Tutorial DCSS version 0.23.2-40-g277498a001 (webtiles) character file. Boekiej the Skirmisher (Human Fighter) Turns: 529, Time: 00:07:23 Health: 30/30 AC: 2 Str: 16 XL: 3 Next: 15% Magic: 10/15 EV: 11 Int: 9 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . d - staff of wizardry rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.10/turn c - ring of magical power MPRegen 0.14/turn (no ring) @: no status effects A: no striking features a: no special abilities You are on level 1 of the Dungeon. You are not hungry. You have visited 1 branch of the dungeon, and seen 1 of its levels. Inventory: Missiles b - 6 stones (quivered) Armour a - a +0 robe (worn) Magical Staves d - an uncursed staff of wizardry (weapon) Jewellery c - a ring of magical power (left hand) Skills: + Level 3.6 Fighting - Level 3.1 Armour + Level 2.1 Unarmed Combat + Level 1.2 Spellcasting + Level 0.5 Conjurations You have 3 spell levels left. You know the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 12% 1 ##..... Your spell library contains the following spells: Spells Type Power Failure Level Hunger Mephitic Cloud Conj/Pois/Air #....... 36% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Aim: a training dummy (heavily damaged) The magic dart hits the training dummy. The training dummy is almost destroyed. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - training dummy Aim: a training dummy (almost destroyed) The magic dart hits the training dummy. You destroy the training dummy! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - training dummy Aim: a training dummy Okay, then. .#...##### ..###....###### .## #####.....###### .# ######.....## ## #.......# #.....### ###..## ###.# #@## #...# #...# #...# #.8.# #...# ##.## .## You can see a training dummy. Vanquished Creatures 3 bat skeletons (D:1) 2 training dummies (D:1) A goblin skeleton (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Boekiej the Human Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 4/4 9 | D:1 | Identified Boekiej's Grimoire of Introduction to | Spellcasting 32 | D:1 | Learned a level 1 spell: Magic Dart 364 | D:1 | Reached XP level 2. HP: 24/24 MP: 5/5 527 | D:1 | Reached XP level 3. HP: 30/30 MP: 6/6 Action || total -------------------------++------- Cast: Magic Dart || 22 Armor: Robe || 13 Dodge: Dodged || 15