Burgietje the Dungeon (3, 4, D) 577 sling bullets (still there?) 584 sling bullets (still there?) 587 sling bullets (still there?) 592 sling bullets (still there?) 599 sling bullets (still there?) 600 sling bullets (still there?) 612 sling bullets (still there?) 617 sling bullets (still there?) 627 sling bullets (still there?) 634 sling bullets (still there?) 639 sling bullets (still there?) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (51, 33, D) an uncursed staff of summoning (unseen) (51, 37, D) an uncursed ring of stealth the +7 hand axe of Checks and Balances {pain, -Tele rF+ MR++ SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. It prevents most forms of teleportation. a +2 cloak of poison resistance a +2 scale mail of magic resistance (61, 16, D) a fan of gales (63, 16, D) a +4 halberd of chopping (63, 22, D) the +7 shortbow of the Disturbing Planets {freeze, *Drain +Inv SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It lets you see invisible. It lets you turn invisible. It causes draining when unequipped. (63, 36, D) the +9 hunting sling of the Badger {speed, rPois Dex+2} Attacks with this weapon are significantly faster. It affects your dexterity (+2). It protects you from poison. (70, 36, D) a +3 hunting sling of flaming (70, 37, D) the +12 dagger of Daiklon {pain, MR+ MP-9 Str+7 Dex-5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+7). It affects your dexterity (-5). It affects your resistance to hostile enchantments. It affects your magic capacity (-9). (70, 42, D) a bullfrog corpse (71, 19, D) the ring "Heit" {rElec Dex+2} [ring of dexterity] It affects your dexterity (+2). It insulates you from electricity. (71, 27, D) a book of Misfortune (71, 30, D) a +0 mace (71, 41, D) a jackal corpse (72, 36, D) a +4 chain mail of fire resistance (72, 42, D) a crocodile corpse (73, 1, D) a book of Alchemy