BluebellGnoll the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. (19, 1, D) a book of the Dragon (20, 1, D) a +2 morningstar of distortion (21, 1, D) a +0 hand axe of venom (22, 1, D) a +3 shortbow of flaming (23, 1, D) a +3 chain mail of cold resistance (24, 1, D) the +8 blowgun of the Morning {evade, +Inv rElec rF+ rC+ Int+3 Dex-5} It affects your evasion (+5 to EV). It affects your intelligence (+3). It affects your dexterity (-5). It protects you from fire. It protects you from cold. It insulates you from electricity. It lets you turn invisible. (25, 1, D) an uncursed staff of air (28, 1, D) a lamp of fire (34, 1, D) a +0 robe a +0 quarterstaff the ring "Gruedi" {MP+9 Int+4 Stlth+} [ring of stealth] It affects your intelligence (+4). It affects your magic capacity (+9). It makes you more stealthy. (35, 1, D) a +0 animal skin a +0 flail an uncursed ring of poison resistance a plain deck of war (38, 1, D) a book of Envenomations (40, 1, D) a +6 ring of intelligence (41, 1, D) Duyticso's Papyrus of Unholy Secrets Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Sublimation of Blood Necromancy 2 d - Bolt of Draining Conjuration/Necromancy 5 e - Cigotuvi's Embrace Necromancy 5 (42, 1, D) an uncursed staff of air (50, 1, D) a sack of spiders (52, 1, D) a book of Necromancy (53, 1, D) a book of Air a wand of fire (1) an uncursed staff of wizardry (54, 1, D) a +0 dagger (55, 1, D) a +1 plate armour of poison resistance (61, 1, D) a +2 ice dragon armour (62, 1, D) a +2 fire dragon armour (63, 1, D) a book of Cantrips (68, 1, D) the +1 cloak "Groeru" {rPois rN+ MR+ rCorr Str-5} It affects your strength (-5). It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (69, 1, D) an uncursed staff of cold (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (7, 2, D) a +0 shortbow a +0 robe (20, 2, D) a +3 ring of intelligence the +0 hat of the Marlin {rPois} It protects you from poison. (25, 2, D) the +3 leather armour of the Eternal Void {Dex+5} It affects your dexterity (+5). (27, 2, D) the +8 chain mail of Infinity {rElec rC+ Dex-5 Slay+3} It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. It insulates you from electricity. (28, 2, D) the +9 battleaxe "Nasaiw" {freeze, rPois MP-9 Str+2 Dex+4 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (+4). It protects you from poison. It affects your magic capacity (-9). It enhances your eyesight. (35, 2, D) 2 curare-tipped needles a +0 spear a +0 blowgun (36, 2, D) an uncursed staff of summoning (37, 2, D) a +0 robe (still there?) a +0 quarterstaff (still there?) (39, 2, D) a box of beasts (40, 2, D) the ring of Shoggil {Ice MR+} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. (41, 2, D) an uncursed staff of power (42, 2, D) a manual of Maces & Flails (49, 2, D) a plain deck of wonders (50, 2, D) a +0 short sword (51, 2, D) a +0 long sword a crystal ball of energy (52, 2, D) an uncursed ring of protection from cold (53, 2, D) a +0 short sword (54, 2, D) a +2 dagger of venom (55, 2, D) a +3 rod of shadows (13/13) (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (36, 3, D) a +0 animal skin the +5 rapier of Tartarus {freeze, Contam +Blink MP-9 Str+2 Int+3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+3). It affects your magic capacity (-9). It enhances your eyesight. It lets you blink. It causes magical contamination when unequipped. (38, 3, D) 20 arrows (unseen) (51, 3, D) a +0 longbow a +0 leather armour an uncursed ring of invisibility (52, 3, D) a +0 long sword a +0 leather armour a +0 short sword a +1 glaive of protection (53, 3, D) a +0 long sword (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (36, 4, D) a +0 robe a +0 longbow (50, 4, D) a +1 great sword of electrocution (52, 4, D) a +4 scimitar of draining a +2 mace of protection (54, 4, D) a cursed -2 longbow (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight (38, 5, D) a +0 spear (67, 5, D) an uncursed staff of power (10, 6, D) an uncursed staff of energy a crystal ball of energy (51, 6, D) a +0 short sword (53, 6, D) a +0 rapier (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (33, 8, D) a +0 robe a +0 broad axe (51, 8, D) a +0 rapier (71, 8, D) 2 arrows (33, 9, D) a curare-tipped needle (70, 9, D) a book of Transfigurations (71, 9, D) the Collected Works on Unholy Rituals and the Frostbite Spells Type Level a - Corpse Rot Necromancy 2 b - Sublimation of Blood Necromancy 2 c - Condensation Shield Ice 4 d - Summon Ice Beast Ice/Summoning 4 e - Dispel Undead Necromancy 5 (72, 9, D) a disc of storms (70, 10, D) the +7 great sword of the Evil Eye {vamp, rF- Int+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+3). It makes you vulnerable to fire. (72, 10, D) a Fen Folio (72, 11, D) a book of Debilitation (2, 13, D) a plain deck of changes (3, 13, D) a +3 long sword of holy wrath (4, 13, D) a royal jelly (5, 13, D) the Papyrus of Calling Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Summon Lightning Spire Summoning/Air 4 d - Spellforged Servitor Conjuration/Summoning 7 e - Summon Hydra Summoning 7 (6, 13, D) a +1 spear of flaming (7, 13, D) a +2 pair of gloves of strength (8, 13, D) a +2 quarterstaff of draining (9, 13, D) a +2 pair of gloves of dexterity (10, 13, D) a +1 ring mail of poison resistance (11, 13, D) a book of Enchantments (12, 13, D) an uncursed staff of air (50, 13, D) the +6 scale mail "Threviy" {rF++ Dex-3} It affects your dexterity (-3). It greatly protects you from fire. (51, 13, D) the +5 glaive of Pneefoc {freeze, Str+4 Int-2 Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (-2). It affects your dexterity (+5). (55, 13, D) a +1 dire flail of protection a +0 robe a book of Frost (2, 14, D) an uncursed staff of fire (3, 14, D) a +3 war axe of flaming (4, 14, D) a +0 glaive (5, 14, D) an uncursed staff of earth (6, 14, D) the cursed +1 shortbow of Lacs {velocity, rPois rF- Dex+2} Any arrow fired from it inflicts extra damage. It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from poison. It has a curse placed upon it. (7, 14, D) a +2 hand crossbow of flaming (8, 14, D) a +3 dagger of holy wrath (9, 14, D) a +2 trident of venom (10, 14, D) a +4 ring of strength (11, 14, D) a book of Necromancy (12, 14, D) a cursed ring of loudness (50, 14, D) a sack of spiders (51, 14, D) a +3 great sword of holy wrath a cursed amulet of inaccuracy (52, 14, D) the ring "Wosamomi" {Contam rElec Int+3 SInv} [ring of see invisible] It affects your intelligence (+3). It insulates you from electricity. It enhances your eyesight. It causes magical contamination when unequipped. (54, 14, D) an uncursed ring of sustain abilities (55, 14, D) a +0 dagger (2, 15, D) a +2 pair of boots of running (3, 15, D) a book of Clouds (4, 15, D) the +7 scythe of Twilight {holy, +Fly rC+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. It lets you fly. (5, 15, D) an uncursed staff of death (6, 15, D) a +5 ring of dexterity (7, 15, D) the Handbook of the Compass Spells Type Level a - Blink Translocation 2 b - Portal Projectile Translocation 3 c - Control Teleport Charms/Translocation 4 d - Summon Forest Summoning/Translocation 5 (8, 15, D) a box of beasts (9, 15, D) a +2 short sword of protection (10, 15, D) a +2 scythe of slicing (11, 15, D) the Catalogue of the Snowflakes Spells Type Level a - Freeze Ice 1 b - Metabolic Englaciation Hexes/Ice 5 c - Bolt of Cold Conjuration/Ice 6 d - Simulacrum Ice/Necromancy 6 (12, 15, D) an uncursed ring of fire (35, 15, D) an uncursed ring of sustain abilities (37, 15, D) the +2 pair of gloves of Lapryrph {rPois rF- rC+ MP+9 Int+3} It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It affects your magic capacity (+9). (39, 15, D) an uncursed ring of magical power (40, 15, D) a book of Unlife (41, 15, D) a book of Annihilations (42, 15, D) a book of Cantrips (43, 15, D) a plain deck of defence (35, 16, D) a +1 war axe of flaming (36, 16, D) the cursed -3 robe of Zin's Brutal Revenge {rPois rF- Str+4} It affects your strength (+4). It makes you vulnerable to fire. It protects you from poison. It has a curse placed upon it. (37, 16, D) a +3 leather armour of fire resistance (38, 16, D) the ring "Ciblanaw" {rN+ Str+2 Stlth+} [ring of stealth] It affects your strength (+2). It protects you from negative energy. It makes you more stealthy. (39, 16, D) a +0 falchion of holy wrath (40, 16, D) an uncursed ring of see invisible (41, 16, D) a scroll of brand weapon (43, 16, D) a +1 cloak of invisibility a +2 short sword of speed (20, 17, D) a +0 long sword (22, 17, D) a +0 ring mail a +0 shortbow a book of Frost (23, 17, D) a +0 leather armour (26, 17, D) a book of the Dragon (27, 17, D) a +2 robe of cold resistance (29, 17, D) a +3 arbalest of evasion (61, 17, D) the +12 mace of Pruis {vamp, rElec rF- Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It makes you vulnerable to fire. It insulates you from electricity. (63, 17, D) a +0 scimitar of freezing (71, 17, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (72, 17, D) a plain deck of changes (73, 17, D) the +7 dagger of Causality {pain, *Rage +Fly Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It lets you fly. It may make you go berserk in combat. (21, 18, D) a +0 leather armour a +0 short sword a +0 leather armour a book of Conjurations (22, 18, D) a +0 scimitar a +0 long sword a +0 leather armour a +0 long sword a +0 leather armour (24, 18, D) a +0 chain mail a book of Changes (25, 18, D) a +0 short sword (27, 18, D) a +2 hunting sling of flaming (28, 18, D) a plain deck of escape {drawn: 3} (38, 18, D) an uncursed staff of cold a +0 robe (51, 18, D) a cursed +0 robe a +0 hand axe a cursed +0 robe (62, 18, D) a lamp of fire (63, 18, D) an uncursed ring of see invisible (64, 18, D) the +11 hand axe of Vengeance {chop, +Fly rF+ rC- Str+4 Int+3} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+3). It protects you from fire. It makes you vulnerable to cold. It lets you fly. (71, 18, D) the cursed -4 chain mail of Nusygeps {rC+ Str+2} It affects your strength (+2). It protects you from cold. It has a curse placed upon it. (72, 18, D) a cursed -3 ring of intelligence (18, 19, D) a +0 hunting sling of velocity (19, 19, D) a cursed -2 longbow (still there?) a +0 dagger (still there?) (24, 19, D) a +1 hunting sling of freezing a +2 hunting sling of evasion (25, 19, D) an uncursed staff of air (54, 19, D) an uncursed ring of fire (17, 20, D) a +0 short sword (18, 20, D) a +1 leather armour of fire resistance (19, 20, D) a +0 short sword (23, 20, D) a +0 scimitar an uncursed ring of sustain abilities a cursed +0 leather armour a +0 buckler a +0 longbow a cursed -1 short sword a +1 chain mail of positive energy (52, 20, D) the amulet of Ludiskeq {Faith rF+ rN+ MP+9 Str+3 Stlth-} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+3). It protects you from fire. It protects you from negative energy. It affects your magic capacity (+9). It makes you less stealthy. a +0 dagger a +2 flail a +0 robe (20, 21, D) a +0 leather armour a +1 longbow of evasion 14 arrows of flame (24, 21, D) a +0 longbow a +6 rod of the swarm (13/13) (25, 21, D) a +0 longbow (52, 21, D) a +0 great sword a +0 plate armour a cursed +3 dagger a +0 robe a +0 robe an uncursed amulet of faith (17, 22, D) a +0 leather armour (20, 22, D) a +0 short sword (unseen) (21, 22, D) a +0 long sword a +0 longbow (23, 22, D) a +0 long sword a +2 scale mail of fire resistance the +1 leather armour "Smar" {rC+} It protects you from cold. a +1 leather armour of fire resistance (52, 22, D) an uncursed staff of fire a +0 robe (73, 22, D) a +2 scythe of pain (0, 23, D) a +2 halberd of flaming (17, 23, D) an uncursed ring of wizardry (24, 23, D) a +0 leather armour a +0 short sword (17, 24, D) a +0 rapier a +0 rapier a +0 leather armour (49, 25, D) a +3 greatsling of freezing (50, 25, D) the +0 buckler of the Wumpus {Str+4} It affects your strength (+4). (51, 25, D) a scroll of brand weapon (53, 25, D) a +2 long sword of slicing (54, 25, D) a +2 cloak of poison resistance (55, 25, D) a +1 whip of flaming (25, 26, D) a +0 ring mail a +0 rapier (50, 26, D) a fan of gales (51, 26, D) the +5 lajatang "Jeerim" {distort, MR+ MP+9 Dex-4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (-4). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (53, 26, D) the cursed -1 flail "Ytemutuj" {crush, MP+9} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). It has a curse placed upon it. (54, 26, D) a +0 glaive (72, 26, D) 2 arrows (53, 27, D) the +11 quarterstaff of the Lame Duck {elec, Str+3 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It makes you more stealthy. (61, 27, D) an uncursed amulet of faith (62, 27, D) the +4 war axe "Stiezeh" {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. (65, 27, D) a book of Burglary (71, 27, D) a +6 quick blade (72, 27, D) the +1 spear of Reinforcement {vamp, rF+ Int+5 SInv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+5). It protects you from fire. It enhances your eyesight. (73, 27, D) a +1 troll leather armour (34, 28, D) a scroll of brand weapon (53, 28, D) a cursed -3 mace (71, 28, D) a +0 spear of piercing (72, 28, D) a +0 demon trident of freezing (35, 29, D) a +3 leather armour of fire resistance (36, 29, D) a +2 pair of gloves of strength a cursed ring of see invisible (37, 29, D) a disc of storms (38, 29, D) a +2 hunting sling of freezing (39, 29, D) an uncursed staff of poison (40, 29, D) a +0 trident of flaming (41, 29, D) a disc of storms (42, 29, D) a phial of floods (43, 29, D) a +2 leather armour of poison resistance (36, 30, D) a +0 robe of magic resistance (38, 30, D) a +2 vampiric bardiche (39, 30, D) the cursed +0 quarterstaff of Voghaacaa {freeze, +Blink rF+ Str-5 Int-5 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It affects your intelligence (-5). It affects your dexterity (+2). It protects you from fire. It lets you blink. It has a curse placed upon it. (40, 30, D) a +2 morningstar of protection (42, 30, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (43, 30, D) the +7 Sceptre of Torment (63, 30, D) a +0 mace (34, 31, D) a +6 hand crossbow of flaming (39, 31, D) a book of Enchantments an uncursed ring of protection from fire a +6 ring of dexterity (52, 31, D) the +10 spear of Fragile Peace {pierce, rPois rF+ rC- Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. (41, 32, D) a +0 trident (19, 33, D) a +3 ring of protection (20, 33, D) the +5 falchion of Dissatisfaction {freeze, rPois rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from poison. (21, 33, D) a crystal ball of energy (22, 33, D) a plain deck of wonders (23, 33, D) a box of beasts (24, 33, D) a +1 chain mail of cold resistance (25, 33, D) a +0 steam dragon armour (26, 33, D) the +7 hand axe of Ujahichite {freeze, Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). (27, 33, D) an uncursed staff of power (28, 33, D) the Volume of Necromancy Spells Type Level a - Corpse Rot Necromancy 2 b - Regeneration Charms/Necromancy 3 c - Animate Dead Necromancy 4 d - Control Undead Necromancy 4 (29, 33, D) the +1 scale mail of Ebiew {+Blink Str+3} It affects your strength (+3). It lets you blink. (19, 34, D) an uncursed staff of energy (20, 34, D) a book of Hinderance (21, 34, D) a sack of spiders (22, 34, D) a plain deck of changes (23, 34, D) 4 scrolls of enchant weapon (24, 34, D) a box of beasts (25, 34, D) the +5 trident of Stralu Chuiwk {venom, Noisy +Inv Int+9 Dex-3} It poisons the flesh of those it strikes. It affects your intelligence (+9). It affects your dexterity (-3). It lets you turn invisible. It may make noises in combat. (26, 34, D) a disc of storms (27, 34, D) the +7 Singing Sword (28, 34, D) the +6 halberd of Action {freeze, *Rage MR+ Int+3 Dex+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (+6). It affects your resistance to hostile enchantments. It may make you go berserk in combat. (38, 34, D) a cursed -1 trident (21, 35, D) a lantern of shadows (22, 35, D) a book of Dreams (23, 35, D) a +3 scale mail of poison resistance (24, 35, D) a +1 halberd of venom (25, 35, D) the +9 dagger "Kliabuf" {pierce, rElec rPois Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It insulates you from electricity. It protects you from poison. (26, 35, D) a +2 robe of magic resistance (27, 35, D) an uncursed staff of power (33, 35, D) the +7 glaive "Casmunkuaq" {pain, rF+ rN+ Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It protects you from fire. It protects you from negative energy. a +5 longbow of flaming a +0 chain mail (22, 36, D) a book of Control (3, 37, D) 2 arrows (50, 37, D) a lamp of fire (51, 37, D) a lamp of fire (53, 37, D) an uncursed ring of teleport control (54, 37, D) a +0 trident (60, 37, D) the Volume of Bewitching Conjuration Spells Type Level a - Magic Dart Conjuration 1 b - Shock Conjuration/Air 1 c - Dazzling Spray Conjuration/Hexes 3 d - Inner Flame Hexes/Fire 3 e - Irradiate Conjuration/Transmutation 5 f - Orb of Destruction Conjuration 7 (61, 37, D) a cursed staff of death (63, 37, D) a +0 great sword (69, 37, D) a +0 dagger of speed (70, 37, D) an uncursed staff of earth (72, 37, D) a +2 vampiric broad axe (73, 37, D) an uncursed staff of energy (51, 38, D) a +0 centaur barding of flying (52, 38, D) the Grimoire of Good Luck Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Song of Slaying Charms 2 d - Control Teleport Charms/Translocation 4 e - Haste Charms 6 (53, 38, D) a sack of spiders (59, 38, D) a +1 war axe of flaming (61, 38, D) a +1 scimitar of holy wrath (63, 38, D) a +2 antimagic quarterstaff (72, 38, D) a +1 scimitar of protection (73, 38, D) a +2 ring mail of fire resistance (-1, 39, D) 2 arrows (0, 39, D) a +0 flail (still there?) a stone giant corpse (still there?) (54, 39, D) the +9 rapier of Qoxor {pierce, MR+ MP+9 Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). a throwing net (62, 39, D) a +0 war axe a +0 chain mail (-1, 40, D) an arrow (0, 40, D) an arrow (4, 40, D) a large rock (unseen) (49, 40, D) a +0 leather armour a +4 trident of piercing a +0 spear 9 javelins a +0 leather armour (51, 40, D) a +0 leather armour a +0 trident the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (61, 40, D) a +0 great mace a +0 chain mail (62, 40, D) a +2 dire flail of protection a +0 plate armour (6, 41, D) 2 arrows (49, 41, D) the +9 arbalest of Ukodd {elec, rC+ Int+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+4). It protects you from cold. a +0 trident of protection a +0 robe (52, 41, D) a book of Battle an uncursed ring of protection from cold (53, 41, D) 18 poisoned javelins (52, 42, D) a +0 spear (60, 42, D) a +0 long sword a +0 plate armour (61, 42, D) a +0 great mace the +10 hunting sling "Zaebregoamn" {speed, +Inv rC- Int+3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It makes you vulnerable to cold. It lets you turn invisible. a +0 chain mail (61, 43, D) a +0 bardiche a +0 plate armour (-1, 44, D) 6 large rocks (0, 44, D) a large rock (3, 44, D) 2 arrows (61, 44, D) a +0 chain mail a +1 great sword of slicing a +0 great mace a +0 plate armour (62, 44, D) a +1 battleaxe of chopping a +0 chain mail (2, 45, D) a quicksilver dragon corpse (4, 45, D) a quicksilver dragon corpse (51, 45, D) 3 javelins (-1, 47, D) an iron dragon corpse (1, 47, D) a large rock (2, 47, D) 3 large rocks (7, 47, D) an arrow (8, 48, D) an arrow