BluebellGnoll the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (19, 1, D) a book of Clouds (20, 1, D) a +3 lajatang of pain (21, 1, D) a +6 hand crossbow of evasion (22, 1, D) the cursed +0 leather armour of Nitwuecvatt {Dex+5 SInv} It affects your dexterity (+5). It enhances your eyesight. It has a curse placed upon it. (23, 1, D) a +1 chain mail of cold resistance (24, 1, D) a +2 flail of holy wrath (25, 1, D) a +1 pair of boots of stealth (26, 1, D) a +3 scale mail of fire resistance (28, 1, D) a +0 large shield of cold resistance (35, 1, D) a +0 dagger (38, 1, D) a +1 great sword of holy wrath a +0 scimitar (40, 1, D) a book of Air (42, 1, D) a +0 long sword (49, 1, D) a +0 hand axe (50, 1, D) a +3 vampiric spear (51, 1, D) an uncursed ring of wizardry a +7 whip of draining (54, 1, D) the Disquisition on Changing and Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Beastly Appendage Transmutation 1 c - Sticks to Snakes Transmutation 2 d - Lightning Bolt Conjuration/Air 5 e - Ignite Poison Fire/Transmutation 5 f - Deflect Missiles Charms/Air 6 (55, 1, D) a book of Fire (62, 1, D) an Akashic Record (63, 1, D) a +3 vampiric short sword (68, 1, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (69, 1, D) a crystal ball of energy (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a manual of Stealth (20, 2, D) an uncursed staff of conjuration (21, 2, D) a +0 chain mail of poison resistance (22, 2, D) an uncursed staff of poison (24, 2, D) a +2 great sword of holy wrath (25, 2, D) the Handbook of Ice Spells Type Level a - Freeze Ice 1 b - Throw Icicle Conjuration/Ice 4 c - Condensation Shield Ice 4 d - Metabolic Englaciation Hexes/Ice 5 e - Ozocubu's Refrigeration Ice 6 (26, 2, D) a lamp of fire (27, 2, D) a +2 rapier of venom (28, 2, D) a +0 ice dragon armour (29, 2, D) a +2 halberd of venom (35, 2, D) a +0 longbow of flaming 45 arrows a +0 leather armour (37, 2, D) a +0 short sword the cursed +0 ring mail of the Duke {rCorr Int+3} It affects your intelligence (+3). It protects you from acid and corrosion. It has a curse placed upon it. (38, 2, D) a manual of Earth Magic (39, 2, D) a +2 ring mail of fire resistance (40, 2, D) an uncursed staff of power (41, 2, D) a scroll of brand weapon (42, 2, D) a +4 hunting sling of flaming (49, 2, D) an uncursed amulet of rage (50, 2, D) a +1 rapier of protection (51, 2, D) a +2 great mace of protection (52, 2, D) Vehumet's Disquisition on Conjuration Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Lightning Bolt Conjuration/Air 5 c - Irradiate Conjuration/Transmutation 5 d - Iron Shot Conjuration/Earth 6 (53, 2, D) a cursed -2 ring of strength (54, 2, D) a +2 executioner's axe of electrocution (55, 2, D) a Necronomicon (62, 2, D) a +1 leather armour of cold resistance (73, 2, D) the +6 triple crossbow "Isuawn" {venom, +Inv Int+7 Stlth-} It poisons the ammo it fires. It affects your intelligence (+7). It lets you turn invisible. It makes you less stealthy. (75, 2, D) a crystal ball of energy (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (5, 3, D) a +0 trident (36, 3, D) a +0 long sword a +0 scimitar a +0 leather armour (39, 3, D) a manual of Conjurations (74, 3, D) a +0 short sword (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche (10, 4, D) a disc of storms (37, 4, D) a +0 chain mail a +0 shortbow a +0 short sword 10 arrows a +0 leather armour a +0 long sword a +0 chain mail (38, 4, D) a +0 longbow 24 arrows a +4 scale mail of cold resistance (39, 4, D) a +0 long sword (74, 4, D) a +0 dagger a +0 robe (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight (38, 5, D) a +0 long sword a +0 leather armour (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (35, 7, D) a +0 long sword of holy wrath (36, 7, D) a +0 rapier (51, 7, D) a +4 vampiric scythe (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (51, 8, D) a +2 broad axe of electrocution a +4 scythe of protection (33, 9, D) 2 arrows (51, 9, D) a +1 hand axe of electrocution (62, 9, D) an uncursed staff of fire (63, 9, D) a book of the Sky (70, 9, D) a book of Callings (71, 9, D) the Almanac of the Freezing Escort Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Call Imp Summoning 2 c - Recall Summoning/Translocation 3 d - Summon Ice Beast Ice/Summoning 4 e - Summon Demon Summoning 5 (72, 9, D) the +3 hand crossbow "Enarhor" {velocity, rElec Str+3 Dex-4 Stlth+} Any bolt fired from it inflicts extra damage. It affects your strength (+3). It affects your dexterity (-4). It insulates you from electricity. It makes you more stealthy. (62, 10, D) a +1 ring of evasion (70, 10, D) the +6 mace "Ogreslayer" {venom, +Fly rN+ Int-5} It poisons the flesh of those it strikes. It affects your intelligence (-5). It protects you from negative energy. It lets you fly. (72, 10, D) Linoipew's Papyrus of Transformation Spells Type Level a - Spider Form Transmutation/Poison 3 b - Ice Form Ice/Transmutation 4 c - Irradiate Conjuration/Transmutation 5 d - Hydra Form Transmutation 6 (61, 12, D) a +0 hand axe a +0 leather armour (62, 12, D) a +0 dagger a +0 robe a +1 dagger of freezing (63, 12, D) a +0 dagger (2, 13, D) an uncursed staff of wizardry (3, 13, D) the Handbook of Good Luck Spells Type Level a - Swiftness Charms/Air 2 b - Song of Slaying Charms 2 c - Regeneration Charms/Necromancy 3 d - Spectral Weapon Hexes/Charms 3 (4, 13, D) the Catalogue of the Creative Compass Spells Type Level a - Blink Translocation 2 b - Recall Summoning/Translocation 3 c - Control Teleport Charms/Translocation 4 d - Force Lance Conjuration/Translocation 4 e - Summon Ice Beast Ice/Summoning 4 (5, 13, D) the +0 robe of Crawling {rElec MR+ Str+4} It affects your strength (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. (6, 13, D) a scroll of brand weapon (8, 13, D) a plain deck of destruction (9, 13, D) a book of Power (11, 13, D) a +1 pair of gloves of archery (12, 13, D) a plain deck of changes (50, 13, D) a cursed ring of ice a +6 ring of intelligence a wand of fire (0) a +0 leather armour (51, 13, D) an uncursed staff of fire (52, 13, D) a +8 quarterstaff of pain (53, 13, D) a book of Hinderance (54, 13, D) a +1 long sword (55, 13, D) a +2 scimitar of holy wrath (2, 14, D) a +1 ring mail of cold resistance (3, 14, D) a +3 plate armour of magic resistance (4, 14, D) a +1 ring of evasion (5, 14, D) an uncursed staff of wizardry (7, 14, D) an ornate deck of changes (9, 14, D) a +2 flail of protection (12, 14, D) the Catalogue of Cheese Spells Type Level a - Shock Conjuration/Air 1 b - Magic Dart Conjuration 1 c - Searing Ray Conjuration 2 d - Throw Icicle Conjuration/Ice 4 e - Fireball Conjuration/Fire 5 f - Orb of Destruction Conjuration 7 (50, 14, D) the +8 plate armour of Divine Compulsion {-Cast +Fly rN+ SInv} It protects you from negative energy. It enhances your eyesight. It lets you fly. It prevents spellcasting. (51, 14, D) a +0 short sword a +1 arbalest of freezing a +0 robe (52, 14, D) a +0 trident a +2 chain mail of magic resistance (53, 14, D) a +7 rod of destruction (13/13) a +0 robe Xiagoos' Guide on Confrontation and Flight Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Bolt of Fire Conjuration/Fire 6 d - Conjure Ball Lightning Conjuration/Air 6 (2, 15, D) a plain deck of changes (3, 15, D) a +2 hunting sling of velocity (4, 15, D) the ring of the Evil One {Ice Int+3} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. (6, 15, D) a plain deck of defence (8, 15, D) a book of Envenomations (9, 15, D) a +2 quarterstaff of crushing (12, 15, D) a cursed -3 ring of intelligence (35, 15, D) the +0 ring mail of Too Many Cooks {+Inv rF+ rC- Dex-3} It affects your dexterity (-3). It protects you from fire. It makes you vulnerable to cold. It lets you turn invisible. (37, 15, D) a +5 longbow of freezing (39, 15, D) a +7 blowgun (40, 15, D) a +3 war axe of electrocution (41, 15, D) the Guide on Battle Magic and Beguiling Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Magic Dart Conjuration 1 c - Dazzling Spray Conjuration/Hexes 3 d - Static Discharge Conjuration/Air 3 e - Fulminant Prism Conjuration/Hexes 4 f - Spellforged Servitor Conjuration/Summoning 7 (42, 15, D) the cursed +0 short sword "Rutet" {pain, MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It has a curse placed upon it. (43, 15, D) a +6 shortbow of freezing (35, 16, D) an uncursed amulet of resist mutation (36, 16, D) the cursed +1 short sword of the Hills {pierce, +Inv rC+ Str+3 Dex-4} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (-4). It protects you from cold. It lets you turn invisible. It has a curse placed upon it. (37, 16, D) an uncursed staff of energy (38, 16, D) an uncursed ring of poison resistance (40, 16, D) the Reference Book on Curses and Orientation Spells Type Level a - Confuse Hexes 3 b - Tukima's Dance Hexes 3 c - Spectral Weapon Hexes/Charms 3 d - Force Lance Conjuration/Translocation 4 e - Summon Forest Summoning/Translocation 5 (41, 16, D) a box of beasts (43, 16, D) a +2 leather armour of fire resistance (19, 17, D) a +0 ring mail of cold resistance (20, 17, D) an uncursed staff of fire (21, 17, D) the ring "Koiggoukk" {Fire rElec MR+ Str-3} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (-3). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. an uncursed staff of air (23, 17, D) an uncursed ring of magical power (25, 17, D) the +2 spear "Kujo" {freeze, Str+2 Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+3). (26, 17, D) an ornate deck of wonders (27, 17, D) a +1 hand crossbow of freezing (28, 17, D) a plain deck of defence (29, 17, D) an uncursed staff of cold (36, 17, D) 1000 arrows the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 17, D) an uncursed staff of cold (64, 17, D) an uncursed staff of wizardry (71, 17, D) a +4 short sword of freezing (73, 17, D) a +1 triple crossbow of flaming (8, 18, D) an uncursed staff of wizardry (19, 18, D) the Handbook of the Snowflakes Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Condensation Shield Ice 4 c - Simulacrum Ice/Necromancy 6 (20, 18, D) a cursed staff of conjuration (21, 18, D) the Incunabulum of Moulding Spells Type Level a - Alistair's Intoxication Transmutation/Poison 4 b - Petrify Transmutation/Earth 4 c - Blade Hands Transmutation 5 (22, 18, D) a box of beasts (23, 18, D) the +1 robe "Riyprargh" {rC+ SInv} It protects you from cold. It enhances your eyesight. (24, 18, D) an uncursed ring of see invisible (26, 18, D) a phial of floods (27, 18, D) a +1 battleaxe of freezing (28, 18, D) an ornate deck of wonders (29, 18, D) a Necronomicon (62, 18, D) a +3 ring mail of fire resistance (63, 18, D) the Almanac of Cloudy Battle Magic Spells Type Level a - Shock Conjuration/Air 1 b - Lightning Bolt Conjuration/Air 5 c - Freezing Cloud Conjuration/Ice/Air 6 (71, 18, D) the Almanac of Harmful Flames Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Ignite Poison Fire/Transmutation 5 d - Delayed Fireball Conjuration/Fire 7 (72, 18, D) an uncursed amulet of warding (73, 18, D) an uncursed ring of teleport control (0, 19, D) a +2 scythe of freezing (23, 19, D) a +1 halberd of protection (24, 19, D) a +0 great mace of crushing (25, 19, D) the cursed +1 hand axe of Imminent Death {chop, MP+9} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). It has a curse placed upon it. (0, 20, D) a +4 lightning rod (14/14) (22, 20, D) 4 scrolls of amnesia a +6 ring of dexterity (61, 20, D) a +0 robe (62, 20, D) a +0 short sword (63, 20, D) a +0 buckler (64, 20, D) a +0 short sword (0, 21, D) a +0 scythe (1, 21, D) a +3 mace of draining the +8 chain mail of Lies {rCorr Str-4 Dex+5} It affects your strength (-4). It affects your dexterity (+5). It protects you from acid and corrosion. (2, 21, D) a +7 vampiric scythe (52, 21, D) an uncursed staff of earth an uncursed amulet of resist mutation (0, 22, D) an uncursed staff of wizardry (1, 22, D) a +1 vampiric falchion a +3 hunting sling of evasion a +2 ring mail of poison resistance (33, 22, D) a +1 antimagic battleaxe (61, 22, D) a +0 spear a +0 buckler (62, 22, D) a +0 dagger (63, 22, D) a +0 robe (71, 23, D) a +0 scimitar of flaming (63, 24, D) a +0 robe (71, 24, D) a +2 scimitar of flaming (50, 25, D) a +0 hand axe (51, 25, D) a +0 falchion a +0 scale mail (52, 25, D) a +1 great sword of draining a +1 vampiric trident (53, 25, D) Lehudib's Catalogue of Pyromania Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Searing Ray Conjuration 2 c - Delayed Fireball Conjuration/Fire 7 (55, 25, D) a +1 scimitar of slicing (51, 26, D) a +0 war axe (52, 26, D) a +0 flail a +0 ring mail an uncursed amulet of rage (53, 26, D) a +2 dagger of speed (54, 26, D) a +0 war axe (52, 27, D) a +0 flail a +1 plate armour of cold resistance a +1 war axe of freezing a +0 dagger a +0 ring mail (53, 27, D) a cursed +0 hand axe a +2 leather armour of poison resistance a cursed -1 dagger (61, 27, D) a +1 ring mail of magic resistance (62, 27, D) an uncursed staff of poison (65, 27, D) a +5 quarterstaff of protection (71, 27, D) an uncursed staff of power (72, 27, D) a +2 large shield of poison resistance (73, 27, D) a +0 shortbow 16 arrows a +5 blowgun (62, 28, D) a +3 chain mail of poison resistance (63, 28, D) an uncursed amulet of faith (64, 28, D) a +2 ring mail of poison resistance (71, 28, D) a +0 shortbow 24 arrows a +2 robe of positive energy (72, 28, D) a book of Battle (73, 28, D) an uncursed staff of air (34, 29, D) a Necronomicon (35, 29, D) a phial of floods (36, 29, D) the Grimoire of Talismans Spells Type Level a - Repel Missiles Charms/Air 2 b - Excruciating Wounds Charms/Necromancy 5 c - Deflect Missiles Charms/Air 6 (37, 29, D) a plain deck of defence (39, 29, D) a +2 lajatang of speed (40, 29, D) a box of beasts (44, 29, D) the +9 short sword of Mandamus {freeze, rF+ rC+ Int-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-2). It protects you from fire. It protects you from cold. (73, 29, D) a +0 shortbow 17 arrows (35, 30, D) an uncursed staff of cold (36, 30, D) a lamp of fire (37, 30, D) a sack of spiders (40, 30, D) a phial of floods (41, 30, D) a fan of gales (43, 30, D) a +0 flail of holy wrath (52, 30, D) a +4 hand axe of flaming (61, 30, D) 4 poisoned tomahawks (62, 30, D) a +0 trident (63, 30, D) a cursed -1 trident a +0 trident (65, 30, D) a +0 shortbow 19 arrows 4 tomahawks (41, 31, D) an uncursed ring of wizardry the amulet "Lanixt" {Spirit rF+ MP-9 Dex+7} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+7). It protects you from fire. It affects your magic capacity (-9). a +6 ring of intelligence an uncursed ring of ice (52, 31, D) the +10 dagger "Waocacirr" {pain, rC+ Int+4 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It protects you from cold. It makes you more stealthy. a +0 plate armour a +0 broad axe a +0 chain mail (53, 31, D) a +0 great mace a +0 chain mail (63, 31, D) a +0 trident (1, 32, D) a plain deck of summoning (2, 32, D) a book of Party Tricks (3, 32, D) the +6 great sword of Cheibriados' Outrage {antimagic, rC+ MR++ Int+3 Dex-5} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+3). It affects your dexterity (-5). It protects you from cold. It affects your resistance to hostile enchantments. (4, 32, D) a +2 battleaxe of freezing (5, 32, D) the amulet "Giyhere" {Gourm rF+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It protects you from fire. (6, 32, D) an uncursed staff of poison (7, 32, D) a book of the Dragon (8, 32, D) a +5 mace of protection (9, 32, D) the +6 quarterstaff "Imiel" {crush, rF+ rN+ Stlth+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from negative energy. It makes you more stealthy. (10, 32, D) the +11 short sword of Vuut {speed, rC++} Attacks with this weapon are significantly faster. It greatly protects you from cold. (11, 32, D) a book of Necromancy (12, 32, D) a +1 ring mail of magic resistance (13, 32, D) the +3 leather armour "Zeolayso" {Str+2 Int+3 Dex+3} It affects your strength (+2). It affects your intelligence (+3). It affects your dexterity (+3). (35, 32, D) a +0 robe a +1 dire flail (64, 32, D) 3 arrows (1, 33, D) a book of Spatial Translocations (2, 33, D) an uncursed staff of energy (3, 33, D) a +0 quarterstaff of protection (4, 33, D) a +2 leather armour of poison resistance (5, 33, D) an uncursed staff of energy (6, 33, D) a +4 rod of shadows (12/12) (7, 33, D) a stone of tremors (8, 33, D) the ring of Ximoifi {rN+ AC+2} [ring of protection] It affects your AC (+2). It protects you from negative energy. (9, 33, D) a +1 pair of gloves of archery (10, 33, D) an uncursed staff of conjuration (11, 33, D) an uncursed ring of sustain abilities (12, 33, D) the cursed +0 broad axe "Nocomil" {chop, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It has a curse placed upon it. (13, 33, D) a book of the Warp (19, 33, D) the +6 short sword "Ligeta" {pierce, +Blink MP-9 Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your magic capacity (-9). It lets you blink. (21, 33, D) a +2 robe of magic resistance (22, 33, D) a +6 short sword of draining (23, 33, D) a book of Death (25, 33, D) a lantern of shadows (26, 33, D) the ring "Emipt" {rC- MP+9 EV+2 Int+2} [ring of evasion] It affects your evasion (+2). It affects your intelligence (+2). It makes you vulnerable to cold. It affects your magic capacity (+9). (27, 33, D) a +2 glaive of protection (28, 33, D) the cursed +0 spear of Ogimn {antimagic, rF+ SInv} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from fire. It enhances your eyesight. It has a curse placed upon it. (29, 33, D) a plain deck of escape (42, 33, D) a +4 chain mail of magic resistance (63, 33, D) 3 arrows (1, 34, D) the Papyrus of Gliding Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Flight Charms/Air 3 c - Force Lance Conjuration/Translocation 4 d - Deflect Missiles Charms/Air 6 e - Poisonous Cloud Conjuration/Poison/Air 6 (2, 34, D) the Tome of the Pill Bug Spells Type Level a - Apportation Translocation 1 b - Teleport Other Translocation 3 c - Gell's Gravitas Hexes/Translocation 5 d - Summon Forest Summoning/Translocation 5 (3, 34, D) the +1 dagger of Tumult {pierce, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (4, 34, D) a fan of gales (5, 34, D) the cursed +0 scale mail of Eternal Night {rElec rC+ Int+3} It affects your intelligence (+3). It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (6, 34, D) a crystal ball of energy (8, 34, D) a +2 ring mail of magic resistance (9, 34, D) a +3 hand axe of freezing (10, 34, D) the Volume of Flames and the Traveller Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Blink Translocation 2 d - Conjure Flame Conjuration/Fire 3 e - Inner Flame Hexes/Fire 3 f - Sticky Flame Conjuration/Fire 4 (11, 34, D) the +6 scimitar of Death {pain, Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). (12, 34, D) a +1 chain mail of fire resistance (13, 34, D) an uncursed staff of air (19, 34, D) the +5 long sword "Vumeson" {antimagic, Str+2 SInv} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+2). It enhances your eyesight. (21, 34, D) a fan of gales (22, 34, D) a +8 quick blade (23, 34, D) a book of Unlife (24, 34, D) a book of Callings (25, 34, D) a +2 battleaxe of freezing (26, 34, D) a sack of spiders (27, 34, D) the ring "Udiff" {MP+9 Slay+2 Stlth+} [ring of stealth] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your magic capacity (+9). It makes you more stealthy. (28, 34, D) an uncursed amulet of the gourmand (40, 34, D) an uncursed staff of cold (63, 34, D) an arrow (72, 34, D) 4 arrows (20, 35, D) the ring "Muzul" {Dex+2 SInv} [ring of see invisible] It affects your dexterity (+2). It enhances your eyesight. (21, 35, D) a +4 antimagic scythe (22, 35, D) a plain deck of changes (23, 35, D) a +0 helmet (24, 35, D) an uncursed staff of air (25, 35, D) the ring of Lefrio {MR+ Stlth-} [ring of loudness] It affects your resistance to hostile enchantments. It makes you less stealthy. (26, 35, D) an uncursed staff of poison (27, 35, D) Sif Muna's Disquisition on Lethal Weightlessness Spells Type Level a - Flight Charms/Air 3 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Static Discharge Conjuration/Air 3 d - Conjure Ball Lightning Conjuration/Air 6 (29, 35, D) an uncursed amulet of the gourmand (39, 35, D) the +5 hand crossbow of Conscience {venom, rPois rF- MR+++ Dex-4} It poisons the ammo it fires. It affects your dexterity (-4). It makes you vulnerable to fire. It protects you from poison. It affects your resistance to hostile enchantments. a +3 ring mail of poison resistance (41, 35, D) a +1 demon trident of electrocution (21, 37, D) a potion of blood (49, 37, D) a book of Spatial Translocations (50, 37, D) an uncursed staff of death (51, 37, D) a +1 longbow of velocity (52, 37, D) a +0 ring mail of cold resistance (53, 37, D) the +10 dagger of Qoxen {flame, rN+ Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It protects you from negative energy. (54, 37, D) a plain deck of wonders (59, 37, D) the ring "Viuq" {rPois MP+9 Dex+2 Stlth+} [ring of magical power] It affects your dexterity (+2). It protects you from poison. It affects your magic capacity (+9). It makes you more stealthy. (61, 37, D) a book of Flames (63, 37, D) a cursed staff of cold (71, 37, D) a cursed -1 arbalest 19 bolts a +1 arbalest of velocity (72, 37, D) a stone of tremors (73, 37, D) a cursed -2 ring of strength (1, 38, D) a +0 scythe of flaming (40, 38, D) a +4 scythe of freezing (49, 38, D) a lamp of fire (51, 38, D) a box of beasts (59, 38, D) a manual of Stealth (60, 38, D) a book of Hinderance (61, 38, D) an uncursed staff of death (63, 38, D) the Almanac of Creative Attacks Spells Type Level a - Summon Butterflies Summoning 1 b - Throw Frost Conjuration/Ice 2 c - Searing Ray Conjuration 2 d - Fulminant Prism Conjuration/Hexes 4 e - Lightning Bolt Conjuration/Air 5 f - Shadow Creatures Summoning 5 (70, 38, D) 2 large rocks (71, 38, D) a +0 shortbow 18 arrows a +1 chain mail of fire resistance (72, 38, D) a +1 greatsling of flaming (73, 38, D) a stone of tremors (20, 39, D) a +4 scythe of venom (40, 39, D) a +0 glaive a +2 arbalest of flaming an uncursed ring of protection from cold (61, 39, D) a +0 rapier a +0 robe (71, 39, D) a +0 arbalest 25 bolts (17, 40, D) a +0 trident a +1 ring of evasion (18, 40, D) a cursed -1 trident a +0 trident an uncursed ring of protection from cold (70, 40, D) a +0 shortbow 13 arrows (71, 40, D) a +0 longbow 12 arrows of dispersal (72, 40, D) a +0 arbalest 18 bolts 5 large rocks (60, 41, D) a +0 trident (61, 41, D) a +0 rapier a +0 robe (62, 41, D) a +0 rapier a +0 robe (71, 41, D) a bolt (72, 41, D) a +1 war axe of flaming a +0 arbalest 22 bolts (61, 42, D) a +0 vampiric trident a +0 steam dragon armour (18, 43, D) a +0 demon whip (63, 43, D) a +0 spear of piercing a +0 leather armour (71, 43, D) a bolt (38, 44, D) a +0 vampiric demon trident (63, 44, D) a +4 trident of freezing a +2 arbalest of flaming a +0 troll leather armour (71, 44, D) an arrow a bolt (36, 45, D) a +0 scimitar a +0 plate armour (37, 45, D) a +1 demon blade of electrocution a +0 plate armour (39, 45, D) a +0 trident (61, 45, D) 3 large rocks (58, 48, D) the Almanac of the Forsaken Tales Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Passwall Transmutation/Earth 3 c - Blade Hands Transmutation 5 (59, 48, D) a book of Unlife (60, 48, D) a +3 leather armour of fire resistance (62, 48, D) a +2 great sword of slicing (63, 48, D) an uncursed amulet of warding (64, 48, D) a +0 short sword a +0 robe an uncursed ring of poison resistance (65, 48, D) a plain deck of destruction (67, 48, D) a book of Battle (68, 48, D) the +8 war axe "Mininad" {holy, *Rage rF++ Int+6} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+6). It greatly protects you from fire. It may make you go berserk in combat. (69, 48, D) a +0 glaive a +0 robe an uncursed staff of cold (70, 48, D) a plain deck of defence (71, 48, D) a +0 hand axe a +0 robe (74, 48, D) a +1 scale mail of cold resistance (75, 48, D) a cursed staff of energy (18, 49, D) a book of Hinderance (19, 49, D) the +0 spear of the Lonely Nights {pierce, rElec MR+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. (25, 49, D) a +3 chain mail of poison resistance (29, 49, D) an uncursed staff of cold (30, 49, D) the +6 blowgun "Elale" {speed, rF- rC+ Dex+6} Attacks with this weapon are significantly faster. It affects your dexterity (+6). It makes you vulnerable to fire. It protects you from cold. (31, 49, D) the +1 robe of the Salamander {Contam rPois rCorr Dex+7} It affects your dexterity (+7). It protects you from poison. It causes magical contamination when unequipped. It protects you from acid and corrosion. (32, 49, D) the +2 pair of boots "Zodousmu" {rElec Str+8 Int-4} It affects your strength (+8). It affects your intelligence (-4). It insulates you from electricity. (33, 49, D) the +5 whip of Reason {flame, +Rage MP-9 Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It affects your magic capacity (-9). It lets you go berserk. (34, 49, D) a fan of gales (38, 49, D) a +3 rapier of speed (43, 49, D) the +5 scimitar of the Trees {flame, +Fly rPois MR++ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It affects your resistance to hostile enchantments. It enhances your eyesight. It lets you fly. (44, 49, D) Sif Muna's Handbook of the Destructive Birds Spells Type Level a - Repel Missiles Charms/Air 2 b - Summon Lightning Spire Summoning/Air 4 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Conjure Ball Lightning Conjuration/Air 6 (50, 49, D) the +0 scale mail of Devotion {rPois rF- SInv} It makes you vulnerable to fire. It protects you from poison. It enhances your eyesight. (51, 49, D) a scroll of brand weapon (52, 49, D) an uncursed amulet of regeneration (53, 49, D) an uncursed staff of earth (54, 49, D) the +0 pair of gloves of Limited Liability {-Tele MR+ Str+5 SInv} It affects your strength (+5). It affects your resistance to hostile enchantments. It enhances your eyesight. It prevents most forms of teleportation. (58, 49, D) a disc of storms (61, 49, D) a Necronomicon (still there?) a Necronomicon (still there?) (63, 49, D) a sack of spiders (65, 49, D) a +0 battleaxe a +0 robe (66, 49, D) a +2 antimagic dagger (67, 49, D) a +0 hand axe (68, 49, D) a +0 whip (69, 49, D) a +0 hand axe the +2 scale mail of the Cast Vote {Str+9} It affects your strength (+9). (70, 49, D) a +0 broad axe a +0 robe an uncursed staff of energy (71, 49, D) a +0 halberd a +0 robe an uncursed staff of cold (72, 49, D) the cursed +1 ring mail of Supple Strength {-Cast MR+ Str+6} It affects your strength (+6). It affects your resistance to hostile enchantments. It prevents spellcasting. It has a curse placed upon it. (73, 49, D) a sack of spiders (74, 49, D) an uncursed staff of energy (75, 49, D) a +4 spear of flaming (22, 50, D) the +6 short sword of the Wasp {pain, MR- Str+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+7). It affects your resistance to hostile enchantments. (23, 50, D) Sif Muna's Tome of Protection and Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Stoneskin Transmutation/Earth 2 c - Flight Charms/Air 3 d - Spectral Weapon Hexes/Charms 3 e - Ring of Flames Charms/Fire 7 (24, 50, D) the ring "Tietoy" {rElec rC+ Stlth-} [ring of loudness] It protects you from cold. It insulates you from electricity. It makes you less stealthy. (25, 50, D) the +8 rapier of Hauwovoy {drain, Dex+6} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+6). (33, 50, D) a +1 hand axe of freezing (34, 50, D) a stone of tremors (45, 50, D) the Incunabulum of Good Luck and the Voyage Spells Type Level a - Apportation Translocation 1 b - Ozocubu's Armour Charms/Ice 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Summon Forest Summoning/Translocation 5 e - Deflect Missiles Charms/Air 6 (47, 50, D) Sif Muna's Handbook of the Lucky Frostbite Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Throw Icicle Conjuration/Ice 4 d - Ice Form Ice/Transmutation 4 e - Condensation Shield Ice 4 (50, 50, D) a +2 chain mail of cold resistance (54, 50, D) a scroll of brand weapon (58, 50, D) the +27 Lear's hauberk (59, 50, D) a +0 whip (60, 50, D) a +0 dire flail a +0 war axe a +0 robe an uncursed amulet of resist mutation an uncursed staff of poison (61, 50, D) the +2 pair of boots of the Hidden Vale {Int+2 Dex+4} It affects your intelligence (+2). It affects your dexterity (+4). (62, 50, D) an uncursed staff of fire (63, 50, D) an uncursed amulet of resist mutation (64, 50, D) a +0 spear (still there?) the +9 gold dragon armour of Nextom {rPois rF+ rC+ Str-5 Int+6 Dex+2 SInv} (still there?) It affects your strength (-5). It affects your intelligence (+6). It affects your dexterity (+2). It protects you from fire. It protects you from cold. It protects you from poison. It enhances your eyesight. (65, 50, D) an uncursed amulet of guardian spirit (66, 50, D) a +0 war axe a +0 robe the cursed +1 short sword of Waebb {distort, Int+4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+4). It has a curse placed upon it. (67, 50, D) a +1 battleaxe of freezing (still there?) the Guide on Supportive Translocation (still there?) Spells Type Level a - Apportation Translocation 1 b - Abjuration Summoning 3 c - Passage of Golubria Translocation 4 d - Gell's Gravitas Hexes/Translocation 5 e - Spellforged Servitor Conjuration/Summoning 7 (68, 50, D) the Guide on the Snowflakes Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Throw Icicle Conjuration/Ice 4 c - Ozocubu's Refrigeration Ice 6 (69, 50, D) a +0 mace the +9 trident of Nemelex Xobeh's Hope {flame, SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It enhances your eyesight. (70, 50, D) the +5 quarterstaff "Teok" {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (72, 50, D) a +1 shortbow of flaming (74, 50, D) a +0 spear (75, 50, D) an uncursed staff of cold (0, 51, D) a crystal ball of energy (1, 51, D) a lantern of shadows (2, 51, D) an uncursed staff of earth (3, 51, D) an uncursed staff of cold (4, 51, D) a +2 robe of cold resistance (5, 51, D) the ring "Hihatun" {rF- rN+ Int+4 Dex+2} [ring of intelligence] It affects your intelligence (+4). It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from negative energy. (6, 51, D) the cursed +0 falchion of the Fifty Spirits {antimagic, MR+ Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (7, 51, D) an uncursed staff of power (9, 51, D) a +1 great mace of holy wrath (10, 51, D) a lamp of fire (11, 51, D) a +2 mace of holy wrath (12, 51, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (13, 51, D) an uncursed staff of wizardry (14, 51, D) a +0 short sword (18, 51, D) the +6 battleaxe of Elu Xeug {venom, rElec rF+ Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). It protects you from fire. It insulates you from electricity. (21, 51, D) the +5 hand crossbow "Neom" {freeze, MR+ Str-4 Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-4). It affects your intelligence (+3). It affects your resistance to hostile enchantments. (25, 51, D) Xarorgh's Handbook of Blistering Arcane Weapons Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Fireball Conjuration/Fire 5 e - Bolt of Fire Conjuration/Fire 6 (29, 51, D) the +2 longbow of the Ancient Realms {venom, rPois Str+4} It poisons the ammo it fires. It affects your strength (+4). It protects you from poison. (33, 51, D) the ring "Waewk" {rF+ MR+} [ring of protection from magic] It protects you from fire. It affects your resistance to hostile enchantments. (39, 51, D) the +1 short sword of Iladonip {holy, Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). (40, 51, D) an uncursed staff of conjuration (47, 51, D) the +10 bardiche "Xytreohala" {drain, rElec rPois} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from poison. (50, 51, D) a book of Annihilations (51, 51, D) a +2 flail of protection (54, 51, D) a +2 spear of venom (59, 51, D) a +0 shield (63, 51, D) an uncursed ring of fire (64, 51, D) a +0 scimitar a lamp of fire (66, 51, D) the ring of Utog {rElec rPois Stlth+} [ring of poison resistance] It insulates you from electricity. It protects you from poison. It makes you more stealthy. (67, 51, D) a +0 club a +0 robe a +0 halberd a +0 robe (68, 51, D) an uncursed ring of protection from magic a +2 spear of piercing a +0 robe a fan of gales (69, 51, D) a +3 leather armour of magic resistance (70, 51, D) a +4 battleaxe of freezing a +0 robe (0, 52, D) a +4 rapier of draining (1, 52, D) the Almanac of Sinister Arts and Battle Magic Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Regeneration Charms/Necromancy 3 c - Animate Dead Necromancy 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Agony Necromancy 5 (2, 52, D) a book of Death (3, 52, D) an uncursed ring of sustain abilities (4, 52, D) a +4 ring of protection (5, 52, D) a +4 lightning rod (13/13) an Akashic Record (6, 52, D) a +2 short sword of venom (7, 52, D) a Young Poisoner's Handbook (9, 52, D) the +3 trident "Yraeleid" {freeze, *Rage +Blink rElec Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It insulates you from electricity. It lets you blink. It may make you go berserk in combat. (10, 52, D) a +0 robe (12, 52, D) a +2 scale mail of magic resistance (13, 52, D) the +8 greatsling of Karma {venom, -Tele MP+9 Str+6 Dex+4} It poisons the ammo it fires. It affects your strength (+6). It affects your dexterity (+4). It affects your magic capacity (+9). It prevents most forms of teleportation. (14, 52, D) the ring "Eselogir" {+Fly rF++} [ring of flight] It greatly protects you from fire. It lets you fly. (61, 52, D) a cursed +0 scimitar a +0 robe (62, 52, D) a +0 spear a +2 naga barding (63, 52, D) a +0 trident the +2 greatsling of Honesty {velocity, Int+2} Any stone fired from it inflicts extra damage. It affects your intelligence (+2). (67, 52, D) an uncursed ring of ice a +0 naga barding a +0 scimitar a +0 robe (68, 52, D) a +0 scimitar a cursed -2 robe (0, 53, D) a book of Summonings (1, 53, D) a book of Power (2, 53, D) a +0 cloak of invisibility (3, 53, D) a sack of spiders (4, 53, D) the amulet "Jol Ruf" {Gourm rPois Str+4} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+4). It protects you from poison. (5, 53, D) a +0 demon whip (7, 53, D) a +3 longbow of velocity the +1 leather armour of Whack-A-Mole {rC- Regen+ rCorr Dex+3} It affects your dexterity (+3). It makes you vulnerable to cold. It increases your rate of regeneration. It protects you from acid and corrosion. a lantern of shadows (8, 53, D) a +2 quarterstaff of protection (9, 53, D) a stone of tremors (10, 53, D) a +2 falchion of slicing (11, 53, D) a manual of Maces & Flails (12, 53, D) a +4 vampiric whip (13, 53, D) the +8 plate armour of Filth {rN+ Regen+ Str-5} It affects your strength (-5). It protects you from negative energy. It increases your rate of regeneration. (14, 53, D) a +3 chain mail of fire resistance (59, 53, D) a +0 mace of protection (67, 53, D) a +0 spear (8, 54, D) a +0 trident (67, 54, D) an uncursed amulet of regeneration an ornate deck of defence {drawn: 7} a wand of draining (0) a wand of cold (0) (5, 55, D) a +0 trident (unseen) (3, 56, D) a +2 scimitar of electrocution an uncursed ring of protection from fire (8, 56, D) an uncursed ring of see invisible (1, 57, D) a +5 battleaxe a +0 plate armour