Bodigarde Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, 35, D:1) a +0 spear (11, 21, D:1) a +0 mace (15, 30, D:1) a +0 robe (20, 25, D:1) a +0 dagger (23, 38, D:1) a +0 dagger (26, 5, D:1) a +0 dagger (26, 12, D:1) a +0 dagger of distortion (26, 38, D:1) a +0 dagger (29, 3, D:1) a +0 club (41, 5, D:1) a +0 whip (46, 35, D:1) a cursed -1 club (54, 14, D:1) a +0 club (62, 14, D:1) a +0 robe Level 2 of the Dungeon (6, -3, D:2) a cursed -2 club (17, -12, D:2) a +0 club (17, 5, D:2) a +0 dagger (18, -7, D:2) a +0 chain mail (18, -3, D:2) a +0 dagger (23, 7, D:2) a scroll of random uselessness (36, 2, D:2) a scroll of random uselessness (36, 10, D:2) a +0 dagger (40, -22, D:2) a +0 robe Level 3 of the Dungeon (6, -18, D:3) a +0 leather armour (11, 0, D:3) 2 large rocks (38, -8, D:3) a +0 club (48, -19, D:3) a +0 club (48, -17, D:3) a -3 hand axe a -2 pair of gloves (53, -42, D:3) a +0 flail Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (24, -22, D:4) a +0 club a +0 club (25, -22, D:4) a +0 dagger a +0 robe a +0 dagger a +0 whip (28, 25, D:4) the +1 robe "Veyleem" {rC+++ MR- Str+2 Dex-5} It affects your strength (+2). It affects your dexterity (-5). It renders you almost immune to cold. It affects your resistance to hostile enchantments. the +0 ring mail "Banwa" {+Blink rElec rPois} It insulates you from electricity. It protects you from poison. It lets you blink. (31, 7, D:4) a +0 hand axe (31, 9, D:4) an uncursed amulet of rage (32, -2, D:4) a +1 dagger of electrocution a +0 robe (34, 20, D:4) a +0 long sword (51, -18, D:4) an uncursed ring of attention a +0 ring mail (54, -37, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe (55, -37, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 flail (3, -7, D:5) a +2 hand axe of chopping (3, -4, D:5) a +0 leather armour a +0 war axe (4, -11, D:5) a +0 ring mail (16, -21, D:5) a +0 robe a +0 dagger (16, 13, D:5) a +0 long sword (17, -25, D:5) a +0 club (18, -21, D:5) a +0 short sword a +0 club (34, -20, D:5) a +0 ring mail a +0 short sword (37, -17, D:5) a +0 robe a +0 dagger (38, -9, D:5) a +0 leather armour (38, -7, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 mace (3, -1, D:6) a +0 cloak a +2 quarterstaff of chaos (9, -27, D:6) a +3 morningstar a +0 robe (10, -29, D:6) a cursed +0 mace a +0 robe (10, -28, D:6) a cursed +0 halberd a +0 robe (10, -27, D:6) a +0 scimitar a +0 robe (11, -27, D:6) a cursed +0 robe (15, 1, D:6) a +0 hand axe (16, -23, D:6) a +0 quarterstaff (19, -23, D:6) a +0 hand axe a +0 leather armour (21, -15, D:6) a +3 falchion of draining a +0 leather armour (35, 4, D:6) a +0 chain mail (37, -20, D:6) 17 bolts (40, 5, D:6) a +0 rapier (43, -20, D:6) 14 bolts Level 7 of the Dungeon [Shop] Efouw's Antique Weapon Shoppe a +2 halberd of freezing (537 gold) a cursed -1 club (2 gold) a +0 mace (84 gold) a +0 dagger (56 gold) a +0 whip (70 gold) a +0 hand axe (84 gold) a +0 club (28 gold) the +3 sling "Punk" {acid, rCorr} (1822 gold) It provides partial protection from all sources of acid and corrosion. (0, 0, D:7) a +1 falchion a +0 robe (1, 0, D:7) a cursed +0 hand axe a +0 robe (2, 2, D:7) a +4 hand axe a +0 robe (6, -5, D:7) a +0 leather armour (6, 4, D:7) a +0 shortbow a +0 flail (8, 2, D:7) a +0 halberd a +0 robe (9, 2, D:7) a +0 great sword a +0 robe (12, -25, D:7) a +0 chain mail (13, -12, D:7) a +0 helmet (46, -23, D:7) a +0 war axe (46, -17, D:7) a +0 dagger a +0 short sword (47, -17, D:7) a +0 whip a +0 short sword (48, -4, D:7) a +0 war axe Level 8 of the Dungeon (0, 18, D:8) a cursed -2 long sword (1, -3, D:8) 12 gold pieces (1, 5, D:8) a cursed -1 short sword (3, -3, D:8) a +0 pair of gloves (3, 5, D:8) a wand of disintegration (17) (4, -7, D:8) 19 bolts (4, -3, D:8) a cursed +0 pair of gloves (4, 5, D:8) a scroll of teleportation (6, -1, D:8) a potion of mutation (6, 3, D:8) 10 gold pieces (8, 8, D:8) a wand of random effects (14) (10, -6, D:8) a +0 plate armour (15, -9, D:8) a +0 club (30, -8, D:8) a +0 trident a +0 scale mail (31, -8, D:8) a +0 dagger (32, -10, D:8) a +0 dagger (32, -8, D:8) a +0 club a +0 leather armour (57, -15, D:8) a +0 short sword (58, 0, D:8) a +0 glaive a +0 animal skin Level 9 of the Dungeon (3, 9, D:9) a cursed +0 robe (13, -4, D:9) a +0 short sword (16, 34, D:9) a +0 hand axe (22, -6, D:9) a potion of degeneration a -5 ring of evasion (23, 12, D:9) 59 arrows a +0 shortbow (26, 30, D:9) a +0 short sword (26, 31, D:9) a +0 robe a +0 dagger (39, 43, D:9) a +0 hunting sling (40, 20, D:9) an uncursed staff of summoning (41, 28, D:9) a +0 ring mail a +0 hunting sling a +2 quarterstaff of protection (43, 10, D:9) a +1 scale mail of cold resistance (43, 13, D:9) a +2 flail of protection (48, 19, D:9) a cursed -2 hand axe (51, 25, D:9) a +0 buckler Level 1 of the Lair of Beasts (3, 26, Lair:1) a potion of berserk rage (4, 10, Lair:1) a sling bullet (15, -18, Lair:1) a +0 war axe of venom (55, 7, Lair:1) the +1 flail of the Pariah {chaos, *Rage rPois Str+4 Int+2} Each time it hits an enemy it has a different, random effect. It affects your strength (+4). It affects your intelligence (+2). It protects you from poison. It may make you go berserk in combat. Cheibriados disapproves of the use of such an item. Level 2 of the Lair of Beasts (0, 0, Lair:2) an uncursed staff of fire (4, -3, Lair:2) a scroll of random uselessness (11, -10, Lair:2) a sling bullet (12, -10, Lair:2) a sling bullet (15, -10, Lair:2) a sling bullet (21, -7, Lair:2) a +0 robe (32, 1, Lair:2) a +0 pair of boots