Bruhh Level 1 of the Dungeon (0, 0, D:1) 21 stones (1, -17, D:1) a +0 club (1, -15, D:1) a +0 mace (7, -32, D:1) 17 stones (16, -11, D:1) a +0 hand axe (32, -7, D:1) a +0 dagger (35, -16, D:1) a +0 dagger (36, -17, D:1) a +0 short sword of protection (39, -15, D:1) a +0 ring mail (48, -1, D:1) 17 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, -6, D:2) a +0 leather armour (2, -4, D:2) 16 stones (3, 18, D:2) 2 atropa-tipped darts (7, 16, D:2) a +0 robe (8, -8, D:2) a +0 whip (21, 11, D:2) 2 poisoned darts (23, -12, D:2) a +0 whip (24, -2, D:2) a book of Burglary (29, 15, D:2) a +0 club (still there?) a +0 dagger (still there?) a +0 club (still there?) a +0 dagger (still there?) (30, 15, D:2) a +0 helmet a +0 club a +0 animal skin a +0 dagger a +0 dagger (37, 8, D:2) a +0 robe (47, -13, D:2) a +0 dagger (53, -11, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (8, 1, D:3) a +0 dagger (9, -13, D:3) 17 stones (9, 36, D:3) a +0 scimitar (27, 37, D:3) a +0 halberd a +0 spear a +0 dagger (27, 38, D:3) a +0 spear a +0 dagger a +0 hunting sling (30, 36, D:3) a +0 short sword (37, 4, D:3) a +1 scythe of protection (38, 13, D:3) a +0 robe a +0 whip (38, 21, D:3) a +0 whip of electrocution (39, -9, D:3) a +0 ring mail (39, 10, D:3) a +0 spear (43, 39, D:3) a +0 hand axe (45, 21, D:3) a +0 flail (50, 10, D:3) a +0 war axe (52, 21, D:3) a +0 halberd (54, 41, D:3) a +0 hand axe (61, 27, D:3) a +0 leather armour Level 4 of the Dungeon [Shop] Hatoor's Antique Weapon Boutique a +0 great sword (149 gold) a +0 scythe (69 gold) a +11 giant spiked club (1354 gold) a +0 halberd (92 gold) a +0 falchion (69 gold) a +0 short sword (69 gold) a +0 short sword (69 gold) a +0 flail (80 gold) the +2 Maxwell's thermic engine {flame, freeze} (1012 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It becomes more effective when it hits something. This effect fades over time. a +0 rapier (92 gold) (0, 0, D:4) a large rock (3, 1, D:4) a stone (3, 2, D:4) a stone (3, 3, D:4) a stone (4, 0, D:4) a stone (4, 7, D:4) a +0 mace a +0 leather armour (4, 12, D:4) a +0 spear (5, -1, D:4) a stone (10, -2, D:4) a large rock (12, 17, D:4) a +0 flail 26 stones a +0 ring mail (20, 1, D:4) a +0 robe (24, -13, D:4) a +0 club (26, 18, D:4) 10 stones (29, -12, D:4) a +0 hand axe a +0 rapier a +0 leather armour (29, 41, D:4) a +0 dagger a +0 hunting sling (31, 0, D:4) a +0 mace a +0 leather armour a potion of lignification (35, 9, D:4) 25 stones (36, -2, D:4) a +0 whip (39, 4, D:4) a +0 club a +0 ring mail (48, 4, D:4) a +0 giant club (52, 6, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe a +0 chain mail (1, 2, D:5) a +0 giant club (16, -1, D:5) a +0 scale mail (31, 12, D:5) a +0 giant club (35, 2, D:5) 10 stones (36, 17, D:5) 5 poisoned darts Level 6 of the Dungeon (0, 0, D:6) 26 stones (4, 2, D:6) a +0 flail a +0 ring mail (6, -29, D:6) a +0 whip (7, -12, D:6) a +0 hand axe (9, -3, D:6) a +0 short sword a +0 ring mail a +0 club a +0 leather armour a +0 short sword a +0 flail a +0 leather armour a +0 mace a +0 animal skin a +0 club a +0 leather armour a +0 club a +0 leather armour (11, -21, D:6) a +0 leather armour (11, -11, D:6) a +0 leather armour (11, -9, D:6) a +0 flail (12, -7, D:6) a +0 club a +0 leather armour (23, -32, D:6) a +2 scythe of venom a +0 robe (27, -4, D:6) a +0 robe (28, 12, D:6) a +0 trident of venom a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 robe (0, 2, D:7) a +0 pair of gloves of strength (0, 3, D:7) a +0 mace (1, -14, D:7) a +0 halberd (1, -11, D:7) a +0 hunting sling (2, -14, D:7) a +0 club (unseen) (2, -12, D:7) a +0 flail (still there?) a +0 ring mail (still there?) (3, -14, D:7) a +0 trident of venom (still there?) a +0 hand axe (still there?) a +0 spear (still there?) (3, -13, D:7) a +0 robe a +0 dagger (3, -10, D:7) a +0 dagger (3, 3, D:7) a +0 trident (4, -13, D:7) a +0 dagger a +0 chain mail a +0 flail (24, -7, D:7) 4 poisoned darts (27, -6, D:7) a +0 rapier of venom (31, 24, D:7) a +0 kite shield (37, -22, D:7) a +0 robe (46, 15, D:7) a +0 hand axe (49, 9, D:7) 5 poisoned darts (53, 19, D:7) a +0 scale mail (53, 21, D:7) a +0 hand axe a +0 robe a +1 long sword a +0 robe (54, 19, D:7) a +3 scimitar a +0 robe (54, 20, D:7) a +0 hand axe a +0 robe Level 8 of the Dungeon [Shop] Mineacko's One-of-a-Kind Rings the ring of the Crown {Int+8 Dex+2} (1310 gold) [ring of intelligence] Int: It affects your intelligence (+8). Dex: It affects your dexterity (+2). a +3 ring of dexterity (188 gold) a +7 ring of evasion (1242 gold) a +8 ring of dexterity (1216 gold) the ring "Itsethom" {+Blink rPois rN+ EV+4 Str-2} (650 gold) [ring of evasion] EV: It affects your evasion (+4). Str: It affects your strength (-2). rPois: It protects you from poison. rN: It protects you from negative energy. +Blink: It lets you blink. a +5 ring of strength (494 gold) a +7 ring of strength (944 gold) the ring "Nohirgh" {Fire Fly Str+2} (459 gold) [ring of fire] It enhances your fire magic. Str: It affects your strength (+2). rF: It protects you from fire. rC: It makes you vulnerable to cold. Fly: It grants you flight. (0, 0, D:8) a +0 flail a +0 dagger a +0 hand crossbow (0, 2, D:8) a +0 whip (2, -1, D:8) 2 stones a +0 dagger (3, -1, D:8) a +0 whip a +0 whip 5 stones a +0 short sword (4, -2, D:8) 3 stones a +0 whip a +0 dagger (4, -1, D:8) a stone a +0 whip (6, -26, D:8) a +0 short sword (7, -26, D:8) a +0 hand axe (7, -25, D:8) a +0 club (10, -26, D:8) a +0 shortbow (13, -25, D:8) a +0 hand axe a +0 dagger a +0 robe (14, -25, D:8) a +0 club (14, -24, D:8) a +0 hand axe (14, -23, D:8) a +0 war axe a +0 scale mail (14, -2, D:8) a +0 quarterstaff a +0 hunting sling a +0 leather armour (18, -22, D:8) a +0 hand axe a +0 leather armour (22, 20, D:8) a +0 long sword a +0 scale mail (27, 4, D:8) a +0 chain mail (29, -15, D:8) a +0 dagger a +0 robe (29, -14, D:8) a +0 mace a +7 plate armour of ponderousness (29, -13, D:8) a +0 club a +0 ring mail (38, -4, D:8) the +5 war axe "Orb Guardian's Peril" {pain, Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+3). (44, -15, D:8) a +0 dagger (44, 1, D:8) a +0 hand axe a +0 robe (47, -15, D:8) a +0 falchion a +0 hunting sling a +0 leather armour (56, -3, D:8) a +0 whip a +0 robe (63, -1, D:8) a +0 falchion (64, -1, D:8) a +0 club a +0 dagger a +0 robe (65, -1, D:8) a +0 war axe a +0 leather armour a +0 hand axe Level 9 of the Dungeon (0, 0, D:9) a +0 shortbow (9, 2, D:9) a +0 club (10, -12, D:9) a +0 pair of gloves (12, 29, D:9) a +0 broad axe of flaming +0 steam dragon scales (15, 2, D:9) 3 boomerangs (16, 0, D:9) a +0 dagger of draining (23, 34, D:9) a +0 dagger a +0 robe (26, 35, D:9) 22 stones (27, -13, D:9) a +0 giant club a +0 giant club (28, -14, D:9) a +0 dagger a +0 robe a +0 whip a +0 chain mail (29, -14, D:9) a +0 war axe a +0 plate armour a +0 short sword a +0 chain mail a +0 long sword a +0 plate armour a +0 quarterstaff (30, 34, D:9) a +0 flail (30, 37, D:9) a +0 halberd (31, 35, D:9) a +0 halberd a +0 plate armour a +0 long sword a +0 leather armour a +0 flail (31, 36, D:9) a +0 mace (32, -8, D:9) a +0 robe (32, 35, D:9) a +0 buckler a +0 ring mail a +2 spear of venom (32, 36, D:9) a +0 spear (33, 36, D:9) a +0 scale mail a +0 spear (34, 23, D:9) a +0 hunting sling of freezing (35, 34, D:9) a +0 club (35, 35, D:9) a +0 club (38, 1, D:9) a +0 trident (38, 35, D:9) a +0 flail a +0 chain mail a +0 falchion (39, 35, D:9) a +0 club (41, -4, D:9) a +0 dagger (46, 30, D:9) a +0 animal skin a -2 halberd (48, 30, D:9) a +0 ring mail a +0 hand axe (49, 29, D:9) a +0 mace (49, 30, D:9) a +0 club (49, 35, D:9) a +0 giant club a +0 giant club (50, -6, D:9) a +4 whip of venom (50, 30, D:9) a +0 short sword (51, 21, D:9) a +0 leather armour 3 poisoned darts a +0 whip (51, 27, D:9) a +0 dagger (52, 26, D:9) a +0 ring mail a +2 whip of venom (53, 24, D:9) a +0 mace (53, 29, D:9) a +0 robe a +0 dagger Level 10 of the Dungeon (0, 0, D:10) a +0 giant club a +0 giant club (17, -17, D:10) a Young Poisoner's Handbook (27, 3, D:10) a +0 club (27, 4, D:10) a +1 dagger of speed a +0 leather armour a +0 dagger a +0 robe a +0 club a +0 ring mail a +0 club (40, 24, D:10) a +0 shortbow (43, 31, D:10) a +0 giant club (still there?) a +0 giant club (still there?) Level 11 of the Dungeon [Shop] Evuug's Distillery a potion of resistance (110 gold) a potion of flight (33 gold) a potion of mutation (88 gold) a potion of haste (110 gold) a potion of attraction (33 gold) (0, 0, D:11) a +0 ring mail (4, 9, D:11) a +0 quarterstaff (13, 4, D:11) 15 stones (19, -7, D:11) a +0 leather armour (20, 0, D:11) a +0 flail (20, 1, D:11) a +0 robe a +0 dagger (21, 0, D:11) a +0 chain mail a +0 hand axe (21, 1, D:11) a +0 club a +0 ring mail a +1 hand axe of freezing (35, -13, D:11) a +1 falchion of holy wrath a +0 shortbow (39, -29, D:11) a +0 chain mail (45, -38, D:11) an orb of guile (47, -31, D:11) 16 stones (48, -26, D:11) 2 poisoned darts (55, 2, D:11) a +0 falchion the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 ring mail (1, -21, Lair:1) a +0 war axe (25, -15, Lair:1) a +0 war axe (28, -34, Lair:1) a +0 ring mail (36, 0, Lair:1) a staff of poison (37, -25, Lair:1) a +0 robe (42, 7, Lair:1) 6 poisoned darts Level 2 of the Lair of Beasts (15, 54, Lair:2) a +0 robe a +0 dire flail of venom (17, 46, Lair:2) a +0 flail of protection (20, 3, Lair:2) a +0 hand axe (20, 17, Lair:2) a +0 mace (28, 38, Lair:2) a +0 quarterstaff of freezing a +2 robe of cold resistance (36, 62, Lair:2) a +0 great sword (44, 1, Lair:2) a +0 long sword (45, 41, Lair:2) a +0 ring mail (46, 18, Lair:2) a +0 hand axe (48, 18, Lair:2) a +0 mace (48, 44, Lair:2) a scroll of identify (49, 44, Lair:2) a potion of mutation (50, 44, Lair:2) the +4 ring mail "Waptuse" {+Inv rPois} rPois: It protects you from poison. +Inv: It lets you turn invisible. (51, 44, Lair:2) 13 gold pieces (52, 26, Lair:2) a +0 battleaxe (53, 0, Lair:2) a +0 war axe (54, 34, Lair:2) 3 poisoned darts Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 leather armour of cold resistance (2, 4, Lair:3) a +0 whip (2, 12, Lair:3) 25 stones (8, 5, Lair:3) 31 stones (12, -11, Lair:3) a +0 whip (12, 5, Lair:3) 13 stones (14, -3, Lair:3) 13 stones (15, -3, Lair:3) 18 stones (15, 4, Lair:3) 12 stones (17, 21, Lair:3) 22 stones (26, 2, Lair:3) 11 stones (49, 3, Lair:3) a +0 whip (65, 24, Lair:3) 3 large rocks Level 4 of the Lair of Beasts (0, 14, Lair:4) 23 stones (0, 16, Lair:4) a staff of air (15, 13, Lair:4) a staff of death (23, 40, Lair:4) a +0 scythe (24, 54, Lair:4) a +0 leather armour (31, 9, Lair:4) a +0 hunting sling Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 long sword (7, -7, Lair:5) a Young Poisoner's Handbook (29, 10, Lair:5) a +2 demon whip of venom (30, -20, Lair:5) a +0 ring mail (30, 29, Lair:5) 17 stones (46, 28, Lair:5) 3 poisoned darts (51, 11, Lair:5) a +0 robe (58, -12, Lair:5) 21 stones Level 6 of the Lair of Beasts (0, 0, Lair:6) a scroll of teleportation (3, -20, Lair:6) a polar bear skeleton (5, -7, Lair:6) a blink frog corpse (7, -14, Lair:6) a basilisk corpse (8, -14, Lair:6) a +0 rapier (8, -12, Lair:6) a basilisk corpse (11, -12, Lair:6) the +0 staff of Battle It enhances your conjuration magic. It summons a battlesphere in combat, with strength depending on Conjurations skill. Its strikes trigger the battlesphere's blasts. (28, -13, Lair:6) a blink frog corpse