Bonecrusher the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 1, D) a +0 scale mail a +0 kite shield a +0 war axe (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 0, D) a +2 ring mail of magic resistance (36, 1, D) an uncursed ring of wizardry (37, 0, D) an uncursed staff of wizardry (37, 1, D) a +6 morningstar of holy wrath (38, 0, D) a +4 chain mail of poison resistance (38, 1, D) a +0 helmet of see invisible (39, 1, D) 4 scrolls of enchant weapon (40, 0, D) the +2 dagger of Bammef Ver {elec, +Inv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It lets you turn invisible. (40, 1, D) the Handbook of the Virous Traveller Spells Type Level Known a - Poisonous Vapours Poison/Air 2 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Portal Projectile Hexes/Translocation 3 no d - Recall Summoning/Translocation 3 no e - Olgreb's Toxic Radiance Poison 4 no f - Alistair's Intoxication Transmutation/Poison 5 no (41, 0, D) a +2 chain mail of cold resistance (41, 1, D) an uncursed amulet of harm (42, 0, D) a +1 vorpal scythe (42, 1, D) a lamp of fire (49, 0, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (49, 36, D) the +4 flail of Foul Odors {protect, Int+6} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+6). (49, 37, D) a +4 mace of protection (50, 0, D) a +1 scale mail of fire resistance (50, 1, D) an uncursed staff of summoning (50, 5, D) a +1 scimitar (unseen) (50, 12, D) an uncursed staff of wizardry (50, 13, D) the +1 robe of Daisies {rN+ MR+ Str+2} It affects your strength (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. If you switch to wearing this armour, your AC will decrease by 25 (31 -> 6). (50, 25, D) a cursed -6 ring of intelligence (50, 29, D) a ball python corpse (50, 30, D) a +0 flail (unseen) (50, 32, D) an inedible chunk of flesh (50, 36, D) an uncursed amulet of the gourmand (50, 37, D) a +2 scimitar of freezing (51, 0, D) a cursed staff of conjuration (51, 1, D) the cursed +3 short sword of Indomitability {flame, MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. It has a curse placed upon it. (51, 4, D) a +0 scimitar (unseen) (51, 12, D) a manual of Long Blades (51, 13, D) the Almanac of Dusty Enhancements Spells Type Level Known a - Infusion Charms 1 no b - Shroud of Golubria Charms/Translocation 2 no c - Song of Slaying Charms 2 no d - Ozocubu's Armour Charms/Ice 3 no e - Borgnjor's Vile Clutch Necromancy/Earth 5 no f - Ring of Flames Charms/Fire 7 no (51, 16, D) a hell hog corpse (51, 28, D) a +1 rapier of draining (unseen) (51, 29, D) a +0 scimitar of draining (unseen) (51, 36, D) the Tome of Malediction and Snow Spells Type Level Known a - Inner Flame Hexes/Fire 3 no b - Summon Ice Beast Ice/Summoning 4 no c - Summon Mana Viper Hexes/Summoning 5 no (52, 1, D) a book of Power (52, 6, D) a hell hound corpse (52, 13, D) a book of Annihilations (52, 15, D) a +1 demon trident of freezing (52, 17, D) a +3 scimitar of flaming a +0 plate armour a human corpse (52, 25, D) an inedible chunk of flesh (still there?) an uncursed staff of poison (still there?) (52, 27, D) a +0 flail the ring of Usotof {rF+ rN+ MR+ Dex-5} [ring of positive energy] It affects your dexterity (-5). It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. a naga corpse (52, 28, D) a ball python corpse (53, 1, D) an uncursed amulet of the gourmand (53, 12, D) Diveutil's Grimoire of Harmful Changing Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Dazzling Flash Conjuration/Hexes 3 no c - Hailstorm Conjuration/Ice 4 no d - Fireball Conjuration/Fire 5 no e - Starburst Conjuration/Fire 6 no (53, 25, D) a cursed ring of attention (53, 27, D) a +0 long sword (unseen) (53, 28, D) a +1 battleaxe of venom (unseen) (53, 29, D) an inedible chunk of flesh (unseen) (53, 30, D) a water moccasin corpse (53, 36, D) a box of beasts (54, 0, D) a +0 morningstar of holy wrath (54, 12, D) a +1 vorpal shortbow (54, 13, D) an uncursed amulet of magic regeneration (54, 36, D) a phantom mirror (55, 1, D) a book of the Tempests (55, 12, D) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. an uncursed amulet of faith a phantom mirror (55, 13, D) the +4 chain mail of Taexeced {MP-9 Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). It affects your magic capacity (-9). If you switch to wearing this armour, your AC will decrease by 14 (31 -> 17). (55, 16, D) a +0 trident (55, 24, D) 2 inedible chunks of flesh (still there?) a +0 hand axe (still there?) (55, 29, D) 2 inedible chunks of flesh (56, 5, D) a +0 trident (57, 26, D) an inedible chunk of flesh (57, 28, D) an inedible chunk of flesh (59, 37, D) the Disquisition on the Rocks and Orientation Spells Type Level Known a - Shroud of Golubria Charms/Translocation 2 no b - Passage of Golubria Translocation 4 no c - Statue Form Transmutation/Earth 6 no d - Malign Gateway Summoning/Translocation 7 no (59, 42, D) a wind drake corpse (60, 10, D) an arrow (60, 36, D) an uncursed staff of air (60, 37, D) a +1 buckler of fire resistance (60, 42, D) an uncursed staff of wizardry (unseen) (61, 9, D) an arrow (61, 16, D) the Reference Book on Transformation and Toxins Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Sting Transmutation/Poison 1 no c - Passwall Transmutation/Earth 2 no d - Ignite Poison Fire/Transmutation/Poison 3 no e - Ice Form Ice/Transmutation 4 no f - Olgreb's Toxic Radiance Poison 4 no g - Irradiate Conjuration/Transmutation 5 no (61, 26, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. If you switch to wearing this armour, your AC will decrease by 23 (31 -> 8). (61, 37, D) an uncursed staff of summoning (62, 0, D) a book of Dreams (62, 1, D) an uncursed staff of power (62, 8, D) an arrow a +0 short sword of venom (62, 9, D) a Fen Folio (62, 16, D) the +1 chain mail of the Six Suns {Stlth+} It makes you more stealthy. If you switch to wearing this armour, your AC will decrease by 17 (31 -> 14). (62, 17, D) the cursed +1 arbalest of Crusades {elec, rPois rN++ Str-2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (-2). It protects you from poison. It greatly protects you from negative energy. It has a curse placed upon it. (62, 26, D) a +4 hunting sling of freezing (62, 27, D) the +3 shortbow "Sarcophage" {speed, +Inv rElec rPois rF+} Attacks with this weapon are significantly faster. It protects you from fire. It insulates you from electricity. It protects you from poison. It lets you turn invisible. (62, 37, D) a +4 whip of venom (63, 0, D) a +1 vorpal hunting sling (63, 8, D) a +2 vorpal shortbow (63, 10, D) an arrow (63, 12, D) an arrow (63, 16, D) a +3 scale mail of poison resistance (63, 17, D) a +0 plate armour of positive energy (63, 26, D) a +5 hand axe of electrocution (63, 27, D) an uncursed staff of poison (63, 37, D) Spellweaving in Simple Steps Spells Type Level Known a - Ozocubu's Armour Charms/Ice 3 no b - Dazzling Flash Conjuration/Hexes 3 no c - Tukima's Dance Hexes 3 no d - Vampiric Draining Necromancy 3 no e - Recall Summoning/Translocation 3 no (64, 7, D) a +0 short sword (unseen) (64, 16, D) the +3 robe of Henotheism {+Inv +Fly rElec rC+} It protects you from cold. It insulates you from electricity. It lets you turn invisible. It lets you fly. If you switch to wearing this armour, your AC will decrease by 23 (31 -> 8). (64, 17, D) a +1 bardiche of venom (64, 26, D) a box of beasts (64, 27, D) an uncursed amulet of harm (64, 42, D) +0 storm dragon scales (unseen) (67, 0, D) a book of Cantrips (68, 3, D) a +0 troll leather armour (68, 4, D) a +0 giant club a +0 giant club (69, 0, D) the +8 morningstar of the Big Bang {drain, Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). (70, 8, D) an uncursed staff of power (70, 9, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It protects you from mutation. If you switch to wearing this armour, your AC will decrease by 4 (31 -> 27). (70, 12, D) a wolf corpse (skeletalised by now) (70, 37, D) an uncursed staff of air (70, 40, D) a water moccasin corpse (skeletalised by now) (70, 42, D) a river rat corpse (skeletalised by now) (71, 8, D) a +0 bardiche of venom (71, 12, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (71, 16, D) a +1 robe of magic resistance (71, 22, D) a +0 short sword (unseen) (71, 26, D) a lightning rod (4/4) (71, 27, D) a +1 scale mail of cold resistance (71, 37, D) a +2 spear of venom (71, 39, D) a bullfrog corpse (skeletalised by now) (72, 8, D) a +1 spear of freezing (72, 17, D) a book of Air (72, 26, D) the +9 falchion "Widowermaker" {vorpal, Fragile rElec rPois rC+} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It protects you from poison. It will be destroyed if unequipped. (72, 27, D) an uncursed ring of flight (72, 36, D) a +0 dagger of speed (72, 37, D) a +0 antimagic halberd (72, 40, D) an iguana corpse (73, 2, D) a +0 dagger a +0 robe (73, 16, D) an uncursed staff of earth (73, 21, D) a +0 rapier a +0 robe a +0 buckler (73, 23, D) a wolf corpse (skeletalised by now) (73, 27, D) an uncursed staff of cold (73, 36, D) +2 gold dragon scales (74, 2, D) a +0 club (75, 1, D) an uncursed ring of stealth a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight