BluebellGnoll the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) a +4 flail of protection a +0 robe a +0 dagger (62, 1, D) a +0 club a +1 chain mail of positive energy a +0 leather armour (63, 1, D) a +0 dagger (67, 1, D) a +1 spear of venom (68, 1, D) a +2 robe of magic resistance (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (61, 2, D) a +0 mace a +0 chain mail (69, 2, D) a +0 glaive a +0 robe (73, 2, D) an uncursed amulet of guardian spirit (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) an uncursed staff of death (62, 9, D) an uncursed ring of flight (70, 9, D) a +3 leather armour of fire resistance (71, 9, D) a +0 ring mail of cold resistance (72, 9, D) a +0 war axe of electrocution (62, 10, D) a +1 vampiric dagger (70, 10, D) a plain deck of wonders (72, 10, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (61, 17, D) a +2 battleaxe of freezing (62, 17, D) an uncursed staff of air (72, 17, D) the cursed +1 plate armour "Oschual" {rN+ Str+4 Dex-3} It affects your strength (+4). It affects your dexterity (-3). It protects you from negative energy. It has a curse placed upon it. (73, 17, D) a +0 robe a +0 halberd a +3 mace of venom (62, 18, D) a +1 eveningstar of protection (63, 18, D) the +3 hunting sling "Afychilo" {venom, Int+3} It poisons the ammo it fires. It affects your intelligence (+3). (64, 18, D) a +2 ring mail of cold resistance (71, 18, D) the Guide on Calling Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Call Imp Summoning 2 d - Summon Ice Beast Ice/Summoning 4 e - Summon Forest Summoning/Translocation 5 f - Spellforged Servitor Conjuration/Summoning 7 (72, 18, D) a +0 ring mail of fire resistance (73, 18, D) a +1 leather armour of fire resistance (72, 19, D) a necrophage corpse (skeletalised by now) (73, 19, D) a +0 robe a +0 spear (62, 27, D) a +2 robe of fire resistance (65, 27, D) a +2 long sword of draining (71, 27, D) a +4 giant club (72, 27, D) the +3 pair of gloves "Haraes" {rN+ Str-3 Int+12 Stlth-} It affects your strength (-3). It affects your intelligence (+12). It protects you from negative energy. It makes you less stealthy. (73, 27, D) the cursed +3 arbalest "Eluplynt" {penet, Str+8} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+8). It has a curse placed upon it. (62, 28, D) a cursed -3 ring of intelligence a wolf corpse (63, 28, D) a wolf corpse (64, 28, D) a +0 hunting sling of flaming a sheep corpse (71, 28, D) a +2 trident of protection (72, 28, D) a +1 hand crossbow of flaming (73, 28, D) the +3 shortbow of Righteous Fury {freeze, rElec Int+8 Stlth-} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+8). It insulates you from electricity. It makes you less stealthy. (63, 33, D) a river rat corpse (69, 37, D) the ring "Docame" {rC+ Str+3 Int+3 Dex+4} [ring of protection from cold] It affects your strength (+3). It affects your intelligence (+3). It affects your dexterity (+4). It protects you from cold. (70, 37, D) a +2 morningstar of holy wrath (71, 37, D) an uncursed ring of protection from fire (72, 37, D) the amulet of Prescription {Ward rElec rF+ rC++ rN+ Int+2} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your intelligence (+2). It protects you from fire. It greatly protects you from cold. It insulates you from electricity. It protects you from negative energy. (70, 38, D) an uncursed staff of air (72, 38, D) a +3 plate armour of magic resistance (73, 38, D) a +2 battleaxe of flaming (70, 39, D) a +1 rapier of speed (unseen) (72, 39, D) an uncursed ring of flight