Burgietje the Dungeon (3, 4, D) 859 sling bullets (unseen) (7, 2, D) a +0 trident (8, 2, D) a +6 ring of intelligence a +6 ring of intelligence (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +6 double sword of Wrath {slice, rF- Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It makes you vulnerable to fire. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a book of Flames (19, 1, D) an uncursed staff of power (19, 16, D) an uncursed staff of poison (19, 17, D) a box of beasts (20, 1, D) a phial of floods (20, 17, D) an uncursed amulet of the acrobat (21, 0, D) a book of Ice (21, 1, D) a +0 dagger (21, 16, D) a +3 scale mail of fire resistance (21, 17, D) a manual of Polearms (22, 16, D) a +3 ring of dexterity (22, 17, D) a lamp of fire (23, 1, D) a phantom mirror (23, 12, D) a warg corpse (23, 13, D) a +4 chain mail of fire resistance (unseen) (23, 16, D) a phantom mirror (23, 17, D) the ring of Ciwolown {Ice Str+6} [ring of ice] It enhances your ice magic. It affects your strength (+6). It makes you vulnerable to fire. It protects you from cold. (23, 18, D) an uncursed staff of wizardry (23, 25, D) a warg corpse (23, 27, D) a +0 battleaxe a +4 shortbow of flaming a cursed +0 chain mail (24, 13, D) a +0 battleaxe a +0 mace a +0 battleaxe 2 large rocks (24, 16, D) a Young Poisoner's Handbook (24, 17, D) a +0 robe (24, 18, D) the ring of Ipean {Fire Str+5 Stlth+} [ring of fire] It enhances your fire magic. It affects your strength (+5). It protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. (25, 0, D) an uncursed staff of cold (25, 13, D) a +0 mace (unseen) (25, 16, D) the +7 hand crossbow "Eneruhac" {flame, MR+ Int+4 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you see invisible. (25, 17, D) a +0 robe (26, 0, D) a +0 robe (26, 16, D) a book of Unlife (26, 17, D) a book of Flames (27, 0, D) a +0 dagger (27, 1, D) a +2 dagger of electrocution (27, 16, D) an uncursed staff of cold (27, 17, D) a crystal ball of energy (28, 1, D) a +0 dagger (28, 16, D) an uncursed ring of resist corrosion (28, 17, D) a +0 ring mail of fire resistance (29, 0, D) a +4 giant spiked club (29, 1, D) the +2 pair of boots "Mibeocant" {SInv Stlth+} It lets you see invisible. It makes you more stealthy. (29, 16, D) a box of beasts (29, 17, D) a phantom mirror (35, 0, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (36, 0, D) a +2 hand axe of flaming (36, 1, D) a lightning rod (4/4) (36, 15, D) the +1 ring mail "Ewkohihinu" {rN+ Int+3 Dex+2} It affects your intelligence (+3). It affects your dexterity (+2). It protects you from negative energy. (36, 28, D) the +5 long sword of Bilia {drain, +Inv rF- Str-5 Int+7} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-5). It affects your intelligence (+7). It makes you vulnerable to fire. It lets you turn invisible. (36, 29, D) the +7 shortbow of the Enchanted Forest {velocity, Str+4} Any arrow fired from it inflicts extra damage. It affects your strength (+4). (37, 1, D) a phantom mirror (38, 0, D) an uncursed staff of summoning (38, 17, D) an uncursed ring of wizardry the ring "Faguq" {rElec MP+9} [ring of magical power] It insulates you from electricity. It affects your magic capacity (+9). (38, 21, D) the cursed +3 hand crossbow of Fundamental Breach {freeze, Str-3 Int-4 Dex+7} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-3). It affects your intelligence (-4). It affects your dexterity (+7). It has a curse placed upon it. the +2 scale mail of the Other World {Dex+2} It affects your dexterity (+2). (38, 33, D) a +0 spear (unseen) (38, 34, D) a black mamba corpse (38, 35, D) an adder corpse (still there?) a black mamba corpse (still there?) (38, 36, D) a +0 scimitar (still there?) a water moccasin corpse (still there?) (39, -1, D) a +1 sacred scourge of holy wrath (39, 0, D) a book of Fire (39, 34, D) an adder corpse a water moccasin corpse (39, 35, D) a +0 mace a +0 flail (39, 36, D) a water moccasin corpse (40, 0, D) a +5 long sword of slicing (40, 1, D) a +1 short sword of flaming (40, 33, D) a +0 glaive (unseen) (40, 34, D) a +0 robe (unseen) (40, 35, D) an adder corpse (40, 36, D) a water moccasin corpse (41, 0, D) a sack of spiders (41, 28, D) a cursed amulet of inaccuracy (41, 33, D) a +0 halberd (42, 0, D) an uncursed staff of air (42, 1, D) a +0 plate armour of positive energy (42, 28, D) an uncursed staff of fire (42, 29, D) a +4 hand axe of freezing (43, 24, D) the +1 halberd "Ojaiser" {flame, +Inv rElec rN+ Str-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-3). It insulates you from electricity. It protects you from negative energy. It lets you turn invisible. (44, 23, D) a +0 battleaxe a +0 plate armour (45, 21, D) the +5 plate armour of Ruyro {rElec rPois rF- rC+} It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from poison. (45, 23, D) a +0 robe a +0 long sword a +0 chain mail a +0 hand axe a +0 robe (47, 31, D) a +0 giant spiked club (47, 33, D) a +0 giant spiked club (47, 43, D) a +0 chain mail (47, 44, D) a +0 broad axe (unseen) (48, 32, D) 2 large rocks a +0 giant spiked club (48, 33, D) a large rock (48, 44, D) a +3 broad axe a +0 battleaxe 5 large rocks (49, 24, D) a +1 robe of magic resistance (49, 33, D) a +0 troll leather armour (unseen) (49, 43, D) 2 large rocks a +0 chain mail a +0 great mace a +3 shortbow of flaming a +0 chain mail a +2 vampiric broad axe a +0 chain mail a +0 large shield a +0 war axe a +0 plate armour a +0 shield (49, 44, D) a +0 battleaxe a +0 plate armour +0 shadow dragon scales (50, 1, D) the cursed +1 trident of the Scavenger {pierce, rPois} It inflicts extra damage upon your enemies. It protects you from poison. It has a curse placed upon it. (50, 12, D) a +0 robe of positive energy (50, 24, D) a +1 war axe of chopping (50, 33, D) a +0 troll leather armour (unseen) (50, 37, D) an uncursed staff of conjuration (51, 13, D) the +4 skin of Zhor {Hibernate rC+++ SInv} It renders you almost immune to cold. It lets you see invisible. (53, 25, D) the cursed +2 short sword of Xec Suyj {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. It has a curse placed upon it. (54, 24, D) the cursed +0 leather armour "Mugui" {rPois rF- rCorr Dex+3} It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from poison. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (54, 25, D) a +0 chain mail of magic resistance (55, 13, D) a +0 fustibalus of flaming (57, 43, D) a cursed -1 war axe a cursed +0 chain mail a +0 shield (57, 44, D) a cursed -2 great sword a +0 chain mail a +0 long sword a +0 plate armour (58, 44, D) a +0 war axe the +7 hand axe of the Pariah {venom, rF+ Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It protects you from fire. (59, 43, D) a +0 arbalest (still there?) a +1 shortbow of flaming (still there?) (59, 44, D) +0 shadow dragon scales a +0 war axe a +0 chain mail (60, 36, D) a +2 short sword of venom (61, 36, D) the +7 great mace of Gozag's Favour {drain, Int+5 Dex-3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It affects your dexterity (-3). (62, 0, D) the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. (62, 8, D) a +1 buckler of protection (62, 9, D) an uncursed ring of magical power (62, 18, D) a +4 ring of protection a +6 ring of strength a +6 ring of dexterity (62, 32, D) a +0 robe (62, 37, D) a +0 war axe (63, 0, D) a +3 chain mail of cold resistance (63, 27, D) a +2 scimitar (63, 32, D) the +5 rapier "Bom Otul" {pierce, rF+} It inflicts extra damage upon your enemies. It protects you from fire. a +3 great sword (64, 16, D) a +2 mace of protection (64, 26, D) a +4 great sword of draining (64, 27, D) a +5 hunting sling (68, 0, D) a +0 hand axe (69, 0, D) an uncursed ring of fire (69, 36, D) a +0 hand crossbow of freezing (70, 8, D) a +4 ring mail of cold resistance (70, 9, D) a +3 hunting sling of flaming (71, 8, D) a +6 antimagic rapier (71, 17, D) an uncursed ring of poison resistance (71, 26, D) a cursed -5 ring of dexterity (71, 36, D) a +2 scale mail of fire resistance (72, 8, D) the +3 ring mail "Cickyss" {MR- Str+6} It affects your strength (+6). It affects your resistance to hostile enchantments. (72, 16, D) a cursed staff of power (72, 32, D) a +0 short sword (72, 37, D) a +0 scythe of freezing (73, 1, D) the +2 scale mail of Dishonour {rF- Int+2 Dex+6} It affects your intelligence (+2). It affects your dexterity (+6). It makes you vulnerable to fire. (73, 16, D) an uncursed staff of wizardry (73, 17, D) a +6 blowgun (73, 26, D) an uncursed staff of fire (73, 36, D) a +2 rapier of venom