BluebellGnoll the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (35, 1, D) a crystal ball of energy (36, 1, D) a cursed staff of energy (37, 1, D) an uncursed ring of flight (38, 1, D) a cursed staff of fire a +6 ring of dexterity (39, 1, D) a +0 great sword of holy wrath (40, 1, D) a fan of gales (41, 1, D) a book of Flames (42, 1, D) a book of Maledictions (49, 1, D) a book of Geomancy (51, 1, D) a +0 dagger a cursed ring of loudness (52, 1, D) a +1 pair of gloves of dexterity a goblin corpse (53, 1, D) a +0 club a cursed staff of power (54, 1, D) a +0 dagger (63, 1, D) a +0 helmet of see invisible (68, 1, D) an uncursed staff of summoning (69, 1, D) a +0 halberd of chopping (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (36, 2, D) a +6 ring of dexterity (37, 2, D) a +0 war axe of venom (38, 2, D) a +4 chain mail of cold resistance (39, 2, D) an uncursed staff of power (40, 2, D) a +3 greatsling of evasion (41, 2, D) a fan of gales (49, 2, D) a +6 antimagic spear (50, 2, D) a +2 arbalest of flaming (51, 2, D) a +0 dagger a +2 chain mail of poison resistance the cursed +1 shortbow "Sopichy" {venom, rElec rN+ MR- Str+6} It poisons the ammo it fires. It affects your strength (+6). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (52, 2, D) a +0 scimitar a +0 plate armour an uncursed staff of conjuration (53, 2, D) a +0 dagger a cursed +0 ring mail a +0 spear of flaming an orc corpse (55, 2, D) a +3 ring of dexterity (62, 2, D) a +2 rapier of speed (75, 2, D) the +9 great sword "Siafez" {pain, rElec rPois rF+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It insulates you from electricity. It protects you from poison. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (54, 3, D) a +0 giant club a cursed -1 giant club (62, 3, D) a +0 dagger a +0 robe a +0 buckler (64, 3, D) a +5 flail of holy wrath a +0 robe of magic resistance (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (36, 4, D) a death drake corpse (37, 4, D) a fire drake corpse (51, 4, D) a +0 falchion a +0 ring mail of cold resistance (52, 4, D) a +1 rapier of holy wrath a +0 robe (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) an uncursed ring of flight (37, 5, D) a fire drake corpse (38, 5, D) a wyvern corpse (51, 5, D) a cursed -1 mace a +2 leather armour of fire resistance (52, 5, D) a +0 club 2 tomahawks (38, 6, D) a fire dragon corpse a swamp dragon corpse (4, 7, D) a +3 large shield (unseen) (37, 7, D) an ice dragon hide (38, 7, D) a hydra corpse (39, 7, D) a mottled dragon corpse (4, 8, D) a +5 crystal plate armour (unseen) (52, 9, D) a tomahawk (61, 9, D) a +0 hand axe a +0 leather armour an uncursed staff of cold (62, 9, D) a +4 triple sword of freezing (63, 9, D) the cursed ring "Wesmacyo" {-Tele rF+ AC-2 Int+5} [ring of protection] It affects your AC (-2). It affects your intelligence (+5). It protects you from fire. It prevents most forms of teleportation. It has a curse placed upon it. a +0 trident 2 tomahawks a +0 ring mail (51, 10, D) a tomahawk (62, 10, D) a +0 dagger (72, 10, D) a +2 morningstar of draining (51, 13, D) a plain deck of defence (52, 13, D) a book of Beasts a +1 scimitar of slicing (53, 13, D) a book of Beasts (54, 13, D) the +0 pair of boots of the Crypt {Str+3} It affects your strength (+3). (55, 13, D) a sack of spiders (51, 14, D) a +6 arbalest of freezing (52, 14, D) an ornate deck of wonders (53, 14, D) a cursed ring of loudness (54, 14, D) an uncursed staff of conjuration (55, 14, D) a box of beasts (35, 15, D) a book of Minor Magic (36, 15, D) an uncursed staff of death (37, 15, D) an uncursed staff of summoning (38, 15, D) a +1 mace of protection (39, 15, D) a potion of might (40, 15, D) a stone of tremors (51, 15, D) a +1 demon whip of draining (36, 16, D) a +2 greatsling of flaming (37, 16, D) a stone of tremors (38, 16, D) a +2 robe of fire resistance (39, 16, D) a wand of heal wounds (3) (40, 16, D) a +2 battleaxe of chopping (41, 16, D) a +1 ring mail of poison resistance (51, 16, D) an uncursed staff of summoning (62, 17, D) a +0 club (63, 17, D) a +0 robe (71, 17, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (62, 18, D) a plain deck of changes (63, 18, D) a +0 mace a +0 mace the cursed +1 blowgun of Stickiness {speed, rElec rF- rC++ Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It makes you vulnerable to fire. It greatly protects you from cold. It insulates you from electricity. It has a curse placed upon it. a +0 ring mail (64, 18, D) the cursed +1 fire dragon armour of Defiance {rF++ rC- Regen+ Int+4} It affects your intelligence (+4). It greatly protects you from fire. It makes you vulnerable to cold. It increases your rate of regeneration. It has a curse placed upon it. (71, 18, D) a +0 dagger (72, 18, D) a +0 long sword a disc of storms (73, 18, D) an uncursed staff of power (62, 19, D) an uncursed staff of poison 3 tomahawks (62, 20, D) a +0 dagger (63, 20, D) a +0 dagger a cursed -1 robe (71, 20, D) a +0 long sword a +3 leather armour of cold resistance (72, 20, D) a cursed -3 long sword a +0 leather armour (73, 20, D) a +0 short sword (37, 21, D) a +0 dagger (unseen) (63, 21, D) a +0 whip the +4 scale mail of Yredelemnul's Hatred {-Cast -Tele rPois Str+4} It affects your strength (+4). It protects you from poison. It prevents spellcasting. It prevents most forms of teleportation. (72, 21, D) a cursed -1 short sword a +0 longbow 20 arrows a +0 leather armour (62, 23, D) a +0 dagger a +2 leather armour of poison resistance (49, 25, D) a book of the Earth (50, 25, D) the Tome of Weightlessness Spells Type Level a - Flight Charms/Air 3 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Summon Lightning Spire Summoning/Air 4 (52, 25, D) a +1 antimagic quarterstaff (53, 25, D) a +1 scale mail of poison resistance (54, 25, D) a +2 hand crossbow of freezing (53, 26, D) the +4 flail of Cysext {speed, *Rage rPois rC+ SInv} Attacks with this weapon are significantly faster. It protects you from cold. It protects you from poison. It enhances your eyesight. It may make you go berserk in combat. (65, 27, D) a +0 short sword a manual of Stealth (71, 27, D) the Volume of Scorching Self-Knowledge Spells Type Level a - Song of Slaying Charms 2 b - Regeneration Charms/Necromancy 3 c - Conjure Flame Conjuration/Fire 3 d - Warp Weapon Charms/Translocation 5 e - Ring of Flames Charms/Fire 7 (73, 27, D) a +0 morningstar of protection (62, 28, D) a wand of fire (3) a book of Flames (63, 28, D) a +0 long sword a +0 shortbow 17 arrows a +2 robe (64, 28, D) a +0 long sword (71, 28, D) a +1 trident of protection (72, 28, D) a +0 hand crossbow of flaming (73, 28, D) an uncursed staff of cold (62, 29, D) a cursed -1 short sword a +0 buckler (61, 30, D) a +0 rapier a +0 leather armour (63, 30, D) a +0 short sword (64, 30, D) a +0 long sword of electrocution (63, 33, D) a +0 rapier of venom a +0 leather armour (49, 37, D) a lamp of fire (inert) (50, 37, D) a +4 vampiric spear (51, 37, D) a +1 hand axe of venom (52, 37, D) a +1 halberd of flaming (53, 37, D) a sack of spiders (59, 37, D) an uncursed staff of fire (60, 37, D) the +5 war axe "Pohuzuasch" {flame, rElec rF- Int+4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It makes you vulnerable to fire. It insulates you from electricity. It makes you more stealthy. (61, 37, D) a +2 war axe of electrocution (62, 37, D) an uncursed amulet of the gourmand (70, 37, D) an uncursed staff of wizardry (71, 37, D) the +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. the +0 plate armour of Phig {rCorr} It protects you from acid and corrosion. (72, 37, D) an uncursed ring of positive energy (74, 37, D) a lamp of fire (inert) (49, 38, D) the cursed +3 flail "Fobe" {drain, +Rage Int+9 Dex-5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+9). It affects your dexterity (-5). It lets you go berserk. It has a curse placed upon it. (50, 38, D) a Necronomicon (52, 38, D) an uncursed staff of energy (53, 38, D) a +2 robe of magic resistance (59, 38, D) a +0 arbalest of freezing (60, 38, D) a +4 whip of venom (61, 38, D) a +1 quarterstaff of protection (62, 38, D) an uncursed staff of wizardry (63, 38, D) a +1 dagger of pain (70, 38, D) 18 arrows a +0 long sword a +0 shortbow (71, 38, D) the +1 cloak "Juyxem" {rPois rC+ Str-4} It affects your strength (-4). It protects you from cold. It protects you from poison. (72, 38, D) a crystal ball of energy (73, 38, D) a book of Party Tricks (70, 39, D) a +0 leather armour a +0 scimitar (71, 39, D) a scroll of brand weapon (68, 40, D) a +0 buckler a +0 long sword (71, 40, D) a +0 leather armour a +0 long sword (72, 40, D) a +0 short sword (70, 43, D) a +0 ring mail a +0 long sword (71, 44, D) an arrow