Burgietje the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 24, D) the cursed +1 fustibalus of Peril {speed, rElec Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It insulates you from electricity. It has a curse placed upon it. (49, 36, D) an uncursed staff of earth (49, 37, D) the +3 falchion of the Thirteen Planets {venom, +Fly rN+} It poisons the flesh of those it strikes. It protects you from negative energy. It lets you fly. (50, 13, D) an uncursed staff of fire (50, 24, D) a +4 rapier of flaming (50, 25, D) a +2 buckler of positive energy (50, 36, D) the +3 leather armour of the Twenty Scars {rF+ Str-4 Int+6} It affects your strength (-4). It affects your intelligence (+6). It protects you from fire. (50, 37, D) a +2 eveningstar of protection (50, 41, D) a spiny frog corpse (skeletalised by now) (still there?) a water moccasin corpse (skeletalised by now) (still there?) (50, 42, D) a crocodile corpse (skeletalised by now) (51, 13, D) a lamp of fire (51, 37, D) a +2 rapier of distortion (51, 41, D) a water moccasin corpse (skeletalised by now) (52, 24, D) an uncursed ring of flight a +5 amulet of reflection the +6 hand axe "Finoy" {freeze, rElec rF++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from fire. It insulates you from electricity. a lightning rod (4/4) (52, 25, D) a cursed staff of fire (52, 36, D) a cursed ring of attention (52, 37, D) the +3 ring mail of Was Nofu {rF- rN+ MR+ rCorr} It makes you vulnerable to fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. (52, 42, D) a rime drake corpse (skeletalised by now) (53, 13, D) the +3 buckler of Itatuxti {+Inv Regen+ Slay+6} It affects your accuracy and damage with ranged weapons and melee attacks (+6). It lets you turn invisible. It increases your rate of regeneration. (53, 36, D) a +1 rapier of venom (53, 37, D) an uncursed staff of air (54, 13, D) the +7 war axe of Dadimoer {pain, rF+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. (54, 24, D) a +0 mace of protection (54, 25, D) a +0 scimitar of protection (54, 36, D) a phial of floods (55, 13, D) a +2 cloak of magic resistance (55, 24, D) a +2 ring mail of fire resistance (59, 36, D) a lightning rod (4/4) (61, 0, D) a +0 hand axe (61, 3, D) a +0 dagger a +0 robe (61, 16, D) a phantom mirror (61, 36, D) the amulet "Huizoi Sola" {Harm *Drain Str-2 Int+8} [amulet of harm] It increases damage dealt and taken. It affects your strength (-2). It affects your intelligence (+8). It causes draining when unequipped. an uncursed amulet of magic regeneration a +3 vampiric lajatang (61, 37, D) a +6 glaive of chopping (62, 1, D) a +3 short sword of holy wrath (62, 3, D) a +0 dagger a +0 robe a cursed -2 club (62, 9, D) an uncursed ring of positive energy a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 hand axe a +4 dagger of venom (62, 16, D) a phial of floods (62, 17, D) a +0 dagger of venom (62, 26, D) a +5 shortbow of freezing (62, 36, D) +1 steam dragon scales (63, 0, D) a +2 leather armour of cold resistance (63, 2, D) a +0 glaive of chopping (63, 17, D) a +2 ring mail of magic resistance (63, 26, D) a +0 war axe a +6 ring of strength the ring of Secrets {Fire Int+4 Dex+4} [ring of fire] It enhances your fire magic. It affects your intelligence (+4). It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. an uncursed ring of protection from cold the ring "Bipodghi" {+Fly rN+} [ring of flight] It protects you from negative energy. It lets you fly. an uncursed ring of protection from magic an uncursed ring of flight an uncursed ring of magical power (63, 27, D) an uncursed staff of death (63, 31, D) a +0 scimitar (63, 33, D) a +0 short sword (unseen) (63, 36, D) an uncursed staff of summoning (63, 37, D) a +2 plate armour of magic resistance (64, 16, D) the +7 scale mail of Discretion {-Tele MR- Str+5 Dex+8} It affects your strength (+5). It affects your dexterity (+8). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (64, 27, D) a crystal ball of energy (64, 30, D) the +6 glaive "Evarro" {freeze, *Drain +Inv rPois Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It protects you from poison. It lets you turn invisible. It causes draining when unequipped. (64, 32, D) a +0 morningstar (unseen) (65, 29, D) a cursed -3 short sword (67, 0, D) the +9 hand crossbow "Heyni" {velocity, rElec rC- MR++ Dex+4} Any bolt fired from it inflicts extra damage. It affects your dexterity (+4). It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (67, 2, D) a +0 trident (68, 3, D) a +0 hand axe a cursed +0 leather armour (69, 0, D) an uncursed staff of power (70, 40, D) a +0 mace a +4 morningstar of crushing a +0 chain mail (70, 41, D) a +0 mace a +0 plate armour (71, 8, D) a +1 scale mail of poison resistance (71, 16, D) a +2 shield of protection (71, 17, D) a fan of gales (71, 21, D) a +0 dagger a +0 ring mail (71, 26, D) a +6 long sword of protection (71, 27, D) an uncursed staff of conjuration (71, 36, D) a +10 plate armour of ponderousness (71, 37, D) a +0 war axe (71, 39, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (unseen) (71, 40, D) a cursed -3 dagger a +0 robe a +0 mace a +0 chain mail (72, 8, D) a +2 morningstar of draining (72, 9, D) +1 gold dragon scales (72, 17, D) an uncursed staff of earth (72, 20, D) a +3 trident of protection (72, 21, D) a +1 great mace of venom a -2 shortbow 6 arrows a +0 leather armour a +0 long sword a +0 leather armour a +0 scimitar a +0 buckler (72, 22, D) 5 arrows (72, 36, D) a +3 quarterstaff of draining (72, 37, D) an uncursed amulet of faith an uncursed ring of see invisible (72, 40, D) a +0 hand axe (72, 41, D) a +0 flail a +0 chain mail (73, 1, D) a +0 hand axe (73, 16, D) a -2 short sword (73, 26, D) the +4 great sword "Epei" {elec, rElec Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It insulates you from electricity. (73, 37, D) a +0 scimitar (74, 3, D) a +0 hand axe (75, 1, D) the +1 plate armour of Otumpof {rF++ Int+2} It affects your intelligence (+2). It greatly protects you from fire. (75, 3, D) a +6 hand axe of freezing