Bruhh Level 1 of the Dungeon (0, 0, D:1) a +0 robe (2, 2, D:1) a +0 short sword 5 stones (2, 14, D:1) a +0 ring mail (4, 13, D:1) a +1 short sword of electrocution (25, -10, D:1) 5 stones a +0 club (28, -10, D:1) a +0 dagger (28, -6, D:1) 2 stones a +0 dagger (32, 3, D:1) a +0 leather armour (32, 17, D:1) a +0 club (39, 2, D:1) 4 stones (39, 24, D:1) 3 javelins (43, 17, D:1) 16 stones (43, 24, D:1) a +0 dagger (47, -7, D:1) a +0 club Level 2 of the Dungeon [Shop] Hadumyptamn's Weapon Boutique a +0 club (12 gold) the +3 halberd "Jigu Kyogu" {flame, *Rage Will++} (426 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. a +0 club (12 gold) a +0 mace (36 gold) a +0 rapier (48 gold) a +0 whip (30 gold) a +0 whip (30 gold) a +0 flail (42 gold) 16 stones (19 gold) 4 datura-tipped darts (19 gold) a +0 dagger (24 gold) (27, 10, D:2) a +0 chain mail (44, 26, D:2) a +0 chain mail Level 3 of the Dungeon [Shop] Exulel's Book Shoppe a book of Death (440 gold) a book of Decay (340 gold) a book of Winter (340 gold) a book of Flames (300 gold) a book of Dangerous Friends (400 gold) the Guide on Calling and Transmutation (460 gold) Spells Type Level a - Summon Mana Viper Hexes/Summoning 5 b - Haunt Necromancy/Summoning 7 c - Necromutation Transmutation/Necromancy 8 (4, 34, D:3) 13 stones (19, -1, D:3) a +0 flail (29, 25, D:3) a +0 dagger (29, 47, D:3) a +0 whip (36, 39, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 club a +0 hunting sling (13, -3, D:4) a +0 club 2 poisoned darts (18, -48, D:4) a +0 whip (22, -25, D:4) a +0 dagger (27, -33, D:4) 17 stones (30, -41, D:4) a +0 scale mail (31, -20, D:4) a scroll of identify (35, -28, D:4) a +0 club 5 stones (50, -32, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) the +0 ring mail "Qebb" {rCorr Dex+3} Dex: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. (4, 10, D:5) a +0 whip a +0 whip of electrocution a +0 club (4, 16, D:5) a +0 mace a +0 ring mail (5, 24, D:5) 5 poisoned darts (6, 7, D:5) a +0 giant club (10, 24, D:5) a +0 shortbow (22, -4, D:5) a staff of air (24, 20, D:5) a +0 rapier a +0 leather armour (25, 24, D:5) a +1 dagger of venom a +0 robe (29, -11, D:5) a +0 robe (33, 3, D:5) a +0 flail (41, -14, D:5) a +0 spear (42, -14, D:5) a +0 flail (44, -7, D:5) a +0 scale mail (55, 2, D:5) a +0 spear a +0 spear a +0 club (56, 2, D:5) a +0 flail (56, 5, D:5) 20 stones Level 6 of the Dungeon [Shop] Muomeh's Antique Weapon Boutique a +3 dagger of speed (667 gold) a +0 shortbow (87 gold) a +0 double sword (435 gold) a +2 shortbow of flaming (504 gold) the +6 great sword of Perversion {spect, *Slow rN+ Str+6 Stlth+} (1948 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+6). rN: It protects you from negative energy. *Slow: It may slow you when you take damage. Stlth: It makes you more stealthy. (0, 0, D:6) 25 stones (2, 3, D:6) a ring of see invisible (9, -1, D:6) a +0 chain mail (13, -22, D:6) a +0 dagger a +0 robe (14, -24, D:6) a +0 hand axe a +0 chain mail (14, -23, D:6) a +0 short sword a +0 chain mail a +0 flail a +0 leather armour a +0 falchion (21, 5, D:6) a +0 dagger a +0 robe a +0 whip a +0 dagger of venom a +0 robe (22, 5, D:6) a +0 mace a +1 leather armour of fire resistance a +0 short sword (23, 5, D:6) a +0 flail a +0 chain mail a +0 dagger a +0 robe a +0 glaive a +0 plate armour (24, 5, D:6) a +0 club a +0 leather armour (26, 5, D:6) a +0 trident (30, -27, D:6) a +0 leather armour (30, -16, D:6) 19 stones (35, -27, D:6) a +0 war axe (37, -8, D:6) a +0 pair of gloves (38, -9, D:6) a +0 leather armour (43, -29, D:6) a +0 war axe Level 7 of the Dungeon [Shop] Jojafios's Elemental Accessories a tin of tremorstones (2/2) (640 gold) a wand of iceblast (7) (176 gold) a staff of air (400 gold) Riac's Papyrus of the Volcanoes (608 gold) Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Sticky Flame Conjuration/Fire 4 c - Fire Storm Conjuration/Fire 9 (0, 0, D:7) a +0 hunting sling (5, 9, D:7) a +0 pair of gloves (5, 34, D:7) a +0 dagger a +0 ring mail a +3 dagger a +0 ring mail an orc corpse (5, 35, D:7) a +0 short sword a +0 leather armour (6, 34, D:7) a +0 dagger (still there?) a +0 leather armour (still there?) (6, 35, D:7) a +0 hand axe (still there?) an orc corpse (still there?) (9, 32, D:7) a scroll of enchant weapon (18, 23, D:7) a +0 leather armour (35, 3, D:7) a +0 robe (still there?) a +0 spear (still there?) (35, 4, D:7) a +0 robe (still there?) a +3 trident (still there?) (37, 5, D:7) a +3 battleaxe of freezing (still there?) a +0 robe (still there?) (40, 15, D:7) a +0 falchion the Ecumenical Temple