Burgietje the Dungeon (3, 4, D) 474 sling bullets (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +10 double sword of the Final Decision {venom, +Inv rF- rC- Dex+7} It poisons the flesh of those it strikes. It affects your dexterity (+7). It makes you vulnerable to fire. It makes you vulnerable to cold. It lets you turn invisible. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 2, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +0 scale mail a +0 war axe a +0 shield (49, 24, D) a +3 scimitar of flaming (50, 24, D) a +2 halberd of protection (50, 25, D) Sif Muna's Volume of the Creative Birds Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Summon Mana Viper Hexes/Summoning 5 c - Conjure Ball Lightning Conjuration/Air 6 d - Spellforged Servitor Conjuration/Summoning 7 (51, 24, D) an uncursed staff of power (51, 25, D) a lamp of fire (51, 37, D) the +6 acid dragon scales of Coronation {+Blink rN+ rCorr} It protects you from negative energy. It lets you blink. It protects you from acid and corrosion. (52, 24, D) a ration (53, 24, D) an uncursed staff of summoning (53, 25, D) a +3 leather armour of poison resistance (55, 24, D) a +2 trident of flaming (59, 37, D) the +4 long sword "Minotaur's Bane" {speed, rN++ MR+ SInv} Attacks with this weapon are significantly faster. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. (60, 36, D) an uncursed staff of fire (61, 0, D) a sack of spiders (61, 16, D) a +1 rapier of draining (61, 36, D) the +4 shortbow "Qorhe" {flame, +Inv Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you turn invisible. It makes you more stealthy. (62, 9, D) the Compendium of Stolen Souls Spells Type Level a - Corpse Rot Necromancy 2 b - Sublimation of Blood Necromancy 2 c - Animate Dead Necromancy 4 d - Excruciating Wounds Charms/Necromancy 5 e - Dispel Undead Necromancy 5 (62, 17, D) the cursed +0 scale mail "Ruhefil" {rElec rC+ Str+2} It affects your strength (+2). It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (62, 31, D) a +0 trident 4 tomahawks (62, 32, D) an uncursed staff of energy a +0 shortbow 12 arrows (62, 33, D) a hippogriff skeleton (63, 0, D) a +0 plate armour of poison resistance (63, 17, D) a +6 ring of dexterity an uncursed ring of stealth a +3 ring of evasion (63, 32, D) a +0 trident the +8 orange crystal plate armour {Archmagi, Int+3 Clar} It affects your intelligence (+3). It protects you against confusion. a merfolk corpse (skeletalised by now) (63, 33, D) 4 arrows (63, 36, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (64, 16, D) a +1 ring mail of cold resistance (65, 31, D) the +6 hand crossbow of Extermination {flame, rC+++ Int-5 Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-5). It affects your dexterity (+4). It renders you almost immune to cold. (68, 1, D) the +7 Singing Sword (70, 37, D) the +9 staff of Olgreb {rPois} It protects you from poison. (71, 28, D) the Catalogue of Damage Dealing Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Frost Conjuration/Ice 2 c - Searing Ray Conjuration 2 d - Force Lance Conjuration/Translocation 4 e - Lightning Bolt Conjuration/Air 5 (72, 9, D) the +1 robe of the Immovable Places {Int+5 Stlth+} It affects your intelligence (+5). It makes you more stealthy. (72, 17, D) a book of the Earth a book of Ice the Volume of Air and Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Venom Bolt Conjuration/Poison 5 d - Bolt of Draining Conjuration/Necromancy 5 e - Freezing Cloud Conjuration/Ice/Air 6 a book of Frost (72, 20, D) a +3 halberd a +0 robe (72, 32, D) an uncursed staff of summoning (unseen) (73, 1, D) a +3 vampiric rapier