D) an uncursed staff of earth (37, 15, D) a +0 great mace of holy wrath (38, 15, D) an uncursed staff of poison (39, 15, D) 2 potions of brilliance a +2 pair of gloves of strength (41, 15, D) a +5 battleaxe of venom (42, 15, D) a +2 plate armour of poison resistance (43, 15, D) a +1 battleaxe of freezing (35, 16, D) a +0 quarterstaff of protection (38, 16, D) a +3 scale mail of positive energy (39, 16, D) the ring "Tocaum" {Wiz MP+9} [ring of wizardry] It improves your spell success rate. It affects your magic capacity (+9). (42, 16, D) the +1 greatsling of Strategic Superiority {velocity, Str+4} Any stone fired from it inflicts extra damage. It affects your strength (+4). (61, 17, D) a cursed staff of poison (63, 17, D) a +2 vampiric trident (71, 17, D) a +0 chain mail of cold resistance (73, 17, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (36, 18, D) a +0 dagger a +0 robe (54, 18, D) a +0 scale mail (62, 18, D) the +5 hand axe of Sicul {holy, +Fly rC+ Str-2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-2). It protects you from cold. It lets you fly. (64, 18, D) a +6 ring of strength a +6 ring of strength (71, 18, D) a lantern of shadows (73, 18, D) a +0 trident (51, 19, D) a +0 halberd a +0 chain mail (35, 20, D) a +0 dagger a +0 robe (37, 20, D) a putrefying chunk of flesh (51, 20, D) a +0 hand axe a +2 dire flail of venom a +0 chain mail (52, 20, D) a +0 dagger a +0 club a +0 battleaxe a +0 chain mail a +0 long sword a +0 plate armour a +0 vampiric hand axe (53, 20, D) a cursed +0 club the +4 skin of Zhor {rC+++} It renders you almost immune to cold. a +0 great sword a +0 chain mail (34, 21, D) a +0 halberd a +6 hand crossbow of evasion a +0 plate armour (35, 21, D) a potion of blood (36, 21, D) a +1 hand axe a +0 robe (52, 21, D) a +0 club a +0 leather armour a +2 antimagic dagger (70, 21, D) a +0 trident (73, 21, D) a +1 trident of piercing (34, 22, D) the ring "Khupt" {Contam rElec rN+ Dex+4 Slay+3 SInv} [ring of positive energy] It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It protects you from negative energy. It enhances your eyesight. It causes magical contamination when unequipped. a cursed -2 mace (64, 22, D) a +1 long sword of freezing a +0 robe (70, 22, D) a cursed -2 shortbow 12 arrows (71, 22, D) a +1 morningstar of holy wrath a throwing net (72, 22, D) a +2 mace of protection a +0 shortbow 15 arrows (71, 23, D) 2 arrows an arrow of frost (72, 23, D) a +0 shortbow 7 arrows of frost (33, 24, D) a +2 greatsling of evasion (71, 24, D) an arrow (72, 24, D) an arrow (50, 25, D) the +7 ring mail "Suhehisir" {rElec Dex+7} It affects your dexterity (+7). It insulates you from electricity. (51, 25, D) a +4 vampiric great sword (52, 25, D) a +2 antimagic rapier a +2 antimagic rapier a +2 leather armour of fire resistance (55, 25, D) a +3 scythe (50, 26, D) an uncursed ring of ice (51, 26, D) a phial of floods (52, 26, D) a +1 hand axe of chopping (54, 26, D) a +3 morningstar of freezing (62, 27, D) a +2 trident of venom (63, 27, D) a +0 buckler of fire resistance the +0 helmet of Pride {rF++ MP+9 Dex-4} It affects your dexterity (-4). It greatly protects you from fire. It affects your magic capacity (+9). (71, 27, D) a +6 mace of crushing (72, 27, D) an uncursed ring of ice (73, 27, D) an uncursed ring of wizardry (64, 28, D) a +2 flail of venom (72, 28, D) the +4 short sword of Vanity {venom, Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). (34, 29, D) the ring of Nyazuneth {rPois rN+ Str+9 Dex+4} [ring of poison resistance] It affects your strength (+9). It affects your dexterity (+4). It protects you from poison. It protects you from negative energy. (35, 30, D) a +3 ring mail of magic resistance (36, 30, D) a book of Ice (50, 30, D) a +5 dagger of electrocution (63, 30, D) a +2 dagger of distortion (51, 31, D) a +3 vampiric scythe (62, 33, D) a cursed -1 short sword a +0 robe (63, 34, D) a +1 scimitar of slicing (64, 34, D) a +2 antimagic dagger a +0 spear (34, 35, D) the +8 morningstar of Psychosis {crush, *Rage rC+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from cold. It may make you go berserk in combat. (unseen) (36, 35, D) a +2 broad axe of freezing (37, 35, D) a +0 flail (50, 37, D) an uncursed staff of earth (51, 37, D) a +6 ring of dexterity an uncursed ring of protection from cold a +6 ring of dexterity (53, 37, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. (59, 37, D) a +0 spear (61, 37, D) a +2 leather armour of positive energy (62, 37, D) an uncursed ring of wizardry (63, 37, D) an uncursed staff of wizardry (69, 37, D) a +2 mace of protection (70, 37, D) the -2 leather armour of the Suburbs {rC+ Regen+} It protects you from cold. It increases your rate of regeneration. (71, 37, D) an uncursed ring of fire (73, 37, D) a +3 chain mail of cold resistance (34, 38, D) the +5 great sword "Qiceygg Ukui" {freeze, +Rage MP+9 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It affects your magic capacity (+9). It lets you go berserk. a +0 robe (50, 38, D) an uncursed ring of magical power (51, 38, D) a phial of floods (52, 38, D) a +2 ring mail of magic resistance (53, 38, D) a +2 robe of positive energy (60, 38, D) a +0 robe of resistance (61, 38, D) a +2 scimitar of slicing (62, 38, D) an uncursed amulet of rage (70, 38, D) an uncursed staff of conjuration (71, 38, D) an uncursed staff of poison (72, 38, D) a +5 antimagic quarterstaff the +2 morningstar of Sudden Death {crush, Noisy Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). It may make noises in combat. (73, 38, D) the +9 quarterstaff "Ghagih" {pain, rPois rF+ Str+4 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It protects you from fire. It protects you from poison. It enhances your eyesight. (33, 39, D) a +1 dagger of speed (34, 39, D) a +0 quarterstaff (unseen) (73, 39, D) a +0 glaive a +0 robe (34, 40, D) a +3 whip of venom (37, 40, D) a wand of heal wounds (4) (60, 41, D) a +0 trident a +1 robe of cold resistance (51, 42, D) a +2 scythe of slicing (59, 42, D) a +1 vampiric spear 13 silver javelins a +0 leather armour (49, 43, D) a +0 short sword (57, 43, D) the +2 lajatang "Purynum" {drain, +Fly rElec rF+ Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It protects you from fire. It insulates you from electricity. It lets you fly. (58, 43, D) a silver javelin (59, 43, D) a +4 rapier of venom a +0 robe (60, 43, D) a +3 trident of piercing a +0 leather armour (61, 43, D) a +4 vampiric hand axe (62, 43, D) a silver javelin (57, 44, D) a silver javelin (59, 44, D) a silver javelin (61, 45, D) 2 silver javelins