Burgietje the Dungeon (1, 32, D) a +2 pair of gloves of dexterity (1, 33, D) a +3 demon whip of venom (1, 34, D) a +3 plate armour of poison resistance (2, 32, D) a book of Summonings (2, 33, D) a +0 fustibalus of flaming (2, 34, D) a crystal ball of energy (3, 4, D) 967 sling bullets (still there?) 969 sling bullets (still there?) 976 sling bullets (still there?) 977 sling bullets (still there?) 980 sling bullets (still there?) 984 sling bullets (still there?) 994 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) (3, 32, D) a Fen Folio (3, 33, D) a +4 falchion of venom (3, 34, D) a crystal ball of energy (4, 32, D) a sack of spiders (4, 33, D) a book of Spatial Translocations (4, 34, D) Aciross's Almanac of Black Rites and the Escort Spells Type Level a - Pain Necromancy 1 b - Call Imp Summoning 2 c - Regeneration Charms/Necromancy 3 d - Aura of Abjuration Summoning 5 e - Malign Gateway Summoning/Translocation 7 (5, 32, D) a cursed staff of wizardry (5, 33, D) an uncursed staff of summoning (5, 34, D) the cursed +1 mace of Prudence {crush, Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It has a curse placed upon it. (6, 15, D) the cursed +1 hand axe of the Dragonfly {vamp, Fragile rPois MR+ SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. It will be destroyed if unequipped. It has a curse placed upon it. (6, 32, D) an uncursed staff of power (6, 33, D) a +2 robe of resistance (6, 34, D) a scroll of brand weapon (6, 38, D) quicksilver dragon scales (unseen) (7, 16, D) the +9 rapier of Conformity {pierce, rN+ Int+2 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from negative energy. It makes you more stealthy. (7, 32, D) a +4 demon whip of draining (7, 33, D) a +4 dagger of draining (7, 34, D) a book of Ice (7, 38, D) a quicksilver dragon corpse (7, 40, D) a large rock (8, 32, D) a +0 short sword of venom (8, 33, D) a +0 flail of protection (8, 34, D) 4 potions of haste (8, 40, D) a +0 morningstar (9, 15, D) the cursed +0 flail of a wizard's laboratory {crush, MR+ Str+7} It inflicts extra damage upon your enemies. It affects your strength (+7). It affects your resistance to hostile enchantments. It has a curse placed upon it. (9, 32, D) the Tome of Creative Air Spells Type Level a - Summon Butterflies Summoning 1 b - Silence Hexes/Air 5 c - Aura of Abjuration Summoning 5 d - Tornado Air 9 (9, 33, D) a +2 scale mail of cold resistance (9, 34, D) a +2 battleaxe of chopping (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 32, D) a box of beasts (10, 33, D) a ration (10, 34, D) a Young Poisoner's Handbook (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 32, D) an uncursed ring of stealth (11, 33, D) a +2 shortbow of flaming (11, 34, D) a +3 flail of venom (12, 32, D) the cursed +0 dagger "Pungu" {pierce, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It has a curse placed upon it. (12, 33, D) the Reference Book on Gliding Protection Spells Type Level a - Infusion Charms 1 b - Shock Conjuration/Air 1 c - Shroud of Golubria Charms/Translocation 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Ring of Flames Charms/Fire 7 (12, 34, D) an uncursed ring of magical power (13, 32, D) an uncursed staff of earth (13, 33, D) a +3 plate armour of poison resistance (13, 34, D) a crystal ball of energy (18, 42, D) the ring of the Lotus Blossom {AC+2 Dex+5} [ring of protection] It affects your AC (+2). It affects your dexterity (+5). a +6 ring of strength the cursed necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. the ring "Jiph" {*Contam +Fly Str+2 Dex+3 SInv} [ring of see invisible] It affects your strength (+2). It affects your dexterity (+3). It lets you see invisible. It lets you fly. It causes magical contamination when unequipped. an uncursed amulet of guardian spirit (19, 0, D) a +3 scale mail of fire resistance (19, 1, D) a crystal ball of energy (19, 6, D) 3 large rocks (still there?) 10 large rocks (still there?) (19, 7, D) a +1 eveningstar of protection (unseen) (19, 8, D) a sling bullet (20, 1, D) a +5 scythe of venom (20, 7, D) the +3 flail of Qoadug {vamp, rElec rF- Int+5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+5). It makes you vulnerable to fire. It insulates you from electricity. a +0 leather armour (21, 1, D) the +7 arbalest of the Crawling Thing {elec, rF+ rC+ Dex+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+2). It protects you from fire. It protects you from cold. (21, 6, D) a sling bullet (still there?) 7 sling bullets (still there?) 16 sling bullets (still there?) a +0 robe (still there?) an uncursed ring of poison resistance (still there?) a +2 quarterstaff of protection (still there?) a +0 hunting sling (still there?) 20 sling bullets (still there?) a +0 leather armour (still there?) a wand of acid (6) (still there?) a potion of magic (still there?) a +0 dagger (still there?) a +0 robe (still there?) a potion of curing (still there?) (21, 7, D) an arrow a +0 dagger a +2 robe of magic resistance the ring of Atuon {rF+ Int+3} [ring of protection from fire] It affects your intelligence (+3). It protects you from fire. a potion of flight a +0 rapier a +0 leather armour 4 scrolls of enchant weapon a +0 lajatang a +0 robe (21, 8, D) a +2 short sword of distortion (unseen) (21, 11, D) a +3 longbow of flaming (unseen) (21, 19, D) the ring "Pirphed" {Fire Int+4} [ring of fire] It enhances your fire magic. It affects your intelligence (+4). It protects you from fire. It makes you vulnerable to cold. a +1 pair of gloves of dexterity an uncursed ring of fire a +2 amulet of reflection the ring "Mudesmir" {rF+ rCorr} [ring of resist corrosion] It protects you from fire. It provides partial protection from all sources of acid and corrosion. an uncursed ring of wizardry (23, 9, D) an arrow (23, 13, D) a curare-tipped dart (23, 27, D) a +2 bardiche (unseen) (23, 28, D) a +0 robe (unseen) (24, 26, D) the cursed +0 morningstar of Dunatz {venom, rPois rF+ Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). It protects you from fire. It protects you from poison. It has a curse placed upon it. (24, 27, D) a +1 long sword of flaming a +2 hand axe of electrocution a +0 chain mail (24, 28, D) a +0 dire flail a +1 glaive of protection a +0 long sword a +0 robe (24, 33, D) the -4 pair of gloves "Lifexek" {Dex+6} It affects your dexterity (+6). (25, 27, D) a +0 chain mail (unseen) (25, 28, D) a +0 war axe (unseen) (25, 29, D) a +2 flail of protection (unseen) (26, 13, D) a curare-tipped dart (27, 12, D) a curare-tipped dart (28, 2, D) the +6 arbalest of the Stoat {freeze, Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). the cursed +0 hand axe "Baro" {pain, rC+ Str-2 Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-2). It affects your dexterity (+4). It protects you from cold. It has a curse placed upon it. a +1 cloak of poison resistance (35, 14, D) an uncursed staff of energy (35, 15, D) an uncursed staff of death (36, 15, D) an uncursed staff of summoning (37, 15, D) a +0 long sword of holy wrath (38, 14, D) a +6 vampiric falchion (39, 14, D) a +1 ring mail of positive energy (39, 17, D) the ring "Gyofer" {rElec Str+3 Stlth+} [ring of stealth] It affects your strength (+3). It insulates you from electricity. It makes you more stealthy. an uncursed ring of poison resistance an uncursed ring of stealth an uncursed ring of ice (39, 22, D) a +1 trident of venom a +3 scale mail of magic resistance the ring "Kyasyadwiq" {rElec rPois} [ring of poison resistance] It insulates you from electricity. It protects you from poison. (40, 38, D) the +8 spear of Slime {speed, rC++ Stlth+} Attacks with this weapon are significantly faster. It greatly protects you from cold. It makes you more stealthy. +2 gold dragon scales a +3 scimitar of electrocution a +0 plate armour (40, 39, D) a +0 trident (still there?) a +0 flail (still there?) (41, 19, D) a +2 war axe of draining (41, 38, D) a cursed +0 plate armour a +0 short sword a +0 plate armour (41, 39, D) a +3 broad axe of chopping (still there?) 2 bolts (still there?) (42, 38, D) a +2 war axe a +8 hunting sling a +0 chain mail a +3 battleaxe of venom a +0 plate armour (42, 39, D) a +1 great sword (unseen) (44, 30, D) the +2 pair of boots of Free Will {Str+4 Int+2} It affects your strength (+4). It affects your intelligence (+2). (49, 1, D) a +0 helmet of intelligence (50, 0, D) a +0 halberd (50, 20, D) a cursed +0 morningstar a +0 robe (50, 37, D) a +0 quarterstaff (50, 43, D) a +0 hunting sling a +0 animal skin 31 stones (50, 44, D) a +0 robe a +0 hunting sling 15 stones (51, 0, D) a +0 chain mail (51, 1, D) the cursed +1 short sword of Kastaosch {pierce, rPois Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from poison. It has a curse placed upon it. (51, 7, D) a +2 vampiric trident (unseen) (51, 8, D) a +0 war axe (unseen) (51, 9, D) a +0 great sword (still there?) the +4 quarterstaff "Siezih" {crush, Dex+2} (still there?) It inflicts extra damage upon your enemies. It affects your dexterity (+2). (51, 19, D) a +0 trident (51, 36, D) a +0 quarterstaff (51, 43, D) a +0 club a +3 morningstar of venom a +2 whip of venom a +0 robe (51, 44, D) a +4 rapier of electrocution a +0 quarterstaff (52, 0, D) an uncursed staff of fire (52, 7, D) a +0 halberd a +3 ring mail of magic resistance (52, 8, D) a +0 great mace (still there?) a +0 great sword (still there?) a +0 plate armour (still there?) a +4 ring of protection (still there?) a +3 war axe (still there?) a +2 hunting sling of flaming (still there?) a +0 plate armour (still there?) (52, 9, D) 6 large rocks (52, 12, D) the ring "Liuhawko" {*Slow rC- MP+9 Int+4 Dex+3 Stlth-} [ring of attention] It affects your intelligence (+4). It affects your dexterity (+3). It makes you vulnerable to cold. It affects your magic capacity (+9). It may slow you when you take damage. It makes you less stealthy. (52, 36, D) a phial of floods (52, 37, D) a +1 great sword of freezing (52, 44, D) a +0 robe a +2 buckler a +0 quarterstaff a +0 animal skin (53, 7, D) a +0 bardiche a +3 chain mail of magic resistance (53, 36, D) an uncursed staff of earth (53, 37, D) a phial of floods (54, 1, D) a +0 chain mail (54, 6, D) a large rock (54, 8, D) a +0 arbalest of velocity (unseen) (54, 24, D) the +0 plate armour of Wacweruh {rPois Dex+7 SInv Stlth+} It affects your dexterity (+7). It protects you from poison. It lets you see invisible. It makes you more stealthy. (54, 25, D) the +6 ring mail of the Bells {rElec rPois Int+5} It affects your intelligence (+5). It insulates you from electricity. It protects you from poison. (55, 4, D) a large rock (59, 36, D) a +0 leather armour (59, 40, D) a +0 trident (60, 41, D) a +0 trident a +2 robe of resistance (60, 42, D) a +0 trident (unseen) (61, 0, D) a phantom mirror (61, 8, D) an uncursed amulet of rage (61, 36, D) a lamp of fire (61, 41, D) a +0 robe of fire resistance (61, 42, D) a +3 rapier of draining (unseen) (62, 1, D) a +0 morningstar of crushing (62, 11, D) a +3 long sword of freezing a +0 robe (62, 27, D) an uncursed staff of earth (62, 36, D) the +0 helmet of Resonance {rC++ Dex+4 Slay-5} It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It greatly protects you from cold. (62, 42, D) a +0 trident a +0 trident a +0 robe a +3 ring of strength (63, 26, D) a +0 crystal plate armour (63, 27, D) a +3 mace of protection (63, 29, D) a +0 trident (64, 29, D) a +0 glaive (67, 0, D) a +1 scimitar of distortion (69, 36, D) a fan of gales (69, 41, D) a +0 spear (unseen) (70, 12, D) a +0 rapier (unseen) (70, 37, D) an uncursed staff of energy (70, 40, D) a +0 spear a +1 hunting sling of velocity (70, 41, D) a +0 spear a +0 buckler (70, 42, D) a +0 rapier a +0 robe a +2 buckler (71, 16, D) an uncursed staff of conjuration (71, 27, D) a +2 long sword of distortion (71, 31, D) (unseen) (71, 36, D) an uncursed ring of resist corrosion (71, 41, D) a +0 quarterstaff (unseen) (71, 43, D) a +0 dagger (unseen) (72, 8, D) an uncursed staff of wizardry (72, 16, D) a +4 great mace of protection (72, 17, D) a +1 fustibalus of velocity (72, 41, D) a +0 short sword (unseen) (73, 1, D) a +8 triple crossbow (73, 17, D) a +0 leather armour of fire resistance (73, 22, D) a +0 hand axe of electrocution (73, 36, D) an uncursed staff of poison (73, 37, D) a lightning rod (4/4)