BluebellGnoll the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) a +1 scimitar of holy wrath (62, 1, D) a cursed -2 battleaxe a cursed +0 robe a +0 scale mail of positive energy (67, 1, D) a cursed ring of loudness (68, 1, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (69, 1, D) the +8 mace "Dragonbane" {speed, rPois rN+ Int-5 Stlth+} Attacks with this weapon are significantly faster. It affects your intelligence (-5). It protects you from poison. It protects you from negative energy. It makes you more stealthy. (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +2 hand axe of chopping (73, 2, D) a +7 falchion of slicing (75, 2, D) a cursed staff of cold (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +2 cloak of poison resistance (62, 9, D) a book of Flames (63, 9, D) a +4 hunting sling (70, 9, D) a +2 troll leather armour (71, 9, D) a +1 rapier of speed (62, 10, D) an uncursed staff of cold (72, 10, D) a +3 war axe of flaming (62, 17, D) a +2 ring mail of positive energy (63, 17, D) the +6 dagger "Puid" {holy, +Blink} It has been blessed by the Shining One to cause great damage to the undead and demons. It lets you blink. a sheep corpse (64, 17, D) a phial of floods (71, 17, D) a +5 club (73, 17, D) a +0 dagger (62, 18, D) the cursed +1 war axe "Laoged" {flame, rC+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It enhances your eyesight. It has a curse placed upon it. (63, 18, D) an uncursed staff of conjuration a wolf corpse (64, 18, D) an uncursed staff of poison (71, 18, D) a +4 quarterstaff of chaos a +0 cloak an uncursed staff of earth (73, 18, D) the +4 war axe of Vecve {freeze, +Inv rF+ rN+ Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from fire. It protects you from negative energy. It lets you turn invisible. a +0 robe a plain deck of changes (71, 19, D) a +1 short sword of protection (71, 20, D) a +0 giant club a +0 robe the ogre corpse of Erolcha (skeletalised by now) (72, 20, D) a +0 robe (72, 21, D) a +4 scimitar of flaming a +0 robe (61, 27, D) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (62, 27, D) a +0 scimitar a +0 leather armour an uncursed staff of conjuration an elf corpse (63, 27, D) an uncursed staff of power (64, 27, D) an uncursed staff of earth (65, 27, D) a +1 plate armour of cold resistance (71, 27, D) a water moccasin corpse (72, 27, D) a +1 hand axe of chopping a ball python corpse (62, 28, D) a +0 dagger a +3 chain mail of fire resistance (63, 28, D) a +0 long sword a +0 ring mail a +0 rapier an uncursed staff of air (64, 28, D) a +0 short sword a +0 ring mail (71, 28, D) a cursed staff of air (72, 28, D) a +2 ring mail of cold resistance (still there?) a +2 ring mail of cold resistance (still there?) (73, 28, D) an uncursed ring of flight (62, 29, D) a +0 long sword a +0 leather armour an elf skeleton (63, 29, D) a wand of random effects (34) a wand of random effects (24) a book of Flames (72, 30, D) a water moccasin corpse (59, 37, D) the +9 broad axe of a Thousand Blessings {pain, rElec Int-3 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-3). It insulates you from electricity. It enhances your eyesight. (60, 37, D) an uncursed ring of teleport control (61, 37, D) a plain deck of wonders (62, 37, D) an uncursed staff of fire (63, 37, D) a +1 pair of gloves of strength (70, 37, D) a +0 mace a +0 plate armour (71, 37, D) a ring of the Octopus King {MP+9 AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of magical power] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It affects your magic capacity (+9). (72, 37, D) a +0 short sword (59, 38, D) the cursed +0 plate armour of the Grue {rElec Str+2 Int+2 Dex-3} It affects your strength (+2). It affects your intelligence (+2). It affects your dexterity (-3). It insulates you from electricity. It has a curse placed upon it. (60, 38, D) a book of Hinderance (61, 38, D) the cursed +1 leather armour of Zarhyd {+Blink} It lets you blink. It has a curse placed upon it. (62, 38, D) a book of the Sky (63, 38, D) a plain deck of changes (70, 38, D) a +0 whip a plain deck of wonders an orc corpse (71, 38, D) a +2 scythe of holy wrath (72, 38, D) a +0 dagger a +0 ring mail a +0 club a +0 leather armour a +1 hunting sling of freezing an orc corpse (73, 38, D) an uncursed staff of fire (74, 38, D) a potion of degeneration an uncursed staff of wizardry (70, 39, D) a +0 dagger a +1 robe of positive energy (72, 39, D) a +0 halberd of venom a +0 plate armour (73, 39, D) a +0 dagger a +0 robe (71, 40, D) a +0 scimitar a +0 chain mail (61, 43, D) a wasp corpse