BluebellGnoll the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) the +2 mace of Fate {crush, +Fly rElec rC+ SInv} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It enhances your eyesight. It lets you fly. (21, 1, D) the amulet "Woyc" {Faith Int+6} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+6). (23, 1, D) a plain deck of escape (24, 1, D) the +5 plate armour "Ziemas" {Str+7 Dex-2} It affects your strength (+7). It affects your dexterity (-2). (25, 1, D) a crystal ball of energy (26, 1, D) an uncursed staff of power (27, 1, D) a crystal ball of energy (28, 1, D) the +6 lajatang "Smeosyuwn" {slice, -Tele rElec rPois MP+9} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). It prevents most forms of teleportation. (35, 1, D) the +5 chain mail of Makhleb's Fury {+Blink} It lets you blink. (36, 1, D) an uncursed amulet of resist mutation (37, 1, D) the +1 ratskin cloak {rPois rN+ Int-1 Dex-1} It affects your intelligence (-1). It affects your dexterity (-1). It protects you from poison. It protects you from negative energy. (38, 1, D) a book of Transfigurations (41, 1, D) the amulet "Syuwyog" {Faith rElec Dex+2 Slay-5} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It insulates you from electricity. (42, 1, D) a +3 chain mail of fire resistance (49, 1, D) a crystal ball of energy (50, 1, D) a book of Death (51, 1, D) a book of Geomancy (52, 1, D) a +3 whip of flaming (54, 1, D) a +2 halberd of flaming (55, 1, D) the Disquisition on Moulding Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Ignite Poison Fire/Transmutation 5 c - Hydra Form Transmutation 6 d - Dragon Form Transmutation 7 (61, 1, D) a book of Necromancy (62, 1, D) a +1 ring mail of magic resistance (67, 1, D) a +6 ring of dexterity (68, 1, D) an uncursed ring of ice (69, 1, D) an uncursed staff of summoning (3, 2, D) a +0 leather armour a +0 long sword a +5 triple sword a +5 great sword a +5 double sword (4, 2, D) a +5 quick blade (unseen) (19, 2, D) the +10 battleaxe of Gecwefats {chop, *Rage rF+ rN+ MR+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It may make you go berserk in combat. (20, 2, D) a plain deck of summoning {drawn: 2} (21, 2, D) a book of Annihilations (22, 2, D) a book of the Tempests (23, 2, D) an uncursed ring of protection from magic (24, 2, D) a +2 war axe of electrocution (25, 2, D) a lamp of fire (26, 2, D) an uncursed ring of protection from magic (27, 2, D) a +0 hunting sling of flaming (28, 2, D) a +3 long sword of holy wrath (29, 2, D) a +1 morningstar of holy wrath (36, 2, D) an uncursed staff of air (37, 2, D) an uncursed staff of cold (38, 2, D) a +2 robe (39, 2, D) an ornate deck of wonders {drawn: 5} a wand of cold (0) a manual of Poison Magic the +3 leather armour "Qaklikla" {rC+ rN+ rCorr Int-4} It affects your intelligence (-4). It protects you from cold. It protects you from negative energy. It protects you from acid and corrosion. (40, 2, D) Pseaczib's Catalogue of Excruciating Beguiling Spells Type Level a - Corona Hexes 1 b - Dazzling Spray Conjuration/Hexes 3 c - Summon Guardian Golem Hexes/Summoning 4 d - Conjure Ball Lightning Conjuration/Air 6 e - Invisibility Hexes 6 (41, 2, D) a book of Alchemy (49, 2, D) the +5 long sword "Briyse" {flame, +Fly} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you fly. (50, 2, D) the Collected Works on Confrontation Spells Type Level a - Sting Conjuration/Poison 1 b - Magic Dart Conjuration 1 c - Sticky Flame Conjuration/Fire 4 d - Iron Shot Conjuration/Earth 6 e - Bolt of Fire Conjuration/Fire 6 (53, 2, D) a +2 robe of magic resistance (54, 2, D) a +1 war axe of chopping (62, 2, D) a +1 flail of venom (75, 2, D) a +0 hand axe of chopping (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (61, 3, D) a +0 long sword a cursed -2 leather armour (62, 3, D) a +0 scimitar (63, 3, D) a +0 short sword a cursed -1 leather armour (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight (52, 5, D) a cursed +0 long sword (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (53, 7, D) a +0 mace (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (22, 8, D) a +5 scythe of protection (34, 8, D) a +0 hand axe a +2 dagger a +0 robe (52, 8, D) a +4 vampiric glaive (33, 9, D) a +5 scythe of distortion (61, 9, D) a +0 trident (62, 9, D) the Incunabulum of Shape Shifting and Augmentations Spells Type Level a - Swiftness Charms/Air 2 b - Spectral Weapon Hexes/Charms 3 c - Alistair's Intoxication Transmutation/Poison 4 d - Petrify Transmutation/Earth 4 e - Ignite Poison Fire/Transmutation 5 (70, 9, D) a +0 helmet (71, 9, D) a +1 hunting sling of flaming (72, 9, D) an uncursed staff of summoning (19, 10, D) an uncursed ring of positive energy a +0 trident (36, 10, D) a +1 scythe of distortion (62, 10, D) a +0 trident (70, 10, D) the +2 quarterstaff of Modesty {crush, rC- Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It makes you vulnerable to cold. (23, 11, D) a +0 great sword a +0 plate armour an uncursed ring of protection from cold (36, 11, D) a +2 robe of magic resistance (62, 11, D) a +0 trident 5 poisoned tomahawks (22, 12, D) a +2 demon whip of electrocution a +0 ring mail (61, 12, D) a +0 trident (63, 12, D) a +5 spear of flaming (71, 12, D) a +0 longbow 9 arrows (2, 13, D) the +4 rapier of the Inferno {drain, Dex+8} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+8). (3, 13, D) the +5 blowgun of Accord {speed, +Fly rC+ MR+++ Str-3} Attacks with this weapon are significantly faster. It affects your strength (-3). It protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. (4, 13, D) a +3 ring mail of magic resistance (5, 13, D) the cursed -2 ring mail of Calculation {rF- Regen+ rCorr Int+4 SInv} It affects your intelligence (+4). It makes you vulnerable to fire. It enhances your eyesight. It increases your rate of regeneration. It protects you from acid and corrosion. It has a curse placed upon it. (6, 13, D) an uncursed ring of magical power (8, 13, D) the Guide on Cankerous Necromancy Spells Type Level a - Sting Conjuration/Poison 1 b - Pain Necromancy 1 c - Spider Form Transmutation/Poison 3 d - Alistair's Intoxication Transmutation/Poison 4 e - Bolt of Draining Conjuration/Necromancy 5 f - Simulacrum Ice/Necromancy 6 (9, 13, D) a royal jelly (10, 13, D) a +4 chain mail of cold resistance (11, 13, D) a +2 scimitar of electrocution (12, 13, D) a +2 scimitar of slicing (49, 13, D) a book of Hinderance (50, 13, D) an uncursed staff of death (51, 13, D) a +1 rapier of draining (52, 13, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It enhances your eyesight. It lets you go berserk. (54, 13, D) the +1 mace of Stickiness {crush, rElec rF+ Dex-2 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (-2). It protects you from fire. It insulates you from electricity. It enhances your eyesight. (55, 13, D) a +1 pair of gloves of archery (61, 13, D) a +0 glaive of venom (71, 13, D) a +0 long sword a +0 scale mail (2, 14, D) an uncursed ring of protection from fire (3, 14, D) an uncursed staff of death (5, 14, D) 4 scrolls of enchant weapon (7, 14, D) a +1 pair of boots of stealth (8, 14, D) a +3 chain mail of poison resistance (9, 14, D) an uncursed staff of death (10, 14, D) the +11 long sword "Ihy Hakh" {freeze, Int+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). (11, 14, D) a +1 dagger of flaming (12, 14, D) an uncursed amulet of faith (19, 14, D) a +0 demon trident of flaming the +3 chain mail "Epuy" {rC++ rN+ rCorr Dex-4} It affects your dexterity (-4). It greatly protects you from cold. It protects you from negative energy. It protects you from acid and corrosion. (51, 14, D) a +2 longbow of freezing (52, 14, D) Sif Muna's Tome of Summoning Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Canine Familiar Summoning 3 c - Summon Ice Beast Ice/Summoning 4 d - Shadow Creatures Summoning 5 e - Spellforged Servitor Conjuration/Summoning 7 (53, 14, D) a +1 scale mail of positive energy (54, 14, D) an ornate deck of changes (55, 14, D) the cursed -3 plate armour of the King of the Hill {rElec Regen+ Str-5 Int+4 Dex-4} It affects your strength (-5). It affects your intelligence (+4). It affects your dexterity (-4). It insulates you from electricity. It increases your rate of regeneration. It has a curse placed upon it. (62, 14, D) 3 poisoned tomahawks (71, 14, D) an arrow (2, 15, D) a +1 leather armour of magic resistance (3, 15, D) an uncursed staff of poison (4, 15, D) an uncursed staff of fire (5, 15, D) the Guide on Shifting Cold Spells Type Level a - Freeze Ice 1 b - Beastly Appendage Transmutation 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Condensation Shield Ice 4 e - Bolt of Cold Conjuration/Ice 6 f - Hydra Form Transmutation 6 (7, 15, D) an uncursed ring of fire (8, 15, D) an uncursed staff of fire (9, 15, D) a crystal ball of energy (10, 15, D) a +2 ring mail of positive energy (11, 15, D) an uncursed staff of wizardry (12, 15, D) a plain deck of wonders (36, 15, D) the ring "Goemocka" {rElec rF+ rC- Str+2} [ring of protection from fire] It affects your strength (+2). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. (37, 15, D) the +5 spear of Mandamus {holy, rElec} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. (38, 15, D) a +2 greatsling of flaming (39, 15, D) an uncursed ring of ice (41, 15, D) the +7 Singing Sword (1, 16, D) a +4 broad axe of venom (unseen) (35, 16, D) the Handbook of Displaced Venom Spells Type Level a - Cure Poison Poison 2 b - Blink Translocation 2 c - Olgreb's Toxic Radiance Poison 4 d - Alistair's Intoxication Transmutation/Poison 4 e - Gell's Gravitas Hexes/Translocation 5 (36, 16, D) a +0 war axe of flaming (37, 16, D) an uncursed ring of magical power (38, 16, D) a plain deck of wonders (39, 16, D) a cursed staff of power (40, 16, D) a +1 flail of crushing (41, 16, D) a book of the Earth (42, 16, D) a crystal ball of energy (43, 16, D) a book of Geomancy (0, 17, D) a +0 robe (unseen) (21, 17, D) an uncursed staff of poison (22, 17, D) a +0 plate armour of cold resistance (23, 17, D) a lamp of fire (24, 17, D) an uncursed ring of protection from cold (25, 17, D) a scroll of brand weapon (26, 17, D) an uncursed staff of air (27, 17, D) a cursed amulet of inaccuracy (28, 17, D) the +6 blowgun of Uncertain Death {evade, rF+ rC+ Str+3} It affects your evasion (+5 to EV). It affects your strength (+3). It protects you from fire. It protects you from cold. (61, 17, D) the +11 morningstar "Yreas" {drain, Int-2 Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-2). It affects your dexterity (+3). (63, 17, D) an uncursed staff of wizardry (64, 17, D) a +4 blowgun (70, 17, D) a plain deck of changes (73, 17, D) a disc of storms (19, 18, D) an uncursed staff of air (22, 18, D) the +0 ring mail "Waoweceu" {rPois Int-4 Dex+7 Slay+2 SInv} It affects your intelligence (-4). It affects your dexterity (+7). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It enhances your eyesight. (24, 18, D) a +0 spear a +0 longbow 22 arrows a +2 flail of holy wrath (25, 18, D) a +1 trident of venom (27, 18, D) a +4 blowgun (62, 18, D) a +3 scale mail of cold resistance (63, 18, D) a +3 hand axe of electrocution (64, 18, D) a +2 hand axe of electrocution (72, 18, D) a +5 giant club an uncursed amulet of guardian spirit (22, 19, D) a +2 vampiric spear 14 steel javelins a +0 leather armour (24, 19, D) a +2 war axe of chopping (25, 19, D) a crystal ball of energy (74, 19, D) a +2 ring of protection (21, 20, D) a +2 spear of flaming 11 poisoned javelins a +0 leather armour (23, 22, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of ice (1, 23, D) a +2 vampiric lajatang a +0 robe (2, 24, D) a +0 broad axe of freezing (1, 25, D) a +1 robe of magic resistance (21, 25, D) a +0 rapier of freezing a +0 robe a +2 ring of evasion (22, 25, D) a +0 trident a +0 leather armour an uncursed amulet of faith a +0 leather armour (24, 25, D) a +0 spear a +0 greatsling 20 sling bullets (36, 25, D) an uncursed staff of cold (49, 25, D) a plain deck of wonders (50, 25, D) an uncursed ring of poison resistance (51, 25, D) an uncursed staff of conjuration (52, 25, D) the Collected Works on Excruciating Ice Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Freezing Cloud Conjuration/Ice/Air 6 c - Bolt of Cold Conjuration/Ice 6 d - Ozocubu's Refrigeration Ice 6 (53, 25, D) an uncursed staff of cold (54, 25, D) an uncursed ring of protection from cold (55, 25, D) a +0 flail of crushing (21, 26, D) a +0 trident a +0 leather armour an uncursed ring of fire (22, 26, D) a +3 trident a javelin (23, 26, D) a +2 greatsling of freezing a steel javelin 3 javelins (24, 26, D) a +0 leather armour (50, 26, D) an uncursed staff of poison (51, 26, D) an uncursed ring of ice (52, 26, D) a +0 shadow dragon armour (53, 26, D) a +0 eveningstar of pain (54, 26, D) the +1 morningstar of Mutilation {freeze, Contam rN+ Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). It protects you from negative energy. It causes magical contamination when unequipped. (22, 27, D) a +0 trident the +10 hand crossbow of the Wasteland {elec, rF+ Dex+6} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+6). It protects you from fire. a +0 robe (61, 27, D) the +6 flail of the Spider Nest {drain, MR+ Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (62, 27, D) a book of Geomancy (63, 27, D) an uncursed staff of conjuration (65, 27, D) a +2 antimagic quarterstaff (73, 27, D) the +9 great mace of Pykuc {drain, rPois MR+ Str-3 Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-3). It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. (19, 28, D) a +2 trident of flaming a +0 steam dragon armour (21, 28, D) a +2 rapier of draining a +0 robe the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Slay+3 Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. (22, 28, D) a +2 spear of piercing 11 javelins a +0 leather armour (63, 28, D) a +1 hand axe of chopping (64, 28, D) the cursed +3 battleaxe of Xom's Fury {elec, rC+ Int+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+5). It protects you from cold. It has a curse placed upon it. (72, 28, D) a +3 flail of protection (73, 28, D) the cursed -2 flail of Kuazor {speed, rF+} Attacks with this weapon are significantly faster. It protects you from fire. It has a curse placed upon it. (34, 29, D) a +9 blowgun (35, 29, D) a +4 spear of piercing (36, 29, D) an uncursed amulet of rage (39, 29, D) a +0 short sword (40, 29, D) an uncursed staff of earth (41, 29, D) a +0 dagger (42, 29, D) a +0 falchion of slicing (43, 29, D) an uncursed staff of energy (44, 29, D) a +0 dagger (21, 30, D) a +0 rapier (22, 30, D) a cursed +0 robe (36, 30, D) an uncursed staff of cold (38, 30, D) a Grand Grimoire (39, 30, D) a +0 rapier (42, 30, D) a +1 scimitar of flaming (43, 30, D) a book of Death (38, 31, D) the ring of Shaolin {EV+8} [ring of evasion] It affects your evasion (+8). (1, 32, D) a +2 dagger of speed (2, 32, D) a +1 plate armour of positive energy (3, 32, D) a +4 trident of venom (4, 32, D) an uncursed amulet of stasis (5, 32, D) an uncursed staff of conjuration (6, 32, D) an uncursed ring of protection from cold (8, 32, D) a plain deck of defence (10, 32, D) an uncursed amulet of the gourmand (11, 32, D) a +2 pair of gloves of strength (12, 32, D) the +0 cloak "Psyprim" {rPois rF- rN+ Dex+4} It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from poison. It protects you from negative energy. (13, 32, D) the +3 rapier of Bittifuf {drain, Str+2 Int+4 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your intelligence (+4). It enhances your eyesight. (36, 32, D) a +2 falchion of electrocution (1, 33, D) an uncursed staff of earth (2, 33, D) a +0 chain mail of magic resistance (3, 33, D) a scroll of brand weapon (4, 33, D) a +3 antimagic war axe (5, 33, D) a +1 longbow of flaming (6, 33, D) a scroll of brand weapon (7, 33, D) a +0 flail of venom (8, 33, D) a book of Air (9, 33, D) a +4 arbalest of velocity (10, 33, D) an uncursed ring of protection from cold (11, 33, D) an uncursed amulet of the gourmand (12, 33, D) a scroll of brand weapon (13, 33, D) the cursed -2 trident "Shisiun" {pierce, *Rage +Inv MR+ SInv} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It enhances your eyesight. It lets you turn invisible. It may make you go berserk in combat. It has a curse placed upon it. (19, 33, D) a +4 quarterstaff of crushing (20, 33, D) a stone of tremors (21, 33, D) an ornate deck of defence (22, 33, D) Grahuec's Papyrus of Combat Magic and Ignition Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Bolt of Fire Conjuration/Fire 6 (23, 33, D) a scroll of brand weapon (25, 33, D) an uncursed amulet of faith (26, 33, D) a +3 leather armour of poison resistance (27, 33, D) a plain deck of escape (33, 33, D) a +0 leather armour the -4 scale mail of Duistyh {MR- rCorr Dex+3 SInv Stlth+} It affects your dexterity (+3). It affects your resistance to hostile enchantments. It enhances your eyesight. It protects you from acid and corrosion. It makes you more stealthy. (34, 33, D) an uncursed staff of earth a +0 leather armour a +0 long sword a +0 shortbow 14 arrows a +0 chain mail an uncursed amulet of guardian spirit the +2 triple sword "Mili" {freeze, Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). (35, 33, D) 2 royal jellies (1, 34, D) the +8 hand axe of Phosh {vamp, rElec rC+ Int+5 Dex-5} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+5). It affects your dexterity (-5). It protects you from cold. It insulates you from electricity. (2, 34, D) an uncursed amulet of stasis (3, 34, D) a plain deck of changes (4, 34, D) an uncursed staff of power (5, 34, D) a +1 hand crossbow of flaming (6, 34, D) an uncursed staff of fire (7, 34, D) a +2 trident of protection (8, 34, D) an ornate deck of wonders (9, 34, D) the ring "Nuturun" {rElec MR+} [ring of protection from magic] It insulates you from electricity. It affects your resistance to hostile enchantments. (10, 34, D) the +4 ring mail "Buconod" {Int+2} It affects your intelligence (+2). (11, 34, D) a stone of tremors (12, 34, D) an uncursed staff of power (13, 34, D) a book of the Earth (19, 34, D) a plain deck of changes (20, 34, D) a plain deck of changes (21, 34, D) the Incunabulum of Creative Curses Spells Type Level a - Sure Blade Hexes/Charms 2 b - Spectral Weapon Hexes/Charms 3 c - Abjuration Summoning 3 d - Summon Guardian Golem Hexes/Summoning 4 e - Summon Ice Beast Ice/Summoning 4 (22, 34, D) a crystal ball of energy (24, 34, D) the +3 blowgun of Twinucu {speed, Int+3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). (25, 34, D) a +3 ring mail of fire resistance (26, 34, D) a +4 falchion of venom (27, 34, D) a +4 plate armour of fire resistance (28, 34, D) a scroll of brand weapon (29, 34, D) the Tome of the Unstable Rocks Spells Type Level a - Sandblast Earth 1 b - Spider Form Transmutation/Poison 3 c - Petrify Transmutation/Earth 4 d - Lee's Rapid Deconstruction Earth 5 e - Statue Form Transmutation/Earth 6 (36, 34, D) a +0 scimitar a +0 rapier a +0 rapier a +0 leather armour (37, 34, D) a wand of fire (3) (8, 35, D) the ring "Shiat" {Str+4 Dex-2 Stlth+} [ring of stealth] It affects your strength (+4). It affects your dexterity (-2). It makes you more stealthy. an uncursed ring of teleport control (21, 35, D) a +0 dagger of speed (22, 35, D) a +1 leather armour of positive energy (23, 35, D) a +2 scimitar of slicing (24, 35, D) an uncursed staff of conjuration (25, 35, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (26, 35, D) the +9 halberd "Fiywn" {freeze, Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). (34, 35, D) a +0 longbow a +0 long sword a +0 leather armour 16 arrows (27, 36, D) an uncursed ring of positive energy the amulet "Shysoih" {Stasis rElec rF+ MR+ Str+7 Int-4} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your strength (+7). It affects your intelligence (-4). It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. an uncursed ring of positive energy (36, 36, D) 87 arrows a +0 leather armour a +0 scimitar a +0 chain mail a +0 longbow (37, 36, D) a +0 long sword (37, 37, D) the +10 morningstar of Fedhas' Condemnation {vamp, Str+6 Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+6). It makes you more stealthy. a +2 robe of resistance (50, 37, D) a +2 great sword of holy wrath a +0 long sword (52, 37, D) a book of Annihilations a +0 leather armour a +0 rapier a +0 long sword a cursed +0 ring mail (53, 37, D) an uncursed staff of energy (60, 37, D) a +1 cloak of poison resistance (61, 37, D) an uncursed staff of wizardry (62, 37, D) the +2 ring mail of the Gardener {Str+4} It affects your strength (+4). (69, 37, D) an uncursed amulet of regeneration (70, 37, D) a book of Power (71, 37, D) an uncursed staff of conjuration (72, 37, D) a +2 hand axe of electrocution (73, 37, D) a book of Changes (20, 38, D) a +4 scimitar of flaming (33, 38, D) an uncursed amulet of guardian spirit a +0 short sword a +0 short sword a +0 leather armour (34, 38, D) a cursed -1 rapier a +0 rapier a +0 leather armour a +1 longbow of evasion an arrow (49, 38, D) a +0 short sword (51, 38, D) a +0 scimitar of electrocution the +4 ring mail of Royalty {Str+2} It affects your strength (+2). (54, 38, D) a +0 short sword a +0 scale mail (59, 38, D) a +1 leather armour of poison resistance (60, 38, D) a cursed staff of cold (61, 38, D) a +0 halberd a +0 robe (62, 38, D) a +0 plate armour of poison resistance (70, 38, D) an uncursed staff of air (72, 38, D) a +1 troll leather armour (73, 38, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (33, 39, D) 2 arrows (39, 39, D) a +0 rapier a +0 leather armour (49, 39, D) a +0 long sword of holy wrath (52, 39, D) a +0 rapier a +0 rapier a +0 leather armour (62, 39, D) a +3 great mace of protection (54, 40, D) a +0 dagger (60, 40, D) a +0 scimitar (23, 41, D) a +2 great sword of flaming a +0 demon whip of draining (61, 42, D) a +0 spear a +0 large shield (23, 43, D) a +2 great sword of flaming (36, 43, D) a +0 greatsling a +0 falchion of flaming 20 stones a +0 robe a +0 buckler (36, 44, D) a manual of Invocations a +4 falchion of flaming a +0 greatsling 22 stones a +0 robe a +0 buckler (37, 44, D) a +1 scimitar of flaming a +0 hunting sling 10 stones a +0 robe a +0 buckler a +0 eveningstar a +0 scale mail (38, 44, D) a +0 halberd a +0 scale mail (39, 44, D) a +0 dire flail a +0 chain mail (44, 44, D) a +3 scythe of slicing (34, 45, D) a +1 trident of venom (36, 45, D) a +1 whip of holy wrath a +0 robe (37, 45, D) a +4 great sword of flaming a +0 pearl dragon armour (58, 48, D) a sack of spiders (59, 48, D) a scroll of holy word (60, 48, D) Lee's Volume of Earthen Damage Dealing Spells Type Level a - Searing Ray Conjuration 2 b - Stoneskin Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Fireball Conjuration/Fire 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (61, 48, D) the +0 troll leather armour of the Land of Plenty {rElec rN+ Regen+ Int+3 Stlth-} It affects your intelligence (+3). It insulates you from electricity. It protects you from negative energy. It increases your rate of regeneration. It makes you less stealthy. (62, 48, D) a book of Conjurations (63, 48, D) an uncursed staff of cold (64, 48, D) an uncursed staff of death (65, 48, D) Shaipi's Rites and Rhymes, Part Five Spells Type Level a - Lightning Bolt Conjuration/Air 5 b - Venom Bolt Conjuration/Poison 5 c - Lee's Rapid Deconstruction Earth 5 d - Summon Mana Viper Hexes/Summoning 5 e - Dispel Undead Necromancy 5 f - Summon Forest Summoning/Translocation 5 (67, 48, D) the +4 mace of Sudden Death {crush, rElec rPois rF- Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. (68, 48, D) a +1 antimagic glaive (70, 48, D) a manual of Stealth (71, 48, D) a plain deck of summoning (72, 48, D) a +5 ring of evasion (73, 48, D) a cursed staff of power (74, 48, D) an uncursed staff of air (75, 48, D) the +6 chain mail of the Thistle {MR+ Str+2 Int+3 Dex+2} It affects your strength (+2). It affects your intelligence (+3). It affects your dexterity (+2). It affects your resistance to hostile enchantments. (18, 49, D) a +1 short sword of speed (19, 49, D) a +3 chain mail of cold resistance (20, 49, D) a lamp of fire (21, 49, D) a +0 dagger of venom (23, 49, D) an uncursed ring of protection from magic (24, 49, D) an ornate deck of changes (26, 49, D) a fan of gales (27, 49, D) a Necronomicon (28, 49, D) a +0 spear (30, 49, D) a +0 club (32, 49, D) a plain deck of wonders (33, 49, D) a +1 greatsling of velocity (34, 49, D) a manual of Long Blades (38, 49, D) a disc of storms (40, 49, D) an uncursed staff of air (41, 49, D) Ozocubu's Almanac of the Glacier Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Metabolic Englaciation Hexes/Ice 5 c - Bolt of Cold Conjuration/Ice 6 d - Simulacrum Ice/Necromancy 6 (42, 49, D) a +0 dagger (43, 49, D) a +0 spear of venom (44, 49, D) an uncursed staff of fire (45, 49, D) a +0 mace (46, 49, D) a +1 quarterstaff of protection (47, 49, D) a book of Dreams (48, 49, D) a +0 long sword (49, 49, D) a book of Envenomations (51, 49, D) a +1 cloak of poison resistance (52, 49, D) a +2 mace of protection (53, 49, D) a +0 long sword (58, 49, D) an uncursed staff of air (59, 49, D) an uncursed staff of earth (61, 49, D) a book of the Dragon (62, 49, D) a +3 hand crossbow of flaming (63, 49, D) a +1 leather armour of cold resistance (64, 49, D) an uncursed ring of stealth (65, 49, D) a cursed amulet of inaccuracy (66, 49, D) a +1 hunting sling of flaming (67, 49, D) a fan of gales (68, 49, D) a +4 whip of electrocution (69, 49, D) a lantern of shadows (70, 49, D) a +4 blowgun of evasion (71, 49, D) a plain deck of wonders (72, 49, D) a +3 falchion of freezing (73, 49, D) a +2 fire dragon armour (74, 49, D) the +11 spear "Peman" {pierce, rPois Str+4 Int+2} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+2). It protects you from poison. (75, 49, D) a +2 robe of magic resistance (18, 50, D) a +3 long sword of holy wrath (19, 50, D) a +1 short sword of draining (20, 50, D) a book of Hinderance (21, 50, D) an uncursed amulet of resist mutation (22, 50, D) the Tome of Cold Spells Type Level a - Condensation Shield Ice 4 b - Metabolic Englaciation Hexes/Ice 5 c - Freezing Cloud Conjuration/Ice/Air 6 (24, 50, D) a +2 chain mail of magic resistance (25, 50, D) a book of Geomancy (26, 50, D) a stone of tremors (27, 50, D) the cursed -4 plate armour of Pride {rC+ Dex+2} It affects your dexterity (+2). It protects you from cold. It has a curse placed upon it. (28, 50, D) the +7 Sceptre of Torment (29, 50, D) a +1 short sword of speed (30, 50, D) a crystal ball of energy (31, 50, D) a +0 mace (32, 50, D) the Volume of Assistive Orientation Spells Type Level a - Apportation Translocation 1 b - Song of Slaying Charms 2 c - Portal Projectile Translocation 3 d - Phase Shift Translocation 5 e - Ring of Flames Charms/Fire 7 (34, 50, D) the +2 mace of the End {speed, rElec rC- rN+ Str-3 Int+5} Attacks with this weapon are significantly faster. It affects your strength (-3). It affects your intelligence (+5). It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. (35, 50, D) a +0 pair of boots of running (38, 50, D) a book of Control (39, 50, D) an uncursed staff of power (40, 50, D) an uncursed amulet of warding (41, 50, D) an uncursed staff of death (42, 50, D) an uncursed staff of energy (44, 50, D) the +0 Staff of Olgreb {rPois} It protects you from poison. (46, 50, D) a plain deck of defence (47, 50, D) a +1 short sword of venom (48, 50, D) a +0 trident (50, 50, D) a +2 pair of gloves of dexterity (51, 50, D) a fan of gales (52, 50, D) a +1 helmet of intelligence (53, 50, D) an ornate deck of summoning {drawn: 7} a plain deck of defence {drawn: 5} (58, 50, D) a +2 buckler of protection (59, 50, D) a +2 scythe of venom (60, 50, D) an uncursed ring of see invisible (61, 50, D) a Grand Grimoire (62, 50, D) a book of Alchemy (64, 50, D) an uncursed staff of wizardry (65, 50, D) a book of Battle (66, 50, D) a +3 broad axe of venom (67, 50, D) a +2 pair of gloves of strength a +3 hunting sling of flaming the cursed -3 scale mail of Impatience {+Fly rCorr Int+2 Stlth-} It affects your intelligence (+2). It lets you fly. It protects you from acid and corrosion. It makes you less stealthy. It has a curse placed upon it. a +3 ring of strength (71, 50, D) a +0 helmet of see invisible (72, 50, D) a book of Beasts (2, 51, D) a disc of storms (3, 51, D) the +2 pair of boots of Defiance {rF+} It protects you from fire. (4, 51, D) the +1 chain mail of Dyspraxia {rCorr MP+9 Str-2 SInv} It affects your strength (-2). It affects your magic capacity (+9). It enhances your eyesight. It protects you from acid and corrosion. (5, 51, D) a +0 scimitar of flaming (8, 51, D) a +3 giant club (9, 51, D) a +0 rapier a +0 leather armour a plain deck of wonders (12, 51, D) a +0 hand crossbow of flaming (14, 51, D) Roxanne's Reference Book on the Shifting Mountains Spells Type Level a - Sandblast Earth 1 b - Stoneskin Transmutation/Earth 2 c - Statue Form Transmutation/Earth 6 d - Shatter Earth 9 a +2 quarterstaff of crushing (18, 51, D) a book of the Earth (19, 51, D) a plain deck of changes (20, 51, D) a +3 plate armour of cold resistance (21, 51, D) a +2 ring mail of cold resistance (22, 51, D) an uncursed ring of protection from magic (23, 51, D) a +0 whip (24, 51, D) a book of Burglary (25, 51, D) the +3 leather armour "Feosk" {rF+} It protects you from fire. (26, 51, D) a scroll of brand weapon (28, 51, D) the +3 leather armour "Aziomn" {rElec rPois rC+ Regen+ Str-4} It affects your strength (-4). It protects you from cold. It insulates you from electricity. It protects you from poison. It increases your rate of regeneration. (29, 51, D) a manual of Bows (30, 51, D) a +0 spear (32, 51, D) a +1 plate armour of positive energy (33, 51, D) a +2 spear of freezing (34, 51, D) a +0 spear (39, 51, D) a scroll of brand weapon (40, 51, D) a scroll of brand weapon (41, 51, D) a Young Poisoner's Handbook (43, 51, D) an uncursed staff of cold (44, 51, D) an uncursed amulet of clarity (46, 51, D) a +0 flail (48, 51, D) a +0 flail of draining (50, 51, D) a +3 ring mail of magic resistance (51, 51, D) 4 scrolls of enchant weapon (53, 51, D) a +1 hand axe of electrocution (54, 51, D) a book of Changes (63, 51, D) a +1 ring of evasion (64, 51, D) a +0 plate armour of poison resistance (65, 51, D) an uncursed staff of power (66, 51, D) the Almanac of the Dislocated Escort Spells Type Level a - Summon Small Mammal Summoning 1 b - Apportation Translocation 1 c - Blink Translocation 2 d - Spellforged Servitor Conjuration/Summoning 7 e - Dragon's Call Summoning 9 (69, 51, D) the Guide on Floating Self-Improvement Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Swiftness Charms/Air 2 c - Song of Slaying Charms 2 d - Regeneration Charms/Necromancy 3 e - Mephitic Cloud Conjuration/Poison/Air 3 (2, 52, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (9, 52, D) a +0 hand axe of flaming (23, 52, D) a cursed -2 long sword (unseen) (45, 52, D) an ornate deck of changes (46, 52, D) a +0 dagger (47, 52, D) the +0 scimitar "Xelal" {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (48, 52, D) a sack of spiders (59, 52, D) a +3 ring mail of magic resistance (66, 52, D) the Compendium of Enhancements Spells Type Level a - Sure Blade Hexes/Charms 2 b - Flight Charms/Air 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Haste Charms 6 (3, 53, D) a +0 cloak of magic resistance (20, 53, D) a +0 whip the ring of Kaachant {-Cast +Fly rPois rN+ Int+3} [ring of poison resistance] It affects your intelligence (+3). It protects you from poison. It protects you from negative energy. It lets you fly. It prevents spellcasting. (19, 56, D) a +0 mace (unseen) (20, 56, D) a +4 rod of the swarm (3/11) a +0 robe (23, 56, D) a +2 rapier of flaming (unseen) (65, 56, D) a +2 flail of protection (17, 57, D) a +0 spear (18, 57, D) a +1 scimitar of holy wrath (19, 57, D) the +8 whip "Snakebite" {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (unseen) (48, 57, D) a +2 leather armour of magic resistance (18, 58, D) a +0 whip a +0 robe a +0 war axe of draining a +0 robe the ring "Serympec" {Fire rElec MR+ Str-2} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (-2). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. a potion of heal wounds (19, 58, D) a +0 battleaxe (unseen) (46, 58, D) a +0 flail (still there?) a +0 battleaxe (still there?) (48, 58, D) a cursed +3 spear a +3 greatsling of flaming a +0 robe (49, 58, D) a cursed +2 spear an uncursed ring of ice (51, 58, D) a +4 great mace of draining a +0 robe (18, 59, D) a +1 rapier of flaming a +0 robe a cursed +0 robe the ring "Kilatel" {Dex+5 Slay-2 SInv} [ring of see invisible] It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It enhances your eyesight. (19, 59, D) a +0 halberd a +8 rod of shadows (4/11) (20, 59, D) a +0 flail (41, 59, D) a +0 robe (47, 59, D) a cursed +3 dire flail of freezing a +0 great mace an uncursed ring of see invisible (18, 60, D) a +0 short sword (41, 60, D) a cursed +0 flail (46, 60, D) a +3 plate armour of magic resistance a +0 robe a +0 chain mail the +4 flail "Himoimp" {venom, Dex+5} It poisons the flesh of those it strikes. It affects your dexterity (+5). a +0 war axe a +4 dagger of draining a +0 war axe (9, 61, D) a +0 robe (41, 61, D) a cursed -2 robe (47, 61, D) a +0 robe a +0 war axe a +0 robe a +3 ring of dexterity (50, 61, D) a +2 morningstar of freezing a +0 plate armour (46, 62, D) a +1 ring of protection (unseen) (49, 62, D) a +0 robe (4, 63, D) a +0 giant club (unseen) (43, 63, D) a +0 long sword (46, 63, D) a +1 morningstar of protection (9, 64, D) a potion of mutation a wand of enslavement (14) (44, 64, D) an uncursed ring of teleport control a cursed +0 dire flail a +0 robe (47, 64, D) a +0 robe (48, 64, D) a +0 dagger (unseen) (52, 64, D) a +4 mace of protection (unseen) (0, 65, D) a +1 ring of protection a +0 centaur barding 15 poisoned arrows (4, 65, D) a +0 buckler of cold resistance the +10 lajatang of Starshine {slice, -Tele rPois rF++ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It greatly protects you from fire. It protects you from poison. It prevents most forms of teleportation. a +0 animal skin (9, 65, D) a +2 rapier of venom (43, 65, D) an uncursed staff of wizardry (47, 65, D) a +0 plate armour a +0 robe (4, 66, D) a +1 glaive of venom an uncursed ring of protection from magic (8, 66, D) a wand of magic darts (10) (9, 66, D) the amulet of the Hundredfold Hells {rMut +Inv rF- Str+3 Stlth+} [amulet of resist mutation] It protects you from mutation. It affects your strength (+3). It makes you vulnerable to fire. It lets you turn invisible. It makes you more stealthy. 6 poisoned arrows the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. the +3 faerie dragon armour {MR+ MP+9 Dex-4 Stlth+} It affects your dexterity (-4). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you more stealthy. (10, 66, D) the +10 battleaxe "Rohuow" {chop, rN+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from negative energy. (unseen) (47, 66, D) a +2 long sword of slicing a +0 robe (2, 67, D) the +6 Sword of Cerebov {flame} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. (48, 67, D) a +2 great sword of slicing a cursed +0 plate armour (50, 67, D) a +4 lightning rod (10/10)