BrokenGlass Level 1 of the Dungeon (0, 0, D:1) a +0 hunting sling (0, 6, D:1) 25 stones (8, 2, D:1) 26 stones (10, 2, D:1) a stone (11, 5, D:1) a stone (12, 6, D:1) a stone (22, -8, D:1) a cursed -1 club (23, -11, D:1) a +0 hunting sling (24, -11, D:1) a cursed -2 whip (30, 14, D:1) 18 stones (31, -1, D:1) a +0 mace (35, -8, D:1) a +0 leather armour (35, 21, D:1) a +0 mace (37, -8, D:1) a +0 robe (39, 5, D:1) 20 sling bullets (41, 15, D:1) a +0 hunting sling (41, 24, D:1) a +0 dagger 5 stones (42, 32, D:1) a +0 leather armour (44, 22, D:1) a cursed -3 club (44, 24, D:1) a stone (46, 34, D:1) a +0 leather armour (47, 23, D:1) a stone (48, -18, D:1) a +0 ring mail (48, 24, D:1) a stone (51, -2, D:1) 13 sling bullets Level 2 of the Dungeon (0, 0, D:2) 20 stones (33, -12, D:2) an uncursed ring of loudness (34, -15, D:2) 19 stones (47, 1, D:2) a +0 dagger (51, 16, D:2) 19 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 club (4, 5, D:3) 3 stones a +0 short sword (7, 11, D:3) 26 stones (13, -3, D:3) 16 stones (17, 18, D:3) a cursed +0 leather armour (23, -11, D:3) 21 stones (26, 5, D:3) a +2 quarterstaff of pain (30, 14, D:3) a +0 ring mail (33, -12, D:3) a cursed +0 leather armour (33, -11, D:3) a +0 club (34, -12, D:3) a +0 club a +0 leather armour a cursed -2 club a +0 leather armour a +0 mace (34, -11, D:3) a +0 short sword (34, 13, D:3) a +0 whip (35, 13, D:3) a +0 whip a +0 halberd (39, 17, D:3) a +0 trident a +0 leather armour (46, 11, D:3) a +0 hand axe a +0 leather armour (51, 11, D:3) a +0 club (54, 11, D:3) a stone (56, 10, D:3) a stone (56, 11, D:3) a stone Level 4 of the Dungeon [Shop] Wunoif's Antique Weapon Emporium a +2 war axe of venom (437 gold) the +3 short sword "Somnuf" {flame, rPois rN+ MR+ Str+6} (1458 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 short sword (81 gold) a +2 vampiric demon whip (1539 gold) a cursed -3 short sword (2 gold) a +0 quarterstaff (108 gold) a +0 rapier (108 gold) a +0 trident (94 gold) a +0 great sword (175 gold) a +0 spear (81 gold) a +0 club (27 gold) (0, 0, D:4) 13 sling bullets (2, -12, D:4) 20 stones (17, -48, D:4) a +2 buckler (20, -29, D:4) 25 stones (24, -45, D:4) a +0 morningstar of crushing (24, -6, D:4) a +0 hunting sling (38, -26, D:4) a +0 robe (39, -15, D:4) a +0 leather armour (39, -6, D:4) 23 stones (52, -15, D:4) 17 stones (57, -31, D:4) 15 stones (63, -24, D:4) 22 poisoned needles Level 5 of the Dungeon (0, 0, D:5) a +0 robe (3, -1, D:5) a +0 helmet (9, -19, D:5) 14 poisoned needles (19, 5, D:5) 2 arrows (20, 5, D:5) an arrow (21, 0, D:5) 3 arrows (21, 4, D:5) an arrow (22, 3, D:5) an arrow (24, 2, D:5) 2 arrows (29, -20, D:5) a +0 long sword (29, -19, D:5) 13 sling bullets (33, -30, D:5) 30 stones (36, 2, D:5) an arrow (37, -3, D:5) 24 sling bullets (38, -37, D:5) a +0 hand axe (38, -34, D:5) a potion of degeneration (38, -22, D:5) a +0 rapier (38, 7, D:5) a +0 morningstar (49, -31, D:5) 16 sling bullets Level 6 of the Dungeon (0, 0, D:6) 15 stones (1, 2, D:6) 16 stones (4, 3, D:6) 2 potions of might (8, 5, D:6) a +0 plate armour the Ecumenical Temple