Bonecrusher the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 1, D) a +0 kite shield a +0 flail (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +0 scale mail the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (47, 12, D) a chunk of flesh (48, 15, D) a chunk of flesh (49, 1, D) an uncursed ring of flight (49, 3, D) an arrow (49, 12, D) the +7 rapier of the Scroll {venom, MR+ Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It affects your resistance to hostile enchantments. (49, 24, D) a tin of tremorstones (49, 36, D) a +3 plate armour of poison resistance (49, 37, D) a +3 chain mail of fire resistance (50, 1, D) a cursed staff of summoning (50, 3, D) an arrow (50, 12, D) a +1 vorpal great sword (50, 15, D) an arrow (50, 17, D) a bolt (50, 18, D) 3 arrows (50, 24, D) an uncursed staff of fire (50, 25, D) a fan of gales (50, 36, D) a +3 vorpal arbalest (50, 37, D) a +4 morningstar of protection (51, 1, D) a +2 tower shield of protection (51, 13, D) a +0 longbow (still there?) the +1 leather armour "Heogyocw" {rPois Str+4} (still there?) It affects your strength (+4). It protects you from poison. (51, 14, D) a +0 shortbow (unseen) (51, 15, D) a +0 longbow (still there?) a large rock (still there?) (51, 16, D) a +0 arbalest (still there?) an arrow (still there?) (51, 17, D) 2 arrows a large rock a bolt (51, 20, D) a chunk of flesh (51, 25, D) a +0 hand crossbow of flaming (51, 36, D) a +0 flail of protection (51, 37, D) a +3 ring mail of cold resistance (52, 1, D) the +2 troll leather armour of Cynicism {rN++ Regen+ Int-5} It affects your intelligence (-5). It greatly protects you from negative energy. It increases your rate of regeneration. (52, 7, D) 2 arrows (52, 12, D) a +0 robe of magic resistance (52, 13, D) an uncursed staff of conjuration (52, 14, D) an arrow 2 large rocks (52, 15, D) a cursed +0 longbow (unseen) (52, 16, D) 2 large rocks 2 bolts 10 arrows (52, 21, D) a large rock (52, 23, D) an uncursed amulet of guardian spirit (52, 24, D) a fan of gales (52, 25, D) a book of Alchemy (52, 36, D) a +1 ring mail of fire resistance (52, 37, D) the +2 leather armour "Xoukas" {+Blink Int+7} It affects your intelligence (+7). It lets you blink. (53, 1, D) an uncursed staff of air (53, 12, D) an uncursed staff of summoning (53, 13, D) the cursed +1 steam dragon scales of Yboihil {*Contam rF++ MR+ Regen+} It greatly protects you from fire. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It increases your rate of regeneration. It has a curse placed upon it. (53, 14, D) a cyclops corpse (53, 15, D) a +0 arbalest 14 bolts 4 arrows a yaktaur corpse (53, 16, D) a +0 arbalest (unseen) (53, 18, D) 3 arrows (53, 24, D) Rateto Qich's Catalogue of Flight and Clay Spells Type Level Known a - Petrify Transmutation/Earth 4 yes b - Conjure Ball Lightning Conjuration/Air 6 no c - Freezing Cloud Conjuration/Ice/Air 6 no (53, 37, D) a +2 vampiric trident (54, 8, D) a +0 longbow (unseen) (54, 9, D) a +0 long sword (unseen) (54, 13, D) a +4 shortbow of freezing (54, 14, D) a +0 shortbow (unseen) (54, 24, D) a +2 vorpal fustibalus (54, 25, D) a lightning rod (4/4) (54, 36, D) a +1 hunting sling of flaming (54, 42, D) +0 storm dragon scales (unseen) (55, 1, D) a crystal ball of energy (55, 7, D) a chunk of flesh (55, 9, D) 7 arrows a +2 short sword of speed (55, 13, D) a box of beasts (56, 8, D) a +0 rapier (unseen) (56, 9, D) an arrow (57, 8, D) a chunk of flesh (57, 15, D) a chunk of flesh (57, 16, D) a chunk of flesh (57, 44, D) an arrow (58, 41, D) an arrow (59, 40, D) an arrow a +2 glaive of venom (60, 39, D) a +0 shortbow a +4 long sword of protection a +0 leather armour a +0 rapier (60, 40, D) 2 arrows a cursed ring of attention (60, 42, D) an arrow (61, 0, D) a +1 glaive of flaming (61, 8, D) a +1 vorpal long sword (61, 16, D) an uncursed staff of poison (61, 36, D) the +1 robe of a bailey {+Fly rPois rF- Int+8} It affects your intelligence (+8). It makes you vulnerable to fire. It protects you from poison. It lets you fly. (61, 37, D) a +0 rapier (61, 39, D) a cursed -1 short sword (unseen) (61, 40, D) a +0 dagger (still there?) an arrow (still there?) (61, 41, D) 2 arrows (61, 43, D) 2 arrows (62, 0, D) a +2 plate armour of poison resistance (62, 8, D) the +4 spear of the Grey Skies {vorpal, rC+ Int+5 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It protects you from cold. It lets you see invisible. (62, 11, D) a cursed +3 war axe a +0 robe (62, 17, D) the +4 robe "Cydushau" {MR+ Regen+ Int+3} It affects your intelligence (+3). It affects your resistance to hostile enchantments. It increases your rate of regeneration. (62, 26, D) a +5 vorpal war axe (62, 33, D) a +0 falchion (unseen) (62, 37, D) an uncursed staff of cold (62, 40, D) an arrow (62, 42, D) 5 arrows (63, 26, D) an uncursed staff of fire (63, 27, D) the +5 hand axe of Yqighyz {venom, rC- MP+9 SInv} It poisons the flesh of those it strikes. It makes you vulnerable to cold. It affects your magic capacity (+9). It lets you see invisible. (63, 28, D) a +0 club (unseen) (63, 32, D) a +0 hand axe (unseen) (63, 36, D) a -1 dagger (63, 37, D) a +2 hand axe of flaming (63, 43, D) a +0 rapier of venom (unseen) (63, 44, D) an arrow (64, 17, D) the +6 morningstar "Wutyjada" {vorpal, *Slow rPois MP+9 Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from poison. It affects your magic capacity (+9). It may slow you when you take damage. (64, 32, D) a +0 ring mail (unseen) (64, 33, D) a +0 hand axe (unseen) (66, 16, D) an uncursed ring of protection from magic (67, 0, D) an uncursed staff of power (68, 0, D) 4 potions of heal wounds (unseen) (69, 36, D) a +0 club (69, 40, D) the +5 great mace "Dosifu" {pain, rPois rC- MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (70, 8, D) a +6 rapier of flaming (70, 9, D) a book of Power (70, 36, D) a book of the Tempests (70, 37, D) a +0 whip (70, 40, D) a +0 morningstar (unseen) (71, 8, D) a +4 scimitar of freezing (71, 16, D) a +0 vampiric great sword (71, 26, D) the +1 ring mail of Kikubaaqudgha's Envy {*Corrode rF+ Dex+5} It affects your dexterity (+5). It protects you from fire. It may corrode you when you take damage. (71, 27, D) a +2 arbalest of freezing (71, 36, D) an uncursed staff of fire (71, 37, D) a +0 mace (unseen) (71, 41, D) a +0 leather armour (unseen) (72, 9, D) a +3 leather armour of magic resistance (72, 17, D) an uncursed staff of poison (72, 26, D) a +1 buckler of protection (72, 37, D) a +2 plate armour of fire resistance (72, 40, D) a +0 trident a +0 leather armour (72, 41, D) a +4 halberd of holy wrath a +0 chain mail (73, 1, D) a +1 flail of protection (73, 17, D) a +1 quarterstaff of holy wrath (73, 37, D) a +0 mace (73, 41, D) a +2 falchion of freezing (unseen) (73, 43, D) a +0 dagger (unseen) (75, 1, D) a +2 war axe of flaming