Burgietje the Dungeon (3, 4, D) 823 sling bullets (unseen) (8, 6, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 shield a +0 robe (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (47, 19, D) a +0 battleaxe of freezing (unseen) (47, 31, D) a +2 great mace (unseen) (48, 20, D) a large rock (48, 32, D) a +0 great sword a +1 great mace (48, 33, D) a +0 long sword (unseen) (48, 41, D) a cursed -3 halberd (unseen) (48, 42, D) a +0 spear (unseen) (49, 12, D) a fan of gales (49, 21, D) a +0 giant club a +0 giant spiked club a cursed -1 giant spiked club 3 large rocks (49, 33, D) a cursed +0 long sword a cursed +0 chain mail a +0 broad axe a +0 chain mail a human corpse a human corpse (49, 37, D) an uncursed amulet of the gourmand (49, 43, D) a +0 flail (50, 12, D) the +7 quarterstaff of Nightmares {holy, +Fly} It has been blessed by the Shining One to cause great damage to the undead and demons. It lets you fly. (50, 13, D) a +1 cloak of invisibility (50, 20, D) 6 large rocks (50, 21, D) a +0 troll leather armour (unseen) (50, 24, D) a phantom mirror (50, 32, D) a +1 arbalest of flaming (unseen) (50, 33, D) a +0 war axe a +0 plate armour (50, 36, D) the +2 cloak "Vysup" {+Fly MP+9} It affects your magic capacity (+9). It lets you fly. (50, 37, D) a cursed ring of attention (50, 41, D) a water moccasin corpse (50, 42, D) an uncursed staff of poison a +0 robe a +0 whip a +0 robe a naga corpse (50, 43, D) an anaconda corpse (51, 12, D) a +2 great sword of holy wrath (51, 13, D) a +0 great mace of holy wrath (51, 24, D) a +0 dagger of electrocution (51, 37, D) a +1 bardiche of chopping (52, 12, D) an uncursed staff of cold (52, 13, D) a fan of gales (52, 19, D) 2 large rocks (52, 20, D) 3 large rocks (52, 24, D) a +2 long sword (52, 25, D) an uncursed ring of protection from fire the ring of Mymish {rElec Str+5 Int+4} [ring of intelligence] It affects your strength (+5). It affects your intelligence (+4). It insulates you from electricity. (52, 36, D) an uncursed staff of wizardry (52, 37, D) a +0 mace of draining (53, 12, D) a sack of spiders (53, 13, D) the Guide on Unstable Malediction Spells Type Level Known a - Confusing Touch Hexes 1 no b - Sticks to Snakes Transmutation 2 no c - Tukima's Dance Hexes 3 no d - Spectral Weapon Hexes/Charms 3 no e - Spider Form Transmutation/Poison 3 yes f - Discord Hexes 8 no (53, 25, D) a +0 scimitar of protection (53, 37, D) a lightning rod (4/4) (54, 12, D) the cursed +0 long sword of Gin and Tonic {slice, -Tele MP+9 Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your magic capacity (+9). It prevents most forms of teleportation. It has a curse placed upon it. (54, 13, D) the +7 war axe "Biedism" {antimagic, rC++ rN+ MR- MP+9} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It greatly protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (54, 36, D) an uncursed staff of energy (55, 12, D) an uncursed staff of poison (55, 13, D) the Collected Works on the Blaze Spells Type Level Known a - Flame Tongue Conjuration/Fire 1 yes b - Sticky Flame Conjuration/Fire 4 no c - Bolt of Fire Conjuration/Fire 6 yes d - Ignition Fire 8 no (59, 36, D) the +5 quarterstaff of Proximity {flame, rC+ Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from cold. (60, 41, D) a +0 robe (unseen) (60, 42, D) a +0 war axe (61, 0, D) an uncursed staff of earth (61, 8, D) the +0 dagger of Crystal {freeze, Fragile +Inv Int+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+7). It lets you turn invisible. It will be destroyed if unequipped. (61, 16, D) a phantom mirror (61, 26, D) a fan of gales (61, 37, D) an uncursed amulet of faith a +6 ring of strength the cursed +0 naga barding of Music {rC+++ rCorr Int+4 Slay-4} It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It renders you almost immune to cold. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (61, 41, D) a jumping spider corpse (61, 42, D) a tarantella corpse (62, 3, D) a +0 great sword a +0 robe (62, 9, D) a sack of spiders (62, 16, D) a cursed -2 ring of intelligence (62, 22, D) a +2 battleaxe (unseen) (62, 26, D) a cursed staff of energy (62, 27, D) the +11 battleaxe "Sewuopuf" {drain, rN+ MR+ Str-3 Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-3). It affects your intelligence (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. (62, 30, D) a +0 mace (63, 8, D) a +1 hunting sling of velocity (63, 16, D) a +2 scale mail of poison resistance (63, 17, D) an uncursed staff of conjuration (63, 20, D) a +3 spear a +0 robe (63, 30, D) a +1 flail of crushing (63, 36, D) a +4 dagger of draining (63, 37, D) an uncursed staff of power (64, 17, D) a fan of gales (64, 27, D) an uncursed staff of death (67, 0, D) a sack of spiders (68, 1, D) a +0 trident 8 boomerangs (68, 2, D) a +0 trident (69, 0, D) a crystal ball of energy (69, 1, D) a +2 trident of venom (unseen) (69, 36, D) a +6 plate armour of ponderousness (70, 9, D) a +0 trident (70, 10, D) a cursed -1 trident (unseen) (70, 42, D) a river rat corpse (skeletalised by now) (still there?) an iguana corpse (skeletalised by now) (still there?) (71, 8, D) a +4 chain mail of poison resistance (71, 9, D) a merfolk corpse (skeletalised by now) (71, 10, D) a +0 trident (71, 11, D) a +1 flail of protection a +0 trident (71, 17, D) the +4 ring mail "Lado" {Str+5} It affects your strength (+5). (71, 20, D) a +0 shortbow of velocity 7 arrows (71, 27, D) an uncursed staff of conjuration (71, 30, D) a +0 short sword (unseen) (71, 31, D) 2 arrows (71, 32, D) 2 arrows (71, 33, D) a +0 short sword (unseen) (71, 36, D) a +3 chain mail of magic resistance (71, 37, D) a +4 ring of intelligence a +6 ring of strength an uncursed amulet of faith (71, 42, D) a bullfrog corpse (skeletalised by now) (72, 10, D) a merfolk corpse (skeletalised by now) (72, 11, D) a merfolk corpse (skeletalised by now) (72, 20, D) a +0 shortbow 16 arrows a centaur corpse (skeletalised by now) (72, 21, D) a +0 trident (72, 22, D) an uncursed staff of earth a +0 trident 2 arrows (72, 23, D) 2 arrows (72, 29, D) an uncursed staff of power a +0 longbow 13 arrows a +0 leather armour (72, 30, D) a +0 long sword (72, 32, D) a +0 hand axe of freezing (72, 33, D) an arrow (72, 42, D) a jackal corpse (skeletalised by now) (72, 43, D) a porcupine corpse (skeletalised by now) (73, 1, D) a +1 trident of piercing (73, 10, D) a +0 trident (unseen) (73, 19, D) a hippogriff corpse (skeletalised by now) (73, 20, D) a merfolk corpse (skeletalised by now) (73, 27, D) a crystal ball of energy (73, 37, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments.