Bruhh Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, 4, D:1) a +0 hand axe (12, 1, D:1) a +0 club (15, -12, D:1) a +0 whip (23, -17, D:1) a +0 scale mail (25, -12, D:1) a +0 short sword (28, -13, D:1) a +0 short sword (40, -9, D:1) a +0 club (45, 20, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 cloak (0, 7, D:2) a +0 dagger (2, 5, D:2) a staff of death (6, 8, D:2) a +0 dagger (7, 4, D:2) a +0 robe (27, -3, D:2) a +0 club (unseen) Level 3 of the Dungeon (1, -1, D:3) a +0 dagger (2, -2, D:3) a +0 short sword (2, -1, D:3) a +0 club (3, -5, D:3) a +0 dagger a +0 dagger (19, 5, D:3) the +1 hunting sling "Zextyjab" {flame, Fly rF- rN+} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rF: It makes you vulnerable to fire. rN: It protects you from negative energy. Fly: It grants you flight. (23, 13, D:3) a +0 club (26, -20, D:3) a +0 short sword (29, -34, D:3) a +0 hunting sling (29, -4, D:3) a +0 club a +0 club (39, -33, D:3) a +0 hunting sling a +1 dagger of speed (50, -17, D:3) a +0 club a +0 animal skin a +0 helmet a +0 dagger (51, -15, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 flail a +0 club (9, -2, D:4) a +0 club a +0 spear (11, 25, D:4) a +0 dagger (17, 4, D:4) a +0 short sword a +0 leather armour (20, 19, D:4) a +0 whip (22, -24, D:4) a +1 pair of gloves (23, -17, D:4) a +0 hand axe (28, -3, D:4) a +0 ring mail (36, -2, D:4) a +0 dagger (39, 29, D:4) a +0 short sword (40, -16, D:4) a +0 giant club (53, -10, D:4) a +0 robe Level 5 of the Dungeon [Shop] Sirol's General Store 7 stones (7 gold) a scroll of identify (20 gold) a wand of flame (17) (95 gold) a scroll of identify (20 gold) a scroll of poison (35 gold) a +0 dagger (20 gold) [Shop] Ryrec's Specific Store a scroll of poison (45 gold) (0, 0, D:5) a +0 halberd a +0 club (0, 1, D:5) a +0 whip (1, 0, D:5) a +0 spear (5, -23, D:5) a +0 robe (11, -29, D:5) a +0 war axe (27, -36, D:5) a +0 shortbow (34, -8, D:5) a +0 buckler (37, -53, D:5) a +0 robe (39, -38, D:5) a +0 chain mail a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) a +0 halberd a +0 whip (2, 1, D:6) 2 silver boomerangs (6, -7, D:6) a water moccasin corpse (skeletalised by now) (6, -5, D:6) a hound corpse (skeletalised by now) (16, 0, D:6) a potion of curing (17, -1, D:6) a potion of flight (18, 0, D:6) a scroll of identify (23, -9, D:6) a +0 hunting sling (25, -15, D:6) a +0 whip (38, -15, D:6) 12 gold pieces the Ecumenical Temple