Burana Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 34, D:1) a +1 robe (3, 34, D:1) a +1 hat (4, 21, D:1) a +0 club (6, 5, D:1) a +0 leather armour (10, 31, D:1) 136 arrows (14, 3, D:1) a +0 dagger (16, -4, D:1) (unseen) (18, 11, D:1) a +0 whip (19, 22, D:1) a +0 dagger (25, 14, D:1) a +0 club a +0 hand axe a +0 whip (28, 29, D:1) a +0 whip (43, 29, D:1) a +0 scale mail (44, -3, D:1) 176 bolts (50, 0, D:1) a cursed -1 club (59, -14, D:1) (unseen) Level 2 of the Dungeon (0, 0, D:2) 246 sling bullets (3, -12, D:2) a +0 helmet (24, 6, D:2) a +0 dagger (33, 8, D:2) a +0 falchion (37, -2, D:2) a +0 hand axe a +0 ring mail (43, -22, D:2) a +0 robe (43, -12, D:2) a +0 club (44, -11, D:2) a +0 club (44, -10, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 whip (14, 12, D:3) a +0 mace (18, 0, D:3) a +0 chain mail (18, 4, D:3) a +0 club a +0 short sword a cursed -2 scale mail a +0 falchion a +0 mace a +0 leather armour a +0 scale mail (19, 2, D:3) a cursed -2 hand axe (19, 4, D:3) a +0 blowgun (20, -5, D:3) a +0 robe a +0 dagger (22, -1, D:3) an uncursed staff of earth (24, -4, D:3) (unseen) (25, 15, D:3) a +0 dagger (30, 20, D:3) a +0 club (31, -2, D:3) a +0 ring mail (32, 3, D:3) a +0 mace (32, 4, D:3) a +3 quarterstaff of chaos (32, 34, D:3) a +0 club (37, -3, D:3) a +0 ring mail (40, 27, D:3) a +0 spear (44, 24, D:3) a +0 halberd a +0 whip (44, 25, D:3) a +0 spear (50, -7, D:3) a cursed +0 club (58, 25, D:3) a +0 club (59, 14, D:3) 147 bolts (61, 14, D:3) a +0 club a +0 falchion a +0 flail (68, 11, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 robe (7, -26, D:4) a +1 mace of crushing (15, -20, D:4) 330 sling bullets (16, -14, D:4) a +0 whip (18, -16, D:4) a +0 ring mail (19, -25, D:4) a +0 club (19, -17, D:4) a +0 scale mail a +0 flail (23, -28, D:4) a +0 ring mail 188 sling bullets a +0 hunting sling (26, -35, D:4) a +0 falchion (27, -36, D:4) a +0 ring mail (28, -36, D:4) a potion of degeneration (28, -6, D:4) a +0 ring mail (37, -23, D:4) a +0 short sword a +0 leather armour a +0 hand axe (38, -22, D:4) a +0 dagger a +0 leather armour (38, -10, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Mezorchi's Armour Shop a +0 robe (10 gold) a +0 robe (10 gold) a +0 ring mail (60 gold) the +1 leather armour of Joathu {Regen+ Int+3 Stlth+} (325 gold) It affects your intelligence (+3). It increases your rate of regeneration. It makes you more stealthy. a +0 ring mail (60 gold) a +0 scale mail (60 gold) a +0 pair of boots (67 gold) a +0 pair of boots (67 gold) a +2 pair of boots of stealth (322 gold) a +0 leather armour (30 gold) a +0 ring mail (60 gold) a +2 scale mail of cold resistance (315 gold) a +0 chain mail (67 gold) a +0 ring mail (60 gold) (0, 16, D:5) a +0 whip (5, 13, D:5) a +0 club (5, 15, D:5) a +0 dagger (6, 14, D:5) a +0 war axe a +1 hand axe of venom (9, 40, D:5) 115 bolts (11, 29, D:5) a +0 short sword (12, 8, D:5) a +0 hand crossbow (12, 34, D:5) 161 arrows (13, 9, D:5) a +0 long sword (13, 43, D:5) a +0 robe (15, 42, D:5) a +0 robe (23, 49, D:5) a +0 leather armour (27, 12, D:5) a +0 robe (27, 44, D:5) a cursed +0 leather armour (34, 37, D:5) a +0 shortbow 135 arrows (36, 15, D:5) 78 javelins (36, 19, D:5) a +0 falchion (46, 21, D:5) a +0 flail (47, 22, D:5) a +0 leather armour a +0 dagger (56, 14, D:5) 43 poisoned tomahawks Level 6 of the Dungeon (0, 0, D:6) a +0 robe a +0 dagger (7, 41, D:6) a +0 leather armour (10, 40, D:6) a +0 quarterstaff (14, 25, D:6) a cursed -1 shortbow 108 arrows (21, 17, D:6) a +0 dagger of electrocution a +0 robe (22, 17, D:6) a +0 mace a +0 dagger a +0 robe (22, 41, D:6) a +0 dire flail (23, 17, D:6) a +0 mace (23, 18, D:6) a +0 dagger (23, 38, D:6) a +0 chain mail (26, -4, D:6) a +0 war axe (26, 24, D:6) 127 sling bullets Level 7 of the Dungeon (0, 0, D:7) 60 arrows (16, 13, D:7) a +0 leather armour a +0 short sword (17, 19, D:7) a +0 leather armour (20, 12, D:7) a +0 robe a +0 dagger (22, 21, D:7) a +0 trident (25, 14, D:7) a +0 hand axe (27, 10, D:7) a +0 whip (30, 8, D:7) (unseen) (32, 31, D:7) a +0 dagger (36, 10, D:7) a +0 chain mail (37, 12, D:7) 111 arrows a +0 shortbow a +0 robe a +0 dagger a +0 dagger (38, 12, D:7) a +0 dagger (38, 24, D:7) a +1 flail of protection (38, 28, D:7) a +0 flail (41, -18, D:7) a +0 ring mail a +1 pair of boots (45, 9, D:7) 175 bolts (54, 5, D:7) a +0 morningstar Level 8 of the Dungeon (0, 0, D:8) a +0 dire flail (8, -34, D:8) a +0 flail (11, 7, D:8) a +0 pair of boots (12, -35, D:8) a +0 robe (14, -5, D:8) a +0 shortbow 96 arrows (23, -40, D:8) (unseen) (34, -6, D:8) a +0 hand axe the Ecumenical Temple (2, 1, Temple) (unseen) Level 1 of the Lair of Beasts (0, 0, Lair:1) 172 bolts (20, -23, Lair:1) a +0 leather armour (30, -14, Lair:1) the +3 quarterstaff "Okesil" {protect, *Contam rElec rC+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from cold. It insulates you from electricity. It causes magical contamination when unequipped. (35, 6, Lair:1) (unseen) (51, -33, Lair:1) a yak skeleton a bullfrog skeleton (54, -34, Lair:1) a yak skeleton