BluebellGnoll the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) a +0 club (62, 1, D) a +2 scale mail of poison resistance (63, 1, D) a book of Callings (68, 1, D) an uncursed ring of stealth a +0 helmet a +0 war axe (69, 1, D) a +5 ring of dexterity a book of Debilitation (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +0 hand axe (73, 2, D) an uncursed staff of poison (75, 2, D) a +3 blowgun (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 997 sling bullets (unseen) (4, 4, D) a +5 demon trident (60, 4, D) a +0 mace a green draconian corpse (skeletalised by now) (61, 4, D) the +6 scimitar "Spiderbane" {speed, MP+9} Attacks with this weapon are significantly faster. It affects your magic capacity (+9). (62, 4, D) a +2 rapier of flaming (68, 4, D) a hell hound corpse (skeletalised by now) (73, 4, D) a necrophage corpse (skeletalised by now) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) the +7 chain mail "Mieschamm" {+Blink rElec Str+3 Dex-3} It affects your strength (+3). It affects your dexterity (-3). It insulates you from electricity. It lets you blink. (62, 9, D) a +8 great sword of electrocution (63, 9, D) a +1 trident of venom (70, 9, D) a +3 leather armour of cold resistance (71, 9, D) a +2 hand crossbow of freezing (72, 9, D) the +5 great sword "Hyinwouz" {slice, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (62, 10, D) a cursed staff of death (70, 10, D) a +0 dagger (69, 11, D) a +0 long sword a +0 chain mail an elf corpse (skeletalised by now) (70, 11, D) an uncursed staff of power (71, 11, D) a +0 dagger an elf corpse (skeletalised by now) (72, 11, D) a +0 leather armour (71, 12, D) a +0 rapier (61, 17, D) an uncursed staff of cold (63, 17, D) an uncursed staff of summoning (73, 17, D) the +9 dagger of Moz Niq {pierce, Noisy rElec rPois Str+4 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+4). It insulates you from electricity. It protects you from poison. It may make noises in combat. It makes you more stealthy. (62, 18, D) a +0 long sword (63, 18, D) a book of Clouds (64, 18, D) a +3 ring of strength (73, 18, D) the +8 spear of Giseimel {flame, rF- rC+ MR+ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. (64, 21, D) an uncursed ring of sustain abilities (63, 22, D) a +0 trident of protection a +0 rapier (61, 23, D) a +0 long sword an elf corpse a shapeshifter corpse (62, 23, D) a +2 long sword of slicing (63, 23, D) a +0 chain mail (63, 24, D) a +1 dagger of venom a +0 leather armour a +0 long sword an elf corpse (50, 25, D) a fan of gales (51, 25, D) an uncursed staff of air (52, 25, D) a fan of gales (53, 25, D) an Akashic Record (54, 25, D) the amulet of Cekugob {Ward -Tele rElec rPois rN++ AC+1 EV+1} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your AC (+1). It affects your evasion (+1). It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. It prevents most forms of teleportation. (55, 25, D) a lantern of shadows (50, 26, D) a +2 cloak of invisibility (51, 26, D) the cursed +0 plate armour of Grace {rC+} It protects you from cold. It has a curse placed upon it. (52, 26, D) a +1 great mace of holy wrath (53, 26, D) an uncursed staff of poison (54, 26, D) the +11 rapier "Narimp" {antimagic, +Fly rPois rC- Dex+3 Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+3). It makes you vulnerable to cold. It protects you from poison. It lets you fly. It makes you more stealthy. (63, 27, D) a +2 rapier of freezing (64, 27, D) an uncursed ring of protection from magic (65, 27, D) a +0 dagger (71, 27, D) a +2 shortbow of velocity (72, 27, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (73, 27, D) a lantern of shadows (62, 28, D) a +2 robe (63, 28, D) an uncursed staff of summoning (71, 28, D) a +0 great sword (56, 29, D) an arrow a sling bullet (62, 29, D) a +0 dagger a +0 robe a +4 great sword of distortion an orc corpse an orc corpse (63, 29, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 robe a +0 halberd a +0 chain mail an orc corpse (64, 29, D) a +0 leather armour a +0 whip a +0 leather armour (62, 30, D) a +0 dagger (64, 30, D) a +0 hand axe a +0 chain mail an orc corpse (71, 32, D) a +0 halberd a +0 plate armour (70, 33, D) a cursed -1 plate armour a human corpse (71, 33, D) a +0 arbalest 10 bolts (72, 33, D) a +0 flail a +0 robe an ogre corpse (51, 34, D) a sling bullet (71, 34, D) a +0 halberd a +4 dire flail of holy wrath a +0 chain mail a human corpse (72, 34, D) a +0 dagger a +0 robe a bolt (49, 37, D) a +0 vampiric war axe (50, 37, D) a +4 falchion of electrocution (51, 37, D) a +2 blowgun of evasion (52, 37, D) an uncursed staff of cold (53, 37, D) a book of Minor Magic (54, 37, D) the cursed +2 spear "Ocluan" {speed, +Rage rElec rN+ Str+5 Dex-5} Attacks with this weapon are significantly faster. It affects your strength (+5). It affects your dexterity (-5). It insulates you from electricity. It protects you from negative energy. It lets you go berserk. It has a curse placed upon it. (59, 37, D) the cursed -2 hand crossbow of Blotilo {venom, Int+3} It poisons the ammo it fires. It affects your intelligence (+3). It has a curse placed upon it. (60, 37, D) the +1 hand axe of the Exiled Dances {chop, +Inv rPois rF- rC- Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It makes you vulnerable to fire. It makes you vulnerable to cold. It protects you from poison. It lets you turn invisible. (61, 37, D) a +0 leather armour a +2 fire dragon armour (62, 37, D) a book of Transfigurations (63, 37, D) a +1 scimitar of slicing (70, 37, D) Sif Muna's Handbook of Quantum Bewitchment Spells Type Level a - Apportation Translocation 1 b - Dazzling Spray Conjuration/Hexes 3 c - Confuse Hexes 3 d - Control Teleport Charms/Translocation 4 e - Leda's Liquefaction Hexes/Earth 4 f - Gell's Gravitas Hexes/Translocation 5 (71, 37, D) a +2 dagger of freezing (72, 37, D) an uncursed ring of poison resistance (73, 37, D) the +2 buckler of Hipon {Int+9} It affects your intelligence (+9). (49, 38, D) a +1 glaive of protection (50, 38, D) an uncursed amulet of the gourmand (52, 38, D) an uncursed ring of positive energy (53, 38, D) a crystal ball of energy (59, 38, D) the +11 quarterstaff of Kismet {antimagic, rC++ Str+4 Int+8} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+4). It affects your intelligence (+8). It greatly protects you from cold. (61, 38, D) a crystal ball of energy (63, 38, D) an uncursed staff of power (69, 38, D) 3 large rocks (70, 38, D) a +0 shortbow 9 poisoned arrows a +0 shortbow of freezing 19 arrows a lantern of shadows a centaur corpse (71, 38, D) a manual of Short Blades (72, 38, D) a +0 trident a hippogriff corpse (73, 38, D) the +2 pair of boots of the Assassin {Stlth++} It makes you much more stealthy. (69, 39, D) 2 poisoned arrows (70, 39, D) a +0 great sword of flaming a merfolk corpse a hippogriff corpse (70, 40, D) a sheep corpse (71, 40, D) a +4 trident a merfolk corpse (62, 41, D) a quokka corpse (61, 42, D) a hydra corpse (60, 43, D) a crocodile corpse (49, 44, D) an ice dragon corpse (60, 44, D) a water moccasin corpse (71, 44, D) an arrow