Bodigarde Level 1 of the Dungeon (0, 0, D:1) a +0 club (12, 28, D:1) a +0 hunting sling (35, 37, D:1) a +0 club (45, 19, D:1) a +0 mace of holy wrath (46, 26, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (6, -20, D:2) a cursed +0 club a +0 robe (12, 3, D:2) a scroll of noise (14, 9, D:2) a +0 club (18, 13, D:2) a +3 dagger of venom (20, -22, D:2) a scroll of noise (25, 3, D:2) a +0 robe (27, -2, D:2) a +0 club (30, -12, D:2) a +0 club (37, 2, D:2) 9 bolts Level 3 of the Dungeon (0, 0, D:3) a +1 hat (6, -2, D:3) a +0 club 21 arrows (9, -26, D:3) a +0 dagger (15, -32, D:3) 9 arrows (22, -17, D:3) a +0 club (22, -13, D:3) a +0 short sword (29, -24, D:3) a +2 dagger of venom (29, -22, D:3) a cursed +0 robe (29, -10, D:3) a +0 robe (39, -24, D:3) a +0 dagger (45, -35, D:3) a +0 hunting sling (48, -15, D:3) 19 arrows Level 4 of the Dungeon (0, 0, D:4) 22 arrows (4, 5, D:4) a +0 club a +0 plate armour a cursed -1 dagger a +0 leather armour (8, 13, D:4) a +0 dagger a +0 robe (10, 8, D:4) a +0 flail (11, 13, D:4) a +0 spear a +0 robe a +0 club (12, 13, D:4) a +0 dagger (15, 14, D:4) 12 poisoned needles (21, -24, D:4) a +0 dagger a +0 club a +0 scale mail a +0 short sword (22, -23, D:4) a +0 robe a +0 dagger (23, -21, D:4) a +0 robe a +0 scythe (23, -20, D:4) a +0 chain mail (27, -13, D:4) a -2 helmet (28, -27, D:4) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (37, -2, D:4) a +0 spear a +0 whip Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (2, -13, D:5) 16 sling bullets (6, -20, D:5) a +0 robe a cursed +3 mace (9, -19, D:5) a +0 dagger a +0 robe (14, 0, D:5) a -3 ring of protection (15, -21, D:5) a +0 leather armour (21, 10, D:5) a +3 great sword a +0 robe (26, 9, D:5) 15 bolts Level 6 of the Dungeon [Shop] Fimoanaz's Gadget Shop a wand of acid (8) (264 gold) a phial of floods (440 gold) a wand of polymorph (5) (77 gold) a fan of gales (440 gold) a lamp of fire (440 gold) a phial of floods (440 gold) a lightning rod (4/4) (440 gold) a crystal ball of energy (220 gold) (0, 0, D:6) a +0 cloak (3, 8, D:6) a +0 robe a +0 flail (4, 12, D:6) a +0 halberd (4, 14, D:6) a +0 leather armour a +0 club (5, -4, D:6) a +4 great sword a +0 chain mail (5, 5, D:6) a +5 falchion (unseen) (8, 17, D:6) a +0 robe a +0 whip (9, 34, D:6) a cursed -1 spear (10, 25, D:6) a +0 robe a +3 mace (11, -1, D:6) a +0 dagger (12, 38, D:6) a +0 robe a +0 scimitar (13, 46, D:6) a +0 robe (14, 5, D:6) a +0 spear (15, 2, D:6) a +0 robe a +2 dagger of draining (18, 25, D:6) a cursed -1 mace a +2 shortbow of velocity 22 arrows (23, 5, D:6) 10 sling bullets (28, 37, D:6) a +0 chain mail (29, 26, D:6) the +0 pair of gloves of Xoehill {-Cast rCorr Dex+3 SInv} It affects your dexterity (+3). It lets you see invisible. It prevents spellcasting. It provides partial protection from all sources of acid and corrosion. a +0 robe a +0 war axe (29, 28, D:6) an uncursed staff of summoning (31, 7, D:6) a +0 robe a cursed +0 mace (36, 17, D:6) a +0 short sword (36, 42, D:6) a +0 robe (39, 22, D:6) 21 sling bullets (43, 21, D:6) a +2 dagger a +0 robe (53, 26, D:6) a cursed +0 spear a +0 robe a +0 robe a +0 war axe Level 7 of the Dungeon (5, 8, D:7) a scroll of noise (15, 28, D:7) a +0 large shield a +0 robe a +4 battleaxe (15, 34, D:7) 19 sling bullets (15, 35, D:7) a +0 great sword (20, 5, D:7) a +0 robe a cursed -2 dagger (23, 11, D:7) a +0 scale mail a +0 flail (26, 14, D:7) a +0 leather armour Level 8 of the Dungeon [Shop] Uhuegox's Assorted Antiques a potion of berserk rage (160 gold) a +0 scale mail (128 gold) a +0 pair of gloves (144 gold) a potion of berserk rage (160 gold) a +0 scale mail (128 gold) a box of beasts (640 gold) (0, 0, D:8) a cursed +0 scale mail (2, -2, D:8) a +1 falchion of flaming (5, 4, D:8) 12 arrows a +0 shortbow (7, 6, D:8) a cursed -1 mace (7, 7, D:8) an arrow a +0 leather armour a cursed -1 falchion (8, 7, D:8) an arrow (9, 6, D:8) a +0 club (9, 7, D:8) a +3 halberd (12, 21, D:8) a +0 helmet (14, 6, D:8) a +0 leather armour a +0 short sword (16, 15, D:8) a +0 ring mail a +0 club a +0 club (17, 16, D:8) a +0 robe a +0 dagger (18, 21, D:8) a +2 robe of resistance (19, 23, D:8) 25 bolts (36, 1, D:8) a +0 leather armour (37, 6, D:8) a +4 ring of dexterity Level 9 of the Dungeon (0, 0, D:9) a +0 shortbow 21 arrows (36, -16, D:9) a +0 leather armour (38, -39, D:9) a +0 giant spiked club a +0 giant spiked club (45, -28, D:9) 20 arrows a +0 shortbow (45, -20, D:9) 14 bolts (45, -5, D:9) 2 sling bullets (47, -5, D:9) 2 sling bullets (49, -7, D:9) a +0 leather armour a +0 hunting sling 10 sling bullets a +0 quarterstaff (63, -19, D:9) the +1 robe "Gishristru" {MR+ Dex+3 Slay+2} It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. Level 10 of the Dungeon (0, 0, D:10) a +0 rapier (9, -50, D:10) a +0 robe a +0 dagger (16, -14, D:10) a +0 robe a +0 dagger (17, -31, D:10) a +6 ring of strength a +0 robe a +0 dagger (20, -54, D:10) a +0 robe a +0 dagger (20, -51, D:10) a +0 short sword (25, -15, D:10) a +2 scale mail of cold resistance (30, -15, D:10) a +0 robe (32, -12, D:10) a +0 leather armour (33, -47, D:10) a +0 falchion (37, -43, D:10) 3 curare-tipped needles (50, -32, D:10) a +0 dagger a +0 robe (51, -35, D:10) a +2 cloak (51, -33, D:10) a +0 trident (53, -32, D:10) a +0 dagger a +0 robe (56, -7, D:10) a +0 short sword Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 trident (18, -10, Lair:1) a +0 war axe (21, -31, Lair:1) a +2 hat of see invisible (21, -23, Lair:1) a +0 glaive of holy wrath (25, -40, Lair:1) 19 sling bullets Level 2 of the Lair of Beasts (0, 0, Lair:2) a +2 robe of cold resistance a +0 quarterstaff of freezing (22, 0, Lair:2) an uncursed staff of air (29, 14, Lair:2) 13 arrows (30, 14, Lair:2) a scroll of noise (34, -12, Lair:2) 25 bolts (36, 3, Lair:2) a +0 hand axe (44, -30, Lair:2) a +0 plate armour (52, -20, Lair:2) a +0 flail