Bonecrusher the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 0, D) a +0 war axe (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 scale mail a +0 kite shield the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (47, 43, D) a +0 great sword of flaming a +3 vampiric great sword 6 chunks of flesh a +0 great sword of flaming (48, 44, D) a +0 great sword of flaming (still there?) a +1 great sword of flaming (still there?) (49, 1, D) a +0 robe of cold resistance (49, 12, D) a scarf of resistance (49, 36, D) a crystal ball of energy (49, 37, D) a +4 fustibalus (50, 1, D) an uncursed staff of poison (50, 12, D) the cursed +3 short sword "Imorrewo" {drain, rN+ SInv} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It lets you see invisible. It has a curse placed upon it. (50, 13, D) the quicksilver dragon scales "Ofusmes" {+Inv rF- MR+ Regen+ Str+4} It affects your strength (+4). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you turn invisible. It increases your rate of regeneration. If you switch to wearing this armour, your AC will decrease by 17 (38 -> 21). (50, 24, D) a +3 ring of intelligence (50, 25, D) a +1 great sword of draining (50, 28, D) an inedible chunk of flesh (50, 37, D) the +3 leather armour of Saiwurog {MR++ Dex+3} It affects your dexterity (+3). It affects your resistance to hostile enchantments. If you switch to wearing this armour, your AC will decrease by 23 (38 -> 15). (51, 1, D) a +1 plate armour of magic resistance (51, 12, D) the +9 war axe of Laceration {freeze, *Noise rC++ Int+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+7). It greatly protects you from cold. It may make noises in combat. (51, 13, D) an uncursed amulet of the gourmand (51, 24, D) an uncursed ring of protection from cold (51, 25, D) a +2 plate armour of fire resistance (51, 29, D) an inedible chunk of flesh (51, 36, D) a +2 great sword of flaming (51, 37, D) a +0 fustibalus of flaming (52, 1, D) a phial of floods (52, 8, D) a large rock a javelin 2 arrows (52, 13, D) +1 fire dragon scales (52, 17, D) a swamp drake corpse (52, 19, D) a death drake corpse (52, 24, D) a sack of spiders (52, 25, D) an inedible chunk of flesh (still there?) a Young Poisoner's Handbook (still there?) (52, 31, D) a +2 quarterstaff of pain (52, 36, D) an uncursed staff of power (52, 37, D) an uncursed staff of air (53, 1, D) a fan of gales (53, 9, D) an arrow (53, 12, D) a +3 battleaxe of electrocution (53, 19, D) +0 swamp dragon scales +0 ice dragon scales a swamp dragon corpse an ice dragon corpse (53, 24, D) the +9 glaive of Doubt {vamp, *Rage rElec rPois Dex+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+3). It insulates you from electricity. It protects you from poison. It may make you go berserk in combat. (53, 25, D) a Young Poisoner's Handbook (53, 31, D) a necrophage corpse (53, 37, D) the +6 shortbow of the Big Fish {venom, -Tele Dex+5} It poisons the ammo it fires. It affects your dexterity (+5). It prevents most forms of teleportation. (54, 1, D) an uncursed staff of fire (54, 9, D) a large rock a bolt an arrow (54, 18, D) +0 acid dragon scales an acid dragon corpse (54, 21, D) a wyvern corpse (54, 36, D) a +0 vorpal mace (55, 1, D) an uncursed ring of fire (55, 8, D) a large rock an arrow (55, 9, D) a javelin (55, 13, D) a crystal ball of energy (55, 24, D) a +1 glaive of venom (56, 8, D) 3 large rocks a bolt 6 arrows (56, 9, D) 2 arrows (57, 9, D) 2 large rocks (59, 36, D) a book of Enchantments (59, 37, D) a +1 scale mail of poison resistance (60, 36, D) a lightning rod (4/4) (60, 37, D) a +2 dagger of draining (60, 42, D) a cursed -1 scimitar (unseen) (61, 8, D) a +0 rapier of draining (61, 16, D) a book of the Dragon (61, 36, D) Pucanuha's Disquisition on Snow and Stones Spells Type Level Known a - Freeze Ice 1 no b - Ensorcelled Hibernation Hexes/Ice 2 no c - Passwall Transmutation/Earth 2 no d - Petrify Transmutation/Earth 4 no e - Borgnjor's Vile Clutch Necromancy/Earth 5 yes f - Statue Form Transmutation/Earth 6 no (61, 42, D) a +1 vorpal mace a naga corpse (62, 1, D) a +3 vorpal spear (62, 9, D) a fan of gales (62, 16, D) a +1 shortbow of freezing (62, 17, D) a +3 broad axe of flaming (62, 20, D) a cyclops corpse (skeletalised by now) (62, 26, D) a +2 leather armour of fire resistance (62, 27, D) a book of Alchemy (62, 36, D) an uncursed staff of conjuration (62, 37, D) a +2 scale mail of poison resistance (62, 42, D) a +0 robe (62, 43, D) a water moccasin corpse (skeletalised by now) (63, 0, D) a +2 war axe of draining (63, 8, D) a +5 morningstar of protection (63, 16, D) an uncursed ring of protection from magic (63, 17, D) the cursed +1 scimitar of Tomorrow {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It has a curse placed upon it. (63, 18, D) a +0 giant club an ogre corpse (skeletalised by now) (63, 19, D) a +0 giant spiked club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (63, 22, D) a large rock a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant club (63, 23, D) 2 large rocks (63, 26, D) a +0 dagger of venom (63, 27, D) a +5 falchion of holy wrath (63, 36, D) a +1 leather armour of poison resistance (63, 43, D) a +0 dire flail (64, 17, D) an uncursed staff of power (64, 20, D) a +0 giant club (unseen) (64, 27, D) a +1 flail of protection (64, 33, D) a hell hound corpse (skeletalised by now) (65, 18, D) a +0 giant spiked club (65, 26, D) an uncursed amulet of faith (67, 0, D) a +2 ring mail of poison resistance (68, 37, D) a +0 trident (69, 0, D) the +5 ring mail of Cifumen {rF+} It protects you from fire. If you switch to wearing this armour, your AC will decrease by 18 (38 -> 20). (69, 36, D) the +4 ring mail "Ligywetox" {-Cast rPois MP+9 Stlth+} It protects you from poison. It affects your magic capacity (+9). It prevents spellcasting. It makes you more stealthy. If you switch to wearing this armour, your AC will decrease by 19 (38 -> 19). (70, 8, D) a +1 glaive of pain (70, 36, D) a +2 arbalest of flaming (71, 7, D) a +4 ring of dexterity an uncursed ring of magical power (71, 8, D) the +0 pair of boots of Duty {Regen+ rCorr} It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will increase by 2 (38 -> 40). (71, 16, D) a +1 vorpal arbalest (71, 17, D) the +7 arbalest "Ychib" {elec, *Contam rN++ Str+2 Dex+8} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+2). It affects your dexterity (+8). It greatly protects you from negative energy. It causes magical contamination when unequipped. (71, 26, D) a cursed staff of conjuration (71, 27, D) a book of Ice (71, 36, D) an uncursed ring of stealth (71, 37, D) a +2 vorpal falchion (72, 8, D) +2 swamp dragon scales (72, 9, D) the +6 scale mail "Xadaid" {rPois Regen+ rCorr Int-3} It affects your intelligence (-3). It protects you from poison. It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will decrease by 16 (38 -> 22). (72, 16, D) a +0 troll leather armour (72, 17, D) an uncursed ring of magical power (72, 27, D) a +3 vorpal flail (72, 36, D) a book of Air (73, 1, D) a +2 vorpal hunting sling (73, 16, D) a +1 robe (73, 17, D) the cursed +1 dagger of Dissent {antimagic, -Tele *Contam rN+++ SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It renders you almost immune to negative energy. It lets you see invisible. It prevents most forms of teleportation. It causes magical contamination when unequipped. It has a curse placed upon it. (73, 26, D) an uncursed staff of energy (73, 27, D) an uncursed staff of fire (73, 36, D) the +5 flail of the Five Princes {freeze, rElec rN+ Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It insulates you from electricity. It protects you from negative energy. (73, 37, D) a +1 vorpal shortbow