BluebellGnoll the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) a +0 giant club a +0 giant club a +3 short sword of venom (62, 1, D) a +4 vampiric broad axe (63, 1, D) a box of beasts (67, 1, D) a +0 hand axe (68, 1, D) a +0 whip a +0 rapier of holy wrath (69, 1, D) a +0 whip (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a cursed -1 giant club a +0 giant club (63, 2, D) a +0 giant spiked club a +0 giant spiked club (73, 2, D) the +12 rapier "Kaul" {venom, MR+ Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your resistance to hostile enchantments. (75, 2, D) a +0 dagger of venom (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +0 rapier a +2 trident of protection (62, 9, D) an uncursed ring of teleport control (63, 9, D) a +0 long sword (72, 9, D) a +1 morningstar of holy wrath (62, 10, D) a +0 rapier the cursed +0 trident "Xicerhom" {antimagic, rPois Str+4 Int+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+4). It affects your intelligence (+4). It protects you from poison. It has a curse placed upon it. (70, 10, D) a +4 flail of protection (62, 11, D) a +0 dagger a +0 leather armour (61, 17, D) a +0 dagger (63, 17, D) a +0 dagger (64, 17, D) a +3 flail of crushing (71, 17, D) a +3 leather armour of fire resistance (73, 17, D) a +0 scimitar a +0 leather armour (62, 18, D) a cursed -1 whip a crystal ball of energy (63, 18, D) a +0 dagger a disc of storms (71, 18, D) the +3 whip of Mandamus {flame, +Rage} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you go berserk. (73, 18, D) a +2 short sword of draining (72, 19, D) a +0 long sword (62, 20, D) a +0 whip a +0 leather armour (63, 20, D) a +0 battleaxe the +6 hand crossbow "Fuok" {elec, rF+ rC+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from fire. It protects you from cold. a +0 chain mail of poison resistance (72, 20, D) a +0 dagger the +0 buckler "Kaupilek" {rElec Dex+3 Stlth+} It affects your dexterity (+3). It insulates you from electricity. It makes you more stealthy. (61, 21, D) a +3 demon whip of electrocution a +0 robe (66, 21, D) a +0 dagger a +0 robe (61, 27, D) a +0 flail an orc corpse (skeletalised by now) (63, 27, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (64, 27, D) an uncursed staff of summoning (71, 27, D) a +0 dagger a +0 robe a +0 buckler an uncursed staff of cold (72, 27, D) a +0 antimagic bardiche (73, 27, D) an uncursed staff of death (63, 28, D) a book of Cantrips (64, 28, D) a plain deck of wonders (71, 28, D) a +1 pair of gloves of dexterity (72, 28, D) a +6 ring of strength (73, 28, D) the +3 halberd of the Lamprey {chop, rPois Str+3 Dex-5 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (-5). It protects you from poison. It makes you more stealthy. (73, 29, D) a +0 rapier a +0 robe (66, 30, D) an orc skeleton (61, 31, D) a +0 dagger a +0 robe an uncursed ring of flight an orc corpse (skeletalised by now) (63, 31, D) a +0 club a +0 dagger a +0 robe (63, 32, D) a +0 long sword a +0 chain mail an orc corpse (skeletalised by now) (72, 32, D) a +0 dagger a +0 robe (63, 33, D) a +0 dagger a +0 robe (64, 33, D) a +0 whip a +0 scale mail (60, 37, D) a +2 shield of cold resistance (61, 37, D) the cursed +0 spear of the Fulmar {pierce, Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It has a curse placed upon it. (62, 37, D) an uncursed staff of death (69, 37, D) the +6 battleaxe "Fufuf" {chop, rElec rPois rC- rN+} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. (71, 37, D) a +0 battleaxe a +1 quarterstaff of protection (72, 37, D) a +2 vampiric battleaxe (73, 37, D) a +2 dagger of holy wrath (59, 38, D) a disc of storms (60, 38, D) the Grimoire of Talismans and Companions Spells Type Level a - Infusion Charms 1 b - Summon Small Mammal Summoning 1 c - Swiftness Charms/Air 2 d - Song of Slaying Charms 2 e - Control Teleport Charms/Translocation 4 f - Summon Hydra Summoning 7 (61, 38, D) a scroll of brand weapon (62, 38, D) a +3 iron rod (12/12) (63, 38, D) a +0 antimagic spear (70, 38, D) a +0 war axe a +5 whip of draining a naga corpse (71, 38, D) an adder skeleton (72, 38, D) a +0 mace a +4 hand axe of electrocution (74, 39, D) a +0 short sword a +0 robe (62, 42, D) a redback corpse