BluebellGnoll the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a +3 glaive of protection (69, 1, D) an uncursed staff of poison (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +6 ring of dexterity a +0 robe a +2 dagger a +5 dagger (73, 2, D) the +4 great sword "Rattaq" {freeze, Str-5 Int+2 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It affects your intelligence (+2). It enhances your eyesight. (75, 2, D) an uncursed staff of air (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (7, 5, D) 4 meat rations (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) the +10 spear of Darkness {holy, rC+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. (62, 9, D) a book of Transfigurations (71, 9, D) a +0 helmet of see invisible (72, 9, D) an uncursed staff of power (62, 10, D) a cursed staff of conjuration (70, 10, D) the +7 spear "Firphoa" {venom, rC+ rN+ Str-2 Int+2 Dex+4} It poisons the flesh of those it strikes. It affects your strength (-2). It affects your intelligence (+2). It affects your dexterity (+4). It protects you from cold. It protects you from negative energy. (72, 10, D) the +6 hand axe "Ogrebane" {venom, Str+4 SInv} It poisons the flesh of those it strikes. It affects your strength (+4). It enhances your eyesight. (62, 11, D) the +6 spear of Neurosis {flame, rC++ Str-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-5). It greatly protects you from cold. (61, 17, D) a +4 scale mail of magic resistance (62, 17, D) the Guide on Lightness and Arcane Weapons Spells Type Level a - Shock Conjuration/Air 1 b - Sting Conjuration/Poison 1 c - Repel Missiles Charms/Air 2 d - Lightning Bolt Conjuration/Air 5 e - Silence Hexes/Air 5 f - Poisonous Cloud Conjuration/Poison/Air 6 (63, 17, D) the Collected Works on Contamination and Confrontation Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Spider Form Transmutation/Poison 3 d - Olgreb's Toxic Radiance Poison 4 e - Alistair's Intoxication Transmutation/Poison 4 f - Venom Bolt Conjuration/Poison 5 (64, 17, D) a box of beasts (71, 17, D) a +2 ring mail of poison resistance (73, 17, D) a +2 hand axe of venom (64, 18, D) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (71, 18, D) an uncursed staff of conjuration (72, 18, D) a +3 ring of intelligence (73, 18, D) a +0 dagger (63, 22, D) a +0 battleaxe (72, 22, D) a +0 short sword a +0 scale mail (73, 22, D) a +0 long sword (74, 22, D) a +0 robe (75, 23, D) a cursed -3 scimitar a +2 scale mail of cold resistance (74, 24, D) a +0 short sword a +0 leather armour (61, 27, D) a +1 shortbow of evasion (64, 27, D) a +0 long sword (65, 27, D) a +3 shortbow of velocity (62, 28, D) a +4 scimitar of protection (64, 28, D) a Young Poisoner's Handbook (71, 28, D) the +3 hand axe of the Heart {chop, rElec MP+9} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your magic capacity (+9). (72, 28, D) an uncursed staff of wizardry (60, 29, D) a +0 short sword an elf corpse (skeletalised by now) (64, 29, D) a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (72, 29, D) 4 large rocks (72, 30, D) a +0 shortbow the +0 falchion of Famine {holy, rF+ Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+5). It protects you from fire. 14 arrows of flame (63, 32, D) a cursed -2 short sword (73, 32, D) a large rock an arrow of flame 6 arrows (75, 32, D) a +0 shortbow 11 arrows (73, 33, D) an arrow (75, 33, D) a +0 shortbow 2 arrows (72, 34, D) a large rock 2 arrows (73, 34, D) 2 large rocks an arrow (74, 34, D) the cursed +1 war axe of Chance {chop, -Tele rPois rF+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from poison. It prevents most forms of teleportation. It has a curse placed upon it. a +0 arbalest 24 bolts a large rock an arrow (75, 34, D) 3 arrows (49, 37, D) a +4 chain mail of poison resistance (50, 37, D) the +0 cloak of Claustrophobia {rPois Str-4 Int+3 Dex+5} It affects your strength (-4). It affects your intelligence (+3). It affects your dexterity (+5). It protects you from poison. (51, 37, D) a +0 lajatang of venom (52, 37, D) a plain deck of wonders (61, 37, D) a +0 cloak (62, 37, D) a +2 plate armour of poison resistance (69, 37, D) a +3 whip of flaming (70, 37, D) a +1 leather armour of fire resistance (71, 37, D) a +1 ring of protection a +2 rapier of freezing 8 poisoned needles 1000 bolts (72, 37, D) a +6 giant spiked club (73, 37, D) an uncursed staff of summoning (49, 38, D) a +4 dagger of draining (50, 38, D) a +1 hand crossbow of freezing (51, 38, D) a +4 ring of evasion (52, 38, D) a phial of floods (53, 38, D) the ring "Oryph" {+Fly rN+} [ring of flight] It protects you from negative energy. It lets you fly. (60, 38, D) an uncursed amulet of faith (61, 38, D) a +2 war axe of freezing (62, 38, D) a +1 war axe of flaming (63, 38, D) a +0 dagger (70, 38, D) a +3 plate armour of positive energy (72, 38, D) a book of Cantrips (60, 41, D) a +0 dagger (61, 41, D) a cursed -3 long sword a +0 chain mail an orc corpse (62, 41, D) an uncursed staff of fire a +0 club a +0 chain mail an orc corpse an orc corpse (62, 42, D) 2 large rocks a +0 flail of crushing a +0 chain mail a stone giant corpse an orc corpse (64, 42, D) a +0 club a +3 plate armour of magic resistance a hobgoblin corpse (71, 42, D) an ugly thing corpse (skeletalised by now) (62, 43, D) a +0 club 2 large rocks a hobgoblin corpse (63, 43, D) a +0 mace a +0 leather armour an orc corpse (61, 45, D) a large rock