Borbozo Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (15, 5, D:1) 22 arrows (23, -10, D:1) a +0 club (25, -23, D:1) a +0 club (28, -11, D:1) a +0 club (31, 0, D:1) a +0 club (37, -6, D:1) a +0 short sword (55, -23, D:1) a +0 club Level 2 of the Dungeon (3, 38, D:2) a +0 club (6, 33, D:2) a +0 ring mail (7, 10, D:2) a potion of degeneration (11, -2, D:2) 2 boomerangs (14, 21, D:2) a +0 scale mail (23, 12, D:2) a +0 hand axe (24, 23, D:2) a +0 leather armour (34, 5, D:2) a cursed +0 club Level 3 of the Dungeon (0, 0, D:3) a cursed -2 flail (1, 0, D:3) a +0 halberd a +0 halberd a +0 spear (2, 0, D:3) a potion of degeneration a cursed +0 hunting sling (5, 3, D:3) a +0 whip a +0 dagger a +0 dagger (16, -5, D:3) a +0 trident (28, 28, D:3) a +0 ring mail (29, 14, D:3) a +0 club (29, 19, D:3) a +0 ring mail (32, 24, D:3) a +0 club (38, -9, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 rapier (21, 0, D:4) a +0 robe (23, 0, D:4) a +0 flail (23, 5, D:4) a +0 giant club (30, -9, D:4) a +0 dagger (33, -6, D:4) a +0 rapier (51, 7, D:4) a +0 scale mail Level 5 of the Dungeon [Shop] Wikhlyma's Serpentskin Sales a +1 robe of poison resistance (116 gold) a +2 scythe of venom (187 gold) 16 poisoned darts (76 gold) Sachan's Handbook of Envenoming (739 gold) Spells Type Level Known a - Poisonous Vapours Poison/Air 2 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Ignite Poison Fire/Transmutation/Poison 3 no d - Spider Form Transmutation/Poison 3 no e - Alistair's Intoxication Transmutation/Poison 5 no f - Eringya's Noxious Bog Transmutation/Poison 6 no the Papyrus of Venom (614 gold) Spells Type Level Known a - Mephitic Cloud Conjuration/Poison/Air 3 no b - Ignite Poison Fire/Transmutation/Poison 3 no c - Spider Form Transmutation/Poison 3 no d - Alistair's Intoxication Transmutation/Poison 5 no 14 poisoned darts (67 gold) the Disquisition on Envenoming (769 gold) Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Ignite Poison Fire/Transmutation/Poison 3 no d - Olgreb's Toxic Radiance Poison 4 no e - Alistair's Intoxication Transmutation/Poison 5 no f - Eringya's Noxious Bog Transmutation/Poison 6 no (1, -24, D:5) a +0 spear (5, -17, D:5) a +0 dagger a +0 robe (5, -15, D:5) a +0 hand axe (6, -18, D:5) a +0 chain mail (15, 8, D:5) a +0 spear (29, -16, D:5) a +0 mace (29, -14, D:5) a +0 dagger (44, -36, D:5) a +0 spear (44, -35, D:5) a +0 club (44, -34, D:5) a throwing net (44, -32, D:5) a +0 spear of venom a +0 ring mail a +0 buckler a +1 spear of venom a +3 ring mail a +0 kite shield (46, -34, D:5) a +0 spear (47, -35, D:5) a +0 whip a +0 robe (47, -34, D:5) a +0 halberd (49, -34, D:5) a cursed ring of teleportation Level 6 of the Dungeon [Shop] Lilud's Antique Weapon Emporium a +0 quarterstaff (100 gold) a +0 falchion (75 gold) a +0 rapier (100 gold) a +0 long sword (87 gold) a +0 flail (87 gold) a +0 shortbow (75 gold) a +0 flail (87 gold) the +4 rapier of Xameju {elec, rC+} (1100 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. a +0 glaive (162 gold) a +4 morningstar of protection (670 gold) (0, 0, D:6) a +0 giant spiked club (6, 7, D:6) a +0 chain mail (14, 10, D:6) 21 arrows (20, 7, D:6) a +0 giant club (28, -19, D:6) 16 arrows (33, 28, D:6) a +0 falchion (51, 14, D:6) a +0 rapier (59, 36, D:6) a +0 hand axe Level 7 of the Dungeon [Shop] Taec's Gadget Boutique a phantom mirror (390 gold) a wand of flame (25) (175 gold) a phantom mirror (390 gold) a lightning rod (4/4) (520 gold) a wand of enslavement (13) (195 gold) a wand of flame (14) (104 gold) a wand of iceblast (12) (208 gold) a tin of tremorstones (3/3) (520 gold) a wand of flame (20) (143 gold) a wand of disintegration (15) (247 gold) a condenser vane (2/2) (260 gold) a wand of polymorph (8) (130 gold) (0, 0, D:7) a +0 hand axe (0, 4, D:7) a +0 long sword (5, 40, D:7) a +0 leather armour (8, -5, D:7) a cursed -2 dagger a +0 robe (9, -5, D:7) a +0 club a +0 dagger a +0 robe 5 boomerangs (9, 4, D:7) a potion of degeneration (10, -5, D:7) a +0 mace (11, -5, D:7) a +0 chain mail (18, 21, D:7) a +0 dagger a +0 hand axe (19, 21, D:7) a +0 glaive a +0 plate armour (28, 11, D:7) a +0 chain mail (30, 1, D:7) a +0 leather armour a +0 chain mail (31, 1, D:7) a +0 flail (32, 1, D:7) a cursed +0 club (38, -8, D:7) a cursed +0 hand axe a +0 leather armour (38, 6, D:7) a +0 chain mail (40, -8, D:7) a +0 leather armour (46, -8, D:7) 21 arrows (48, 4, D:7) a +0 kite shield (58, 0, D:7) a +0 flail (still there?) 2 boomerangs (still there?) Level 8 of the Dungeon (0, 0, D:8) an arrow (1, 0, D:8) a +0 shortbow 12 arrows (2, 0, D:8) a +0 giant club an arrow (5, -5, D:8) a +0 club (6, 5, D:8) a +0 trident (10, 14, D:8) 18 arrows (17, 13, D:8) a +0 short sword (20, -14, D:8) a +0 cloak a +0 robe a +0 robe (22, 10, D:8) 3 arrows (23, 10, D:8) 3 arrows (24, 11, D:8) a +0 shortbow 15 arrows (24, 14, D:8) a +0 flail (26, 0, D:8) a +0 pair of gloves a +0 dagger (28, 7, D:8) a +0 hunting sling (32, 15, D:8) a +0 giant spiked club (33, 15, D:8) a +0 whip (34, 14, D:8) a +0 dagger (34, 15, D:8) a +0 club (35, 18, D:8) a +0 club (39, -5, D:8) 3 arrows a +0 falchion a +0 ring mail (39, -4, D:8) 2 arrows a +0 spear a +0 spear a +0 scale mail a +0 whip a +0 whip a +0 hand axe of flaming (39, -3, D:8) an arrow a curare-tipped dart (39, -2, D:8) 2 arrows a +1 hand axe of flaming a +0 chain mail a +0 club (39, -1, D:8) 5 arrows (39, 0, D:8) an arrow (39, 1, D:8) an arrow (39, 2, D:8) a +0 shortbow 3 arrows Level 9 of the Dungeon [Shop] Ogafeq's Weapon Emporium a +3 mace of protection (226 gold) the +3 hand crossbow "Jorchuu" {freeze, Fragile +Inv rElec Int+7} (565 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+7). It insulates you from electricity. It lets you turn invisible. It will be destroyed if unequipped. a +0 mace (33 gold) 14 stones (15 gold) a +0 hunting sling (16 gold) a cursed -3 flail (1 gold) 14 arrows (30 gold) a +0 hand axe (33 gold) (11, -49, D:9) 11 bolts (12, -37, D:9) an arrow (14, -39, D:9) 2 arrows (15, -36, D:9) 2 arrows (16, -35, D:9) a +0 giant spiked club (17, -35, D:9) a +0 hand axe (still there?) a +0 shortbow (still there?) 15 arrows (still there?) a +0 flail (still there?) (18, -35, D:9) a cursed -3 halberd (still there?) a +0 plate armour (still there?) a +0 dagger (still there?) a +0 scale mail (still there?) a +0 falchion (still there?) a cursed +0 dagger (still there?) (19, -35, D:9) a +0 flail (20, -34, D:9) an arrow (22, -29, D:9) a +0 hand axe a +0 scale mail (23, -32, D:9) a +0 short sword an arrow (23, -31, D:9) a +0 whip (24, -3, D:9) a +0 whip (34, -38, D:9) a +0 ring mail (42, -47, D:9) a +0 short sword (44, -36, D:9) a +0 short sword (44, -35, D:9) a +0 short sword (45, -36, D:9) a +0 giant club a +0 short sword (46, -37, D:9) a +0 whip (47, -1, D:9) a +0 rapier (54, -1, D:9) a cursed +0 war axe (56, -5, D:9) a +0 flail Level 1 of the Lair of Beasts (0, 0, Lair:1) the +4 rapier of Attainder {drain, rN++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from negative energy. (14, 42, Lair:1) a +0 chain mail (14, 46, Lair:1) a +0 spear (19, 6, Lair:1) a -1 spear a +1 animal skin (44, 12, Lair:1) a +0 robe (44, 19, Lair:1) a +2 chain mail of magic resistance (47, 7, Lair:1) a +0 kite shield Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 falchion (2, 1, Lair:2) a potion of degeneration (12, 24, Lair:2) an uncursed ring of teleportation 2 scrolls of noise (30, 8, Lair:2) a +0 leather armour (42, 9, Lair:2) a +0 whip (51, 20, Lair:2) a manual of Shields an uncursed ring of resist corrosion a +2 scimitar of distortion an uncursed amulet of faith (51, 21, Lair:2) 25 bolts Level 3 of the Lair of Beasts (0, 0, Lair:3) a +1 great mace of draining a +2 scale mail of magic resistance (6, 38, Lair:3) a +0 scale mail (8, 5, Lair:3) a +0 ring mail (12, 37, Lair:3) 17 arrows (17, 41, Lair:3) a scroll of identify (18, 40, Lair:3) 5 gold pieces (18, 41, Lair:3) 11 gold pieces (18, 42, Lair:3) a +2 scale mail of poison resistance (19, 41, Lair:3) the +2 dagger "Gauth" {holy, Str+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+5). (20, 40, Lair:3) a potion of heal wounds (20, 42, Lair:3) a cursed staff of earth (31, 33, Lair:3) a +0 flail (39, 1, Lair:3) 3 boomerangs (49, 18, Lair:3) a +0 robe Level 4 of the Lair of Beasts (4, -48, Lair:4) a stone (5, -50, Lair:4) 13 gold pieces (5, -44, Lair:4) a scroll of identify (6, -46, Lair:4) a +0 tower shield (11, -49, Lair:4) 20 gold pieces (29, -31, Lair:4) a +0 rapier (31, -36, Lair:4) a +0 cloak (39, -40, Lair:4) a +0 dagger a +0 robe (54, -47, Lair:4) a cane toad corpse (skeletalised by now) (55, -48, Lair:4) a yak corpse (still there?) a cane toad corpse (skeletalised by now) (still there?) a rime drake skeleton (still there?) (57, -48, Lair:4) a komodo dragon corpse (58, -39, Lair:4) a +4 dagger of venom (still there?) a +2 robe of magic resistance (still there?)