Burgietje the Dungeon (3, 4, D) 872 sling bullets (unseen) (9, 1, D) a +0 shield a +0 scale mail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (34, 28, D) a +2 ring of strength (35, 0, D) the cursed +1 morningstar "Heodwo" {freeze, -Tele rElec SInv Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. It makes you less stealthy. It has a curse placed upon it. (35, 28, D) the +6 plate armour of Awnuenor {rC+} It protects you from cold. (35, 29, D) the ring of Duudueto {rCorr rN++ Int+4 Stlth+} [ring of resist corrosion] It affects your intelligence (+4). It greatly protects you from negative energy. It makes you more stealthy. (35, 38, D) a large rock (35, 39, D) a large rock (36, 0, D) the +7 triple sword of Hard Scrabble {drain, Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). (36, 1, D) the +8 morningstar of Hochorat {vamp, Int+5 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+5). It makes you more stealthy. (36, 28, D) an uncursed staff of cold (36, 29, D) the +10 glaive of the Wolf {pain, rPois MR+ SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. (36, 37, D) a large rock a quicksilver dragon corpse (37, 28, D) Xulu's Guide on Malediction and the Rocks Spells Type Level a - Sandblast Earth 1 b - Confusing Touch Hexes 1 c - Corona Hexes 1 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Iron Shot Conjuration/Earth 6 f - Statue Form Transmutation/Earth 6 (37, 29, D) a book of Unlife (37, 35, D) a +0 flail (38, 14, D) a fan of gales (38, 15, D) an uncursed staff of poison (38, 28, D) a phial of floods (38, 29, D) a book of Frost (39, 25, D) the +4 morningstar of the Weasel {elec, rPois rF- MR+++ Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from poison. It affects your resistance to hostile enchantments. (39, 28, D) the ring of the Crown {+Fly rPois MR+++ Stlth+} [ring of flight] It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. It makes you more stealthy. (39, 29, D) a scroll of brand weapon (40, 15, D) a +0 hand axe (40, 25, D) a +0 trident a +4 scimitar of protection a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (40, 28, D) a cursed -2 ring of evasion (40, 29, D) a box of beasts (41, 14, D) a +0 short sword (41, 15, D) an uncursed staff of energy (41, 25, D) a naga skeleton (41, 28, D) a +7 great mace of crushing (41, 29, D) a +0 shortbow of freezing (42, 14, D) an uncursed staff of air (42, 15, D) a +0 whip (42, 28, D) a Fen Folio (42, 29, D) a cursed staff of summoning (43, 14, D) a lightning rod (4/4) (43, 28, D) a phantom mirror (43, 29, D) a book of the Dragon (44, 28, D) the ring of Rykhoc {-Tele Str+5 Int+4 SInv Stlth+} [ring of see invisible] It affects your strength (+5). It affects your intelligence (+4). It lets you see invisible. It prevents most forms of teleportation. It makes you more stealthy. (47, 31, D) a +0 glaive the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (48, 28, D) a +0 halberd (48, 42, D) a cursed -1 dagger (unseen) (48, 43, D) a +0 long sword (unseen) (49, 0, D) the +5 hunting sling "Pakkom" {speed, SInv} Attacks with this weapon are significantly faster. It lets you see invisible. (49, 37, D) a +5 blowgun (50, 0, D) the +7 war axe "Culik" {speed, *Contam rElec Dex+5} Attacks with this weapon are significantly faster. It affects your dexterity (+5). It insulates you from electricity. It causes magical contamination when unequipped. (50, 1, D) the +7 hunting sling of Exquisite Death {venom, Str+3} It poisons the ammo it fires. It affects your strength (+3). (50, 42, D) the +1 leather armour "Tieweqoz" {*Drain rPois rN+++ Stlth+} (still there?) It protects you from poison. It renders you almost immune to negative energy. It causes draining when unequipped. It makes you more stealthy. a +0 robe (still there?) (51, 8, D) (unseen) (51, 9, D) (unseen) (51, 38, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (51, 43, D) a +1 glaive of protection (56, 1, D) the amulet "Neolew" {Spirit rF+ rC+++ Str-4 Int+4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (-4). It affects your intelligence (+4). It protects you from fire. It renders you almost immune to cold. an uncursed ring of protection from magic the amulet "Qaethrief" {Harm *Drain rN+ Dex-5 Slay+2} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. It causes draining when unequipped. a wand of acid (7) a wand of iceblast (7) (59, 36, D) a +0 helmet of intelligence (59, 37, D) a +1 buckler of reflection (60, 36, D) a +0 plate armour of cold resistance (60, 37, D) a phantom mirror (61, 0, D) an uncursed staff of wizardry (61, 16, D) the +3 chain mail of Siffa {Int+2 Dex+7} It affects your intelligence (+2). It affects your dexterity (+7). (61, 36, D) a +1 dagger of venom (61, 37, D) a +3 leather armour of cold resistance (62, 1, D) an uncursed staff of conjuration (62, 3, D) a +4 short sword of freezing a +0 robe (62, 22, D) a +0 halberd of protection (62, 26, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (62, 36, D) a +3 halberd of flaming (62, 37, D) a +5 flail of protection (63, 0, D) an uncursed staff of poison (63, 20, D) a +1 scimitar of protection (63, 26, D) an uncursed staff of earth (63, 36, D) an uncursed staff of wizardry (63, 37, D) an uncursed staff of air (64, 16, D) an uncursed ring of resist corrosion (64, 17, D) a +0 crystal plate armour (64, 21, D) a +1 battleaxe of flaming (64, 27, D) a +4 spear of freezing (70, 33, D) an arrow (70, 36, D) a +0 rapier (70, 42, D) a +0 short sword (unseen) (71, 27, D) an uncursed staff of wizardry (71, 29, D) 6 arrows (unseen) (71, 37, D) a cursed ring of attention (71, 42, D) a +2 long sword of distortion (72, 8, D) a +0 long sword (72, 16, D) the +7 ring mail "Buagg" {+Fly rF++ rC- Regen+} It greatly protects you from fire. It makes you vulnerable to cold. It lets you fly. It increases your rate of regeneration. (72, 27, D) an uncursed staff of air (72, 29, D) a +0 trident (72, 31, D) 9 arrows (72, 32, D) an arrow (72, 36, D) an uncursed staff of wizardry (72, 37, D) a +0 spear (72, 42, D) a +0 dagger (unseen) (72, 43, D) a +3 rapier of draining (unseen) (73, 29, D) a +0 trident (unseen) (73, 30, D) an uncursed staff of power (unseen) (73, 36, D) a +0 vampiric falchion (73, 37, D) an uncursed staff of wizardry (74, 3, D) a +0 dagger a +0 robe (75, 3, D) the +7 quarterstaff of Moral Flaws {crush, rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold.