BluebellGnoll the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +12 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a +5 antimagic hand axe the +1 quarterstaff "Ummiex" {flame, Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +0 short sword (still there?) a +0 short sword (still there?) a +5 dagger (still there?) (73, 2, D) a +3 hand crossbow of velocity (75, 2, D) the cursed +1 shortbow of Tyocsus {venom, rElec rPois Str-2 Int+3 Stlth+} It poisons the ammo it fires. It affects your strength (-2). It affects your intelligence (+3). It insulates you from electricity. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (73, 4, D) a +0 short sword a +0 leather armour (74, 4, D) a +0 dagger a +0 chain mail (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (7, 5, D) 4 meat rations (10, 5, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +0 animal skin (still there?) a +0 animal skin (still there?) a +3 large shield (still there?) a +3 shield (still there?) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) an uncursed staff of death (63, 9, D) the +5 halberd of Motuti {chop, rN+ MR+ Int-3} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It protects you from negative energy. It affects your resistance to hostile enchantments. (70, 9, D) the +1 short sword of Fimbulwinter {elec, MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your resistance to hostile enchantments. (72, 9, D) a +0 dagger (62, 10, D) an uncursed staff of conjuration (70, 10, D) a +0 halberd (72, 10, D) an uncursed staff of wizardry (69, 12, D) a +0 robe (71, 13, D) a +4 flail of crushing a +0 robe (61, 17, D) the +7 lajatang "Miaf" {flame, rC+ Dex+2 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It protects you from cold. It enhances your eyesight. (62, 17, D) a +0 robe of fire resistance (64, 17, D) a +2 robe of positive energy (72, 17, D) a +1 whip of flaming (62, 18, D) a crystal ball of energy (63, 18, D) a +4 ring of strength (73, 18, D) a plain deck of wonders (69, 23, D) a +5 antimagic trident (60, 24, D) a +1 antimagic quarterstaff (61, 27, D) a cursed +0 buckler a +0 short sword (62, 27, D) a +0 spear (64, 27, D) a +4 chain mail of cold resistance (65, 27, D) a +1 whip of freezing (73, 27, D) a cursed amulet of inaccuracy (62, 28, D) a +3 spear of freezing (64, 28, D) an uncursed staff of earth (73, 28, D) an uncursed staff of wizardry (61, 32, D) a +0 spear a +0 buckler (59, 33, D) a +0 short sword a +0 robe a +0 buckler a +6 short sword of speed (59, 34, D) a +2 greatsling of freezing (60, 34, D) a +1 antimagic hand axe (61, 34, D) 5 steel tomahawks a +2 morningstar of flaming a +0 robe (50, 37, D) the cursed +2 rapier "Shruoptem" {pierce, rPois rF++ Str-2} It inflicts extra damage upon your enemies. It affects your strength (-2). It greatly protects you from fire. It protects you from poison. It has a curse placed upon it. (51, 37, D) a +2 robe of the Archmagi (52, 37, D) a +2 rapier of freezing (53, 37, D) the +1 robe of Death's Door {+Fly Regen+ Str-4 Int-3 Dex+3} It affects your strength (-4). It affects your intelligence (-3). It affects your dexterity (+3). It lets you fly. It increases your rate of regeneration. (59, 37, D) a plain deck of changes (61, 37, D) an uncursed ring of stealth (63, 37, D) a +2 hunting sling of evasion (71, 37, D) a +4 ring of strength (72, 37, D) the cursed -4 scale mail of the Vestibule of Hell {rC- rN+ Str+3} It affects your strength (+3). It makes you vulnerable to cold. It protects you from negative energy. It has a curse placed upon it. (49, 38, D) the +5 blowgun of Valour {speed, MP+9 Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It affects your magic capacity (+9). (50, 38, D) an ornate deck of changes (51, 38, D) the +8 arbalest "Ghocic" {penet, MR+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your resistance to hostile enchantments. (52, 38, D) a plain deck of summoning (53, 38, D) a Necronomicon (63, 38, D) a +2 leather armour of cold resistance (70, 38, D) an uncursed ring of ice (71, 38, D) a +2 lajatang of electrocution (72, 38, D) an uncursed staff of air (55, 43, D) a +2 quarterstaff of chaos (unseen) (61, 43, D) 7 tomahawks of returning (71, 43, D) a +1 antimagic mace (55, 44, D) a +0 club (unseen) (69, 44, D) a +4 antimagic dagger (62, 45, D) a +0 falchion a +2 shortbow of flaming a +0 robe