BluebellGnoll the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) a phial of floods (62, 1, D) the Incunabulum of Experimentation Spells Type Level a - Sting Conjuration/Poison 1 b - Conjure Flame Conjuration/Fire 3 c - Dazzling Spray Conjuration/Hexes 3 d - Spider Form Transmutation/Poison 3 e - Throw Icicle Conjuration/Ice 4 f - Bolt of Draining Conjuration/Necromancy 5 (63, 1, D) a +0 rapier (67, 1, D) a +3 vampiric dagger (68, 1, D) a stone of tremors (69, 1, D) the ring of Free Expression {+Inv rF+ rC++} [ring of protection from fire] It protects you from fire. It greatly protects you from cold. It lets you turn invisible. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a scroll of brand weapon (73, 2, D) Iskenderun's Papyrus of Blows and Bruises Spells Type Level a - Magic Dart Conjuration 1 b - Shock Conjuration/Air 1 c - Throw Frost Conjuration/Ice 2 d - Fulminant Prism Conjuration/Hexes 4 e - Poisonous Cloud Conjuration/Poison/Air 6 (75, 2, D) the +10 hunting sling of Defence by Offence {velocity, Str+4 Dex+2} Any stone fired from it inflicts extra damage. It affects your strength (+4). It affects your dexterity (+2). (4, 3, D) a +5 giant spiked club (unseen) (74, 3, D) a +2 halberd a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen)