BluebellGnoll the Dungeon (10, 1, D) 2 potions of brilliance 4 scrolls of amnesia a +0 shield a +0 scale mail a +0 war axe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 1, D) the +6 blowgun "Ycsed" {speed, rElec} Attacks with this weapon are significantly faster. It insulates you from electricity. Cheibriados disapproves of the use of such an item. (20, 1, D) an uncursed staff of death (21, 1, D) an uncursed staff of power (22, 1, D) the +1 scimitar of Bodily Harmony {pain, rF+ Str+4 Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your dexterity (+2). It protects you from fire. (23, 1, D) a lantern of shadows (24, 1, D) a book of Clouds (25, 1, D) a +3 leather armour of fire resistance (26, 1, D) a +0 mace of holy wrath (27, 1, D) the ring of Temptation {rC- Str+3 Slay+3 Stlth+} [ring of stealth] It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to cold. It makes you more stealthy. (28, 1, D) a +1 glaive of flaming (29, 1, D) 2 potions of haste (35, 1, D) a book of the Dragon (37, 1, D) an uncursed staff of conjuration (38, 1, D) a +4 halberd of protection (39, 1, D) a +0 chain mail of fire resistance (40, 1, D) an uncursed staff of fire (41, 1, D) a +2 shortbow of flaming (42, 1, D) a +2 plate armour of poison resistance (49, 1, D) a cursed ring of loudness (50, 1, D) a book of Flames (52, 1, D) an uncursed ring of protection from cold a +2 ring of intelligence a plain deck of defence (54, 1, D) the +4 plate armour of Life {rC- Str+2 Int+4 Slay+5} It affects your strength (+2). It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It makes you vulnerable to cold. (55, 1, D) a +0 short sword of protection (63, 1, D) a +6 ring of strength (67, 1, D) the cursed +0 short sword "Frutorre" {elec, MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your resistance to hostile enchantments. It has a curse placed upon it. (68, 1, D) a +1 shortbow of evasion (69, 1, D) a wand of hasting (2) (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) an uncursed staff of wizardry (20, 2, D) a plain deck of summoning (21, 2, D) a sack of spiders (22, 2, D) a plain deck of changes (23, 2, D) a book of Envenomations (24, 2, D) an uncursed ring of magical power (25, 2, D) a +4 shortbow of flaming (26, 2, D) a +1 plate armour of fire resistance (27, 2, D) a +4 battleaxe of flaming (29, 2, D) a +0 falchion of flaming (36, 2, D) a book of Minor Magic (39, 2, D) a +5 antimagic scythe (40, 2, D) an uncursed ring of invisibility (41, 2, D) a book of Battle (42, 2, D) a +0 dagger of speed (49, 2, D) a crystal ball of energy (50, 2, D) an uncursed ring of protection from cold (51, 2, D) a +1 greatsling of flaming (52, 2, D) a +0 scimitar of draining (53, 2, D) the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Slay+3 Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. (54, 2, D) a +1 helmet of see invisible (62, 2, D) 3 potions of berserk rage 6 potions of haste the Guide on Talismans Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Sure Blade Hexes/Charms 2 c - Spectral Weapon Hexes/Charms 3 d - Haste Charms 6 (75, 2, D) a +0 spear of flaming (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (38, 3, D) a cursed -1 quarterstaff a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (26, 4, D) a +3 falchion of protection (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (34, 6, D) a +0 dire flail a +0 robe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (20, 7, D) a +1 sacred scourge of holy wrath a +0 robe (33, 7, D) an uncursed ring of protection from magic a +3 quarterstaff a +0 leather armour (34, 7, D) an uncursed ring of fire (50, 7, D) 2 large rocks (51, 7, D) 3 large rocks (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (21, 8, D) a +4 scimitar of holy wrath a +2 large shield (23, 8, D) a stone (20, 9, D) 3 stones (22, 9, D) 3 stones (61, 9, D) an uncursed staff of power (62, 9, D) the cursed ring "Zeacomioli" {rF+ MP+9 Int+3 Dex-6} [ring of dexterity] It affects your intelligence (+3). It affects your dexterity (-6). It protects you from fire. It affects your magic capacity (+9). It has a curse placed upon it. (70, 9, D) an uncursed staff of fire (71, 9, D) an uncursed staff of wizardry (21, 10, D) a stone (51, 10, D) 3 large rocks (62, 10, D) a +0 buckler (70, 10, D) the +1 helmet of Noon {rC- rN++ Str+3 Dex+2} It affects your strength (+3). It affects your dexterity (+2). It makes you vulnerable to cold. It greatly protects you from negative energy. (71, 11, D) a +0 trident (72, 11, D) a +0 trident the +9 blowgun of Fedhas {speed, +Blink rF- Str+4 Int+3} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your intelligence (+3). It makes you vulnerable to fire. It lets you blink. Cheibriados disapproves of the use of such an item. (70, 12, D) a +0 trident (71, 12, D) a +0 trident (72, 12, D) a +0 trident (2, 13, D) a stone of tremors (4, 13, D) a Fen Folio (5, 13, D) a +1 mottled dragon armour (6, 13, D) a +0 hand crossbow of freezing (7, 13, D) an uncursed staff of fire (8, 13, D) a book of Burglary (10, 13, D) a plain deck of wonders (12, 13, D) the +5 ice dragon armour "Xouceh" {rF- rC++ rN++ Regen+ Str-2 Stlth+} It affects your strength (-2). It makes you vulnerable to fire. It greatly protects you from cold. It greatly protects you from negative energy. It increases your rate of regeneration. It makes you more stealthy. (49, 13, D) a book of Changes (50, 13, D) a +1 short sword of venom (51, 13, D) the +7 spear of Hivejad {venom, rF+ SInv} It poisons the flesh of those it strikes. It protects you from fire. It enhances your eyesight. (52, 13, D) a +1 mace of distortion (53, 13, D) a manual of Slings (54, 13, D) a +0 scale mail of cold resistance (55, 13, D) the Incunabulum of the Helpful Voyage Spells Type Level a - Swiftness Charms/Air 2 b - Blink Translocation 2 c - Recall Summoning/Translocation 3 d - Passage of Golubria Translocation 4 e - Ring of Flames Charms/Fire 7 (2, 14, D) the +3 shadow dragon armour of the Twelve Lives {Str+2 Int+9 Dex-5 Stlth++++} It affects your strength (+2). It affects your intelligence (+9). It affects your dexterity (-5). It makes you much more stealthy. (3, 14, D) a +0 robe (4, 14, D) a sack of spiders (5, 14, D) a +1 dagger of draining (7, 14, D) an uncursed staff of fire (8, 14, D) a manual of Stealth (9, 14, D) an uncursed staff of fire (10, 14, D) the Volume of Burning Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Flame Tongue Conjuration/Fire 1 c - Dazzling Spray Conjuration/Hexes 3 d - Bolt of Draining Conjuration/Necromancy 5 e - Bolt of Fire Conjuration/Fire 6 (11, 14, D) a box of beasts (50, 14, D) a +2 whip of distortion (51, 14, D) an uncursed staff of cold (52, 14, D) a plain deck of changes (53, 14, D) a +0 cloak of magic resistance (54, 14, D) a +3 hunting sling of flaming (55, 14, D) a +3 plate armour of poison resistance (62, 14, D) a +0 dagger a +4 shortbow of evasion a +0 robe (2, 15, D) a +0 trident (3, 15, D) a +0 club (4, 15, D) a +1 trident of distortion (6, 15, D) a +4 battleaxe of chopping (7, 15, D) a book of Envenomations (8, 15, D) a manual of Stealth (9, 15, D) a +0 war axe (10, 15, D) an uncursed staff of cold (11, 15, D) a +2 spear of flaming (12, 15, D) a +2 lajatang of pain (35, 15, D) a +4 glaive of venom (36, 15, D) the +0 hand axe "Killer Klown's Regret" {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. (37, 15, D) a book of Maledictions (38, 15, D) a plain deck of changes (40, 15, D) a book of Geomancy (41, 15, D) a +3 mace of holy wrath (42, 15, D) an uncursed ring of magical power (43, 15, D) a book of Annihilations (3, 16, D) a +0 spear a +1 shortbow of flaming (35, 16, D) an uncursed staff of summoning (36, 16, D) a +1 arbalest of flaming (37, 16, D) a book of the Warp (38, 16, D) a +0 pair of boots of flying (39, 16, D) the cursed -3 pair of gloves "Moed" {-Tele Str-2 Dex+9} It affects your strength (-2). It affects your dexterity (+9). It prevents most forms of teleportation. It has a curse placed upon it. (40, 16, D) the +1 plate armour of the Accordion {MR+ Int+2} It affects your intelligence (+2). It affects your resistance to hostile enchantments. (41, 16, D) a +5 lightning rod (10/10) (42, 16, D) a book of the Sky (43, 16, D) a book of Maledictions (3, 17, D) a +0 scimitar a cursed +0 spear a +0 robe (4, 17, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. a cursed +0 spear a +0 robe (19, 17, D) a +0 club (22, 17, D) a book of Debilitation (23, 17, D) a +0 dagger (24, 17, D) the ring "Tykk" {rElec Slay+3} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. (25, 17, D) the +7 trident of Pain and Death {drain, rElec rC+ Str-5 Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-5). It affects your dexterity (+3). It protects you from cold. It insulates you from electricity. (26, 17, D) a +0 leather armour (28, 17, D) a +0 halberd (29, 17, D) the Almanac of the Unholy Mountains Spells Type Level a - Animate Skeleton Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Stoneskin Transmutation/Earth 2 d - Leda's Liquefaction Hexes/Earth 4 e - Iron Shot Conjuration/Earth 6 (61, 17, D) the +9 battleaxe of Valour {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. (62, 17, D) an ornate deck of changes (64, 17, D) a book of Spatial Translocations (72, 17, D) a stone of tremors (73, 17, D) a fan of gales (4, 18, D) a +0 dire flail the +1 robe "Grexonang" {Int+4} It affects your intelligence (+4). (19, 18, D) a +1 antimagic trident (20, 18, D) a +2 dagger of draining (21, 18, D) an uncursed staff of power a +0 leather armour a book of Geomancy (22, 18, D) a +0 hand axe (23, 18, D) an uncursed staff of poison (25, 18, D) a +4 giant spiked club (26, 18, D) a lantern of shadows (28, 18, D) a legendary deck of wonders (29, 18, D) an uncursed staff of energy (63, 18, D) an uncursed staff of power (64, 18, D) a +2 falchion of slicing (71, 18, D) a +2 scimitar of draining (72, 18, D) a +1 vampiric war axe (73, 18, D) a +0 buckler of protection (-1, 19, D) an uncursed staff of poison a +0 robe (2, 19, D) a +0 mace (3, 19, D) a +0 whip a +0 robe (4, 19, D) a +3 broad axe of draining a +0 robe (22, 19, D) a +0 morningstar of protection 4 tomahawks (23, 19, D) a +0 flail of protection (24, 19, D) an uncursed staff of poison (25, 19, D) a cursed +0 hand axe a +2 robe a lantern of shadows (0, 20, D) a +0 halberd the +1 robe "Tracs" {rElec MR+++ Dex-4 SInv} It affects your dexterity (-4). It insulates you from electricity. It affects your resistance to hostile enchantments. It enhances your eyesight. (3, 20, D) a +0 short sword (18, 20, D) a +1 dagger of venom (21, 20, D) an uncursed staff of poison a +0 robe (24, 20, D) a +0 scimitar a +0 chain mail an uncursed amulet of resist corrosion (26, 20, D) a +0 trident (0, 21, D) an uncursed ring of protection from magic (19, 21, D) a +0 arbalest a +0 dire flail 16 bolts a +0 plate armour (24, 21, D) a large rock a cursed +0 halberd a +0 plate armour (25, 21, D) a +0 arbalest a +0 dire flail 7 bolts a +0 plate armour (26, 21, D) a +0 morningstar a +0 leather armour (33, 21, D) a +0 dire flail (34, 21, D) an ice dragon hide (72, 21, D) a +0 trident a +0 robe (73, 21, D) a +0 mace (-1, 22, D) a +0 mace a +0 robe the cursed +0 glaive "Esko" {vamp, MR+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your resistance to hostile enchantments. It has a curse placed upon it. (23, 22, D) a +0 whip a +1 leather armour of magic resistance (24, 22, D) a +0 mace (62, 22, D) a steam dragon hide (19, 23, D) a +0 great sword a +0 chain mail (20, 23, D) a ring of the Octopus King {SustAb AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). a +0 halberd a +0 chain mail (22, 23, D) a +0 dagger a +0 robe (19, 24, D) a +1 dire flail of crushing a +0 chain mail an uncursed ring of teleport control (20, 24, D) a +0 war axe of chopping a +0 plate armour of cold resistance (22, 24, D) the +8 quarterstaff of Patterns {elec, rC- Str+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+5). It makes you vulnerable to cold. a +0 plate armour (20, 25, D) 2 bolts 4 large rocks (51, 25, D) a +0 mace (52, 25, D) a +2 vampiric falchion (53, 25, D) a +0 hand axe (54, 25, D) a +3 leather armour of cold resistance (55, 25, D) a +0 war axe (19, 26, D) 3 large rocks (50, 26, D) a +5 blowgun (51, 26, D) a lantern of shadows (53, 26, D) a +0 glaive (61, 27, D) the +3 plate armour of Cosch {+Blink MP+9} It affects your magic capacity (+9). It lets you blink. (62, 27, D) the +6 halberd "Luunut" {venom, rF++ Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It greatly protects you from fire. (64, 27, D) an uncursed staff of earth (71, 27, D) a +1 triple crossbow of flaming (72, 27, D) an uncursed staff of energy (73, 27, D) a +0 troll leather armour (62, 28, D) an uncursed staff of cold (63, 28, D) a book of Minor Magic (64, 28, D) an uncursed staff of power (72, 28, D) the +8 hand axe of the Thirteen Lies {chop, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (73, 28, D) an uncursed staff of air (37, 29, D) a +1 chain mail of poison resistance (38, 29, D) a +0 mace of draining (39, 29, D) a crystal ball of energy (40, 29, D) a lamp of fire (42, 29, D) a +3 chain mail of cold resistance (44, 29, D) an Akashic Record (55, 29, D) a +2 cloak a +1 cloak (73, 29, D) a +0 short sword (35, 30, D) a phial of floods (37, 30, D) a +1 robe of resistance (38, 30, D) a +2 ring mail of fire resistance (39, 30, D) a stone of tremors (40, 30, D) an uncursed staff of poison (41, 30, D) a +2 leather armour of poison resistance (42, 30, D) a phial of floods (34, 31, D) an uncursed staff of energy (35, 31, D) a +1 executioner's axe of freezing (39, 31, D) a +2 halberd of protection (unseen) (2, 32, D) a +4 dire flail of draining (3, 32, D) an uncursed staff of conjuration (4, 32, D) Ghercholi's Second Course in Witchcraft Spells Type Level a - Bolt of Fire Conjuration/Fire 6 b - Bolt of Cold Conjuration/Ice 6 c - Invisibility Hexes 6 d - Simulacrum Ice/Necromancy 6 e - Monstrous Menagerie Summoning 6 f - Statue Form Transmutation/Earth 6 (5, 32, D) an uncursed staff of earth (7, 32, D) an uncursed staff of conjuration (8, 32, D) a +0 ring mail of magic resistance (9, 32, D) the Reference Book on Hexes Spells Type Level a - Corona Hexes 1 b - Confuse Hexes 3 c - Tukima's Dance Hexes 3 d - Discord Hexes 8 (10, 32, D) a +2 glaive of freezing (11, 32, D) a +3 whip of freezing (12, 32, D) a crystal ball of energy (13, 32, D) a book of the Tempests (52, 32, D) a +1 dagger of venom (53, 32, D) the cursed +2 dagger of the End of Times {venom, rPois rC- rN+ MP+9} It poisons the flesh of those it strikes. It makes you vulnerable to cold. It protects you from poison. It protects you from negative energy. It affects your magic capacity (+9). It has a curse placed upon it. a +0 demon trident of pain (1, 33, D) a fan of gales (2, 33, D) a lantern of shadows (3, 33, D) a box of beasts (4, 33, D) a +1 leather armour of cold resistance (5, 33, D) a +2 spear of venom (6, 33, D) a +2 pair of gloves of archery (7, 33, D) a phial of floods (8, 33, D) a book of Flames (9, 33, D) an uncursed staff of energy (10, 33, D) a phial of floods (12, 33, D) an ornate deck of changes (13, 33, D) a book of Cantrips (19, 33, D) a +3 scale mail of poison resistance (20, 33, D) a Necronomicon (21, 33, D) a book of Callings (22, 33, D) a plain deck of summoning (23, 33, D) a +4 vampiric whip (24, 33, D) a +3 morningstar of venom (25, 33, D) a +0 pair of boots of stealth (27, 33, D) a +2 chain mail of magic resistance (28, 33, D) the +7 falchion "Beetle's Death Toll" {slice, +Fly rF+ Dex-5} It inflicts extra damage upon your enemies. It affects your dexterity (-5). It protects you from fire. It lets you fly. (29, 33, D) a +4 mace of holy wrath (36, 33, D) a +0 flail a +0 leather armour (37, 33, D) an uncursed staff of wizardry (52, 33, D) a cursed -3 rapier a +0 cloak a +0 long sword of slicing a +1 battleaxe of flaming a +4 broad axe of flaming a +0 short sword (53, 33, D) a +4 dire flail a cursed -3 ring of dexterity a +0 long sword (1, 34, D) a +2 helmet of see invisible (2, 34, D) an uncursed staff of earth (4, 34, D) an uncursed staff of earth (5, 34, D) a +0 robe (6, 34, D) a book of Summonings (8, 34, D) a fan of gales (9, 34, D) the +6 blowgun of Execution {evade, rN+} It affects your evasion (+5 to EV). It protects you from negative energy. (10, 34, D) a +5 falchion of distortion (11, 34, D) a +5 scimitar of holy wrath (13, 34, D) a scroll of brand weapon (19, 34, D) a +0 demon whip (22, 34, D) an uncursed staff of fire (23, 34, D) an uncursed ring of sustain abilities (24, 34, D) a +3 falchion of slicing (25, 34, D) a lamp of fire (26, 34, D) a +4 chain mail of cold resistance (28, 34, D) a sack of spiders (29, 34, D) Upocic's Guide on Displacement Spells Type Level a - Recall Summoning/Translocation 3 b - Control Teleport Charms/Translocation 4 c - Passage of Golubria Translocation 4 (33, 34, D) a +6 great mace of protection (52, 34, D) a +0 dire flail a +5 hunting sling of freezing (21, 35, D) a +0 great mace of protection (22, 35, D) a +1 storm dragon armour (24, 35, D) a lantern of shadows (25, 35, D) a Fen Folio (26, 35, D) a +2 long sword of holy wrath (27, 35, D) an uncursed staff of fire (33, 35, D) a +2 antimagic quarterstaff (0, 37, D) a +0 scythe of venom (49, 37, D) a +3 morningstar of holy wrath (50, 37, D) an uncursed staff of cold (51, 37, D) a +3 ring of strength (52, 37, D) a book of Cantrips (53, 37, D) a sack of spiders (54, 37, D) a +0 robe (59, 37, D) the cursed +1 robe of the Gastropod {rF+} It protects you from fire. It has a curse placed upon it. (60, 37, D) a +3 ring of intelligence (61, 37, D) a book of Envenomations (62, 37, D) an uncursed ring of stealth (63, 37, D) an uncursed amulet of warding (70, 37, D) Sheih's Volume of Hexes and Shape Shifting Spells Type Level a - Corona Hexes 1 b - Beastly Appendage Transmutation 1 c - Confuse Hexes 3 d - Cause Fear Hexes 4 e - Summon Mana Viper Hexes/Summoning 5 f - Statue Form Transmutation/Earth 6 (72, 37, D) the +3 chain mail "Olluos" {rF+ Stlth+} It protects you from fire. It makes you more stealthy. (6, 38, D) a +2 hand crossbow of evasion (50, 38, D) a +2 scimitar of electrocution (51, 38, D) a book of Summonings (52, 38, D) a +1 greatsling of evasion (53, 38, D) a +3 whip of holy wrath a +2 robe of the Archmagi (59, 38, D) an uncursed staff of conjuration (60, 38, D) a crystal ball of energy (61, 38, D) a fan of gales (62, 38, D) a +0 scale mail of poison resistance (63, 38, D) a book of Debilitation (71, 38, D) the +0 pair of gloves of the Evening Star {MR+ rCorr} It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (72, 38, D) the amulet "Gaoxuiwy" {Ward -Tele rElec rN+ Str+4} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your strength (+4). It insulates you from electricity. It protects you from negative energy. It prevents most forms of teleportation. (73, 38, D) the ring of Clozacvi {Int+6 Dex+3 Slay-3} [ring of dexterity] It affects your intelligence (+6). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-3). (1, 39, D) a +1 whip of holy wrath a +2 ring mail of poison resistance an uncursed ring of ice (50, 39, D) a +2 flail of flaming a +0 hunting sling 11 stones a +0 robe a cursed +0 buckler (51, 39, D) a +1 sacred scourge of holy wrath a +0 robe (23, 40, D) a +0 mace a +0 robe (53, 40, D) a +0 greatsling a +4 scimitar of flaming 12 stones a +0 robe a +0 buckler (23, 43, D) a +2 scythe of venom (61, 43, D) 5 large rocks (22, 44, D) the +3 quarterstaff of Linearity {venom, +Blink rN+ Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). It protects you from negative energy. It lets you blink. (42, 44, D) a +0 demon blade of freezing (unseen) (51, 44, D) a +3 scimitar of holy wrath a +0 large shield (59, 44, D) 3 large rocks a +1 great sword of flaming (60, 44, D) a +1 great sword of flaming a +0 giant club (36, 45, D) a +2 demon trident of venom (51, 45, D) a stone (59, 45, D) 11 large rocks (60, 45, D) a large rock (22, 46, D) a +3 flail of venom a +2 shortbow of evasion a +1 troll leather armour (6, 47, D) the ring "Silor" {Str+2 Dex+4} [ring of strength] It affects your strength (+2). It affects your dexterity (+4). (74, 47, D) an uncursed staff of earth (58, 48, D) the ring "Uzeduz" {SustAb Str+3 Dex+3} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your strength (+3). It affects your dexterity (+3). (59, 48, D) a +2 scale mail of cold resistance (60, 48, D) a +1 robe (61, 48, D) the +3 pair of gloves of Rotation {-Cast rN+ Str+3} It affects your strength (+3). It protects you from negative energy. It prevents spellcasting. (62, 48, D) a crystal ball of energy (63, 48, D) a +1 ring mail of cold resistance (64, 48, D) a +8 rod of inaccuracy (13/13) (unseen) (65, 48, D) a +2 robe of cold resistance (69, 48, D) a stone of tremors (70, 48, D) a +0 dire flail of holy wrath (71, 48, D) the +2 dagger "Klesuish" {freeze, Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). (unseen) (73, 48, D) Coduir's Catalogue of Dislocated Changing Spells Type Level a - Beastly Appendage Transmutation 1 b - Blink Translocation 2 c - Teleport Other Translocation 3 d - Ignite Poison Fire/Transmutation 5 e - Dragon Form Transmutation 7 (74, 48, D) a +1 naga barding of flying (75, 48, D) a stone of tremors (18, 49, D) a lamp of fire (19, 49, D) a plain deck of summoning (20, 49, D) the cursed +1 hand crossbow "Pniujurph" {freeze, MP+9 Str+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+5). It affects your magic capacity (+9). It has a curse placed upon it. (21, 49, D) a book of Enchantments (22, 49, D) a +4 great mace of holy wrath (23, 49, D) the ring "Craus" {Str+4 Dex+2 SInv} [ring of see invisible] It affects your strength (+4). It affects your dexterity (+2). It enhances your eyesight. (24, 49, D) a book of the Earth (25, 49, D) a +5 rod of ignition (10/10) (26, 49, D) the cursed +1 arbalest "Duisan" {freeze, rC+ Int+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from cold. It has a curse placed upon it. (27, 49, D) an uncursed staff of conjuration (28, 49, D) Sif Muna's Papyrus of Augmentations Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Control Teleport Charms/Translocation 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 (29, 49, D) a +2 glaive of flaming (30, 49, D) a plain deck of wonders (31, 49, D) a +0 quarterstaff of holy wrath (32, 49, D) a +1 vampiric executioner's axe (33, 49, D) a +0 vampiric whip (34, 49, D) a +3 battleaxe of venom (39, 49, D) an uncursed staff of earth (41, 49, D) a box of beasts (42, 49, D) a +3 leather armour of fire resistance (43, 49, D) a +2 shortbow of flaming (44, 49, D) a +1 chain mail of poison resistance (46, 49, D) a +2 whip of electrocution (47, 49, D) a +1 robe (48, 49, D) the Incunabulum of Boosts and the Traveller Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Ozocubu's Armour Charms/Ice 3 c - Control Teleport Charms/Translocation 4 d - Phase Shift Translocation 5 (49, 49, D) a +0 whip (50, 49, D) a +2 plate armour of cold resistance (51, 49, D) a plain deck of summoning (52, 49, D) a +2 plate armour of poison resistance (53, 49, D) a book of Conjurations (54, 49, D) a +0 longbow of flaming (58, 49, D) the Volume of Supportive Ice Spells Type Level a - Summon Small Mammal Summoning 1 b - Throw Frost Conjuration/Ice 2 c - Throw Icicle Conjuration/Ice 4 d - Summon Ice Beast Ice/Summoning 4 e - Summon Mana Viper Hexes/Summoning 5 (59, 49, D) a plain deck of wonders (60, 49, D) an ornate deck of wonders (61, 49, D) a fan of gales (62, 49, D) Qioh's Wizardry, Part One Spells Type Level a - Infusion Charms 1 b - Magic Dart Conjuration 1 c - Sandblast Earth 1 d - Freeze Ice 1 e - Beastly Appendage Transmutation 1 (64, 49, D) an uncursed staff of poison (65, 49, D) a plain deck of changes (66, 49, D) a +1 mace of holy wrath (67, 49, D) an uncursed staff of fire (68, 49, D) an uncursed staff of earth (69, 49, D) a scroll of brand weapon (74, 49, D) the Grimoire of Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Flame Tongue Conjuration/Fire 1 c - Conjure Flame Conjuration/Fire 3 d - Fireball Conjuration/Fire 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (19, 50, D) a +3 leather armour of fire resistance (20, 50, D) an uncursed ring of sustain abilities (21, 50, D) a scroll of holy word the amulet "Fomual" {+Rage rElec rC+ Dex+3} [amulet of rage] It affects your dexterity (+3). It protects you from cold. It insulates you from electricity. It lets you go berserk. (22, 50, D) the cursed +0 helmet of Philately {+Blink rPois Int+2 Dex+2} It affects your intelligence (+2). It affects your dexterity (+2). It protects you from poison. It lets you blink. It has a curse placed upon it. (23, 50, D) a book of Death (24, 50, D) a plain deck of changes (26, 50, D) a +2 scimitar of flaming (27, 50, D) an uncursed amulet of guardian spirit (28, 50, D) the +4 whip "Renue" {speed, Int+3 Dex+4} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It affects your dexterity (+4). Cheibriados disapproves of the use of such an item. (29, 50, D) a disc of storms (31, 50, D) a +1 falchion of slicing (32, 50, D) an uncursed staff of wizardry (33, 50, D) an uncursed ring of protection from magic (34, 50, D) a +1 dire flail of holy wrath (38, 50, D) 2 potions of haste (39, 50, D) the +5 arbalest of Broken Luck {elec, rF+++ Int-2 Dex+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (-2). It affects your dexterity (+3). It renders you almost immune to fire. (40, 50, D) a +0 hand axe (42, 50, D) a +0 demon blade of venom (43, 50, D) a +0 whip (44, 50, D) a +0 halberd (45, 50, D) an uncursed staff of fire (46, 50, D) an uncursed staff of earth (47, 50, D) a +3 scale mail of fire resistance (48, 50, D) The Intricacies of Secret Knowledge Spells Type Level a - Tornado Air 9 (50, 50, D) a +0 dagger of draining (51, 50, D) a book of Necromancy (52, 50, D) a book of Control (53, 50, D) a +4 chain mail of fire resistance (54, 50, D) a +3 quarterstaff of speed (58, 50, D) the +1 plate armour of Agoraphobia {Str+2} It affects your strength (+2). (59, 50, D) a +4 whip of draining (60, 50, D) an uncursed staff of cold (61, 50, D) a legendary deck of defence (62, 50, D) a +2 hunting sling of flaming (63, 50, D) a +1 plate armour of fire resistance (64, 50, D) a +0 rapier of flaming (67, 50, D) a fan of gales (68, 50, D) the Papyrus of Helpful Cold Spells Type Level a - Infusion Charms 1 b - Freeze Ice 1 c - Sure Blade Hexes/Charms 2 d - Condensation Shield Ice 4 e - Simulacrum Ice/Necromancy 6 f - Ozocubu's Refrigeration Ice 6 (70, 50, D) a +1 broad axe of chopping (71, 50, D) a phial of floods (72, 50, D) a +2 ring mail of fire resistance (75, 50, D) a book of Conjurations (0, 51, D) Smype's Compendium of Unholy Secrets and the Escort Spells Type Level a - Pain Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Dispel Undead Necromancy 5 d - Shadow Creatures Summoning 5 e - Summon Forest Summoning/Translocation 5 (2, 51, D) a +0 longbow of flaming (4, 51, D) a +0 trident (5, 51, D) a +0 spear (7, 51, D) an uncursed staff of cold (8, 51, D) the +0 cloak of the Jackalope {Dex+6} It affects your dexterity (+6). (9, 51, D) a sack of spiders (11, 51, D) a +0 spear (12, 51, D) a +0 trident (13, 51, D) a +3 trident of venom (18, 51, D) the +2 chain mail of the Equator {rC++} It greatly protects you from cold. (19, 51, D) the +5 battleaxe of Benevolence {drain, Contam rElec rPois Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It insulates you from electricity. It protects you from poison. It causes magical contamination when unequipped. (21, 51, D) 2 potions of haste (22, 51, D) a +3 dagger (23, 51, D) Kikubaaqudgha's Disquisition on Dark Magic Spells Type Level a - Pain Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Control Undead Necromancy 4 (24, 51, D) a +0 hunting sling of freezing (25, 51, D) an uncursed staff of power (26, 51, D) an uncursed staff of death (27, 51, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (28, 51, D) a plain deck of defence (29, 51, D) the +0 long sword "Imugre" {slice, rF+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from fire. (30, 51, D) the Grimoire of Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Shock Conjuration/Air 1 c - Stone Arrow Conjuration/Earth 3 d - Iron Shot Conjuration/Earth 6 (31, 51, D) a box of beasts (32, 51, D) a +1 ice dragon armour (34, 51, D) an uncursed ring of protection from fire (38, 51, D) a +0 club (39, 51, D) the cursed +1 chain mail "Shyu" {Int+8 Dex-4} It affects your intelligence (+8). It affects your dexterity (-4). It has a curse placed upon it. (40, 51, D) a +2 fire dragon armour (41, 51, D) the Almanac of Earth Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Leda's Liquefaction Hexes/Earth 4 c - Shatter Earth 9 (44, 51, D) a lantern of shadows (46, 51, D) a +0 short sword (47, 51, D) A Primer on Theurgy Spells Type Level a - Force Lance Conjuration/Translocation 4 b - Summon Guardian Golem Hexes/Summoning 4 c - Ice Form Ice/Transmutation 4 d - Control Undead Necromancy 4 e - Olgreb's Toxic Radiance Poison 4 f - Alistair's Intoxication Transmutation/Poison 4 (48, 51, D) the +4 scale mail of Absolutism {rF+ Int+3} It affects your intelligence (+3). It protects you from fire. (49, 51, D) a book of Necromancy (50, 51, D) a legendary deck of wonders (51, 51, D) the +6 war axe "Ogrebane" {antimagic, rC+ rN+ Dex-4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (-4). It protects you from cold. It protects you from negative energy. (52, 51, D) a +0 trident of protection (53, 51, D) an uncursed staff of earth (54, 51, D) Praq's Incunabulum of Battle Magic Spells Type Level a - Shock Conjuration/Air 1 b - Magic Dart Conjuration 1 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Iskenderun's Mystic Blast Conjuration 4 e - Venom Bolt Conjuration/Poison 5 (63, 51, D) the cursed +0 plate armour of Rotation {+Blink rF+} It protects you from fire. It lets you blink. It has a curse placed upon it. (64, 51, D) the +7 scale mail of Wocaxza {rPois rF+ rN+} (still there?) It protects you from fire. It protects you from poison. It protects you from negative energy. a sack of spiders (still there?) (65, 51, D) a book of Minor Magic (68, 51, D) a +1 hand axe of distortion (unseen) (0, 52, D) a phial of floods (1, 52, D) the +1 scale mail of the Eternal Fruit {rPois rN++ Int-5} It affects your intelligence (-5). It protects you from poison. It greatly protects you from negative energy. (2, 52, D) a +0 spear (3, 52, D) a +0 rapier (5, 52, D) a +5 giant spiked club (7, 52, D) a book of the Sky (8, 52, D) a +0 helmet of intelligence (11, 52, D) a +0 spear of piercing (12, 52, D) a manual of Necromancy (13, 52, D) a +0 glaive of freezing (14, 52, D) an uncursed staff of wizardry (44, 52, D) a lantern of shadows (46, 52, D) Zuassee's Volume of Glamour Spells Type Level a - Confuse Hexes 3 b - Spectral Weapon Hexes/Charms 3 c - Inner Flame Hexes/Fire 3 d - Summon Guardian Golem Hexes/Summoning 4 (47, 52, D) the Compendium of the Glacier Spells Type Level a - Freeze Ice 1 b - Ozocubu's Armour Charms/Ice 3 c - Ice Form Ice/Transmutation 4 d - Bolt of Cold Conjuration/Ice 6 e - Simulacrum Ice/Necromancy 6 (62, 52, D) an uncursed amulet of resist mutation (64, 52, D) an uncursed staff of wizardry (unseen) (71, 52, D) a +0 rod of inaccuracy (14/14) (0, 53, D) an uncursed staff of earth (2, 53, D) a +4 dagger of speed (3, 53, D) an uncursed staff of power (4, 53, D) a +3 blowgun of evasion (5, 53, D) a +0 trident (6, 53, D) a +0 pair of gloves of dexterity (9, 53, D) an uncursed staff of energy (10, 53, D) a book of Enchantments (12, 53, D) a book of Control (13, 53, D) a +0 leather armour (14, 53, D) a +0 leather armour (67, 53, D) a +2 ring mail of magic resistance (68, 53, D) a +0 demon blade of draining (unseen) (5, 54, D) a +0 spear of distortion (unseen) (18, 54, D) a +1 short sword of draining (37, 54, D) a cursed +5 broad axe (38, 54, D) a +0 spear a +0 robe (39, 54, D) a +1 dire flail of protection a +0 robe an uncursed amulet of the gourmand (40, 54, D) a +0 club a +0 shield (41, 54, D) a +1 dagger of flaming (63, 54, D) a +3 scale mail of magic resistance (2, 55, D) a +0 longbow (unseen) (6, 55, D) a +1 spear of distortion a +2 hunting sling of flaming a cursed +0 leather armour (7, 55, D) a +3 spear of piercing (unseen) (8, 55, D) a +0 trident (18, 55, D) a +2 rapier of speed (37, 55, D) a +0 short sword a +2 robe of magic resistance a +0 short sword an uncursed ring of poison resistance a +2 hand axe of electrocution a +0 robe an uncursed ring of fire (38, 55, D) a +0 halberd a +3 hunting sling of flaming a cursed +0 whip a +0 robe the cursed +3 battleaxe of Generosity {flame, rC+++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It renders you almost immune to cold. It has a curse placed upon it. (41, 55, D) a +0 halberd a +0 robe (42, 55, D) a +0 trident a +0 robe (0, 56, D) a +3 vampiric trident a +2 shortbow of flaming a +0 robe (1, 56, D) 2 large rocks (2, 56, D) a +1 scythe of venom (unseen) (3, 56, D) a +0 spear (unseen) (4, 56, D) a +3 spear of venom (unseen) (7, 56, D) a +0 trident (unseen) (37, 56, D) the cursed +1 great sword of the Sun {freeze, rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It has a curse placed upon it. a +0 robe a cursed +0 spear a +0 robe (38, 56, D) a +0 hand axe a +0 robe a +0 robe (60, 56, D) (unseen) (0, 57, D) a +1 morningstar of protection a +0 leather armour (1, 57, D) a +0 spear a +0 leather armour (2, 57, D) a +3 falchion of draining (unseen) (3, 57, D) a +0 spear (unseen) (6, 57, D) the +5 long sword "Khuheof" {flame, rElec rPois rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It insulates you from electricity. It protects you from poison. (unseen) (7, 57, D) a +1 demon trident of electrocution (unseen) (19, 57, D) a +3 bardiche of freezing a +0 robe (20, 57, D) the cursed +2 scimitar of Insomnia {drain, Str+10} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+10). It has a curse placed upon it. (37, 57, D) a +0 robe a +2 mace of protection a +0 robe (38, 57, D) a +0 battleaxe (40, 57, D) a +0 long sword (2, 58, D) a +2 scythe of flaming 5 javelins a +0 leather armour a +2 spear 13 steel javelins a +0 leather armour (3, 58, D) a +5 rapier of draining a +0 robe (4, 58, D) a +0 trident (5, 58, D) 6 poisoned javelins the +9 long sword "Qiotup" {antimagic, +Inv Str+2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+2). It lets you turn invisible. a +0 leather armour the ring "Hycw" {rPois rC+ SInv Stlth+} [ring of poison resistance] It protects you from cold. It protects you from poison. It enhances your eyesight. It makes you more stealthy. (6, 58, D) a +6 long sword of protection a +3 leather armour of cold resistance a +0 trident 6 tomahawks a +0 robe of fire resistance (37, 58, D) a +0 robe a +5 dagger of venom a +0 robe a +0 large shield (38, 58, D) a +0 short sword a +3 iron rod (12/12) a +0 robe a +1 dagger of electrocution a +0 shield (4, 59, D) a poisoned javelin (6, 59, D) a +5 antimagic scimitar 7 tomahawks of returning (37, 59, D) a +0 scimitar (2, 60, D) a steel javelin (3, 60, D) 2 tomahawks (5, 60, D) a +4 trident of holy wrath a +1 fire dragon armour an uncursed ring of protection from fire (1, 61, D) a steel javelin (1, 62, D) a steel javelin